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Prefabs, Nested Prefabs and Variants in Unity

Edward Falzon

Managing assets in a game can be complicated and confusing. Even for small projects, maintaining consistency of assets across multiple levels is difficult and time-consuming. To help with this task, Unity allows saving of prefabricated objects, or "Prefabs."

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Managing assets in a game can be complicated and confusing. Even for small projects, maintaining consistency of assets across multiple levels is difficult and time-consuming. To help with this task, Unity allows saving of prefabricated objects, or "Prefabs."

In this project, we will explore the power and convenience of Prefabs. We will create a simple "capsule bot," made of primitive objects, and explore how prefabs, with overrides and a special prefab mode, make asset-duplication and reconfiguration simple. We will then explore prefab variants, which inherit from a parent prefab, and nested prefabs that are compound objects made of many child-prefabs.

(There is no coding in this guided project.)

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What's inside

Syllabus

Project Overview
In this project, we will explore the power and convenience of Prefabs. We will create a simple "capsule bot," made of primitive objects, and explore how prefabs, with overrides and a special prefab mode, make asset-duplication and reconfiguration simple. We will then explore prefab variants, which inherit from a parent prefab, and nested prefabs that are compound objects made of many child-prefabs.

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Develops skills in asset maintenance, which is standard in the game design industry
Teaches Prefabs, which solve common game asset duplication and reconfiguration challenges
Explores prefab variants, which provide flexibility in asset customization
Examines nested prefabs, which enhance asset organization and management
Provides hands-on practice with Prefabs, facilitating practical application of concepts
Suitable for beginners seeking to build a foundation in game asset management

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Activities

Coming soon We're preparing activities for Prefabs, Nested Prefabs and Variants in Unity. These are activities you can do either before, during, or after a course.

Career center

Learners who complete Prefabs, Nested Prefabs and Variants in Unity will develop knowledge and skills that may be useful to these careers:
Level Designer
Level Designers use Prefabs, Nested Prefabs and Variants in Unity to populate the worlds of video games. Collaborating with other members of the design team, they're responsible for generating world maps, landscapes, and in-game environments.
Game Developer
Game Developers bring together elements from all aspects of game design to produce a finished game experience. They use a variety of tools to develop art, animate characters, generate audio, design levels, and write code. Prefabs, Nested Prefabs and Variants in Unity can be used to increase a Game Developer's efficiency.
Game Designer
Game Designers create blueprints for the design and development of video games. By using Prefabs, Nested Prefabs, and Variants, they build the levels and worlds of the games. These tools can help them to iterate faster and create complex game environments quickly and efficiently.
3D Artist
3D Artists create digital models, textures, and animations for video games. They're responsible for bringing the characters, environments, and objects in a game to life by using 3D modeling and animation software. Prefabs and Nested Prefabs streamline asset management and increase productivity.
Character Artist
Character Artists create digital models for the characters in video games. They work closely with concept artists and animators to develop the visual style of a game's characters. Prefabs and Nested Prefabs can aid them in managing and reusing assets, which is important for maintaining consistency in a game's character design.
Animator
Animators bring the characters in video games to life by creating animations that are both visually appealing and functional. They use Prefabs and Nested Prefabs to ensure that character animations are consistent throughout the game and can easily be managed and updated.
Technical Artist
Creating in-game assets that meet the artistic vision of a video game, Technical Artists work closely with Art Directors and Game Designers to bring characters, environments, and objects to life. Prefabs, Nested Prefabs and Variants in Unity will help you build a foundation in the tools and techniques used by these professionals.
QA Tester
QA Testers playtest video games to find bugs and errors. They provide feedback to developers on ways to improve the game's stability and performance. Prefabs and Nested Prefabs can streamline asset management, and this course may help them understand the importance of asset consistency.
Producer
Producers oversee the development of video games. They work with the game development team to ensure that the game is completed on time and within budget. Prefabs and Nested Prefabs can streamline asset management, and this course may help them understand the importance of asset consistency.
Project Manager
Project Managers plan and oversee the development of video games. They work with the game development team to ensure that the game is completed on time and within budget. Prefabs and Nested Prefabs can streamline asset management, and this course may help them understand the importance of asset consistency.
Concept Artist
Concept Artists are responsible for creating the initial sketches or concepts for games, including the characters, environments, and objects. This course may be helpful for them to better understand the tools used by other members of the development team.
Writer
Writers create the story and dialogue for video games. They work with game designers and other members of the development team to create a compelling narrative experience. Prefabs and Nested Prefabs can streamline asset management, and this course may help them understand the importance of asset consistency.
User Experience (UX) Designer
User Experience (UX) Designers create the user interface and user experience for video games. They work with game designers and other members of the development team to create an intuitive and enjoyable user experience. This course may help them understand the importance of asset consistency.
Community Manager
Community Managers build and manage online communities for video games. They engage with players, answer questions, and provide support. Prefabs and Nested Prefabs can streamline asset management, and this course may be helpful for them to better understand the workflow of other members of the development team.
Audio Engineer
Audio Engineers create and implement the sound effects and music for video games. They work closely with sound designers and composers to create an immersive audio experience. This course may help them to better understand the workflow of other members of the development team.

Reading list

We've selected six books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Prefabs, Nested Prefabs and Variants in Unity.
Provides a comprehensive overview of design patterns commonly used in game development, including patterns for managing prefabs and assets.
Practical guide to game development using Unity. It covers the entire process of creating a game, from design to development to deployment. It would be a good choice for anyone looking to learn how to make games with Unity.
Provides a comprehensive overview of Unity, covering the basics of game development, as well as more advanced topics such as scripting, physics, and animation. It would be a valuable resource for anyone looking to learn more about Unity.
While not specific to Prefabs or Unity, this book offers valuable insights into level design principles and best practices. Understanding level design will enhance your Prefab usage by considering the context and flow of your game.
Provides a hands-on approach to learning Unity, with a focus on practical examples and real-world scenarios, including asset management and prefab usage.
A practical guide to animation in Unity, covering topics such as prefab animation, asset optimization, and performance considerations.

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