We may earn an affiliate commission when you visit our partners.
Creativity Unleashed

This course is constantly being revised and updated with new lessons.Learn 3D modeling and animation in Blender 3.0.

Design like a pro.

Read more

This course is constantly being revised and updated with new lessons.Learn 3D modeling and animation in Blender 3.0.

Design like a pro.

Have you ever wanted to create 3D models? In the era of technology, at-home digital entertainment is more popular than ever and is showing no sign of slowing. Maybe you’d like to try your hand at making your own animated film, or perhaps, you want to create your own video game. Whether you’re new to working with Blender, or hoping to make a career out of it, 3D creation isn’t only for the pros. And we’re here to teach you how to do it like a pro. And we’re here to teach you how to create incredible designs.

In this course we will teach you everything you need to know in order to get started using Blender, a powerful, versatile, and – best of all - free software, that can allow you to fully create 3D objects, scenes, and even characters. This course will cover Blender from an absolute beginner’s perspective, showing you how to download and run the program, the basics of 3D space, modeling, sculpting, texturing, and lighting.

By the end of the course, you will be able to bring your ideas from concept all the way to a finished and finalized model ready to be integrated into any game engine or animation. Additionally, we’ve included a special section covering the essential updates in Blender 4.0 and 4.2, including new interface tools, geometry nodes, and rendering improvements, so you can stay current with the software and maximize your creative potential. The only limit to what you can build is your imagination.

This is a 3-in-1 course, led by three professionals, specialized in the different aspects of 3D art. Our instructors have years of experience not only in working with Blender, but also in teaching, and the expertly crafted syllabus is designed to be easy to follow and thorough. We’ve even included plenty of examples designed on-screen for you to study. That’s why this is the only Blender course you’ll ever need to create 3D models and scenes like a pro.

In this course, you’ll also learn about the latest Blender 4.0 and 4.2 updates, including:

  • Light linking

  • Model snapping

  • Portal BSDF Node

  • Matrix nodes

  • New geometry node tools

After taking this course, you will be able to:

  • Work professionally with Blender

  • Use advanced modeling, sculpting and rendering techniques

  • Create your own textures and materials

  • Render and create your own game assets

  • Create your own 3D character in Blender

  • Create your own 3D environments in Blender

  • Stay current with Blender’s newest tools and features in 4.0 and beyond

Start your designing journey today.

Enroll now

What's inside

Learning objectives

  • How to use blender and its elements
  • The interface and different tools of blender 3.0, now with updates for blender 4.0
  • The principles of mesh modeling and advanced modeling techniques
  • The principles of sculpting
  • How to correctly use textures and materials
  • How to render in blender
  • To create game assets
  • How to model a simple stylized character
  • How to sculpt your character in blender
  • To create a whole character by designing and finishing the body, clothes and shoes
  • How to create your own 3d environments in blender
  • How to texture, model, sculpt, light, and render different scenes and environments
  • Show more
  • Show less

Syllabus

Basics: Introduction to Blender
Course Introduction
Downloading Blender
Blender Settings and Preferences
Read more
Blender Interface and Navigation
Basics: Mesh Modeling
Adding and Transforming Mesh Objects Pt. 1
Adding and Transforming Mesh Objects Pt. 2
Create an Object with Blender Primitive Objects DEMO
Editing Mesh Objects
Create an Object by Pushing/Pulling Vertices of a Primitive Object DEMO
Basics: Mesh Editing Operations I
Extrude
Extrude DEMO
Delete/Fill/Join
Loop Cut/Subdivide
Loop Cuts and Delete/Fill/Join DEMO
Bevel and Inset
Create an Object with These Operations Pt. 1 DEMO
Create an Object with These Operations Pt. 2 DEMO
Create an Object with These Operations Pt. 3 DEMO
Basics: Most Common Modifiers
Subdivision Surface Modifier
Mirror Modifier
Create a Symmetrical Object DEMO
Boolean
Array
Most Common Modifiers: DEMO
Basics: Using Orthographic Reference
Orthographic Reference
Model an Object Based on a Reference Image Pt. 1 DEMO
Model an Object Based on a Reference Image Pt. 2 DEMO
Basics: Mesh Editing Operations II
Knife and Bisect
Spin/Smooth/Shrink
Bridge Edge Loops
Model an Object with These Operations Pt. 1 DEMO
Model an Object with These Operations Pt. 2 DEMO
Basics: Sculpting
Introduction to Mesh Sculpting
Sculpting Workspace
Sculpting Brushes
Non-sculpting Brushes
Basics: Methods of Subdivision for Sculpting
MultiResolution Modifier
Dynamic Topology
Sculpt an Organic Form Pt. 1 DEMO
Sculpt an Organic Form Pt. 2 DEMO
Basics: Sculpting with Symmetry
Symmetry Settings
Sculpt a symmetrical Organic Mesh Pt. 1 DEMO
Sculpt a symmetrical Organic Mesh Pt. 2 DEMO
Basics: Retopology
Introduction to Retopology
Retopologize Sculpt Pt.1 DEMO
Retopologize Sculpt Pt.2 DEMO
Retopologize Sculpt Pt.3 DEMO
Basics: High-Res Sculpting
Sculpting Cleanup
Sculpting with Alphas
Basics: Introduction to Textures and Materials
Introduction to Materials
Coloring a Model with Materials DEMO
Shading and Textures Pt. 1
Shading and Textures Pt. 2
Create a Tiling Texture DEMO
Basics: UVs
Introduction to UV Space and Coordinates
UV Unwrapping a Complex Object DEMO
Texel Density
Basics: 3D Texture Painting
Texture Painting: Color Maps Pt. 1
Texture Painting: Color Maps Pt. 2
Texture Painting: Non-Color Maps
Color a Model in the 3D Texture Painter Pt. 1 DEMO
Color a Model in the 3D Texture Painter Pt. 2 DEMO
Basics: Normal Maps
Normal Maps
Basics: Rendering
Lights
Camera
Engines and Settings
Basics: Final Project
Final Project Overview
NEW: Blender 4.0 Updates
Introduction
Welcome
Light Linking
Interface
Model Snapping
Portal BSDF Node
Matrix Nodes
Geometry Node Tool
Conclusion
Character Creation: Fundamentals of Blender
Preferences
Blender UI
Object Menu Pt. 1
Object Menu Pt. 2

Save this course

Save Complete Blender Megacourse: Beginner to Expert to your list so you can find it easily later:
Save

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Complete Blender Megacourse: Beginner to Expert with these activities:
Review Mesh Modeling Basics
Reinforce your understanding of fundamental mesh modeling techniques before diving into more advanced concepts in Blender.
Show steps
  • Review basic mesh primitives and their properties.
  • Practice transforming and manipulating mesh objects.
  • Experiment with basic mesh editing operations like extrude, loop cut, and bevel.
Read 'Blender For Dummies'
Familiarize yourself with Blender's interface and basic workflows using a beginner-friendly guide.
Show steps
  • Read the chapters covering interface navigation and basic modeling tools.
  • Follow along with the examples to create simple 3D models.
  • Experiment with different tools and settings to understand their effects.
Follow a Donut Tutorial
Solidify your understanding of basic modeling, texturing, and rendering by following a popular Blender tutorial.
Show steps
  • Find a well-regarded Blender donut tutorial on YouTube or a similar platform.
  • Follow the tutorial step-by-step, paying attention to the instructor's explanations.
  • Experiment with different colors, textures, and lighting to personalize your donut.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Model a Simple Object from Real Life
Apply your newly acquired skills by modeling a real-world object, reinforcing your understanding of modeling techniques.
Show steps
  • Choose a simple object, such as a mug, a book, or a fruit.
  • Take reference photos of the object from different angles.
  • Use Blender's modeling tools to recreate the object in 3D.
  • Apply textures and materials to make the object look realistic.
Create a Short Animated Scene
Integrate your knowledge of modeling, texturing, lighting, and animation to create a short, engaging scene.
Show steps
  • Plan a simple scene with a clear narrative.
  • Model and texture the necessary assets for the scene.
  • Animate the objects and characters in the scene.
  • Add lighting and rendering to create a visually appealing final product.
Read 'Mastering Blender'
Deepen your understanding of advanced Blender features and workflows by studying a comprehensive guide.
View Mastering Blender on Amazon
Show steps
  • Focus on chapters covering topics you found challenging in the course.
  • Experiment with the techniques described in the book to improve your skills.
  • Use the book as a reference for future Blender projects.
Contribute to a Blender Add-on
Enhance your Blender skills and contribute to the community by participating in open-source add-on development.
Show steps
  • Explore existing Blender add-ons on platforms like GitHub.
  • Identify an add-on that interests you and aligns with your skills.
  • Contribute by fixing bugs, adding new features, or improving documentation.
  • Submit your contributions to the add-on's repository.

Career center

Learners who complete Complete Blender Megacourse: Beginner to Expert will develop knowledge and skills that may be useful to these careers:
3D Modeler
A 3D modeler creates three-dimensional digital models of objects, characters, and environments. This course is ideal for aspiring 3D modelers as it covers the fundamentals of Blender, a widely used 3D creation software. Starting from the basics of using the interface, the course moves on to more advanced techniques such as mesh modeling, sculpting, texturing, and lighting. Through learning to create objects, characters, and environments, and also covering the latest Blender updates, this course provides a comprehensive foundation for a career in 3D modeling.
Character Artist
Character artists specialize in designing and creating 3D models of characters for video games, films, and animation. The course directly aligns with this role by teaching how to model and sculpt characters using Blender. Specifically, this includes creating character bodies, clothes, and shoes. This course also covers texturing, which is an important aspect of character design. Learning these skills with Blender provides character artists the tools and techniques to bring original characters to life. By the end of the course, a character artist may have a portfolio piece.
Environment Artist
Environment artists create the 3D worlds in which games and animated stories take place, including landscapes, buildings, and other structures. This course will prove attractive to an environment artist by teaching the skills, including the creation of 3D environments in Blender. The included instruction in texturing, lighting, and rendering are particularly pertinent to the work of an environment artist. The course, focused on Blender, provides a thorough foundation for creating detailed and immersive digital environments.
Game Asset Creator
A game asset creator develops the various 3D elements within a game, such as objects, props, and environments. This course directly helps someone become a game asset creator by teaching how to create 3D models using Blender, specifically for integration into game engines. The course teaches modeling, texturing, and rendering, all essential elements in creating game assets. It also demonstrates how to use the latest features in Blender. A student of this course can learn to build their portfolio of game ready 3D objects.
Digital Sculptor
Digital sculptors use software, like Blender to create highly detailed 3D models, often of organic forms such as characters and creatures. This course is especially helpful to a digital sculptor, because it teaches the principles of sculpting within Blender, including the use of various sculpting tools and techniques. The course covers sculpting organic forms, using symmetry, and retopology, all of which are crucial for digital sculpting. By taking this course, a digital sculptor can learn the tools and workflows necessary to create high quality models.
Texture Artist
A texture artist is responsible for creating the surface details on 3D models, including colors, patterns, and material properties. This course is particularly helpful to a texture artist because it teaches how to create textures and materials in Blender. These skills are directly applicable to the work of a texture artist. The course covers creating tiling textures, working with UVs, and 3D texture painting. With these concepts, this course helps people master the art of texturing 3D models.
3D Animator
3D animators bring digital characters and environments to life through movement, expression, and visual storytelling. While this course does not cover animation directly, it is useful to a 3D animator as it provides all the skills necessary to create 3D models using Blender that can be animated. By building foundations in mesh modeling, sculpting, texturing and lighting, this course helps animators create high-quality assets that are ready for animation. Though additional steps beyond this course are necessary to learn animation, a 3D animator would benefit from this course.
Lighting Artist
Lighting artists specialize in the process of illuminating 3D scenes to create mood, depth, and visual interest. This course teaches the use of lighting within Blender. Though not comprehensive, it introduces the fundamentals of lighting and rendering. A lighting artist will find this foundation helpful. Additionally the course touches on rendering engines and settings, which are relevant to lighting. A student in this course can get a foundation in lighting while learning Blender, though additional learning will be required to become a lighting artist.
Visual Effects Artist
Visual effects artists create effects and images for film, television, and games. This course may be helpful to a visual effects artist as it covers the creation of 3D models, scenes, and environments with Blender. By learning the fundamentals of 3D creation, a visual effects artist further develops their skills. The course also introduces rendering, which helps to create final images. The knowledge gained from this course can be a valuable part of a visual effects artist's foundation.
Technical Artist
Technical artists bridge the gap between artists and programmers, often focusing on the tools and processes used to create art in games and other media. This course may be useful to a technical artist as it teaches the fundamentals of Blender, from initial setup all the way to modeling, sculpting, texturing, lighting, and rendering. By understanding the full 3D art creation process, a technical artist can work more efficiently. This course also covers the latest updates and features of Blender to further help a technical artist in their role.
Concept Artist
Concept artists create the initial visual designs and concepts for characters, environments, and objects used in games, films, and other media. Though this course does not cover concept art specifically, it may be helpful to a concept artist as it teaches the fundamentals of 3D art creation using Blender. By learning to create 3D models, a concept artist is able to bring 2D ideas to life in three dimensions. The understanding of 3D space and the modeling process may enhance the work of a concept artist.
Instructional Designer
Instructional designers create learning experiences, often using video, that help others learn new skills. This course may be useful to an instructional designer who would like to include 3D models and environments in their work. The instruction in 3D modeling with Blender can allow an instructional designer to create engaging and interactive content. The course specifically covers creating assets, models, scenes, and even stylized characters that can be used in educational settings.
Product Designer
Product designers create new products, both physical and digital, for consumers. This course may be useful to a product designer who would like to understand the process of how 3D models are created. While it is not directly applicable, a product designer can learn the basics of how 3D models are created and manipulated in Blender. The concepts of 3D space, modeling, sculpting, and texturing may prove useful in understanding how to design products in a 3D environment.
Software Developer
Software developers design, create, and maintain software applications. This course may be useful for a software developer interested in game development or other fields that use 3D modeling. By learning the basics of Blender, software developers can gain an understanding of the tools and techniques used in 3D content creation. While software developers may not directly use Blender, its concepts can broaden their knowledge of related tech fields. The course, by teaching the creation of models, scenes, and characters, can be useful for a software developer working in a team with artists.
Marketing Professional
Marketing professionals develop strategies to promote products and services and often work with media. A marketing professional may find this course helpful, because it provides an understanding of how 3D models are created. Though this will not be used daily, the knowledge of how 3D objects are created in a program like Blender may benefit a marketing professional who works with advertisements that include 3D animation or graphics. This course, by teaching the fundamentals for creating 3D assets, may provide useful insights.

Featured in The Course Notes

This course is mentioned in our blog, The Course Notes. Read one article that features Complete Blender Megacourse: Beginner to Expert:

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Complete Blender Megacourse: Beginner to Expert.
Comprehensive guide to Blender's advanced features and workflows. It covers topics such as advanced modeling techniques, rigging, animation, and rendering. It's particularly useful for students who want to take their Blender skills to the next level. This book is often used by industry professionals.
Provides a gentle introduction to Blender's interface and core functionalities. It's particularly useful for beginners who are completely new to 3D modeling. While not as in-depth as some other resources, it offers a solid foundation for understanding the basics. It can be a helpful reference for navigating Blender's often-intimidating interface.

Share

Help others find this course page by sharing it with your friends and followers:

Similar courses

Similar courses are unavailable at this time. Please try again later.
Our mission

OpenCourser helps millions of learners each year. People visit us to learn workspace skills, ace their exams, and nurture their curiosity.

Our extensive catalog contains over 50,000 courses and twice as many books. Browse by search, by topic, or even by career interests. We'll match you to the right resources quickly.

Find this site helpful? Tell a friend about us.

Affiliate disclosure

We're supported by our community of learners. When you purchase or subscribe to courses and programs or purchase books, we may earn a commission from our partners.

Your purchases help us maintain our catalog and keep our servers humming without ads.

Thank you for supporting OpenCourser.

© 2016 - 2025 OpenCourser