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Gavin Eisenbeisz

If you're a game developer looking to level-up your cutscenes, or an animator wanting to learn real-time animation in Unreal Engine 5, then you're in the right place.

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If you're a game developer looking to level-up your cutscenes, or an animator wanting to learn real-time animation in Unreal Engine 5, then you're in the right place.

In this course I'll teach you everything you need to know to create cinematic animations in Unreal, by taking advantage of the many tools provided in the engine, and then walk you through the entire process of creating an awesome cutscene.

If you don't have any experience in Unreal Engine 4, or 5, I've got you covered.   I've dedicated part of this course to teaching the basic knowledge needed to complete this course.  You'll learn how to install the engine, how to add objects to your new projects, and even how to navigate the engine and edit levels.

Once you learn the basics, or if you already have some experience, we'll hop into learning all of UE5s cinematic tools.   I'll teach you how to use the Cinematic camera, which is created to simulate a real movie camera, as well as the virtual rail rig, and crane rig tools to achieve realistic and professional camera movement.

After learning those tools, we'll animate our cameras to create a full 4 shot cutscene using all the different animation methods.  We'll edit all our shots together, then add camera shake, activate particle simulations for added detail, add multiple sound effects, as well as play and blend character animations to bring our cutscene to life.

I'll even show you how to activate and manipulate your cutscene using Blueprint visual scripting.

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What's inside

Learning objectives

  • How to install ue5
  • How to navigate the engine, and edit levels
  • How to import custom objects, quixel megascans, and marketplace assets
  • How to use sequencer
  • How to use all the fundamental cinematic tools in the engine
  • How to animate a full cutscene
  • How to add extra effects like camera shake, particles, character animation, and transitions
  • How to activate your cinematics as cutscenes in your game

Syllabus

Download UE5, and get some hands on experience learning the layout of the engine.

In this video I'll show you how to install the Epic Games Launcher, and Unreal Engine 5.

Read more

In this video, we'll look at the Library tab of the EG Launcher, as well as the project manager in UE5 where we can create new projects.

If you're brand new to UE5 and haven't used UE4 in the past, this video will get you up to speed with everything you need to know about the engine layout, level editing, and navigating the 3D viewport.

Every cutscene needs a great scene, so in this video I'll show you all the ways you can get objects into your project to use in your animation.

Learn all the fundamental tools needed to create full sequence animations

In this video I'll be giving you an overview of how to use Sequencer to animate objects in your scene, and demonstrating how all of it's fundamental features work.

You can't have a cutscene without a camera, so in this video I'll show you all the key settings available on the Cinematic Camera, and how you can use them.

In this video I'll show you how to use the Camera Rail to get smooth camera movement in your scene.

In this video I'll show you how to use the Camera Crane in your scenes.

In this video I'll show you exactly how to animate all your camera shots, using the knowledge gained over the previous videos in the course.

Characters and movement are crucial in a cutscene, so in this video I'll show you how to activate and blend character animations in Sequencer.

In this video I'll show you how to add multiple shots to a master sequence, and edit them together.

Now that you have a base cutscene, it's time to spice it up and give it a bit more depth.  In this video I'll show you how to add fade tracks, camera shake, sounds, and particle effects.

Learn to activate your sequence, and control it during gameplay through Blueprint

In this video I'll show you some ways that you can activate your sequence if you're using it in-game as a cutscene.  I'll demonstrate how you can play the animation as an opening cutscene, or a triggerable cutscene when a player enters a new area, as well as teaching you how to program your player character to not interfere with the animation.

In this video I'll show you some of the other Blueprint controls that you can use to manipulate your sequence in-game.

Conclusion
That's all, now go make something awesome!

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Provides a comprehensive overview of Unreal Engine 5's cinematic tools
Designed for game developers and animators with experience in Unreal Engine
Focuses on practical skills, including cutscene creation and animation techniques
Led by an experienced instructor with expertise in game development and animation
Provides hands-on exercises and projects to reinforce learning

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Unreal Engine 5 - Learn to Create Professional Cinematics with these activities:
Organize Course Materials
Organize your notes, assignments, and quizzes to improve your ability to review and retain information.
Browse courses on Organization
Show steps
  • Create a system for organizing your course materials.
  • Review and update your notes regularly.
  • Create summaries or mind maps of key concepts.
Reviewing Unreal Engine 4 Basics
Review the basics of Unreal Engine 4 before starting the course to ensure a strong foundation.
Browse courses on Unreal Engine 4
Show steps
  • Go through the official Unreal Engine 4 documentation.
  • Watch tutorials on Unreal Engine 4.
  • Complete practice exercises in Unreal Engine 4.
Learn Camera Tools
Watch tutorials on using the Cinematic Camera and other camera tools in Unreal Engine 5 to enhance your understanding.
Browse courses on Camera Animation
Show steps
  • Find and watch tutorials on the Cinematic Camera tool.
  • Practice using the Cinematic Camera in your own projects.
Five other activities
Expand to see all activities and additional details
Show all eight activities
Character Animation Tutorial
Create a short animation using motion capture data to enhance your understanding of character animation.
Browse courses on Character Animation
Show steps
  • Find and download a motion capture dataset.
  • Import the motion capture data into Unreal Engine 5.
  • Create a character rig and apply the motion capture data to it.
  • Export the animated character as a sequence asset.
Camera Animation Practice
Practice animating cameras by creating a simple cutscene with basic camera movement.
Browse courses on Camera Animation
Show steps
  • Create a new project in Unreal Engine 5.
  • Import a simple 3D environment and character model.
  • Set up a Cinematic Camera and a basic camera animation path.
  • Animate the camera by interpolating keyframes.
  • Export the animated camera as a sequence asset.
Camera Movement Exercises
Practice creating different types of camera movements to improve your ability to create dynamic and engaging cutscenes.
Browse courses on Camera Movement
Show steps
  • Create a series of keyframes for a camera animation.
  • Interpolate the keyframes to create smooth camera movement.
  • Experiment with different types of camera movements, such as tracking shots, dolly shots, and crane shots.
Simple Cutscene Project
Start a project that involves creating a simple cutscene to apply your learning and get hands-on experience.
Browse courses on Game Development
Show steps
  • Choose a simple narrative or scenario for your cutscene.
  • Create the 3D environment and character models for your cutscene.
  • Animate the cameras and characters in your cutscene.
  • Export the cutscene as a video file.
Cutscene Demo
Create a complete cutscene that demonstrates your skills in camera animation, lighting, and storytelling.
Show steps
  • Develop a storyboard and narrative for the cutscene.
  • Create the 3D environment and character models for the cutscene.
  • Animate the cameras, characters, and other objects in the cutscene.
  • Add lighting, effects, and sound to the cutscene.
  • Export the cutscene as a video file.

Career center

Learners who complete Unreal Engine 5 - Learn to Create Professional Cinematics will develop knowledge and skills that may be useful to these careers:
Game Designer
Learn the fundamentals of game design and development. This course covers the entire game development pipeline, from concept design and prototyping to programming and testing. With the skills you gain in this course, you'll be well-prepared for a career as a Game Designer.
3D Animator
Learn the fundamentals of 3D animation to bring your ideas to life. This course covers the basics of 3D animation, from creating models and textures to animating them using keyframes and motion capture. With the skills you gain in this course, you'll be well-prepared for a career as a 3D Animator.
Lighting Artist
Master the art of lighting for film, television, and video games. This course covers the entire lighting pipeline, from concept design and modeling to texturing, lighting, and rendering. With the skills you gain in this course, you'll be well-prepared for a career as a Lighting Artist.
VFX Artist
Learn the fundamentals of visual effects for film, television, and video games. This course covers the entire VFX pipeline, from concept design and modeling to compositing and rendering. With the skills you gain in this course, you'll be well-prepared for a career as a VFX Artist.
Environmental Artist
Learn how to create realistic and immersive environments for video games, film, and television. This course covers the entire environmental art pipeline, from concept design and modeling to texturing, lighting, and rendering. With the skills you gain in this course, you'll be well-prepared for a career as an Environmental Artist.
Technical Animator
Master the art of creating realistic and engaging character animations for film, television, and video games. This course covers the entire animation pipeline, from concept design and rigging to animation, motion capture, and rendering. With the skills you gain in this course, you'll be well-prepared for a career as a Technical Animator.
CG Artist
Master the art of creating realistic and engaging visual effects for film, television, and video games. This course covers the entire CG pipeline, from concept design and modeling to texturing, lighting, and rendering. With the skills you gain in this course, you'll be well-prepared for a career as a CG Artist.
Video Editor
Master the art of editing video for film, television, and online. This course covers the entire video editing pipeline, from concept design and storyboarding to editing, compositing, and color grading. With the skills you gain in this course, you'll be well-prepared for a career as a Video Editor.
Motion Graphics Artist
Learn the fundamentals of motion graphics and animation. This course covers the entire motion graphics pipeline, from concept design and storyboarding to animation, compositing, and editing. With the skills you gain in this course, you'll be well-prepared for a career as a Motion Graphics Artist.
Character Animator
Master the art of creating realistic and engaging character animations for film, television, and video games. This course covers the entire animation pipeline, from concept design and rigging to animation, motion capture, and rendering. With the skills you gain in this course, you'll be well-prepared for a career as a Character Animator.
Architectural Visualizer
Learn how to create realistic and immersive architectural visualizations for clients and stakeholders. This course covers the entire architectural visualization pipeline, from concept design and modeling to texturing, lighting, and rendering. With the skills you gain in this course, you'll be well-prepared for a career as an Architectural Visualizer.
Digital Compositor
Learn the fundamentals of digital compositing for film, television, and video games. This course covers the entire compositing pipeline, from concept design and storyboarding to compositing, color grading, and rendering. With the skills you gain in this course, you'll be well-prepared for a career as a Digital Compositor.
Film Editor
Master the art of editing film for film, television, and online. This course covers the entire film editing pipeline, from concept design and storyboarding to editing, sound design, and color grading. With the skills you gain in this course, you'll be well-prepared for a career as a Film Editor.
UX Designer
Learn the fundamentals of UX design for websites and apps. This course covers the entire UX design pipeline, from user research and prototyping to interaction design and usability testing. With the skills you gain in this course, you'll be well-prepared for a career as a UX Designer.
Product Designer
Learn the fundamentals of product design for physical and digital products. This course covers the entire product design pipeline, from concept design and prototyping to user research and testing. With the skills you gain in this course, you'll be well-prepared for a career as a Product Designer.

Reading list

We've selected seven books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Unreal Engine 5 - Learn to Create Professional Cinematics.
Explores the techniques and tools used in the creation of game cinematics, with a focus on storytelling and technical implementation.
Explores the techniques and tools for lighting and rendering in Unreal Engine 5, which are crucial for creating visually stunning cutscenes.
Provides a comprehensive overview of cinematic storytelling techniques, which can be applied to the creation of cutscenes in Unreal Engine.
A classic guide to the principles of 3D animation, with a focus on character animation.
A comprehensive guide to the art of animation, covering topics such as character design, storyboarding, and directing.
A collection of essays on the art of animation, covering topics such as character design, storyboarding, and directing.

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