If you're a game developer looking to level-up your cutscenes, or an animator wanting to learn real-time animation in Unreal Engine 5, then you're in the right place.
If you're a game developer looking to level-up your cutscenes, or an animator wanting to learn real-time animation in Unreal Engine 5, then you're in the right place.
In this course I'll teach you everything you need to know to create cinematic animations in Unreal, by taking advantage of the many tools provided in the engine, and then walk you through the entire process of creating an awesome cutscene.
If you don't have any experience in Unreal Engine 4, or 5, I've got you covered. I've dedicated part of this course to teaching the basic knowledge needed to complete this course. You'll learn how to install the engine, how to add objects to your new projects, and even how to navigate the engine and edit levels.
Once you learn the basics, or if you already have some experience, we'll hop into learning all of UE5s cinematic tools. I'll teach you how to use the Cinematic camera, which is created to simulate a real movie camera, as well as the virtual rail rig, and crane rig tools to achieve realistic and professional camera movement.
After learning those tools, we'll animate our cameras to create a full 4 shot cutscene using all the different animation methods. We'll edit all our shots together, then add camera shake, activate particle simulations for added detail, add multiple sound effects, as well as play and blend character animations to bring our cutscene to life.
I'll even show you how to activate and manipulate your cutscene using Blueprint visual scripting.
In this video I'll show you how to install the Epic Games Launcher, and Unreal Engine 5.
In this video, we'll look at the Library tab of the EG Launcher, as well as the project manager in UE5 where we can create new projects.
If you're brand new to UE5 and haven't used UE4 in the past, this video will get you up to speed with everything you need to know about the engine layout, level editing, and navigating the 3D viewport.
Every cutscene needs a great scene, so in this video I'll show you all the ways you can get objects into your project to use in your animation.
In this video I'll be giving you an overview of how to use Sequencer to animate objects in your scene, and demonstrating how all of it's fundamental features work.
You can't have a cutscene without a camera, so in this video I'll show you all the key settings available on the Cinematic Camera, and how you can use them.
In this video I'll show you how to use the Camera Rail to get smooth camera movement in your scene.
In this video I'll show you how to use the Camera Crane in your scenes.
In this video I'll show you exactly how to animate all your camera shots, using the knowledge gained over the previous videos in the course.
Characters and movement are crucial in a cutscene, so in this video I'll show you how to activate and blend character animations in Sequencer.
In this video I'll show you how to add multiple shots to a master sequence, and edit them together.
Now that you have a base cutscene, it's time to spice it up and give it a bit more depth. In this video I'll show you how to add fade tracks, camera shake, sounds, and particle effects.
In this video I'll show you some ways that you can activate your sequence if you're using it in-game as a cutscene. I'll demonstrate how you can play the animation as an opening cutscene, or a triggerable cutscene when a player enters a new area, as well as teaching you how to program your player character to not interfere with the animation.
In this video I'll show you some of the other Blueprint controls that you can use to manipulate your sequence in-game.
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