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Swords and Shovels
Post Processing and Polish
Post processing is crucial for capturing art direction and bringing game worlds to life. In this course, Swords and Shovels Post Processing and Polish you’ll learn how to work with the Post Processing Stack, create atmospheric FX and establish a distinct sense of place. First, you’ll access a level from the Swords and Shovels project and quickly cover project settings for maximizing quality, the photographic basis of post processing FX, installing the post processing stack, and working with post processing settings. Next, you'll begin adding lighting and particle-based atmospheric FX such as fog, water drips, and cave bats to your scene to add the more interesting look and feel to the level. Lastly, you’ll create a final polishing pass to ensure that we capture art direction and create a distinct sense of place. By the end of this course, you should have a firm grasp of how to create a distinctive look to your modular level. Software required: Unity.
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Post PA/ Post Coordinator $39k
Processing Agent $42k
Supervisor Processing $51k
Post $57k
Mortgage Processing $57k
Underwriting / Processing $58k
Specimen processing $64k
Processing Y & E Analyst $66k
Engineer Processing $73k
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Processing Programmer $107k
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