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Anders Toxboe

In this 3 hour course, I will go through the most effective persuasive design patterns and explain how you can easily apply them to your own design. You will learn the underlying psychological principles that drive us toward action.

You will learn how to design for engagement

Read more

In this 3 hour course, I will go through the most effective persuasive design patterns and explain how you can easily apply them to your own design. You will learn the underlying psychological principles that drive us toward action.

You will learn how to design for engagement

The starting point will be in psychology rather than in graphical design. We will examine how we are as humans: how we think. You will learn what motivate us when we make decisions and how we make decisions. After this course, you will be able to apply this principles to make seductive user experiences, that drive users toward action.

The full life-cycle

The appropriate approach to engaging your users depend on where they are in your product's lifecycle. We will examine all stages of your user-relationship:

  • How to get people onboard
  • How to get people started and discovering all your product has to offer
  • How to make them stick around (and love your product)

An always growing course

I believe in creating the best possible course for you to enjoy. This is why I will continuously be adding more lessons. If you liked the course in its current state then be sure to buy it now, to get free access to all existing and future lessons at the current low rate.

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What's inside

Learning objectives

  • Use psychology to design more effective, more fun, and more engaging interactions
  • Design with purpose and intent
  • Motivate your users to act
  • Sustain passionate users through mastery and honest seduction
  • Create better and more engaging interactions, today.
  • Frame choices to your benefit

Syllabus

Introduction

This course is about how to make seductive interactions - about you can use psychology to design more effective, more fun, and more engaging interactions. With a starting point in psychology rather than in graphical design, you will learn how to design with purpose and intent - how to design for engagement.

Read more

Traditionally, web design has its focus is on improving usability for the user. Persuasive design has its focus on improving motivation. Rather than focusing on removing friction through usability, the focus of this course is to use increase motivation through psychology.

Before we start the course, I would like to talk about my background. I have over 20 years of experience, building great websites. First as a web developer. Later managing the interactive division of a Scandinavian media company. Since 2007, I have been running a site called UI-Patterns.com - a site that started an adventure that led to the quest for learning how to build effective and engaging user experiences. This course is an extract version of what I've learned since then.

Rhetorics

Aristotle's 3 persuasive appeals: Persuasion of an audience is achieved through communicating credibility, by stirring its emotions, and through arguments suitable to the case in question.

You will learn how to consider multiple aspects of a persuasive argumet.

Lack of trust is often the limiting factor that determines whether a user will perform an action or not. You will learn 10 guidelines on building trust that you can apply to your web design.

The need to belong - Social biases

Social proof: We tend to follow the patterns of similar others in new or unfamiliar situations.

Under conditions of uncertainty, we tend to look to others like us to help us decide what to do. You will learn to use this fact to your benefit while still avoiding the magnetic middle.

Authority: We want to follow the lead and advice of a legitimate authority

After this lesson, you will have an understanding of how authority can be used effectively to shape the behavior of your users, and know how to specifically play on authority when designing communities and e-commerce solutions. The latter through, expert curation and expert creation.

Reciprocation: Obligation to give when you receive. People repay in kind.

The norms of our society ensure social contracts in regards to what we expect of others and what we feel they expect of us is in check. This makes us repay in kind. Revenge is the opposite of reciprocation.

Commitment and consistency: We desire to act in a manner consistent with our stated beliefs and prior actions.

We want to stay consistant to commitments that are public, active, and voluntary. We will go a long way to avoid a strong dissonance, between our words and our actions. You will learn to effectively use the commitment and consistency principle to help change behavior by finding relevant ways, get small commitments that pave the way for larger commitments, and building momentum.

Liking: We prefer to say yes to the requests of someone we know and like.

You will learn how to encourage liking in your communication alone and get an insight into the 3 main drivers of liking.

Cognitive dissonance: When we do something that is not in line with our beliefs, we change our beliefs

You will learn about the counterintuitive fact that our actions influence subsequent beliefs and attitudes and how to apply this to your user experience through several different approaches.

Perception & memory - Comprehension

Anchoring: When making decisions, we rely too heavily, or anchor, on one trait or piece of information.

Nothing is cheap or expensive by itself, but is, compared to something. Learn how to set an anchor in order to establish a more favorable comparisons. You will learn about:

  • Partitioned pricing
  • Offer payments in increments
  • Show the daily equivalence
  • Initiate negotiations with a high precise number
  • Expose people to a higher “incidental” price
  • Or any high number, really
  • You can raise the price of your previous product when introducing a new one
  • and you can offer a decoy product.

Sources:

  • http://ui-patterns.com/patterns/Anchoring
  • http://conversionxl.com/pricing-experiments-you-might-not-know-but-can-learn-from/
  • http://venturehacks.com/articles/pricing-experiments
  • https://www8.gsb.columbia.edu/sites/decisionsciences/files/files/Divide_and_Prosper.pdf
  • http://faculty.haas.berkeley.edu/rjmorgan/ebay.pdf
  • https://www.shopify.com/blog/26445508-psychological-pricing-is-your-golden-ticket-to-selling-more
  • http://bear.warrington.ufl.edu/weitz/mar7786/Articles/reference%20price%20review.pdf
  • http://www.mckinsey.com/insights/marketing_sales/do_you_have_a_long-term_pricing_strategy

Recognition over recall: It's easier to recognize things we have previously experience than it is to recall them from memory.

People are better at recognizing things they have previously experienced than they are recalling those things from memory. Recognition tasks provide memory cues that facilitate searching through memory.

Serial positioning effect: We have a tendency to recall the first and the last items in a series best, and the middle items the worst.

When recalling items from a list, items at the beginning and the end are better recalled than the items in the middle due to the primacy and recency effects.

Chunking: Information grouped into familiar, manageable units is more easily understood and recalled.

Chunking is the technique of combining many units of information into a limited number of units, or chunks, so that the information is easier to process and remember.

Game mechanics - gameplay design

Use an appropriate challenge to engage users to meeting them. We find challenges exciting - especially the ones that strike a balance between overwhelming and boring.

We get a kick through being in flow: when we are constantly moving toward a higher level of complexity, requiring increasingly more difficult challenges to suit a growing skill level. To keep users in flow we need to give them Appropriate challenges.

Rewards: Use rewards to encourage continuation of wanted behavior

You will learn how to distinguish between extrinsic and intrinsic rewards and how to apply different strategies depending on your selected reward type, the social context. You will learn how to plan your rewards and how to construct your reward schedules to maximize the effect of your rewards.

Cognition - Loss aversion: our fear of loosing

Loss aversion: We are risk aversive in decisions regarding gains and risk seeking in decisions regarding losses.

The basic principles of Loss Aversion and Prospect Theory theorized by Daniel Kahneman and Amos Tversky is explained to help you understand how to frame decisions to play on Loss aversion. Furthermore, you will learn how to split up big decisions into smaller bits to maximize the perceived attractiveness of your product.

Endowment effect: We place higher value on objects we own over objects we do not, especially if sentimental value has been placed in them.

Learn how to apply the Endowment effect to your web designs using trials, framing, possession, and time invested.

Status Quo Bias: We tend to accept the default option instead of comparing the actual benefit to the actual cost

The more complex a decision gets, the harder it is for us, to rely on heuristic shortcuts made from past decisions, to approximate rational thinking. Instead, we tend to accept default options, instead of comparing the actual benefit to the actual cost.

Learn to use this cognitive bias to influence the decisions of your users and learn to help your users break free when they are stuck in their Status Quo Bias.

Scarcity: If something is promoted as being scarce, it is perceived as more desirable and of more valuable to us.

Learn how you can use the principle of Scarcity to force users into making a decision faster and how it can help increase the perceived value of a product through limiting durations, access, or quantity.

Sustaining passionate users

We must adapt our tools of persuasion for how strong our relationship is with a given user. Learn how to adjust interactions by specifically analyzing the sign up problem, the first-time-use problem, and the ongoing engagement problem. Find out when and how to design for tangient, extrinsic, and intrinsic motivation and when it's better to constrain user behavior.

Our biggest hope is to get more active users, so we do our best to seduce them, by promising all sorts of benefits, taking them through feature tours, describing all the things our products can do. And when our users are finally ready to unwrap the present, we show them a sign up wall that forces them to log in. This lesson will present 2 ways, in which we can provide a more engaging first time user experience for our new users.

So users are signing up, they are starting to use your software, but you can't seem to hold on to them for a longer period of time. You are dealing with an ongoing engagement problem.

You can successfully apply persuasive principles to your design, in order to let your users experience how great, your product is, faster. But if your product just isn't great and doesn't provide real value for your users, there is no way you will be able to retain them on the longer term, without using force. Business- and user goals need to match. Otherwise, all you will get is a one-night stand.

Your job is to find the sweet spot in the middle.

Thank you

Hopefully, you will find use of the topics covered and can start creating better interactions, today.

If you liked this course, please remember to leave a review.

Thank you.

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Build Persuasive Products with these activities:
Review Basic Psychology Principles
Strengthen your understanding of fundamental psychological principles to better grasp the course's persuasive design concepts.
Browse courses on Cognitive Biases
Show steps
  • Read introductory materials on cognitive biases.
  • Summarize key concepts and examples.
  • Relate concepts to user behavior.
Review 'Influence: The Psychology of Persuasion'
Deepen your understanding of core persuasion principles by studying a seminal work in the field.
Show steps
  • Read each chapter carefully.
  • Take notes on key concepts and examples.
  • Reflect on how to apply these principles.
Create a Persuasive Design Case Study
Solidify your understanding by analyzing a real-world product and identifying persuasive design elements.
Show steps
  • Choose a product or website to analyze.
  • Identify persuasive design patterns used.
  • Explain the psychological principles at play.
  • Suggest improvements based on course material.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Create a Persuasion Checklist
Develop a checklist to ensure you're incorporating persuasive elements into your designs.
Show steps
  • Review the course materials.
  • List key persuasive principles.
  • Create actionable checklist items.
  • Test the checklist on existing designs.
Review 'Hooked: How to Build Habit-Forming Products'
Explore the Hook Model to understand how to create habit-forming products and sustain user engagement.
Show steps
  • Read the book and take notes.
  • Identify the four steps of the Hook Model.
  • Analyze products using the Hook Model.
Redesign an Existing Interface
Apply the course's principles by redesigning an interface to be more persuasive.
Show steps
  • Select an interface to redesign.
  • Identify areas for persuasive improvement.
  • Implement changes based on course principles.
  • Document your design decisions.
Answer Questions in Design Forums
Reinforce your knowledge by helping others understand persuasive design principles.
Show steps
  • Find design forums or communities.
  • Search for questions related to persuasion.
  • Provide helpful and informative answers.

Career center

Learners who complete Build Persuasive Products will develop knowledge and skills that may be useful to these careers:
Behavioral Scientist
Behavioral Scientists apply psychological principles to understand and influence human behavior in various contexts, including product design and marketing. This course aligns perfectly with the core responsibilities of a Behavioral Scientist, providing practical insights into persuasive design patterns and the psychology behind user motivation. A Behavioral Scientist can leverage the course's lessons on cognitive biases, loss aversion, and social proof to develop strategies that effectively nudge users towards desired actions. An advanced degree is typically required in this field.
Conversion Optimization Specialist
The role of a Conversion Optimization Specialist involves improving the percentage of users who complete a desired action on a website or app. This course is extremely helpful as it delves into the psychological principles behind user motivation and decision-making. A Conversion Optimization Specialist can use the course's lessons on persuasive appeals, social biases, and loss aversion to design experiments and implement changes that increase conversion rates. The course's focus on framing choices and creating seductive user experiences directly aligns with the goals of a Conversion Optimization Specialist.
Interaction Designer
An Interaction Designer focuses on designing the way users interact with a product or service, ensuring it is intuitive and enjoyable. This course provides valuable insights into persuasive design patterns and the psychological principles that drive user behavior. An Interaction Designer can use the course's teachings to create interactions that are not only usable but also motivating and engaging. The course's emphasis on designing with purpose and intent helps Interaction Designers craft experiences that effectively guide users toward desired actions.
User Experience Designer
A User Experience Designer focuses on creating user-friendly and engaging interfaces for digital products. This course may be useful for a User Experience Designer by teaching them how to use psychology to design more effective interactions and motivate users to act. The course emphasizes persuasive design principles, which are essential for creating user experiences that drive engagement and achieve desired outcomes. Learning how to design for onboarding, discovery, and long-term engagement can help a User Experience Designer create products users will love.
Product Designer
A Product Designer is involved in the entire product development lifecycle, from ideation to launch, focusing on creating user-centered and visually appealing products. This course may be useful for a Product Designer because it teaches them how to create user experiences that are both effective and engaging. Understanding the psychological principles that drive user behavior, such as loss aversion and social proof, can help a Product Designer make informed design decisions that lead to increased user satisfaction and adoption. The course's emphasis on persuasive design patterns is directly relevant to the goals of a product Designer.
Growth Hacker
A growth hacker uses creative, low-cost strategies to acquire and retain customers for businesses. This course may be useful for a growth hacker by providing insights into user psychology and persuasive design techniques that can drive user engagement and adoption. The course's lessons on creating seductive user experiences, framing choices, and leveraging social biases can be directly applied to develop innovative growth strategies and experiments. The principles of user motivation and engagement discussed in the course are essential for a growth hacker looking to achieve rapid and sustainable growth.
Usability Consultant
A Usability Consultant evaluates the ease of use and user-friendliness of products and websites, providing recommendations for improvement. This course may be useful for a Usability Consultant by offering a deeper understanding of the psychological factors that influence user experience and engagement. This knowledge allows them to identify areas where persuasive design principles can be applied to enhance user motivation and drive desired actions. The lessons on recognition over recall, serial positioning effect, and chunking can be particularly valuable for optimizing information architecture and navigation.
Product Manager
A Product Manager is responsible for the strategy, roadmap, and feature definition of a product. This course may be helpful for a product manager because it teaches them about psychology, motivation, and persuasive design to create more engaging products. Understanding user psychology and applying persuasive design patterns can help a Product Manager prioritize features that drive user engagement and achieve product goals. Learning about the full user lifecycle, from onboarding to sustained engagement, is particularly valuable for a Product Manager looking to build successful products.
Web Designer
A Web Designer focuses on the visual layout and user interface of websites, creating a compelling and user-friendly experience. This course may be useful for a Web Designer by providing them with a deeper understanding of the psychological principles that drive user engagement and motivation. Applying the course's lessons on persuasive design patterns, such as anchoring and scarcity, enable Web Designers to create websites that are not only visually appealing but also highly effective in achieving desired outcomes, such as increased conversions or user sign-ups.
Marketing Manager
A Marketing Manager is responsible for planning, developing, and executing marketing campaigns to promote a product or service. This course may be useful as it introduces persuasive design and the psychological principles that influence user behavior. A Marketing Manager can use these insights to craft more compelling marketing messages and design campaigns that effectively motivate users to take action. The course's lessons on social biases, reciprocity, and scarcity can be particularly valuable for creating persuasive marketing strategies.
Digital Strategist
A Digital Strategist develops and implements digital marketing strategies to achieve business goals. This course may be useful for a Digital Strategist as it offers insights into persuasive design and the psychological principles that influence user behavior online. Incorporating the course's teachings on social proof, authority, and scarcity can help a Digital Strategist create more effective campaigns that resonate with target audiences and drive desired actions. The course's focus on understanding the full user lifecycle is also valuable for crafting strategies that foster long-term engagement and loyalty.
User Researcher
A User Researcher conducts studies to understand user behaviors, needs, and motivations, providing valuable insights for product development. The knowledge of psychological principles gained from this course can significantly enhance a User Researcher's ability to interpret research findings and identify key drivers of user behavior. Understanding concepts like loss aversion, cognitive dissonance, and social proof allows a User Researcher to design more effective studies and extract deeper insights, leading to more user-centered product designs and marketing strategies.
Customer Success Manager
A Customer Success Manager is responsible for ensuring customers achieve their desired outcomes while using a product or service, building strong relationships and fostering long-term loyalty. This course may be useful by teaching Customer Success Managers how to apply persuasive techniques to encourage continued engagement and product adoption. Understanding principles like commitment and consistency, liking, and reciprocation enables Customer Success Managers to build stronger rapport with customers and guide them towards successful outcomes, ultimately increasing customer retention and satisfaction.
Content Strategist
Content Strategists plan, develop, and manage content to achieve specific business goals and user needs. This course may be helpful in understanding how to craft content that is not only informative but also persuasive and engaging. Learning about psychological principles like loss aversion, framing, and social proof helps a Content Strategist create content that motivates users to take action, whether it's signing up for a newsletter, making a purchase, or sharing content with others.
Chief Marketing Officer
A Chief Marketing Officer is a corporate executive responsible for marketing activities in an organization. This course may be useful as it teaches persuasion and highlights the psychological principles that drive user behavior. A Chief Marketing Officer can apply these techniques to craft more compelling marketing messages and design campaigns that will motivate users to action. The course's lessons on reciprocity, scarcity, social biases, and more, can be valuable for a Chief Marketing Officer.

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Build Persuasive Products.
Cornerstone text in understanding the psychology of persuasion. It covers key principles like reciprocity, scarcity, authority, commitment, and liking. Reading this book will provide a solid foundation for applying persuasive design patterns effectively. It is highly recommended as a reference text for this course.
Explores the 'Hook Model,' a four-step process companies use to build customer habits. It provides a framework for understanding how products can become integral parts of users' daily routines. This book is valuable as additional reading to understand how to create products that users love and keep coming back to.

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