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Unreal University

Learn how to craft a dynamic and modular inventory system for your RPG game. Whether you're a beginner or intermediatedeveloper, this course will guide you through the process of creating an inventory system that's both flexible and efficient.

Course Overview

From conceptualization to implementation, I will guide you through every step of creating a robust RPG inventory system that will elevate your game to new heights.

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Learn how to craft a dynamic and modular inventory system for your RPG game. Whether you're a beginner or intermediatedeveloper, this course will guide you through the process of creating an inventory system that's both flexible and efficient.

Course Overview

From conceptualization to implementation, I will guide you through every step of creating a robust RPG inventory system that will elevate your game to new heights.

Delve into the core concepts of UI design as you learn to craft visually stunning interfaces that enhance player immersion. Harness the power of Unreal Engine's tools and components to seamlessly structure your inventory UI, making navigation a breeze for players.

Explore advanced gameplay mechanics as you implement dynamic item interactions, enabling players to seamlessly manage their inventory through intuitive drag-and-drop functionality. Dive deep into the realm of scriptable objects to empower your inventory system with flexible data management capabilities.

Discover the art of equipping and managing weapons, armor, and items with ease, thanks to our comprehensive equipping system.

What's Inside

Course Modules :

  • Introduction

  • Item Interaction

  • Money System

  • Creating An Inventory

  • Adding Items To The Inventory

  • Creating a Drag and Drop System

  • Creating An Armour & Equipment System

  • Consuambles

  • Dropping Items

  • Tooltip

  • Creating A Chest System

  • Weight System

  • Sorting Item In The Inventory By Categories

  • Save System

What Will You Learn In this Course?

By the end of this course, you'll have the skills and confidence to create a fully functional RPG inventory system in Unreal Engine, ready to integrate seamlessly into your game project. Whether you're a beginner or an experienced developer

Have a look at the course free lessons below, and please enjoy the course.

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What's inside

Learning objectives

  • Master ui design: learn to design and organize your inventory ui with intuitive panels, buttons, slots, and icons that enhance user experience.
  • Implement dynamic interactions: develop a robust drag-and-drop system, enabling players to seamlessly move inventory items between slots or drop items
  • Enhance player equipment management: customize the equipping system to allow players to equip weapons and armor directly from their inventory
  • Create informative tooltips: implement and tailor a tooltip system to deliver essential information about inventory items to players.
  • Implement item stacking: make items stackable to save inventory space and display the quantity of stacked items, improving inventory management
  • Implement item weight system: learn how to create a weight mechanic where every item in the inventory will weigh a certain amount.

Syllabus

Introduction
Project Set Up
Importing The Assets
Community
Read more
Item Interaction
Creating An Outline Material
Making The Outline Appear When We Are Close To An Object
Creating A Press "E To Interact" Widget
Creating An Inventory Component
Creating An Interaction Interface
Money System
Creating A Money Pick Up
Creating The Inventory Widget
Creating The Money Widget
Updating The Inventory When We Collect More Money
Creating Items In Our Inventory
Creating An Icon Generator
Creating A Data Table For Our Items
Creating Items Dynamically
Creating Enums For Our Two Types Of Items
Creating An Item Slot Widget
Designing Our Inventory Widget
Widget Switcher
Highlighting Items In Our Inventory
Creating Dynamic Inventory Slots
Adding Items To The Inventory
Adding Armor & Equipment To Our Inventory
Displaying The Quantity Of Item In Our Inventory
Adding Consumable Items To Our Inventory
Letting The Player Know When The Inventory Is Full
Creating A Drag and Drop System
Creating A Drag System In Our Inventory
Removing An Item Once We Drop It
Dropping Items In Our Inventory
Dragging And Dropping Consumable Items
Armour & Equipment System
Creating Armour Items
Attaching Armour & Equipment To The Player Character
Switching The Armour & Equipment
Creating The Equipment Slot
Equpping Items From The Inventory
Moving An Item From The Inventory To The Equipment Slot
Swapping Items From The Inventory To The Equipment Slots
Dragging And Dropping Items From The Inventory To The Equipment Slot
Dragging And Dropping Items From The Equipment Slot To The Inventory
Functions
Creating The Shield Equipment Slot
Creating The Helment Equipment Slot
Fixing A Switching Equipment Slot Issue
Adding Conditions For The Equipment Slot
Updating The Player When The Equipment Slot Has Armour & Equipment
Updating Equipment Slot Hover Color
Displaying A 3D Mesh Of The Player Character In Our Widget
Consuambles
Creating A Consuamble Slot
Dragging And Dropping The Consuamble Slot
Automatically Switching To The Correct Inventory Tab
Dropping Items
Creating The Drop Widget
Dropping Items From The Inventory
Dropping Items From The Equipment Slot
Tooltip
Creating A ToolTip System
Creating A Chest System
Importing The Chest Model
Creating An Animation For The Chest
Designing The Chest Widgets
Adding Items To The Chest
Collecting Items From The Chest
Weight System
Creating A Weight System
Updating The Inventory When We Collect Or Drop Items
Encumberment
Sorting Items In The Inventory By Categories
Sorting Items In Our Inventory By Weights
Sorting Empty Slots In The Inventory
Sorting Consumables In The Inventory By Weight
Sorting Items In The Inventory By Value
Save System
Saving The Items In Our Inventory To A Save File
Loading The Save Game File
Deleting The Save Game
Polishing
Making The Inventory Infinitely Long
Updating The Tool Tip
Bonus Lecture + What's Next
What's Next And Well Done!
Project Files
Bonus Lecture

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Covers item interaction, equipping, and inventory management, which are essential for creating engaging RPG experiences
Includes a save system, which allows players to save their progress and return to the game later, a crucial feature for RPGs
Teaches UI design principles within the context of inventory systems, which helps learners create visually appealing and user-friendly interfaces
Focuses on Unreal Engine, a popular game engine used by both indie and AAA game developers, making the skills highly transferable
Features a drag-and-drop system, which is a common and intuitive way for players to manage their inventory in RPGs
Requires Unreal Engine, which may necessitate a separate download and installation process for learners unfamiliar with the engine

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in How To Make A Flexible Inventory System In Unreal Engine with these activities:
Review Unreal Engine UI Design Fundamentals
Reviewing UI design principles in Unreal Engine will help you better understand the course's inventory UI implementation.
Show steps
  • Watch introductory tutorials on Unreal Engine's UMG system.
  • Practice creating basic UI elements like buttons and text boxes.
  • Experiment with different layout techniques within UMG.
Brush Up on Scriptable Objects
Understanding Scriptable Objects is crucial for managing item data efficiently in the inventory system.
Show steps
  • Read documentation on Scriptable Objects and their use cases.
  • Create a simple Scriptable Object to store item properties.
  • Experiment with different data types within Scriptable Objects.
Unreal Engine Blueprints Visual Scripting Projects
Reviewing this book will provide a solid foundation in Blueprint scripting, essential for building the inventory system.
Show steps
  • Read the chapters related to UI and data management.
  • Try implementing some of the examples in your own Unreal Engine project.
  • Adapt the book's examples to fit the specific needs of the inventory system.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Implement a Basic Drag-and-Drop System
Building a simple drag-and-drop system will reinforce your understanding of the course's item interaction mechanics.
Show steps
  • Create a new Unreal Engine project.
  • Implement a basic drag-and-drop system for simple UI elements.
  • Extend the system to handle item data and inventory slots.
Document Your Inventory System
Creating documentation will help solidify your understanding of the inventory system's architecture and functionality.
Show steps
  • Create a document outlining the key components of the inventory system.
  • Describe the purpose and functionality of each Blueprint and data asset.
  • Include diagrams to illustrate the relationships between different components.
Collaborate with Peers on Inventory System Enhancements
Collaborating with peers will expose you to different perspectives and approaches to inventory system design.
Show steps
  • Find other students who are also taking the course.
  • Discuss potential improvements to the inventory system.
  • Work together to implement new features or optimizations.
Contribute to an Open-Source Inventory System Project
Contributing to an open-source project will provide valuable experience in collaborative development and real-world application of your skills.
Show steps
  • Find an open-source inventory system project on GitHub or GitLab.
  • Identify a bug or feature that you can contribute to.
  • Submit a pull request with your changes.

Career center

Learners who complete How To Make A Flexible Inventory System In Unreal Engine will develop knowledge and skills that may be useful to these careers:
Gameplay Engineer
A gameplay engineer focuses on the implementation of game mechanics and systems, ensuring that they are fun and engaging for the player. This course is excellent for an aspiring gameplay engineer as it covers everything one would need to develop an inventory system, from UI design to dynamic item interactions to equipping systems. The course's detailed modules on creating a drag and drop system, implementing tooltips, and managing item weight give a gameplay engineer the skills to implement complex RPG mechanics. Any gameplay engineer who wants to develop role playing games should consider taking this course.
Game Programmer
A game programmer is responsible for writing the code that brings a game to life. This includes implementing gameplay mechanics, UI systems, and other interactive elements. This course helps a game programmer develop the skills needed to implement complex systems such as an inventory. The course provides the building blocks to create item interaction, drag and drop functionality, and an equipment system, all of which are essential in many modern role playing games. Taking this course means that a game programmer is well-positioned to tackle the challenges of building complex and engaging game systems for players.
UI Programmer
A user interface programmer focuses on creating interactive and intuitive interfaces for software applications or games. This course helps a UI programmer build a strong foundation in creating interactive interfaces through the detailed exploration of inventory management, equipping systems, and drag and drop interactions. The course also explores UI design through the creation of visually appealing panels, buttons, and item slots. A UI programmer will find this course valuable because of its use of Unreal Engine, and the way it methodically approaches the development of interactive UI elements.
Game Designer
A game designer is responsible for creating the overall design and vision of a game, including its mechanics, systems, and player experience. This course, focused on creating a flexible inventory system, is helpful for any game designer. It goes into detail regarding item interaction, a money system, and creating items in the inventory. A game designer benefits from getting hands-on experience, which this practical course offers. It further shows how to create dynamic interfaces, such as the drag and drop system. This adds valuable tools to any game designer's arsenal.
Technical Designer
A technical designer bridges the gap between design and implementation, ensuring that game mechanics and systems are technically feasible and well-integrated. This course is useful for a technical designer because it provides a hands-on overview of how game mechanics are created with Unreal Engine. The detailed modules in this course cover vital topics such as creating inventory slots, adding items to the inventory, and creating a drag and drop system. A technical designer will find the course's practical approach helpful when thinking about both what is possible and what is practical.
Simulation Developer
A simulation developer creates software that simulates real-world or fictional environments and systems. Though this course focuses on game development, it is still useful to a simulation developer because it goes into detail regarding the creation of a functional and dynamic system in a simulated environment. The course's curriculum, which includes topics such as item interaction, money systems, and dynamic inventory management, are all helpful to a simulation developer. Any simulation developer who aims to make their simulations more engaging and interactive should look here.
Software Engineer
A software engineer designs, develops, and tests software applications. While this course focuses on game development, the skills it teaches are relevant to software engineering. This course uses the Unreal Engine, which relies on a lot of C++, so this is good for any software engineer. A software engineer will find the course useful in understanding how to build and implement complex systems. The course’s modules on creating a drag and drop system, implementing tooltips, and managing data will help build a foundation for any software engineer who wants to explore game programming.
Interaction Designer
An interaction designer focuses on enhancing the user experience through intuitive and engaging interface elements. As this course delves into crafting a flexible inventory system with intuitive item slots and a seamless drag and drop system, it may be useful for an interaction designer. The course also explores user interface design with tooltips and visual indicators, which are all useful tools for an interaction designer. An interaction designer who is interested in learning how to build and implement inventory and equipment systems in a game would find this course helpful.
UX Designer
A user experience designer ensures that software or digital products are intuitive, accessible, and enjoyable to use. While this course focuses on a game inventory system, its principles of effective user interface design and interaction are useful to a UX designer. A UX designer may find that the techniques used to create the dynamic drag and drop system, and the different interactive widgets in the inventory are all helpful when it comes to their own work. A UX designer with an interest in learning how game conventions may be applied to their own work could find it useful.
Systems Designer
A systems designer is responsible for creating and balancing the various interconnected systems that drive a game. This course may be useful as it goes into detail about how to create an inventory system that is interconnected with a game's overall mechanics. The course covers topics such as creating an equipment system, integrating a weight system, and sorting items by category, all of which are useful lessons for a systems designer. The course may help a systems designer think about the interactions that are essential to any complex game.
Level Designer
A level designer creates the environments and spaces within a game, including their layout, visual design, and gameplay elements. Though this course is not specifically about level design, it may be helpful to a level designer who needs to integrate gameplay systems into their level designs. The course focuses on the creation of multiple interactive systems. For example, the chest system module will help a level designer who seeks to integrate interactive containers into their levels. The course may be useful to a level designer who wants to have more control over the interactive elements in their levels.
Project Manager
A project manager oversees the planning, execution, and completion of projects. A project manager in game development who seeks a better technical understanding of their developers' challenges may find this course useful. This course covers the process of building a complete system, such as an RPG inventory system, from beginning to end. Through this, the project manager may gain a better understanding of the development process. A project manager who seeks to familiarize themselves with the technical side of game development may find this helpful.
QA Tester
A quality assurance tester is responsible for finding bugs and defects in software or games. While this is not a career that is focused on creating game systems, it may be helpful to a QA tester to know how they are constructed. This course focuses on creating a complete inventory system, and a QA tester may better understand the different processes that can cause bugs or issues. The course's modules on item interaction, dynamic UI, and equipment systems may be useful to a QA tester looking to broaden their skill set.
Technical Artist
A technical artist bridges the gap between art and technology, ensuring that artistic assets are optimized and integrated into a game engine. This course, which focuses on game mechanics, is not directly relevant to a technical artist. However, technical artists typically work closely with programmers and designers. Taking this course will give them a better sense of the challenges that programmers and designers face. A technical artist who wishes to better understand the technical limitations of game development may find this useful.
Animator
An animator creates the movements and actions of characters and objects within a game or animation project. This course is focused on the implementation of a game's inventory system instead of animation. It focuses on the creation of drag and drop functionality, item interaction, and an equipment system. An animator may benefit from a general understanding of these systems, and so the course may be useful to them. An animator who is curious about the technical side of game development could find this course helpful.

Reading list

We've selected one books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in How To Make A Flexible Inventory System In Unreal Engine.
Provides practical examples of using Blueprints for various game mechanics. It useful reference for understanding how to implement the inventory system's logic using visual scripting. The book offers step-by-step guidance on creating interactive game elements. It is more valuable as additional reading to deepen your understanding of Blueprint scripting.

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