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CG Masters and Chris Plush

Here we go again, but this time the course is bigger, better, and there’s a whole lot of new stuff, including a full interior. My past car modeling training has been studied by designers from industry giants like Hyundai, Volvo, Kia, and Ford, as well as from top gaming and film companies all over the world. And now I’ve taken those techniques and made them even better.

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Here we go again, but this time the course is bigger, better, and there’s a whole lot of new stuff, including a full interior. My past car modeling training has been studied by designers from industry giants like Hyundai, Volvo, Kia, and Ford, as well as from top gaming and film companies all over the world. And now I’ve taken those techniques and made them even better.

In this step-by-step course we’ll tackle an amazing car design by professional designer Lee Rosario, and I’ll show you new ways to solve even the trickiest hard surface challenges with ease as we build this awesome car together from the first vertex to the final renders. So join me in this car creation journey, and learn tons of techniques for hard surface modeling, shading, rendering, and compositing, all inside the free open source 3D software, Blender.

The Guide Mesh Technique - Updated.

Subsurface modeling is an essential mesh modeling workflow for hard surface artists, but it can quickly become a headache when adding details or cutouts to your model. Any modifications can easily ruin a curved surface, making the entire process frustrating and time-consuming.

In this course, I’ll show you a completely non-destructive technique I developed that avoids these problems entirely, so you can maintain perfect curves without any hassle and achieve a quality comparable to class A surfaces without using nurbs. This workflow has also been significantly upgraded since my last course, making it easier and better than ever, and bringing us to the final evolution of what I call the Guide Mesh Technique.

A Workflow Like No Other

The Guide Mesh technique allows you to focus entirely on perfecting the curvatures of your model using a separate mesh, without worrying about all the details complicating the topology. This will speed up your workflow and guarantee perfect reflections on your final panels, even after adding in all the cutouts and separations between them.

This workflow also gives you total control over achieving perfect topology in the end, but also offers a great deal of freedom where even bad topology will end up looking flawless. And there are tricks you can pull off with this that you just simply can’t do any other way.

Advanced Modeling TechniquesYou’ll learn about countless other modeling techniques and tools in this course as well, like how insanely powerful Blender’s modifiers can be for complex modeling tasks. Modifiers are essential to an efficient and non-destructive workflow, and I’ll show you a ton of different and unique ways to use them and combine them.

And with so many different parts of a car to model, we’ll need to approach different challenges using different modeling techniques, so you’ll gain a thorough understanding of the thought process and how using the right tools the right way can save you a lot of time and effort.

Core Modeling PrinciplesNot only will you learn about advanced techniques that take the quality of your models to the next level, but we’ll also dive deep into learning the core principles behind subsurface modeling and polygon modeling in general. Good modeling begins with a comprehensive understanding of the fundamentals like topology, efficiency, and what tools are best for the job.

On top of that, you’ll learn about the thought process behind each step of the modeling process. Visualizing how the model should look in the end and being able to simplify complex modeling challenges each step of the way are all critical to an effective workflow.

Fully Customizable Shaders

After all the hard work that goes into the model, the next step is setting it up for renders you can be proud of. Getting the final render looking just right can bring out the best in your model and truly reflect your skills as a 3D artist, and this begins with the perfect shaders. Using Blender’s powerful Shader Editor, we’ll create fully customizable shaders including realistic car paint with metallic flakes, a fully procedural carbon fiber, fabric, leather, and more.

Just like the modeling process, these complex shaders will be built step-by-step and you’ll learn the reasoning and logic behind every move, helping you gain a strong proficiency in shader development so you can apply these newfound skills to all of your own projects as well.

Rigging and Animation

Once the model is complete, we’ll set it up with a basic rig to pose it for rendering. We’ll rig the wheels so they can spin and turn, and we’ll even rig the doors so they can open and close, giving us more options to customize the final look. We’ll also animate the tires and the environment to set up motion blur for the final renders, really bringing the model to life. You’ll learn about parenting, constraints, keyframes, using the Graph Editor, and how to set up motion blur to get the perfect action shot.

The Final Renders

Finally we’ll dive into all the elements that make a great render you can show off, including setting up lighting and an environment, getting the perfect camera angle, using Blender’s compositing nodes to make the final shot really pop, and even using Blender’s paint tools to add the final post processing to complete your renders. And with plenty of room for customization, and several environments and lighting setups included in the training, you’ll be able to make the results your own.

Plus Extras.

I’ve also included extra stand-alone chapters on the Guide Mesh technique, teaching you everything you need to know about this extremely useful workflow, without having to dig through the course for it. These “Full Guide to the Guide Mesh” chapters will go over the theory behind the technique, all the rules for using it, plus a chapter full of tips and unique tricks for it. All of this information is also outlined in a PDF for you, so you have a quick reference to all of this for your own projects.

All necessary project files are included in the course too, such as blueprints, reference images, and textures, and it also includes the final car model. And it’s a big course, so it also made sense to include some Easter Eggs as a fun break along the journey.

Need a Commercial License?

This course and its contents are for personal use. If you’re interested in using this commercially or for training your company, contact me for commercial license details.

Subtitles in 12 Languages

This course is in English and includes English subtitles. The course also includes automatic translations for 11 other languages, including French, German, Italian, Japanese, Korean, Polish, Portuguese, Russian, Spanish, Traditional Chinese, and Simplified Chinese.

Keep in Touch.

If you get stuck and need help at any point in the project, or even if you just want to share your progress, you can keep in touch with me in the Q&A section.

Enroll now

What's inside

Learning objectives

  • Learn a powerful mesh modeling workflow that can achieve class a quality surfaces without using nurbs.
  • Master advanced hard surface modeling techniques for perfect topology, perfect curvatures, and perfect reflections.
  • Create complex and fully customizable shaders for your final renders, including fully procedural car paint and carbon fiber, and a lot more.
  • You'll even learn about rigging as we rig the wheels to spin and turn, and we'll rig the doors to open and close so we can pose them all for the final renders.
  • Learn how to get the perfect final renders to really show off the car, including animating for motion blur, compositing, and post processing all inside blender.
  • Includes a "full guide to the guide mesh" in video and as a pdf. this is a complete and up-to-date guide on the most useful hard surface techniques out there.

Syllabus

Introductions and tips for following the course.

Introduction to the course and what you can expect from it.

Suggestions and tips for following along with the course.

Read more
Necessary information before getting started with the course, including a full guide to the main technique used throught the course, the Guide Mesh technique.
Download the Project Files

Just a few User Preference changes that I think are necessary for following along with the course.

A few more User Preferences that I recommend changing, but are not necessary to change.

Getting Blender's old (and better) matcaps into the newer versions of Blender.

A full guide to using the Guide Mesh technique. This chapter contains all the essential rules and methods for using this technique.

More information on the Guide Mesh technique, including tips and tricks for using it most effectively.

A quick video on what's changed with the Guide Mesh technique since my past courses.

Modeling the main Guide Mesh for the car that'll be used to shrinkwrap all the final panels onto.

Setting up different blueprints views in Blender's background.

We'll start by drawing important contours for the hood area and surrounding areas before we start facing things up. Getting all the contours done is especially important because in this stage we'll be panning out how the vertices we set down will flow into the surrounding areas. So we'll be choosing the number of vertices we need for different areas, and learning how to place and space them properly to make sure we get perfect surfaces when we face things up later.

Wheel Well Contours
Front Bumper Contours
Grill Contours

Now that we've got all the contours down, we'll start facing up the gaps between them all.

Front Bumper
Hood Area
Back of the Front Fender

We'll remove the creasing in the hood area and put down proper control loops to control the bevels on the ridge.

Front Bumper Vent
Side Rail
Door Area
Trunk Area Contours
Trunk Area
Back Fender

Now we'll remove the creases around the door and put down some proper control loops for bevels.

Back Bumper
Front Side Vent
Back Vents
License Plate Area
Roof

And next we'll face up the windows. Their curvature connects seamlessly to the roof.

In this lecture I'll tend to a few loose ends and minor adjustments before calling the guide mesh complete.

Shrinkwrapping every final mesh to a full guide mesh can slow things down, so it's much better to split the guide mesh apart into smaller pieces to speed up the modifier calculations. That's what we'll do in this lecture.

Now we'll work on all of the detailed final panels, finalizing their shapes, and then we'll shrinkwrap them onto the guide mesh to maintain perfect curvatures.

We'll start by making the final hood, and then we'll finalize every other panel as well by separating them and adding all of their final details. These meshes will be shrinkwrapped to the guide meshes, so cutting out details and making separations will not affect the quality of the surfaces as long as we're careful.

Front End and Fenders
Front End Vents
Headlight Panels
Side Slope Panels
Side Bottom Rails
Side Doors
Door Handles
Back Fenders
Back End
Back Bumper Cutouts
Back Blinker Panel
Trunk
Door Tops

Now that all of the panels are finished, we'll go through the process of adding thickness to all of them to fully complete them.

We'll create the windshield, side windows, and the top window in this section.
Windshield
Door Glass
Quarter Glass
Top Glass
We'll make various body kit parts, vent covers, and other plastic accessories for the car in this section.
Body Kit - Bottom - Front
Body Kit - Bottom - Back
Body Kit - Bottom - Final Touches
Body Kit - Floating Panel
Body Kit - Ribs
Wheel Wells
Back Side Vent
Hood Vent
Trunk Vent
Fuel Inset
Roof Trim
Windshield Gutter
In this section we'll make all the objects for the side view mirrors.
Housing
Insert
Mirror
Arm
In this section we'll make all the objects for the front grill. We'll be using tools like snapping and lattices to create the actual grill as well.
Border
Now we'll make the back boosters and the housing for them. The boosters will require lots of cutouts, so we'll learn more about using booleans for this.
Grill
Ring Housing
Rings
Now we'll make the objects for the back grill.
Now we'll make some objects for the license plate area.
Plastic Trim
Light Box
License Plate
Boosters
Now we'll make all the objects for the headlights, including the housing, the actual lights, and the lens.
Buttons
Main Light
Loop Lights

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Techniques taught have been studied by designers from industry giants like Hyundai, Volvo, Kia, and Ford, suggesting relevance to professional automotive design workflows
Focuses on Blender's modifiers for complex modeling tasks, which is essential to an efficient and non-destructive workflow, and offers unique ways to use and combine them
Explores core principles behind subsurface modeling and polygon modeling in general, emphasizing topology, efficiency, and tool selection for effective workflows
Covers rigging the wheels and doors, and animating the tires and environment to set up motion blur, which brings the model to life for final renders
Employs a non-destructive Guide Mesh technique that maintains perfect curves without hassle, achieving quality comparable to class A surfaces without using nurbs
Requires users to contact the instructor for commercial licenses, which may restrict some users from using the course content for professional projects

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Save 3D Cars: Inside and Out in Blender to your list so you can find it easily later:
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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in 3D Cars: Inside and Out in Blender with these activities:
Review Subsurface Modeling Techniques
Reinforce your understanding of subsurface modeling, a core skill for this course, to better grasp the Guide Mesh technique.
Show steps
  • Watch tutorials on subsurface modeling principles.
  • Practice creating simple shapes using subsurface modeling.
  • Experiment with adding details and cutouts to subsurface models.
Brush Up on Blender Modifiers
Familiarize yourself with Blender's modifier stack to streamline your workflow and understand non-destructive modeling techniques.
Show steps
  • Review the different types of Blender modifiers.
  • Experiment with combining modifiers to achieve complex effects.
  • Practice using modifiers for non-destructive modeling.
Read 'Mastering Blender' by Oliver Villar
Supplement your learning with a comprehensive guide to Blender, covering a wide range of tools and techniques.
Show steps
  • Read chapters related to modeling, shading, and rendering.
  • Experiment with the techniques described in the book.
  • Refer to the book when encountering challenges in the course.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Model a Simple Object Using the Guide Mesh Technique
Apply the Guide Mesh technique to a smaller project to solidify your understanding before tackling the full car model.
Show steps
  • Choose a simple object to model, such as a phone or a remote control.
  • Create a guide mesh for the object.
  • Model the final panels and shrinkwrap them to the guide mesh.
  • Add details and refine the model.
Document Your Modeling Process
Reinforce your learning by documenting your modeling process, explaining your choices and challenges.
Show steps
  • Record your screen while modeling.
  • Annotate the video with explanations of your techniques.
  • Share your video with other students for feedback.
Read 'The Art of Effective Rigging in Blender' by Nicholas Bishop
Deepen your understanding of rigging by exploring advanced techniques for animation and posing.
Show steps
  • Read chapters related to constraints, drivers, and custom properties.
  • Experiment with creating more complex rigs.
  • Apply your knowledge to improve the car's rig.
Create a Portfolio Render
Showcase your skills by creating a high-quality render of the car model for your portfolio.
Show steps
  • Experiment with different lighting and environment setups.
  • Refine the shaders and materials.
  • Use Blender's compositing nodes to enhance the final image.
  • Get feedback on your render and make improvements.

Career center

Learners who complete 3D Cars: Inside and Out in Blender will develop knowledge and skills that may be useful to these careers:
Hard Surface Modeler
A hard surface modeler specializes in creating 3D models of objects with rigid surfaces, such as vehicles, and this course is very well aligned with this profession. The course focuses on hard surface modeling techniques, including the Guide Mesh technique, which assists in maintaining perfect curves without using nurbs. The course's step-by-step approach to modeling a car, from the first vertex to the final renders, offers a strong foundation in this specific area of 3D modeling. Furthermore, the course emphasizes advanced techniques using Blender’s modifiers to create complex models, an important skill for a successful hard surface modeler.
Automotive Visualization Artist
An automotive visualization artist creates high-quality 3D renders of vehicles for marketing or presentations, and this course is directly aligned with their needs. The course offers practical methods for modeling detailed car exteriors and interiors, using advanced techniques in Blender. The training in shader creation and rendering helps produce realistic and visually appealing renders, plus the course covers rigging and animation, which are essential for automotive visualization. The course’s focus on creating perfect surfaces and customizable shaders assists an automotive visualization artist to meet client specifications.
3D Modeler
A 3D modeler creates three-dimensional models of objects, and this course is highly relevant as it provides hands-on training in 3D modeling using Blender. The course teaches a variety of modeling techniques, including mastering hard surface modeling, creating fully customizable shaders, and rigging for animation, which makes it valuable for a 3D modeler. The course emphasizes a non-destructive workflow and advanced techniques for polygon modeling, especially in the context of automotive design. The course's focus on using modifiers and creating perfect topology helps a 3D modeler to create efficient and high-quality models.
Game Asset Artist
A game asset artist creates the 3D models and assets used in video games, and this course is beneficial due to its focus on 3D modeling and rendering using Blender. The course teaches techniques for hard surface modeling, creating textures and shaders, and refining models for excellent visual quality, all of which are directly applicable to game asset creation. The course's emphasis on efficient workflows and advanced modeling techniques, such as the Guide Mesh technique, help game asset artists quickly build complex assets. The rigging and animation aspects also assist in creating more dynamic game assets.
Technical Artist
A technical artist bridges the gap between art and technology in production pipelines, and this course is highly relevant because it teaches modeling, texturing, and rendering in Blender. The course’s focus on efficient workflows and advanced modeling techniques, such as the Guide Mesh technique, helps technical artists optimize 3D assets. The course provides experience in creating customizable shaders, rigging, and animation, which gives technical artists a range of skills for pipeline creation. The course's emphasis on core modeling principles and topology can be very helpful in creating efficient and reusable assets.
Automotive Designer
An automotive designer creates the visual appearance of vehicles, and this course helps build a strong foundation in 3D modeling techniques that are essential for this field. The course's focus on hard surface modeling, subsurface techniques, and creating perfect curves directly translates to the skills needed to design vehicle exteriors and interiors. The course will help you develop methods to refine complex shapes, an essential skill for automotive designers, and the advanced modeling techniques taught in the course are directly applicable to creating detailed and realistic car models. The comprehensive approach to modeling and rendering provides a holistic view of the design process.
Computer Graphics Artist
A computer graphics artist uses digital tools to create images and animations, and this course is relevant because it provides a strong foundation in 3D modeling and rendering. The course’s instruction on hard surface modeling and advanced techniques using Blender’s modifiers are directly applicable to graphics work. The skills gained in creating complex shaders, rigging, and animation enhance a computer graphics artist's ability to produce visually high-impact content. A computer graphics artist may find particular value in the course’s teaching of compositing and creating final renders.
Industrial Designer
An industrial designer develops designs for manufactured products, and this course helps build fundamental skills in 3D modeling that are crucial to the field. The course focuses on hard surface modeling, advanced techniques, and the use of Blender, which are essential skills for creating complex designs. The course's workflow using a guide mesh for perfect curvatures can be applied to create a wide variety of products. The detailed approach to modeling, shading, and rendering enhances their ability to present their designs effectively.
Concept Artist
A concept artist creates visual representations of ideas, often for film, games, or animation, and this course can help a concept artist visualize complex forms. The course's instruction in hard surface modeling, shader creation, and rendering will equip concept artists with the skills to depict objects and environments realistically. The advanced modeling techniques taught in the course can be used to produce detailed concepts with accurate topology. Working with Blender, including rigging, texturing, and lighting, enhances the quality of a concept artist's work.
Design Engineer
A design engineer develops designs for manufactured products with a focus on functionality, and this course may be useful in building a foundation in 3D modeling and visualization. The focus on hard surface modeling and advanced techniques using Blender’s modifiers helps a design engineer create precise designs. The course's emphasis on topology and efficient workflows helps build the ability to generate designs ready for production. The course's approach to modeling, shading, and rendering enhance the ability to visualize and present designs.
Product Designer
A product designer focuses on the design and development of new products, and this course may be useful because it provides a hands-on approach to creating detailed 3D models. The skills taught in this course, such as hard surface modeling and advanced techniques using Blender’s modifiers, can be applied to various product design tasks. The ability to create complex and fully customizable shaders, as taught in the course, helps product designers present their designs. The course's emphasis on a strong understanding of core modeling principles may help a product designer visualize and execute designs effectively.
Digital Sculptor
A digital sculptor creates 3D models with an emphasis on artistic detail, and this course may be useful because it provides a deep dive into detailed modeling techniques using Blender. While the course focuses on automotive design, it teaches fundamental principles of modeling, texturing, and rendering. The course's focus on polygon modeling, topology, and using modifiers helps build a solid foundation in digital sculpting. This course teaches how to achieve perfect curves without nurbs, which may help digital sculptors in creating organic designs.
Visual Effects Artist
A visual effects artist creates effects for film, television, or games, and this course may assist them because it provides skills in 3D modeling and rendering with Blender. The course's emphasis on hard surface modeling techniques helps build a foundation in creating detailed 3D models, which are essential for visual effects. The course covers rigging and animation, which are important for creating dynamic visual effects, and it also teaches how to create realistic shaders. This course introduces skills in lighting and compositing that aid in generating visual effects.
Visualization Specialist
A visualization specialist creates visual representations of data or concepts, and this course may be helpful because it teaches advanced 3D modeling, shading, and rendering techniques using Blender. While the course focuses on car modeling, the skills are useful for a wide range of visualization projects. The course helps build a foundation in hard surface modeling and generating high-quality renders. The ability to create customizable shaders and use Blender's compositing tools benefits those who need to generate visuals for design and presentations.
Motion Graphics Artist
A motion graphics artist creates animated graphics for various media, and this course may be useful due to its content on 3D modeling, rigging, and animation in Blender. Although the course's focus is on automotive modeling, it provides skills that a motion graphics artist can utilize, such as working with keyframes, the graph editor, and setting up motion blur. The course also teaches how to create shaders, which a motion graphics artist can use to enhance the visual appeal of their projects. The course’s workflow for producing high-quality renders can potentially be applied to motion graphics projects.

Reading list

We've selected one books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in 3D Cars: Inside and Out in Blender.
Provides a comprehensive overview of Blender's features and workflows. It's a useful reference for understanding the software's capabilities and exploring advanced techniques. While not specifically focused on car modeling, it offers valuable insights into various aspects of Blender relevant to the course. It is especially helpful for those new to Blender or those looking to deepen their understanding of the software.

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