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Game Art

Expand your game artistry know-how by becoming skilled in low-polygon modeling. Joel Bradley shows how to model and UV map low-poly assets in this course. Joel takes you through the process—using 3ds Max—of modeling a low-poly asset for use in in a game engine. He starts by providing an overview of tools and options to get you ready to set up a scene. Then he dives into the building and creation process, which includes shaping and using guide objects. Once the forms are established, Joel demonstrates how to detail, refine, and unwrap the finished model. He concludes the course by showing how to export the model and bake normal maps to get it ready for texturing.

Contents:

  • Introduction
  • 1. Modeling and Unwrapping the Drive Wheel Assembly
  • 2. Building and UV Mapping the Wheels and Tread
  • 3. Creating and Mapping the Head
  • 4. Modeling and UV Mapping the Piston Assembly
  • 5. Final Modeling, FBX Export, and Normal Map Baking
  • Conclusion

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Length 3h 37m
Starts On Demand (Start anytime)
Cost $29/month (Access to entire library- free trial available)
From LinkedIn Learning
Instructor Joel Bradley
Download Videos Only via the LinkedIn Learning mobile app
Language English
Subjects Programming Art & Design
Tags Game Development 3D + Animation 3ds Max Modeling Game Art 3D Modeling Autodesk 3ds Max

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Rating Not enough ratings
Length 3h 37m
Starts On Demand (Start anytime)
Cost $29/month (Access to entire library- free trial available)
From LinkedIn Learning
Instructor Joel Bradley
Download Videos Only via the LinkedIn Learning mobile app
Language English
Subjects Programming Art & Design
Tags Game Development 3D + Animation 3ds Max Modeling Game Art 3D Modeling Autodesk 3ds Max

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