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This course offers a hands-on approach to mastering C# programming and Unity game development. It begins with a comprehensive introduction to Unity 2022 setup and the basics of C#, ensuring you have a strong foundation in both the language and the platform. Through a beginner-friendly guide, you will explore C# concepts such as variables, functions, loops, and conditional statements, as well as their application in Unity scripts.

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This course offers a hands-on approach to mastering C# programming and Unity game development. It begins with a comprehensive introduction to Unity 2022 setup and the basics of C#, ensuring you have a strong foundation in both the language and the platform. Through a beginner-friendly guide, you will explore C# concepts such as variables, functions, loops, and conditional statements, as well as their application in Unity scripts.

As you progress, you will engage in the development of over 20 mini-games and practical projects, ranging from simple object destruction to more complex mechanics like 2D shooter games, collision detection, and scoring systems. Each project builds on previous lessons, allowing you to apply what you've learned and steadily increase your expertise in both C# and Unity. The course also covers essential game development practices such as physics manipulation, user input detection, camera effects, and game over screens.

By the end of this course, you will have a portfolio of mini-games showcasing your knowledge of C# and Unity, giving you practical skills to pursue a career in game development. Whether you're aiming to build your own games or contribute to larger projects, this course equips you with the tools to succeed.

This course is ideal for beginners in game development, hobbyists, and aspiring indie developers. No prior experience with Unity or C# is required, but basic computer skills will help. By the end of the course, you will be comfortable with C# coding and creating functional Unity projects.

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What's inside

Syllabus

Introduction
In this module, we will provide an overview of the course and set up the Unity 2022 environment, ensuring you have everything ready to start your game development journey.
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Absolute Beginner's Guide to C#
In this module, we will cover the basics of C# programming, focusing on essential concepts and structures necessary for developing scripts in Unity. You'll learn how to use variables, functions, and control flow to bring your games to life.
Project 1 - Destroying Objects with C# in Unity
In this module, we will create a simple project where you'll learn to destroy objects using C# scripts in Unity, building on your foundational C# knowledge and applying it in a real-world game development context.
Project 2 - Detecting Mouse Clicks with C# Practical Example
In this module, we will focus on detecting mouse inputs in Unity, allowing you to create interactive game mechanics that respond to player actions, such as clicking to destroy objects.
Project 3 - Detecting Keyboard inputs in C#
In this module, we will learn how to detect and respond to keyboard inputs using C#, enabling you to control game elements through player key presses effectively.
Project 4 - Moving Objects with Velocity in Unity
In this module, we will explore how to move objects using velocity in Unity, leveraging physics-based controls to create dynamic and realistic game mechanics.
Project 5 - Moving Objects with Keyboard Inputs
In this module, we will build on your knowledge of keyboard input detection by applying it to move objects within the game environment, enhancing player interaction and control.
Project 6 - Flipping Direction of Player with C# in Unity
In this module, we will learn how to flip the direction of a player character in Unity, using C# to create seamless and intuitive controls that enhance gameplay.
Project 7 – Detecting Collision and Destroying Objects in C#
In this module, we will focus on collision detection and response, teaching you how to create interactive and engaging gameplay by destroying objects upon impact.
Project 8 - Creating Scoring System with C# in Unity
In this module, we will create a scoring system that tracks player performance, allowing you to develop competitive gameplay experiences that reward player achievements.
Project 9 - Restarting Game Scene in Unity C#
In this module, we will learn how to restart the game scene using C#, enabling you to reset gameplay and provide players with a fresh start after each game session.
Project 10 - Delaying Function Calls in C#
In this module, we will explore how to delay function calls in Unity using C#, allowing you to create timed events and control the pacing of your game.
Project 11 - Change Camera Background Color Randomly with C#
In this module, we will learn how to change the camera background color randomly using C#, adding a dynamic visual element to your game.
Project 12 - Build a 2D Shooter Game with Unity and C#
In this module, we will guide you through the process of building a 2D shooter game in Unity, covering everything from player movement to enemy spawning and shooting mechanics.
Project 13 - Create Infinite Scrolling Background in C# and Unity
In this module, we will create an infinite scrolling background, using C# to add depth and motion to your game environment, making it feel more expansive and immersive.
Project 14 - Create Camera Shake Effect in Unity C#
In this module, we will learn how to create a camera shake effect using C#, adding a powerful visual feedback tool that heightens the intensity of gameplay moments.
Project 15 - Rotate Objects with Mouse in C#
In this module, we will teach you how to rotate objects with the mouse in Unity, creating interactive elements that respond to player input in real time.
Project 16 - Detect Button Clicks with C# Unity
In this module, we will focus on detecting button clicks with C#, enabling you to create interactive UI elements that trigger specific actions or events within your game.
Project 17 - Create Zoom In and Out Effect Using C#
In this module, we will explore how to create a zoom in and out effect using C#, giving you control over the camera to enhance gameplay immersion.
Project 18 - Build a 2D Runner Game in Unity
In this module, we will guide you through the creation of a 2D runner game, covering all aspects of game development, including character movement, obstacle spawning, and score tracking.
Project 19 - Build an Android Game with Unity
In this module, we will teach you how to build and deploy an Android game, focusing on mobile optimization and touch control integration.
Project 20 - Detect Touch Inputs Using C# Unity
In this module, we will learn how to detect touch inputs using C#, enabling you to create interactive mobile games that respond to player touches and gestures.
Project 21 - Detect Accelerometer Inputs in Unity with C#
In this module, we will explore how to use the accelerometer in Unity, allowing you to create motion-controlled gameplay by detecting device movements.
Project 22 - Destroy Objects with Touch Inputs
In this module, we will learn how to destroy objects using touch inputs, creating an engaging and interactive experience for mobile game players.
Project 23 - Detect Swipe Input in Unity with C#
In this module, we will focus on detecting and responding to swipe inputs, enabling you to create mobile games that feature smooth and intuitive swipe-based controls.

Good to know

Know what's good
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Begins with a comprehensive introduction to Unity 2022 setup and the basics of C#, which ensures learners have a strong foundation in both the language and the platform
Covers essential game development practices such as physics manipulation, user input detection, camera effects, and game over screens, which are all building blocks for making games
Engages learners in the development of over 20 mini-games and practical projects, which allows learners to apply what they've learned and steadily increase their expertise
Teaches Unity 2022, which is a relatively recent version of the software, so learners can be assured that the skills they learn are up-to-date and relevant
Culminates in building an Android game with Unity, which focuses on mobile optimization and touch control integration, giving learners experience with mobile game development

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in C# and Unity by Example — 20+ Mini Game Development Projects with these activities:
Review C# Fundamentals
Reinforce your understanding of C# syntax, data types, and control flow before diving into Unity-specific applications.
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  • Review C# documentation and tutorials.
  • Complete basic C# coding exercises.
  • Write a simple console application in C#.
Practice Basic Unity Editor Skills
Familiarize yourself with the Unity editor interface, navigation, and basic scene setup to streamline your project development.
Browse courses on Unity Editor
Show steps
  • Explore the Unity editor interface.
  • Create a new Unity project.
  • Practice moving objects in the scene view.
Review 'C# 8.0 and .NET Core 3.0 – Modern Cross-Platform Development'
Deepen your understanding of C# syntax and features, which will be beneficial when scripting in Unity.
Show steps
  • Read the chapters on C# language features.
  • Try out the code examples in the book.
Four other activities
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Complete C# Coding Challenges
Sharpen your C# coding skills by solving coding challenges on platforms like HackerRank or LeetCode, focusing on problems related to game development concepts.
Show steps
  • Find C# coding challenge websites.
  • Solve problems related to arrays and loops.
  • Solve problems related to object-oriented programming.
Create a Simple Game Prototype
Apply your C# and Unity knowledge by creating a small game prototype, such as a simple platformer or puzzle game, to solidify your understanding of game development principles.
Show steps
  • Design a simple game concept.
  • Implement basic player movement and controls.
  • Add simple game mechanics and objectives.
Follow Advanced Unity Tutorials
Explore advanced Unity tutorials on topics like AI, pathfinding, or advanced graphics to expand your skillset and tackle more complex game development challenges.
Show steps
  • Find tutorials on advanced Unity topics.
  • Follow the tutorial step-by-step.
  • Adapt the tutorial to your own project.
Contribute to a Unity Open Source Project
Contribute to an open-source Unity project to gain experience working in a collaborative environment and learn from experienced developers.
Show steps
  • Find an open-source Unity project on GitHub.
  • Read the project's contribution guidelines.
  • Submit a pull request with a bug fix or new feature.

Career center

Learners who complete C# and Unity by Example — 20+ Mini Game Development Projects will develop knowledge and skills that may be useful to these careers:
Game Programmer
A game programmer is responsible for writing code that brings video games to life. This course helps a prospective game programmer build a foundation in C# and Unity, two essential tools in the field of game development. The course offers hands-on experience with a variety of mini-projects, covering game mechanics, user input, camera effects, and scoring systems. Learning to implement these mechanics directly translates to the type of work a game programmer would encounter. The mini-projects in this course act as practical exercises for a game programmer.
Indie Game Developer
An indie game developer takes on the multifaceted role of designing, coding, and publishing video games, often working independently or in small teams. This course may be useful for an indie game developer as it provides a practical, hands-on approach to using C# and Unity to create games. By progressing through the 20+ mini-game projects, an indie game developer will gain the skills to independently build and implement various game mechanics, handle user input, create scoring systems and utilize camera effects, all of which are crucial for solo project development. The course acts as a launching point for personal game development.
Gameplay Programmer
A gameplay programmer specializes in creating and implementing the interactive elements of a game, such as character movement, combat mechanics, and user interface interactions. This course provides a solid foundation for a gameplay programmer by thoroughly introducing C# and Unity. The course takes a practical approach, guiding learners through mini-projects involving user input, collision detection, and physics manipulation. These practical exercises directly mirror the challenges encountered by gameplay programmers every day. This course will help build skills in the fundamentals of gameplay development.
Unity Developer
Becoming a Unity developer means specializing in the Unity engine to create interactive experiences, be they games or simulations. This course is ideal for an aspiring Unity developer as it offers a comprehensive introduction to Unity and C#, two critical skills for the role. The course includes 20+ mini-projects designed to build the practical skills needed to create a portfolio of games. A Unity developer will find great value in the hands-on experience provided, covering essential aspects of game development such as physics, user inputs, and camera control. The real-world application of skills is helpful for a Unity developer.
Mobile Game Developer
A mobile game developer is focused on creating engaging game experiences for smartphones and tablets. This course may be useful for a mobile game developer because it includes projects that specifically address mobile game development, covering areas such as touch controls and accelerometer use. Learning to implement both touch and accelerometer inputs, along with creating an Android game, provides practical experience for a mobile game developer that is directly applicable to the role. The mini-projects in this course act as starting points for more complex projects.
Game Design Intern
A game designer intern assists in the design and development of video games, often working on specific elements of a game. While focusing on programming, this course helps a game design intern by providing hands-on experience with implementing game mechanics using C# and Unity. By building mini-games, the intern gains an understanding of how game design concepts translate into interactive experiences. This can be helpful for future design roles and helps build important technical skills. The mini-projects provide helpful practical skills for future design tasks.
Software Developer
A software developer is responsible for creating and maintaining software applications. While not directly related to game development, this course helps a software developer build a foundation in C# programming, which is often used in software development. The course offers practical experience in object oriented programming, control flow, and problem solving. This foundation in C# can enable a software developer to leverage these skills and learn other programming languages more easily. The course helps build fundamental programming skills.
Application Developer
An application developer creates software applications for various platforms. This course may be useful for an application developer because it introduces C#, a versatile language used in application development, while also providing experience in the Unity engine. Although the focus of this course is on mini-game projects, the foundational skills in C# are transferable to a variety of software applications. The mini-projects using C# help build fundamental programming skills, which are required in the daily tasks of an application developer. The C# programming experience helps build a useful foundation.
Simulation Developer
A simulation developer creates software used to simulate real-world systems or environments. Although this course focuses on game development, a simulation developer may find that the problem-solving and programming skills learned in this course will help them. The course provides a hands-on approach to using C# and Unity, which can be used to develop interactive simulations. By working through the 20+ mini-projects, a simulation developer can gain experience with physics manipulation, user input, and interactive visuals. The skills learned in the course are transferable to interactive simulation development.
Interactive Designer
An interactive designer creates engaging digital experiences across various platforms. This course may be useful for an interactive designer because it provides a hands-on understanding of how user input and interactive elements work. Although the course uses games as a medium, techniques for implementing interactive experiences are helpful for interactive designers. The experience of creating 20+ mini-games that respond to user input can assist in a wider variety of interactive design tasks. This course can help an interactive designer build technical skills associated with interactive development.
Virtual Reality Developer
A virtual reality developer creates immersive experiences for VR headsets. This course may be helpful for a virtual reality developer because it provides practical experience with the Unity engine, which is commonly used in virtual reality development. Through the development of mini-games, the learner gains experience with interactive environments, handling user inputs, and camera effects. While the course is not specifically focused on virtual reality, the skills and knowledge related to interactive applications are transferrable to the world of virtual reality. The course helps build a foundation in interactive design.
Augmented Reality Developer
An augmented reality developer is focused on creating interactive applications that overlay digital content onto the real world. While this course is primarily focused on game development within the Unity engine, an augmented reality developer may find that these skills are helpful. The knowledge of C# programming and Unity helps the augmented reality developer gain the skills to create interactive experiences in Unity environments. The course may help build a foundation in general development and interactive design. The course helps build a foundation in interactive development.
Technical Artist
A technical artist bridges the gap between art and technology in game development. Although the focus of this course is on programming, a technical artist may find that the knowledge of how interactive elements are implement will help them. The course provides a thorough introduction to C# programming within the Unity engine. By going through various hands-on mini-projects, the learner gains a better understanding of the technical side of game development. This course may be helpful in the way that it bridges the gap between programming and art. The course may help build a general foundation of how games work.
Web Developer
A web developer creates and maintains websites and web applications. While this course primarily focuses on game development, it helps a web developer gain familiarity with C# programming. The foundational programming skills that are built through the mini projects may be helpful in gaining familiarity with C# and other programming languages. This experience may be helpful for full-stack web developers, who are often tasked with several kinds of programming tasks. The C# skills built in this course may be useful for a web developer.
Data Scientist
A data scientist analyzes large amounts of data to create insights and models. This course may be useful to a data scientist as it provides an introduction to programming concepts, which are used by data scientists. The course uses C# as the programming language, which may be helpful for those looking to broaden their programming skill set. The problem-solving skills that are gained in the course may also be applicable to the work of a data scientist. The foundational programming skills may be useful to data scientists.

Featured in The Course Notes

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Reading list

We've selected one books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in C# and Unity by Example — 20+ Mini Game Development Projects.
Provides a comprehensive guide to C# and .NET Core, covering the fundamentals and advanced features of the language. It is useful for understanding the underlying principles of C# used in Unity. This book is valuable as additional reading to deepen your understanding of C# beyond the scope of the course. It is commonly used as a reference by developers.

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