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Environment Modeling Concepts in Maya
When building computer generated models for games, film, or broadcast, believable environments, props, and sets are a vital component. The environment sets the stage for the story to play out and can be comprised of hundreds of assets organized into multiple set pieces. Props and environment models are more forgiving regarding their topology because they rarely need to deform. They do present their own challenges however. In this course, we will talk about some of those specific challenges environment modelers will face as they start out. We'll talk about different modeling methods and how our approach to smoothing the models affects the workflow we use. We'll also talk about cleaning our assets and creating an organized hierarchy within our scenes. We'll also cover some modeling tips like using deformers or breaking down repeated objects into manageable sections. In the end, you'll have a head start on creating and dressing your own environment models and sets. Software required: Maya 2013.
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Careers
An overview of related careers and their average salaries in the US. Bars indicate income percentile.
Counseling Theories & Models Part-Time Faculty $17k
Trainer of Evidence Based Models $54k
Environment/Props Designer $75k
Owner Environment Artist $76k
Synthetic Natural Environment Engineer $91k
Environment Artist 1 $92k
Health, Safety & Environment Leader $113k
Assistant Adjunct Professor Statistical Models $122k
Senior Environment Artist Consultant $132k
Risk Analytics Tools and Models Program Manager $136k
Environment Artist 4 $151k
Environment Artist Lead Manager $185k
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