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Sam van Berlo

Welcome to the "Godot 4.x Canvas item Shaders" course on Udemy. This course will guide you through the fascinating world of 2D shaders, where you'll learn everything from the essentials to advanced techniques. That being said, the series is split up between a beginner and an intermediate course. You are now looking at the first part of the series. It will take you from a beginner to intermediate in a matters of hours.What makes this series unique is that it covers everything there is to know about 2D shaders in Godot 4. it's the most complete 2D shader series to date.  It starts by teaching you the syntax and formatting rules following the community standards. Then you learn each concept with theoretical and practical examples, slowly building up from simple shaders to more advanced examples. It's also packed with "try by yourself" challenges to not just copy and paste the code but really learn how to do it on your own. The goal of this course is to teach you how to create any 2D shader you envision from scratch.The content of the course is fully compatible with Godot 4.3. In this part of the series we'll start by exploring canvas item shaders, Godot's unique shading language, and look into essential data types like floats, integers, arrays, vectors, matrices, etc. You'll learn concepts like:

Read more

Welcome to the "Godot 4.x Canvas item Shaders" course on Udemy. This course will guide you through the fascinating world of 2D shaders, where you'll learn everything from the essentials to advanced techniques. That being said, the series is split up between a beginner and an intermediate course. You are now looking at the first part of the series. It will take you from a beginner to intermediate in a matters of hours.What makes this series unique is that it covers everything there is to know about 2D shaders in Godot 4. it's the most complete 2D shader series to date.  It starts by teaching you the syntax and formatting rules following the community standards. Then you learn each concept with theoretical and practical examples, slowly building up from simple shaders to more advanced examples. It's also packed with "try by yourself" challenges to not just copy and paste the code but really learn how to do it on your own. The goal of this course is to teach you how to create any 2D shader you envision from scratch.The content of the course is fully compatible with Godot 4.3. In this part of the series we'll start by exploring canvas item shaders, Godot's unique shading language, and look into essential data types like floats, integers, arrays, vectors, matrices, etc. You'll learn concepts like:

  • Color channels

  • Texture mapping

  • Uniforms

  • Wrapping modes

  • Formatting

  • Built-in functions

  • Hints

  • UV Coordinate system

  • Fragment & vertex functions

  • Render pipeline

And more advanced topics like:

  • Pre-processing shaders

  • Debugging-shaders & -techniques

  • Interaction with GDScript

  • Randomness

  • Animation Graphs (CurveTexture)

  • Interpolation

  • Vector operations

  • Branch divergence

And the list goes on and on. We will explore these topics through a blend of theory and practical coding exercises.The course is structured to provide a comprehensive understanding of shader language. It exists out of two project, a project where we mostly focus on the theory and create random shaders that fit the subject, and we'll have a actual game project, our "Zombie project", this is where we learn to apply our knowledge to create visual effects (VFX) for your 2D games. We'll take a detailed look at every built-in shader function that we'll be using in our code, explaining every single line. Every time a new functionality is introduced, We'll have a full explanation using coding examples, slides and follow up questions. Plus, it's important to know that the course follows community best practices.

By the end of this course, you'll not only have a solid foundation in shader programming in Godot but also a fun, interactive project to showcase your new skills.

Enroll now to start our journey into the colourful world of shaders. Im happy to welcome you to the course. Kind regards,Sam

As a final note:At this point in time the second part of the series is still under development. I will be working on both this course to make sure it's up to date and the new course. This way you will be able to advance from intermediate to advance level once the second part is finished. Topics that will NOT be discussed in this course, but will be included in the upcoming part 2 are:

  • Applying matrices on vertices

  • Screen space shaders

  • Canvas space shaders

  • Screen texture

  • Post-processing shaders

  • Advanced vector operations

  • Global uniforms

  • Coordinate space transformations using transform matrices (world to screen space, etc)

  • Back buffer copy

  • Advanced UV mapping

  • Light function

And other advanced topics. Those will be discussed in the upcoming course.

Contact

I will be available for questions after working hours 8:00 - 17:00 (GMT+1 / EST-5) from Monday to Friday, varying times in the weekends. Always try to respond within 12 hours or less.

Any suggestions / feedback please contact me

Enroll now

What's inside

Syllabus

Introduction

In this part of the series we'll start by exploring canvas item shaders, Godot's unique shading language, and look into essential data types like floats, integers, arrays, vectors, matrices, etc. You'll learn concepts like color channels, texture mapping, uniforms, wrapping modes, formatting, built-in functions, hints and UV coordinate system.

And more advanced topics like pre-processing shaders, debugging-shaders & -techniques,  interaction with GDScript, randomness, animations, interpolation curves and the list goes on and on. We will explore these topics through a blend of theory and practical coding exercises.

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What is, and what isn't included in part 1
Basic theory: Learn what a CanvasItem is, introduction to GDShader language, frequently used data types, RGBA colors, textures, UV mapping and more. No coding yet, only essential concepts.

This module introduces the foundational concepts of 2D shader development in Godot, setting the stage for deeper exploration into shader programming.

Canvas_Item shaders are specialized scripts in Godot used to manipulate the appearance of 2D elements, enabling dynamic visual effects.

Godot's shading language, GDShader language, is a flexible, powerful tool designed for creating custom visual effects.

Understanding floats, integers, and vectors is crucial for shader programming, as these data types represent the basic building blocks of shader code.

Vector2 is essential for representing coordinates in 2D space, allowing for precise control over textures and shapes.

Vector3 and Vector4 are pivotal for managing 3D coordinates and color channels, enabling complex shading and color manipulation.

Textures add depth and realism to shaders, serving as the canvas for various visual effects and transformations.

UV Coordinate system

The UV coordinate system is key for mapping textures to 2D sprites, allowing for detailed and accurate texture placement.

Texture mapping is the process of applying a 2D image to a 2D surface, crucial for creating realistic visual effects.

Texture space

This final challenge tests your understanding of the covered concepts, reinforcing your knowledge and concluding the module on the basic theory needed for creating canvas item shaders.

Apply all the knowledge we discussed from the previous section and more.
Overview of section
Create project
Setting up shader
Fragment: RGB colors
Fragment: Swizzling
Fragment: Alpha
Vertex: RGBA
Fragment: Multiplying & dividing COLOR
Fragment: UV Variable
Challenge: Create your own zombie
Vertex: UV
Sampler2D: Texture Sampling & Uniforms
UV Texture mapping
Vertex: VERTEX Manipulation
UV mapping vs VERTEX positioning
Built-in function: Mix
Challenge: Add a third texture
Students will learn a basic understanding of the rendering pipeline and the roles of the CPU and GPU. Which are important subjects when dealing with shaders.
Rendering phase: Vertices
Rendering phase: Vertex shader
Rendering phase: Primitives generation
Rendering phase: Rasterisation
Rendering phase: Fragment shader
Rendering phase: Testing blending
Rendering phase: Framebuffer
Importance CPU vs GPU
Light function
Rendering the end phase

These are questions about the rendering pipeline of Godot 4

Students will learn about all relevant data-types: booleans, boolean vectors, integer vectors, unsigned integer vectors, matrices, texels and sampler2Ds
Project setup
Data types: Boolean
Data types: Boolean vectors
Data types: Integer vectors
Data types: Unsigned integer
Data types: Matrices
Data types: Mat3
Data types: Sampler2D
Texels
Data types: Sampler2D Array
Outro
They will be able to use arrays, loops, if and switch statements. They know how to create custom functions and know what branching is and how to prevent it using the step function.
GDShader language: Overview of section
GDShader language: Arrays
GDShader language: Arrays challenge
GDShader language: Array length
GDShader language: Read & write to arrays
GDShader language: Global arrays
GDShader language: For Loops
GDShader language: While Loops
GDShader language: Do-While Loops
GDShader language: Loops challenge
GDShader language: Custom Functions
GDShader language: Custom Functions Challenge
GDShader language: IF statements & Branch divergence
GDShader language: Step function
GDShader language: Branchless techniques
GDShader language: Switch
GDShader language: Ternary operator
GDShader language: IF section == over
Being able to debug canvas_item shaders
Debugging: Overview
Debugging: Visual debugging
Debugging: Visual debugging challenge
Debugging: Challenge solution
Debugging: Debugging textures
Debugging: Frame rate monitoring
Debugging: Modular workflow
Debugging: Clean coding conventions
Debugging: Line length
Debugging: Magical numbers
Debugging: Godot style guide
Debugging: Preprocessors
Debugging: Wrapping up
Style guide godot
Introduction to the file and folder structure with some explanation on existing scenes. We will also be adding the zombie scene we created earlier.
Intro: Overview
Intro: Scope
Intro: File structure
Intro: Project Walk through
Intro: Add our zombie shader

Save this course

Save Godot 4 Shaders: Write 2D shaders for your game from scratch to your list so you can find it easily later:
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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Godot 4 Shaders: Write 2D shaders for your game from scratch with these activities:
Review Linear Algebra Fundamentals
Reinforce your understanding of vector and matrix operations, which are essential for manipulating data within shaders.
Browse courses on Linear Algebra
Show steps
  • Review vector addition and scalar multiplication.
  • Practice matrix multiplication and transformations.
  • Understand the concept of vector spaces and basis vectors.
Read 'The Book of Shaders'
Gain a broader understanding of shader concepts and techniques applicable to Godot.
Show steps
  • Read the introductory chapters on shader basics.
  • Experiment with the code examples provided in the book.
  • Try to implement some of the effects in Godot.
Shader Coding Challenges
Sharpen your shader coding skills by tackling small, focused challenges that reinforce specific concepts covered in the course.
Show steps
  • Find online shader coding challenge websites.
  • Attempt challenges related to color manipulation and texture mapping.
  • Refactor your code for efficiency and readability.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Reference 'Real-Time Rendering'
Gain a deeper understanding of the rendering pipeline and advanced shading techniques.
Show steps
  • Browse the chapters related to shading and lighting models.
  • Study the mathematical foundations of rendering.
  • Relate the concepts to Godot's shader language.
Create a Shader Showcase Reel
Solidify your learning by creating a video showcasing the shaders you've created throughout the course.
Show steps
  • Select your best shaders from the course.
  • Record short clips demonstrating each shader's effect.
  • Edit the clips together with background music and titles.
  • Share your reel on social media or a portfolio website.
Contribute to Godot Shader Examples
Deepen your understanding by contributing shader examples to open-source Godot projects or communities.
Show steps
  • Find a Godot project that needs shader examples.
  • Create a new shader or improve an existing one.
  • Submit your contribution to the project.
Develop a Custom Visual Effect
Apply your knowledge by creating a unique visual effect for a game or application using Godot shaders.
Show steps
  • Brainstorm ideas for a novel visual effect.
  • Break down the effect into smaller, manageable shader components.
  • Implement and refine each component iteratively.
  • Integrate the effect into a Godot project.

Career center

Learners who complete Godot 4 Shaders: Write 2D shaders for your game from scratch will develop knowledge and skills that may be useful to these careers:
Shader Developer
A shader developer writes code that determines how objects appear on screen, creating visual effects and optimizing rendering performance. The Godot 4 Shaders course covers everything from the essentials of shader programming to advanced techniques, helping a shader developer understand data types, texture mapping, and shader debugging. By following community best practices, a shader developer can write maintainable and efficient code. This course about shaders will take a beginner to an intermediate level.
Graphics Programmer
A graphics programmer specializes in writing code that renders images and special effects, often working with shaders and low-level graphics APIs. This course about Godot 4 Shaders emphasizes understanding the syntax for creating 2D shaders and applying them in a practical game project, focusing on GDShader language. With a strong grasp of shader programming, a graphics programmer can optimize rendering performance and create custom visual effects. This course about shaders in Godot may be useful for graphics programmers that have a strong focus on 2D games.
VFX Artist
A visual effects artist creates stunning visual elements, and in the game industry, this often involves using shaders to produce effects like explosions, fire, and magic. With instructions on topics like texture mapping, uniforms, and built-in functions, this Godot 4 Shaders course provides a solid foundation in shader programming. They go on to explore more advanced topics like pre-processing shaders, debugging shaders, and techniques to create VFX for games. Visual effects artists may find this course to be very useful.
Technical Artist
A technical artist bridges the gap between artists and programmers, optimizing art assets and implementing visual effects in game engines. A comprehensive understanding of shader programming, as provided in this course about Godot 4 Shaders, helps a technical artist create and customize shaders to achieve specific visual styles and effects. Technical artists use their knowledge of the render pipeline and visual debugging to improve the visual quality of a game. This course about Godot may be extremely useful for technical artists working in 2D game development.
Game Developer
A game developer brings games to life, designing and coding game mechanics, implementing visual effects, and ensuring a smooth user experience. This course about Godot 4 Shaders helps provide fundamental knowledge about creating 2D shaders for games from scratch, including data types, color channels, and texture mapping. A game developer will be able to use the knowledge of shader language to create custom visual effects for a game, using the practical coding exercises in the course. This course about Godot may be useful for any game developer that wants to improve the visual look of their games.
Indie Game Developer
An independent game developer works solo or in a small team to create and publish games. This course about Godot 4 Shaders helps an indie game developer to wear multiple hats, including that of a shader developer, by teaching shader programming essentials and advanced techniques as well as debugging. In order to develop games from start to finish, indie game developers often need to develop visual effects themselves. Any indie game developer may find this course to be of value.
Software Engineer
A software engineer designs and implements software solutions, and in the context of game development, this can involve working on rendering engines and visual effects. This course about Godot 4 Shaders, which covers Godot's unique shading language and advanced topics such as randomness and animation graphs, helps a software engineer create custom visual effects and optimize rendering performance. The course exists out of a practical game project on which to apply the knowledge learned.
Mobile Game Developer
A mobile game developer creates games specifically for mobile platforms, and often needs to optimize performance due to mobile device limitations. The Godot 4 Shaders course will teach shader creation, which may be used by mobile game developers for visual effects that are performant on mobile devices. Mobile game developers can leverage the course's focus on shader language and animation graphs. This course about Godot may be useful for mobile game developers looking to enhance their game's visual appeal.
Tools Programmer
A tools programmer creates software that helps artists and designers create game content more efficiently. The knowledge gained from this course about Godot 4 Shaders, especially regarding interaction with GDScript and shader debugging techniques, helps tools programmers develop tools for shader creation and management. Improving a team's workflow and productivity is one of the main jobs of a tools programmer. This course about Godot may be helpful to tools programmers involved in visual development for 2D games.
Simulation Developer
A simulation developer creates realistic simulations for training or research purposes, often requiring advanced visual effects. Simulation developers that wish to create shaders for 2D simulations may find this course about Godot 4 Shaders to be of use. The course teaches shader programming using Godot's unique shading language, as well as advanced topics like randomness and animation graphs. A simulation developer can use this knowledge to enhance the realism of a simulation.
Augmented Reality Developer
An augmented reality developer creates applications that overlay digital content onto the real world, often requiring custom visual effects. This course on Godot 4 Shaders may provide augmented reality developers with the skills to create custom visuals. An augmented reality developer can leverage this course's focus on shader programming fundamentals to create visual effects for augmented reality applications. An understanding of shader language can also allow for better integration of digital elements into the real world.
UI Programmer
A user interface programmer focuses on the visual aspects of a user interface. Often the goal of the UI programmer is to make the interface intuitive and beautiful. Using the knowledge of shader programming gained in this Godot 4 Shaders course, a user interface programmer is able to create custom, high-performance user interfaces. The course teaches about debugging shaders, which is extremely useful for UI programming. This program will be useful to UI programmers.
Game Designer
A game designer is crucial in shaping the player experience, with creating stunning visuals being a core part of the job. This course provides a solid foundation in shader programming that will help the game designer better communicate their vision and implement shader visuals. With knowledge from this course about Godot 4 canvas item shaders, a game designer may be more able to improve the overall aesthetic appeal of a game world. The course content may prove to be extremely useful.
Instructional Designer
An instructional designer creates learning experiences and materials, often incorporating interactive elements and visual aids. This course about Godot 4 Shaders may expand an instructional designer's toolkit by providing them with the ability to create custom shader-based effects. The course teaches about creating 2D shaders which can be used to create more interactive and visually appealing learning experiences. This course should be useful for instructional designers.
Animator
An animator creates moving images, whether for games, films, or other media. The skills learned in this Godot 4 Shaders course, particularly in topics like animation graphs and interpolation curves, can help an animator create custom animations. As a result of the skills taught, the animator may be able to enhance the visual richness of animations. This course may be useful to animators.

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Godot 4 Shaders: Write 2D shaders for your game from scratch.
Provides a comprehensive introduction to shader programming concepts. It covers the fundamentals of GLSL, which is similar to Godot's shading language, and explores various techniques for creating visual effects. It is particularly useful for understanding the underlying principles of shader development. This book great resource for expanding your knowledge beyond the specific syntax of Godot shaders.
Comprehensive resource on real-time rendering techniques, including shaders. While it covers a broad range of topics, it provides in-depth explanations of the rendering pipeline and various shading algorithms. It is more valuable as additional reading to deepen your understanding of the underlying principles. This book is commonly used as a textbook at academic institutions and by industry professionals.

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