We all remember and love the Heroes of Might and Magic series. Tactical combat is the pinnacle of smart fighting games. Anyone can create a game from scratch. We are going to prove this together. This course is about IDEAS, С sharp and Unity3D. All This will save your TIME.
Create something serious from scratch.
Unity 2019. With some upgrades to 2020
The topics covered:
Ideas:
We all remember and love the Heroes of Might and Magic series. Tactical combat is the pinnacle of smart fighting games. Anyone can create a game from scratch. We are going to prove this together. This course is about IDEAS, С sharp and Unity3D. All This will save your TIME.
Create something serious from scratch.
Unity 2019. With some upgrades to 2020
The topics covered:
Ideas:
How to find available positions?
How to move hero avoiding obstacles?
How how to distinguish between allies and enemies?
How to distinguish between deserts, swamps and grass?
How to manage scripts?
How to define the Optimal Path?
How to visualize the damage?
How to create a ranged attack?
How does the enemy AI make a decision?
How to manage turns and rounds?
How to place allied regiments?
How to make a flying hero fly over water and mountains?
Unity and c# topics
Basics of OOP
Animations
Else-If Statements, Loops
Variables, Properties and Types
Classes and Objects
Canvas and Images, anchors and screen resolution
Sprite Renderer, Transform, Rect Transform Components
Prefabs
Particle Systems
Arrays and Lists, multi-dimensional array, jagged array
Interface
Abstract classes
Scriptable Objects
Design Patterns
Artificial Intelligence
Code architecture
Movement
Optimal path
Scrollable Storage
Rounds and Turns
C# Methods, ref, out, in
Sprite Renderer
Serialization
Coroutine
etc
The course is good for those who want to create the game structure using interfaces. The course will be updated frequently for additional ideas.
PS. You also will get more than 20 isometric hexagon sprites and bonus ideas:)
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