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Samuel Asher Rivello

Master Unity for game development with this online course. Learn interface navigation, asset management, C# scripting, and 2D Sprite creation.

Prerequisite details

To optimize your success in this program, we've created a list of prerequisites and recommendations to help you prepare for the curriculum. Prior to enrolling, you should have the following knowledge:

  • Basic computer programming

You will also need to be able to communicate fluently and professionally in written and spoken English.

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What's inside

Syllabus

Explore Unity for game development. Create projects, import assets, and navigate the Unity interface. Learn all about GameObjects and Prefabs.
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Learn project planning. Create game design documents, develop narratives, and plan mechanics. Document your game’s core elements.
Learn C# scripting for Unity. Create and control GameObjects. Understand how to script dynamic gameplay with variables, loops, functions, and more.
Explore 2D rendering, including cameras and Sprites in Unity. Learn to create and manipulate 2D Sprites, and adjust properties in the editor as well as with scripting.

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Teaches C# scripting, a core skill in game development
Develops project planning skills, which are essential for game development
Prerequisite knowledge in basic programming is required, ensuring a strong foundation for learning more advanced concepts

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Game Development Essentials with these activities:
Practice C# Scripting
Practice writing C# scripts to familiarize yourself with the language and its syntax.
Browse courses on C# Scripting
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  • Create a new Unity project.
  • Add a new script to a GameObject.
  • Write a simple script that creates a new object when a button is clicked.
Unity Practice Drills
Reinforce your understanding of Unity's core concepts through practice exercises.
Browse courses on Unity
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  • Create a new Unity Project
  • Import assets and navigate the Unity Interface
  • Write C# scripts to control game objects
Design a Game Level
Conceptualize and create a level for a 2D game, incorporating the principles of level design.
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Show steps
  • Brainstorm ideas for a game level.
  • Sketch out a basic layout of the level.
  • Create the level in Unity, using tilesets and prefabs.
  • Test the level and make adjustments as needed.
Two other activities
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Unity Tutorial Series
Deepen your knowledge and skills through guided tutorials that cover specific Unity features.
Browse courses on Unity
Show steps
  • Select a tutorial series that aligns with your learning goals
  • Follow the instructions and complete the exercises
  • Implement the techniques in your own projects
Develop a Game Prototype
Combine your knowledge of Unity and C# to create a working prototype of a 2D game.
Browse courses on Game Development
Show steps
  • Define the core gameplay mechanics and features.
  • Create the game's assets, such as sprites, tiles, and audio.
  • Implement the game's logic and functionality using C# scripts.
  • Build and test the game prototype.

Career center

Learners who complete Game Development Essentials will develop knowledge and skills that may be useful to these careers:
Game Designer
A Game Designer creates the overall concept, rules, and mechanics of a game. The course, Game Development Essentials, provides a comprehensive introduction to game design principles and practices, including project planning, game design documents, narrative development, and mechanics design. The course's emphasis on project planning and documentation is particularly valuable for Game Designers, as these skills are essential for managing game development projects effectively. Additionally, the exploration of C# scripting provides a foundation for understanding the technical aspects of game development.
Game Developer
A Game Developer plans, designs, develops, and tests computer and video games. The course, Game Development Essentials, helps build a foundation for this role by providing learners with the basics of Unity game development, including interface navigation, asset management, C# scripting, and 2D Sprite creation. The course's focus on C# scripting is particularly relevant for Game Developers, as this language is commonly used in game development. Additionally, the exploration of 2D rendering and the creation of 2D Sprites aligns well with the skills needed to develop visually appealing games.
Technical Artist
A Technical Artist combines technical expertise with artistic skills to create visually appealing and functional assets for games and other interactive media. The course, Game Development Essentials, provides a solid foundation for this role by introducing learners to 2D rendering, including cameras and Sprites in Unity. The course's focus on creating and manipulating 2D Sprites is particularly relevant for Technical Artists, as this is a key aspect of creating game assets. Additionally, the exploration of Unity's interface and asset management provides valuable insights into the tools and workflows used by Technical Artists.
Game Tester
A Game Tester plays and evaluates games to identify and report bugs and other issues. The course, Game Development Essentials, provides a solid foundation for this role by introducing learners to the basics of game development, including interface navigation, asset management, and C# scripting. The course's emphasis on understanding game mechanics and gameplay is particularly relevant for Game Testers. Additionally, the exploration of C# scripting provides a basic understanding of the technical aspects of game development, which is valuable for identifying and reporting bugs.
Level Designer
A Level Designer creates the levels and environments for games. The course, Game Development Essentials, provides a basic understanding of level design principles and practices, including level planning, world building, and gameplay scripting. The course's emphasis on creating visually appealing and functional levels is particularly relevant for Level Designers. Additionally, the exploration of C# scripting provides a basic understanding of the technical aspects of game development, which is helpful for creating interactive and engaging levels.
Technical Director
A Technical Director is responsible for overseeing the technical aspects of game development. The course, Game Development Essentials, provides a basic understanding of game development principles and practices, including interface navigation, asset management, and C# scripting. The course's emphasis on understanding the technical aspects of game development is particularly relevant for Technical Directors. Additionally, the exploration of C# scripting provides a solid foundation for understanding the technical challenges faced by the team.
Software Developer
A Software Developer designs, develops, and maintains software systems. While the course, Game Development Essentials, primarily focuses on game development, it provides a strong foundation in software development principles and practices, including C# scripting. This knowledge is transferable to software development in general, making the course beneficial for aspiring Software Developers. The course's emphasis on project planning and documentation is also valuable for Software Developers, as these skills are essential for managing software development projects effectively.
Concept Artist
A Concept Artist creates visual concepts for games and other interactive media. While the course, Game Development Essentials, primarily focuses on 2D game development, it provides a solid foundation for concept art by introducing learners to the basics of 2D rendering and Sprite creation. The course's emphasis on creating visually appealing and functional 2D Sprites is particularly relevant for Concept Artists. Additionally, the exploration of Unity's interface and asset management provides valuable insights into the tools and workflows used by Concept Artists.
Game Producer
A Game Producer is responsible for overseeing the development and production of games. The course, Game Development Essentials, provides a basic understanding of game production principles and practices, including project planning, budgeting, and marketing. The course's emphasis on managing game development projects is particularly relevant for Game Producers. Additionally, the exploration of C# scripting provides a basic understanding of the technical aspects of game development, which is helpful for understanding the technical challenges faced by the team.
Technical Writer
A Technical Writer creates documentation and other materials to explain technical concepts and products. The course, Game Development Essentials, provides a solid foundation for this role by introducing learners to the basics of game development, including interface navigation, asset management, and C# scripting. The course's emphasis on clear and concise communication is particularly relevant for Technical Writers. Additionally, the exploration of Unity's interface and asset management provides valuable insights into the technical aspects of game development, which is helpful for creating accurate and informative documentation.
UX Designer
A UX Designer designs the user experience for games and other interactive media. The course, Game Development Essentials, provides a basic understanding of user experience design principles and practices, including interface navigation and asset management. The course's emphasis on creating visually appealing and functional interfaces is particularly relevant for UX Designers. Additionally, the exploration of Unity's interface and asset management provides valuable insights into the tools and workflows used by UX Designers.
Scrum Master
A Scrum Master is responsible for facilitating and coaching Scrum teams. The course, Game Development Essentials, provides a basic understanding of Scrum principles and practices, including sprint planning, daily stand-ups, and retrospectives. The course's emphasis on managing agile game development projects is particularly relevant for Scrum Masters. Additionally, the exploration of C# scripting provides a basic understanding of the technical aspects of game development, which is helpful for understanding the technical challenges faced by the team.
Project Manager
A Project Manager plans, executes, and closes projects. The course, Game Development Essentials, provides a basic understanding of project management principles and practices, including project planning, resource allocation, and risk management. The course's emphasis on managing game development projects is particularly relevant for Project Managers. Additionally, the exploration of C# scripting provides a basic understanding of the technical aspects of game development, which is helpful for managing technical resources and risks.
3D Artist
A 3D Artist creates three-dimensional models, textures, and animations for games and other interactive media. While the course, Game Development Essentials, primarily focuses on 2D game development, it provides a solid foundation for 3D modeling and animation by introducing learners to Unity's interface and asset management. The course's emphasis on creating and manipulating 2D Sprites provides a basic understanding of the principles of 3D modeling and animation. Additionally, the exploration of Unity's interface and asset management provides valuable insights into the tools and workflows used by 3D Artists.
Animator
An Animator creates animations for games and other interactive media. While the course, Game Development Essentials, primarily focuses on 2D game development, it provides a solid foundation for animation by introducing learners to Unity's interface and asset management. The course's emphasis on creating and manipulating 2D Sprites provides a basic understanding of the principles of animation. Additionally, the exploration of Unity's interface and asset management provides valuable insights into the tools and workflows used by Animators.

Reading list

We've selected nine books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Game Development Essentials.
Provides a detailed overview of game engine architecture. It covers topics such as game loops, physics, and rendering.
Teaches best practices for writing clean and maintainable code. It must-read for all software developers.
Introduces common design patterns used in game programming, such as the Singleton, Factory, and Observer patterns.

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