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Edward Falzon
In this one-hour, project-based course, you'll learn how to import and configure a 3D character that has been animated in a 3D modeling software, like Autodesk Maya or Blender. This project covers importing a 3D asset from a third-party tool, adding the included animations to the Animator Controller, configuring state transitions in the Animator tab and writing C# code that will play the animations based on keyboard inputs. The guided project will introduce you with the following Unity concepts: - Prefabs - Animation - Animator Controller - Animator Parameters - Coding techniques including the Input and Animator Classes Note:...
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In this one-hour, project-based course, you'll learn how to import and configure a 3D character that has been animated in a 3D modeling software, like Autodesk Maya or Blender. This project covers importing a 3D asset from a third-party tool, adding the included animations to the Animator Controller, configuring state transitions in the Animator tab and writing C# code that will play the animations based on keyboard inputs. The guided project will introduce you with the following Unity concepts: - Prefabs - Animation - Animator Controller - Animator Parameters - Coding techniques including the Input and Animator Classes Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.
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Good to know

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Covers animated 3D character importing and configuration, which is an essential skill in Unity game development
Introduces fundamental Unity concepts, including prefabs, animation, animator controller, animator parameters, and coding techniques
Emphasizes hands-on learning through a guided project, allowing learners to apply their skills immediately
Suited for learners with an interest in game development or 3D animation, particularly those using Unity
Builds a strong foundation for further exploration in Unity game development

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Import and Configure an Animated 3D Character in Unity with these activities:
Read The Animator's Survival Kit by Richard Williams
Expand your understanding of animation principles by delving into a classic text on the subject, enriching your knowledge and inspiring your creativity.
Show steps
  • Acquire a copy of the book.
  • Read the book carefully, taking notes on key concepts.
  • Apply the principles discussed in the book to your own animation projects.
Review animation principles
Review basic animation principles to strengthen your foundation for this course.
Show steps
  • Read articles and watch videos on animation principles.
  • Take notes on key concepts, such as timing, squash and stretch, and anticipation.
Participate in a peer coding session
Collaborate with peers to reinforce coding concepts, troubleshoot animation challenges, and share insights.
Browse courses on Coding
Show steps
  • Find a study partner or join an online coding group.
  • Work together on coding exercises and animation projects.
  • Discuss and solve coding challenges with your partner.
Four other activities
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Create a simple animated scene in Unity
Gain practical experience with Unity by creating an animated scene, reinforcing concepts covered in the course.
Browse courses on Unity
Show steps
  • Follow guided tutorials on Unity animation and the Animator component.
  • Create a new Unity project and import a basic 3D character.
  • Animate the character using the Animator component.
Create and Implement Animations
Creating your own animations will provide valuable hands-on experience in working with the Unity Animator system.
Browse courses on Animation
Show steps
  • Design the animations you want to create.
  • Create the animations in a 3D modeling software.
  • Import the animations into Unity and add them to the Animator Controller.
  • Write C# code to control the animations based on keyboard inputs.
  • Test and debug your animations.
Practice writing C# code for animation control
Develop your C# coding skills by writing code to control animations, enhancing your understanding of how Unity interacts with code.
Browse courses on C#
Show steps
  • Review the syntax and methods for animation control in C#.
  • Write code to trigger animations based on user input.
  • Test and debug your code to ensure proper animation behavior.
Contribute to open-source animation projects
Engage with the wider animation community by contributing to open-source projects, gaining practical experience and showcasing your skills.
Browse courses on Open Source
Show steps
  • Identify a relevant open-source animation project.
  • Review the project's documentation and codebase.
  • Contribute code, documentation, or other assets to the project.

Career center

Learners who complete Import and Configure an Animated 3D Character in Unity will develop knowledge and skills that may be useful to these careers:
Unity Developer
Unity Developers are game programmers who specialize in creating games using the Unity game engine. This course will help you build a foundation in importing and animating 3D characters in the Unity engine. Moreover, since this course will teach you how to write C# code that plays character animations based on keyboard input, you'll have a competitive advantage in getting into this field.
Animator
2D and 3D Animators create animations for film, television, and games. This course will help build a foundation in how to create 3D character animations for games. In particular, you will learn how to import 3D character animations from a third-party tool, add animations to an Animator Controller, and write C# code that plays animations based on keyboard inputs. This course may be useful if you are interested in entering the field of animation, or if you are a current animator looking to work in the game industry.
3D Generalist
3D Generalists have a strong understanding of all aspects of the 3D pipeline, including modeling, rigging, animation, and texturing. They are essential for game development teams. This course may be useful if you are interested in a career as a 3D Generalist, as it will help you build a strong foundation in how to import, animate, and control 3D character animations in game engines.
Game Animator
As a Game Animator, you will be responsible for creating 3D character animations for video games. Many Animators use 3D modeling and animation software like the ones mentioned in this course description to complete their work. This project-based course would be useful if you wanted to enter this field because it helps build a foundation in importing animated assets and adding them to your game's animator controller. Moreover, since the course teaches you how to code animations based on keyboard inputs, that means you'll have a competitive advantage by being able to understand the coding side of how game animations work. In short, this course will help you build a foundation in the core principles of game animation.
Motion Capture Technician
Motion Capture Technicians set up and operate motion capture systems to record the movements of actors. They then use software to process and edit the data, which is often used to create character animations for video games. This course will help build a foundation in the fundamentals of character animation for games. In particular, you will learn how to import 3D character animations from a third-party tool, add animations to an Animator Controller, and write C# code that plays animations based on keyboard inputs. This course may be useful if you are interested in a career as a Motion Capture Technician, or if you are a current Motion Capture Technician looking to work in the game industry.
3D Character Artist
A 3D Character Artist will work on the 3D models and textures of characters seen in video games. You may also work on rigging and animation. This course teaches you how to import assets created in 3D modeling software into a game engine, which is a commonly needed skill for 3D Character Artists. Furthermore, since this course goes over adding animations to an Animator Controller, and coding those animations to play based on input, that means you'll have a better understanding of how your 3D characters will behave and animate within the game engine.
Game Designer
Game Designers will work on designing the overall gameplay experience of video games. While this course will not teach you game design fundamentals, it may be useful if you are self-teaching how to design games. Game Designers need to understand the programming side of game development, as well as the art side in order to be effective. This course will help build a foundation in the technical side of game development by teaching you how to import and animate 3D characters in the Unity game engine.
Game Programmer
Game Programmers create the codebase for video games. This course will give you experience working with Unity, which is a popular game engine in the industry. While this course will not teach you programming fundamentals, it may be useful if you are self-teaching how to code. Since this course teaches you how to import 3D character animations into Unity, and how to code those animations to play based on input, that means you'll have a competitive advantage by understanding the programming side of how game animations work.
Technical Artist
Technical Artists will bridge the gap between artists and programmers by being proficient in both programming and art. This course may be useful if you are interested in a specialization in game development. While this course does not teach programming fundamentals, it does give you experience importing 3D models and animations into a game engine and writing C# code that controls those animations. By understanding how to code game animations you will be a more effective Technical Artist for game development.
Software Developer
Software Developers create software programs. This course may be useful to you if you are interested in a specialization working with game software. While this course does not teach programming fundamentals, it does give you experience importing 3D models and animations into a game engine and writing C# code that controls those animations. By understanding how to code game animations you will be a more effective Software Developer for game software.
Game Producer
Game Producers oversee the development of video games and are responsible for managing budgets, timelines, and teams. They need to understand the ins and outs of game development, including animation. This course may be useful if you are interested in a career in producing games, as it will help you gain a better understanding of how 3D character animations work in game engines. While this course will not teach you the fundamentals of producing games, it may be useful if you are self-teaching how to produce games.
Game Tester
Game Testers play video games to find bugs and ensure that they are working as intended. They need to understand the ins and outs of game development, including animation. This course may be useful if you are interested in a career as a Game Tester, as it will help you gain a better understanding of how 3D character animations work in game engines. While this course will not teach you the fundamentals of game testing, it may be useful if you are self-teaching how to test games.
Technical Animator
A Technical Animator bridges the gap between programming and animation. This job requires an understanding of programming and animation. This course may be useful if you wanted to enter this field because it will give you experience adding animations to an Animator Controller, which is at the core of how animations work in game engines. However, this course does not go over advanced technical animation topics like inverse kinematics, rigging, or scripting your own animations. If you are serious about this job then you should supplement this course with other learning resources.
Level Designer
Level Designers create the worlds and environments for video games. They need to understand the ins and outs of game development, including animation. This course may be useful if you are interested in a career as a Level Designer, as it will help you gain a better understanding of how 3D character animations work in game engines. While this course will not teach you the fundamentals of level design, it may be useful if you are self-teaching how to design levels.
Game Artist
Game Artists create the visual assets for video games, including characters, environments, and objects. They need to understand the ins and outs of game development, including animation. This course may be useful if you are interested in a career as a Game Artist, as it will help you gain a better understanding of how 3D character animations work in game engines. While this course will not teach you the fundamentals of game art, it may be useful if you are self-teaching how to create game art.

Reading list

We've selected six books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Import and Configure an Animated 3D Character in Unity.
This official Unity guide provides extensive documentation and references for the API, including information on the Animator class and other concepts used in this course.
Provides an overview of rigging and animation for 3D characters, which foundational concept for understanding the process of creating and importing animated characters in Unity.
Covers advanced techniques for creating and animating 3D characters in Maya, which can be applied to Unity projects.
Provides a deep dive into the physics and mathematics behind game physics engines, which can enhance the realism of character animations.
Offers a more general overview of game development in Unity, including chapters on animation, scripting, and design, providing additional context.
Offers a comprehensive guide to using Maya for character animation, including rigging, animation, and character setup, providing a deeper understanding of the tools and techniques used in the course.

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