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Developing Metaverse

Your first VR Game in Unreal Engine

Dmitry Vasilyev

Start one of the most promising careers in IT - become a VR developer. You will learn how to create your first Oculus Quest game, even if you have zero background. You will know the essential parts of Unreal Engine - from level design, to materials and textures, from lightning setup to visual programming in blueprints.

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Start one of the most promising careers in IT - become a VR developer. You will learn how to create your first Oculus Quest game, even if you have zero background. You will know the essential parts of Unreal Engine - from level design, to materials and textures, from lightning setup to visual programming in blueprints.

We will learn:

  • How to install and configure Unreal Engine for VR development

  • Why we should not start learning from Unreal Engine 5

  • Basics of creating maps and level design

  • Material shaders and textures

  • Sounds and music

  • Blueprints visual coding

  • Working with assets

  • Optimizing performance for VR and mobile

  • Designing and developing our VR game

  • Packaging app for Oculus Quest

  • Tons of tips, tricks and workarounds which you can not find in official documentation

Why you should take this course?

  • Start one of the most promising and highly-paid careers ever - Unreal Engine and VR developer.

  • VR is the next web: in the coming 5-10 years, most of the web would transform into Metaverse. We would transfer from 2d websites and mobile apps to interactive world in Virtual and Augmented reality. The biggest companies nowadays - such as Meta (Facebook), Apple, Epic Games, Tencent, Microsoft and hundreds of others make their bet on virtual reality.

  • Unreal Engine is one of the most powerful and versatile tools nowadays - it is widely used in a range of industries - from games to VR development, from industrial training to virtual movie production, from architectural design to automotive user interfaces.

  • Start now and be the one to build products of the future.

What do you need to take this course:

  • Windows based PC (No, Mac is not suitable for VR development)

  • Oculus Quest or any other VR headset

Enroll now

What's inside

Learning objectives

  • Building applications for oculus quest
  • Designing and developing vr games
  • Working in unreal engine
  • Working with materials and textures
  • Optimizing content for fast performance in mobile and vr games

Syllabus

Quick overview on what's inside the course

Quick overview of the course

345345
Getting the Unreal Editor. UE4 or UE5?
Read more
Creating first project
Basics of working in Unreal Engine 4
Lightning basics
Materials basics
Textures basics
First look at Blueprints
Be able to create VR application and run it on Oculus Quest
Configuring Unreal Engine for VR development
Building for Oculus Quest
Overview of Unreal Engine VR Template
Overview of VR Template Blueprint code
Let's fight motion sickness!
Create your own VR arcade game
Cleaning up existing VR template
Adding sword
Create our Level
Setting up VR Pawn
Adding fruits
Destruction system
Adding real assets
Optimizing Marketplace assets
Working with Child Actors - Create Watermelon
Adding other fruits
Creating custom destruction system
Improving visuals
Adding new hand model
Despawning fruits
Adding sound effects
Making our custom sword model
Working with sounds
Adding sound to sword
Score system
Input system and animation blueprints
Starting & Ending game, Triggers
Super secret hint - fake lightning
Adding Environment assets
Using SceneCaptureCube
Optimizing Environment
Adding game logic
We've done it!

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Develops skills in Unreal Engine, in high demand in the IT industry
Starts with the basics of working in Unreal Engine, making it suitable for beginners
Taught by Dmitry Vasilyev, who has worked extensively in the field of VR development
Provides hands-on experience through building a VR game for Oculus Quest
Teaches optimization techniques for performance in mobile and VR games
Relies on Unreal Engine 4, which may not be the latest version available
Requires a Windows-based PC and an Oculus Quest or compatible VR headset, which may pose financial barriers for some learners

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Activities

Coming soon We're preparing activities for Developing Metaverse: Your first VR Game in Unreal Engine. These are activities you can do either before, during, or after a course.

Career center

Learners who complete Developing Metaverse: Your first VR Game in Unreal Engine will develop knowledge and skills that may be useful to these careers:
VR Developer
A VR Developer designs, develops, and tests virtual reality applications and games. A VR Developer typically uses programming languages, software development tools, and game engines to create interactive virtual environments that can run on VR headsets and other devices. This course helps build a foundation in Unreal Engine and VR development, which are valuable skills for a VR Developer to have.
Game Developer
A Game Developer designs, develops, and tests video games. A Game Developer typically uses programming languages, software development tools, and game engines to create interactive games that can run on consoles, PCs, and mobile devices. This course helps build a foundation in Unreal Engine, which is a widely used game engine in the industry. This course is particularly helpful in building skills in VR game development.
Technical Artist
A Technical Artist creates and implements textures, models, and other digital assets for video games and other interactive media. A Technical Artist typically has a strong understanding of 3D modeling, texture mapping, and lighting. This course helps build a strong foundation in Unreal Engine, which is widely used in the video game industry.
3D Artist
A 3D Artist creates and manipulates 3D models and animations for video games, movies, and other media. A 3D Artist typically uses software to create and texture models, and to create animations using skeletal rigging. This course helps build a foundation in Unreal Engine, which is a widely used software in the 3D art industry.
Game Designer
A Game Designer designs gameplay and levels for video games. A Game Designer typically works with programmers and artists to create the rules, mechanics, and levels of a game. This course may be helpful for a Game Designer to gain experience in VR game design.
Animator
An Animator creates and manipulates animations for video games, movies, and other media. An Animator typically uses software to create character animations, facial animations, and other types of movement. This course may be helpful for an Animator to gain experience in Unreal Engine.
Simulation Engineer
A Simulation Engineer develops and uses simulations to model and analyze real-world systems. A Simulation Engineer typically uses programming languages and software to create simulations of physical systems, such as weather patterns or the behavior of machines.
UX Designer
A UX Designer researches, designs, and evaluates user experiences. A UX Designer typically gathers feedback from users to improve the overall usability and accessibility of a product.
Web Developer
A Web Developer designs and develops websites. A Web Developer typically uses programming languages and web development tools to create and maintain websites.
Computer Science Teacher
A Computer Science Teacher leads and teaches one or more courses in computer science. A Computer Science Teacher focuses on providing clear and engaging instruction, facilitating effective discussions and student projects, and assessing student learning. A Computer Science Teacher's responsibilities sometimes include developing course curriculum, grading assignments, and providing feedback to students to support their progress. This course may be useful for a Computer Science Teacher to gain a practical foundation in Unreal Engine and virtual reality development.
Systems Analyst
A Systems Analyst designs and implements computer systems. A Systems Analyst typically works with users to gather requirements, and then designs and implements systems to meet those requirements.
Software Developer
A Software Developer designs, builds, and maintains software applications. A Software Developer typically uses programming languages and software development tools to build and test software, including web applications, mobile apps, and desktop applications. This course may be useful for a Software Developer to gain experience in Unreal Engine.
Data Scientist
A Data Scientist collects, analyzes, and interprets data. A Data Scientist typically uses programming languages and statistical software to analyze data, and to build machine learning models.
IT Consultant
An IT Consultant provides consulting services to organizations on the design, implementation, and management of IT systems. An IT Consultant typically has expertise in a variety of IT areas, including software development, networking, and security. This course may be helpful for an IT Consultant to expand their knowledge and skills in Unreal Engine and VR development.
Database Administrator
A Database Administrator designs, implements, and maintains databases. A Database Administrator typically works with database software to create and manage databases, and to ensure that data is secure and accessible.

Reading list

We've selected six books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Developing Metaverse: Your first VR Game in Unreal Engine.
Explores the concept of the Metaverse, its potential, and its implications for society.
Provides a guide to developing VR experiences in Unity. It valuable resource for developers who want to learn more about VR development.
Provides a comprehensive overview of VR, covering its history, theory, and applications.
Provides a guide to designing VR interfaces. It valuable resource for anyone who wants to learn more about the design of VR experiences.
Provides a gentle introduction to VR development, covering the basics of VR hardware and software, as well as simple tutorials for creating VR experiences.
This short book provides a concise overview of the history and development of VR technology, as well as its potential applications.

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