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Krisztina Szerovay, István Szép, and Gergely Szerovay

You will learn how you can boost your UX, UI or product design workflow with sketching.

Last update: 25th January 2023 - 4 new files added (UI sketching and Storyboarding Pro Tips posters)

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You will learn how you can boost your UX, UI or product design workflow with sketching.

Last update: 25th January 2023 - 4 new files added (UI sketching and Storyboarding Pro Tips posters)

Update:  16th November 2019 - new lecture added: 12 Benefits of Sketching for UX - a summary

Update: 17th October 2017 - new course material added: the Sketching for UX Designers WORKBOOK (24-page long, filled with useful sketching exercises)

Update: 5th June 2017 - new section added: a 40-minute long sketching practice activity through the different Gestalt principles.

The three main parts are

  1. Warming up and drawing basic shapes

  2. Sketching User Interfaces, User Flows and UI Animations

  3. Creating Storyboards.

Not only will I invite you to draw along with me throughout the course, I will also give you exciting exercises to quickly develop your skills.

You will be able to use your sketching skills in many more UX design or service design methods, like in creating Empathy Maps, User Journey Maps and Personas.

In addition, the course provides a great starting point for other areas of visual thinking, like graphic facilitation or sketchnoting, since in the section about Storyboarding I show you how to draw people, locations, objects, how to express process, use containers, color and effects, and so on.

Sketching skills are great for any product design process, but next to applying these skills in your professional workflow, you can improve your personal development as well for example by sketchnoting UX talks or podcasts.

Throughout the course I use pen and paper, so it won't provide you a complete workflow for using digitzier tablets for sketching, but I believe that almost everything I teach you can be applied for sketching on a tablet, so feel free to draw along with me or practice sketching with a digital tool.

Sketching is great because

  • this technique takes into account how our visual perception works - when we look at images, we understand them much faster than we read words;

  • it can reveal things we might have not seen before, connections we have not noticed;

  • it enables a mutual understanding;

  • it supports the fail fast approach;

  • it is a quick and cheap way to generate many ideas.

Important: This course is not about teaching how to use Sketch App by Bohemian Coding, but about sketching user interfaces with pen and paper.

Course update log:

Updated on the 17th October 2017: new course material (workbook)

Updated on the 5th June 2017: new section

Released on the 15th April 2017

Enroll now

What's inside

Learning objectives

  • By the end of the course, you will be able to sketch user interfaces, user flows, ui animations and storyboards.
  • You will understand that you don’t need any artistic skills, sketching is about generating and communicating ideas.
  • This course is also a great starting point for other areas of visual thinking, like graphic facilitation or sketchnoting.

Syllabus

Introduction to Sketching for UX Designers

Introduction to the Sketching for UX Designers course.

In this lecture I show you that everyone can draw!

Read more

This lecture is about the different keywords in the area of visual thinking

I talk about the advantages of sketching in general, then I tell you why this is an awesome skill for a UX designer.

Before we start to actually draw, I tell you what tools you will need to prepare if you want to follow along with me.

Drawing Basic Shapes

I show you how to warm up before sketching.

In this lecture I show you how to practice drawing basic shapes - lines, circles, triangles and rectangles are essential parts of the user interface sketches and storyboards!

I give you some tips, advices on how to practice your drawing skills, and how to build a habit around sketching.

Sketching User Interfaces & User Flows

This lecture is a quick introduction to user interface sketching. 

In the following lectures, I show you

- how to sketch the different elements of a user interfaces

- how to annotate your sketches

- how to create user flows and sketch transitions.

When choosing the detail level of your sketches, you need to consider two things:

- Where are you at the UX design process

- Who is the audience of your sketch

I show you how to indicate content and text in your UI sketches.

This lecture is about sketching navigation and form elements.

In this lecture I show you how to draw icons, next to practical tips, I include the theory behind it as well.

In this lecture I give you an exciting icon drawing exercise.

I talk about shading, and I tell you how to emphasize the most important parts of your sketch to direct your viewers attention.

In this lecture I give you tips on how to annotate your sketches to make them more comprehensible.

I talk about how you can connect your individual sketches to create user flows!

This lecture is about sketching transitions, user interface animations are powerful!

I give you three UI sketching exercises, and I also show you a low fidelity and a high fidelity UI sketch.

I give you some advices on how to improve your UI sketches, and how to practice UI sketching next to the ways I have already told you.

Storyboarding: Theory & Practice

In this lecture I introduce you to the exciting world of Storyboarding!

In this lecture I show you how to draw human beings, how to represent the users inside a Storyboard.

In this lecture I show you how to draw locations.

In this lecture, we add something really human to our Storyboards: speech and thought bubbles.

Speech and thought bubbles are containers we use to express our characters’ thoughts and the things that they are saying. In this lecture, we gonna discuss other types of containers, and the ways you can apply them in your Storyboards.

In this lecture, I talk about showing process inside your Storyboards.

In this lecture we discover the texts inside your Storyboards.

In this lecture, we sketch objects and concepts for your Storyboards, and I also give you an exciting exercise.

I show you how to use color and effects inside your Storyboards.

In this lecture I create a Storyboard to show you how the different elements I showed in the previous lectures are coming together!

This lectures about the main benefits of Storybaording, and the different goals of this method.

This lecture is about the process of Storyboard-creation.

I give you some advices on how you should construct your story, and sketch your Storyboard.

I tell you how and at which points of the UX design process you can use your Storyboards really effectively.

By going through the different Gestalt principles, we gonna practice sketching, I've included many user interface examples for each principle!

The goal of this section is to practice and develop sketching skills by going through the different Gestalt principles. Knowing these principles well will help you design better digital products, since the Gestalt laws influence the user experience as well.

The basic law of Gestalt is simplicity. So many things are competing for our attention in our surroundings, and we have limited capacity for processing the incoming input.Therefore our mind interprets the things we see in the simplest way possible. It also means that we perceive things as a whole, not as a collection of different parts - just think about the face example.

This law states that our brain fills the missing parts to  get a complete figure, and it also creates a combination of parts to establish a whole.

The figure-ground principle states that our mind tries to separate the figure from the background. The figure is the element we focus on, and the background is the figure's surrounding. This way we can drive the users attention.

The law of proximity is very important in user interface design: it states the objects that are closer to each other are perceived as more related or connected than the objects that are not positioned near them. The elements that are placed closer are seen as parts of the same group or category, and not as individual objects.

The principle of similarity suggests that if two objects have similar characteristics, these objects are perceived more related than the ones that don't have these same qualities.There is a wide range of characteristics we can think about: it can be size, color, texture, shape, fonts, orientation, transparency, drop shadows and so on.

The law of continuation or good continuation means that the elements placed on a line or a curve are perceived as more related then the one that are not aligned in that way. The principle also suggests that our perception of shapes is continued in the implied direction, so we follow the line or the curve even beyond the last parts of the composition.

The law of enclosure or common region suggests that the objects that have a border around them are perceived as more related, or as a group. The boundaries or borders establish a closed region which can be used to highlight the relationship between certain parts of the user interface or the content. Each element that is placed inside the border is perceived as belonging together, and in the same way everything outside the given area is seen as separated from these elements.

The principle of common fate (or synchrony) is increasingly important nowadays, since UI animations are becoming more and more popular. This law states that the objects that are moving in the same direction are perceived as being more related than the elements that don't move or moving in a different direction.

This principles is also called uniform connectedness or the law of unity. Actually it has a really straightforward definition: the objects that are somehow connected visually are perceived as more related than the ones without these connections. 

The law of symmetry states that symmetrical elements are perceived as more related, and as belonging to the same unified group. Also an object that is a combination of two mirrored elements are perceived as a single object.

Another interpretation of this rule is that we tend to perceive objects as being symmetrical around a center point, so our brain separates objects symmetrical pieces. And if we see symmetrical elements next to each other, we perceive them as belonging together.

Parallelism is related to symmetry: in this case the similar lines are perceived as being more related than the objects that are not parallel. Parallelism also connected to the law of common fate, lines that seem to move or point into one direction are perceived as a group.

The rule of focal points is extremely important in UX and UI design. The interface should communicate what functions, options are the most important at a given step for the user.

The last principle we gonna discuss is the law of past experiences, which simply states that the elements are perceived based on the users' past experiences. This principle is really important significant in UX and UI design, the UI design patterns work thanks to this.

1. We gonna sketch out a onepager website for a photographer, then I gonna ask you to spot things on your sketch...

2. The second exercise type: open the websites you visit each day. Now try to spot as many Gestalt principles as you can. If you want to practice sketching user interfaces, it is also great idea to copy their structure. 

3. The third exercise is to go to a UI pattern collection website, pick a pattern, and start to identify the Gestalt principles behind that. For example think about why and how a 5-star rating mechanism work. You can also copy these patterns in order to develop your sketching skills.

4. You can create and sketch out your own Gestalt cheat-sheet, use your favorite examples!

5. You don't even need to stick with the Gestalt principles, there are many other areas in visual and UX design, create summary sketches of the things your are reading or studying about.

Advice & Resources

In this lecture, I summarize 12 benefits of sketching and visual thinking: why it is a great skill to develop for any (UX) designers.

In this lecture I talk about two things: how to work on your sketching skills, and I also give you some more advices.

Download the Sketching for UX Designers WORKBOOK to practice sketching even more :) And I also give you some tips on how to participate in the visual thinker community, and share some other additional resources with you.

Create a Mind Map

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Taught by Krisztina Szerovay, István Szép, and Gergely Szerovay, who are experienced in the industry
Examines the interplay between visual perception and learning, which is essential for UX design
Provides a comprehensive understanding of sketching techniques for different aspects of UX design, such as user interfaces, user flows, and storyboards
Offers insights into how sketching can bridge the gap between design ideas and their implementation
Includes practical exercises and resources to enhance students' sketching skills
Suitable for learners with varying levels of experience in UX design and sketching

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Sketching for UX Designers - Boost UX work with pen & paper! with these activities:
Practice sketching skills before the course
Sketching is an important skill to develop for UX designers, and it's helpful to have some practice before starting the course.
Browse courses on Sketching
Show steps
  • Find some basic shapes to sketch, such as circles, squares, and triangles.
  • Practice sketching these shapes freehand, without using a ruler or other tools.
  • Once you're comfortable with basic shapes, start sketching more complex objects, such as faces, animals, and buildings.
Practice drawing basic shapes
This activity will help you develop your basic sketching skills, which are essential for UX designers.
Browse courses on Sketching
Show steps
  • Find a quiet place to practice.
  • Get some paper and a pencil.
  • Start by drawing basic shapes, such as circles, squares, and triangles.
  • Once you're comfortable with basic shapes, start sketching more complex objects, such as faces, animals, and buildings.
Sketch user interfaces
This activity will help you develop your skills in sketching user interfaces, which is a valuable skill for UX designers.
Browse courses on Sketching
Show steps
  • Find a user interface that you like.
  • Sketch the user interface on paper.
  • Compare your sketch to the original user interface.
  • Identify any areas where your sketch could be improved.
  • Make the necessary improvements to your sketch.
Five other activities
Expand to see all activities and additional details
Show all eight activities
Create a storyboard
This activity will help you develop your skills in creating storyboards, which is a valuable skill for UX designers.
Browse courses on Storyboarding
Show steps
  • Identify the user flow that you want to storyboard.
  • Sketch out the key scenes in the user flow.
  • Add annotations to your sketches to explain the user's actions and thoughts.
  • Create a storyboard that tells a clear and concise story.
Create a UX prototype
This activity will help you develop your skills in creating UX prototypes, which is a valuable skill for UX designers.
Browse courses on UX Design
Show steps
  • Identify the problem that you want to solve with your prototype.
  • Sketch out your ideas for the prototype.
  • Create a prototype using a prototyping tool.
  • Test your prototype with users.
  • Make improvements to your prototype based on user feedback.
Participate in a UX design critique
This activity will help you develop your skills in critiquing UX designs, which is a valuable skill for UX designers.
Browse courses on UX Design
Show steps
  • Find a UX design to critique.
  • Identify the strengths and weaknesses of the design.
  • Provide constructive feedback to the designer.
Contribute to an open-source UX design project
This activity will help you develop your skills in contributing to open-source UX design projects, which is a valuable skill for UX designers.
Browse courses on UX Design
Show steps
  • Find an open-source UX design project to contribute to.
  • Identify a way that you can contribute to the project.
  • Make your contribution to the project.
Read a book about UX design
This book is a classic in the field of UX design and is a great way to learn about the basics of UX.
Show steps
  • Read the book.
  • Take notes on the key concepts.
  • Apply the concepts to your own UX design work.

Career center

Learners who complete Sketching for UX Designers - Boost UX work with pen & paper! will develop knowledge and skills that may be useful to these careers:
Instructional Designer
Instructional Designers create, develop, and deliver learning experiences. This course will help you build a foundation in visual thinking, which is an essential skill for Instructional Designers. You will learn how to create visual aids, such as diagrams, charts, and graphs, that can help learners understand complex concepts. You will also learn how to use visual thinking to create interactive learning experiences, such as simulations and games.
Interaction Designer
Interaction Designers create the user experience for websites, apps, and other digital products. This course will help you build a foundation in visual thinking, which is an essential skill for Interaction Designers. You will learn how to create visual prototypes and mockups that can help you communicate your ideas to stakeholders. You will also learn how to use visual thinking to create user-centered designs that are both intuitive and engaging.
Web Designer
Web Designers create the visual appearance of websites. This course will help you build a foundation in visual thinking, which is an essential skill for Web Designers. You will learn how to create visual designs that are both aesthetically pleasing and user-friendly. You will also learn how to use visual thinking to create responsive designs that can adapt to different screen sizes.
Graphic designer
Graphic Designers create visual content for a variety of purposes, such as marketing, branding, and advertising. This course will help you build a foundation in visual thinking, which is an essential skill for Graphic Designers. You will learn how to create visual designs that are both visually appealing and effective at communicating a message. You will also learn how to use visual thinking to create designs that are tailored to specific audiences and purposes.
Product Designer
Product Designers create the user experience for physical products. This course may be useful for Product Designers who are interested in learning how to use visual thinking to create products that are both user-friendly and visually appealing.
Industrial Designer
Industrial Designers create the shape and appearance of physical products. This course may be useful for Industrial Designers who are interested in learning how to use visual thinking to create products that are both visually appealing and functional.
Interior designer
Interior Designers create the interior spaces of buildings. This course may be useful for Interior Designers who are interested in learning how to use visual thinking to create designs that are both visually appealing and functional.
Architect
Architects design buildings and other structures. This course may be useful for Architects who are interested in learning how to use visual thinking to create designs that are both aesthetically pleasing and functional.
Fashion Designer
Fashion Designers create clothing and accessories. This course may be useful for Fashion Designers who are interested in learning how to use visual thinking to create designs that are both visually appealing and functional.
Filmmaker
Filmmakers create films and videos for a variety of purposes, such as entertainment, education, and marketing. This course may be useful for Filmmakers who are interested in learning how to use visual thinking to create films and videos that are both visually appealing and effective at communicating a message.
UX Researcher
UX Researchers conduct research to understand the needs and behaviors of users. This course may be useful for UX Researchers who are interested in learning how to use visual thinking to create research findings that are both clear and concise, and that help stakeholders to make informed decisions about the design of digital products.
Illustrator
Illustrators create images for a variety of purposes, such as marketing, branding, and advertising. This course may be useful for Illustrators who are interested in learning how to use visual thinking to create images that are both visually appealing and effective at communicating a message.
Photographer
Photographers capture images using a camera. This course may be useful for Photographers who are interested in learning how to use visual thinking to create images that are both visually appealing and meaningful.
Animator
Animators create moving images for a variety of purposes, such as entertainment, education, and marketing. This course may be useful for Animators who are interested in learning how to use visual thinking to create animations that are both visually appealing and effective at communicating a message.
UX Writer
UX Writers create the text content for websites, apps, and other digital products. This course may be useful for UX Writers who are interested in learning how to use visual thinking to create text content that is both clear and concise, and that helps users to understand and use digital products effectively.

Reading list

We've selected 11 books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Sketching for UX Designers - Boost UX work with pen & paper!.
Provides a step-by-step guide to sketchnoting, which can help UX designers quickly and effectively capture and communicate their ideas.
Provides a comprehensive overview of interaction design, with a focus on the principles of user-centered design.
Provides a classic overview of the principles of user-centered design, which can help UX designers create more intuitive and usable products.
Provides a comprehensive overview of the principles of design, with a focus on how they can be applied to UX design.
Provides a framework for building and testing new products and services, which can help UX designers create more innovative and successful designs.
Provides a deep dive into the cognitive and perceptual principles that underlie visual thinking, which can help UX designers create more effective and engaging designs.
Provides a guide to agile development, which can help UX designers work more effectively with development teams.
Provides a comprehensive guide to sketching and visual thinking, with exercises and examples to help you improve your skills.

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