Creating a Environment Kit Design for Games
Learn how to use 3ds Max to make kits of scalable, modular assets and textures for your 3D games. Modular assets can be combined to make bigger, more complex objects, scenes, or environments. They snap together easily and are designed so they transition seamlessly to their final destination. In this course, Christian Bradley shows how to create walls, columns, and other modular building components based on a grid system in 3ds Max.
Contents:
- Introduction
- 1. Model the Main Walls
- 2. Block Out the Space
- 3. Build Detailed Modular Elements
- 4. Textures
- 5. Put It All Together
- Wrap-Up
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Rating | Not enough ratings |
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Length | 2h 38m |
Starts | On Demand (Start anytime) |
Cost | $29/month (Access to entire library- free trial available) |
From | LinkedIn Learning |
Instructor | Christian Bradley |
Download Videos | Only via the LinkedIn Learning mobile app |
Language | English |
Subjects | Art & Design |
Tags | Modeling Game Art 3D Modeling Texturing Autodesk 3ds Max |
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Rating | Not enough ratings |
---|---|
Length | 2h 38m |
Starts | On Demand (Start anytime) |
Cost | $29/month (Access to entire library- free trial available) |
From | LinkedIn Learning |
Instructor | Christian Bradley |
Download Videos | Only via the LinkedIn Learning mobile app |
Language | English |
Subjects | Art & Design |
Tags | Modeling Game Art 3D Modeling Texturing Autodesk 3ds Max |
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