The Basics of Level Design
This course introduces you to the fundamentals of game level design—a crucial aspect of video game design that centers around the creation of playable spaces.
As a level designer, you will be required to create well-designed levels that direct the movement of the player(s) through the game—often without the player consciously recognizing they’re being directed.
This course will introduce you to the core concepts involved in designing a game level, along with important steps in the design process. The course explores what a level is, who is responsible for designing levels, and the different roles involved in game level design.
Using different sample designs, such as dungeon design and other popular genres of roguelikes and adventure games, we will identify the elements of the various stages of the design process used in the game industry and how they have evolved through time.
What you'll learn
- How level design has evolved and contributes to a player’s experience
- Common milestones in the level design process and an overview of some of the key roles involved in the process.
- How to implement story-based level design.
- How dungeon design has evolved in the context of video games, including the popular genres of roguelikes and adventure games.
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Length | 4 weeks |
Effort | 4 weeks, 10–15 hours per week |
Starts | On Demand (Start anytime) |
Cost | $139 |
From | LaSalle College via edX |
Instructors | Tahirah Mirza, John Appleby |
Download Videos | On all desktop and mobile devices |
Language | English |
Subjects | Programming |
Tags | Computer Science |
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Rating | Not enough ratings |
---|---|
Length | 4 weeks |
Effort | 4 weeks, 10–15 hours per week |
Starts | On Demand (Start anytime) |
Cost | $139 |
From | LaSalle College via edX |
Instructors | Tahirah Mirza, John Appleby |
Download Videos | On all desktop and mobile devices |
Language | English |
Subjects | Programming |
Tags | Computer Science |
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