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Edward Falzon

Action bars are ubiquitous in gaming, from Diablo to League of Legends to Valorant, it has become the staple user interface for games that offer players multiple abilities and consumable items.

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Action bars are ubiquitous in gaming, from Diablo to League of Legends to Valorant, it has become the staple user interface for games that offer players multiple abilities and consumable items.

In this one-hour, project-based course, you'll learn how to create an action bar from scratch. You'll learn how to set up the UI elements to create the action bar and its buttons, code a modular and versatile Action system and wire up a cooldown effect on your buttons.

The guided project will introduce you to the following Unity concepts:

- UI Toolkit

- C# coding techniques including Inheritance.

This is Part 1 of a 2-part series on creating an action bar for a Unity game. Part 2 covers adding appealing visual effects to the action bar and buttons, to give your game some "bling."

This series makes use of the tropical island-themed Unity project first used in Create Animation Transitions in Unity (Intro to Animation 2). This compliments this guided project and, although not a prerequisite, is recommended for a more well-rounded understanding of the concepts presented herein.

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What's inside

Syllabus

Project Overview
In this one-hour, project-based course, you'll learn how to create an action bar from scratch. You'll learn how to set up the UI elements to create the action bar and its buttons, code a modular and versatile Action system and wire up a cooldown effect on your buttons.

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Teaches students to create an action bar from scratch, developing their UI design skills
Emphasizes modular and versatile action system coding, enhancing students' programming abilities
Introduces students to Unity's UI Toolkit, expanding their knowledge of industry-standard tools
Covers C# coding techniques, including inheritance, strengthening students' programming foundation
Part of a 2-part series on creating an action bar, providing a comprehensive learning experience
Requires Unity's tropical island-themed project for a more well-rounded understanding, which may be inconvenient for some

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Make an Action Bar in Unity Part 1 - Modular Action System with these activities:
Review C# coding fundamentals
Strengthen your foundation by reviewing C# coding fundamentals, focusing on concepts such as variables, data types, and conditional statements.
Browse courses on C#
Show steps
  • Go through your notes or textbook to refresh your understanding of C#
  • Practice writing simple C# programs to reinforce your skills
Compile and organize course materials
Enhance your learning process by compiling and organizing course materials, such as creating a repository of notes, assignments, and resources.
Show steps
  • Create a dedicated folder or notebook for course materials
  • Organize materials by topic or week
  • Create a system for easy retrieval of information
Join a study group or participate in peer discussions
Enhance your learning through collaboration by joining a study group or participating in peer discussions to share knowledge, ask questions, and provide feedback.
Show steps
  • Find a study group or discussion forum for the course
  • Actively participate in discussions and share your insights
  • Collaborate with peers on projects or assignments
Five other activities
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Show all eight activities
Follow a tutorial on action bar creation
Supplement your learning by following a guided tutorial on action bar creation in Unity to gain a deeper understanding of the process.
Show steps
  • Search for a tutorial on action bar creation
  • Follow the steps in the tutorial to create an action bar
  • Experiment with different settings to customize your action bar
Practice coding drills
Practice coding drills to reinforce your understanding of the concepts covered in this course, such as UI Toolkit and C# coding techniques.
Browse courses on Unity
Show steps
  • Find a coding challenge website or resource
  • Choose a coding challenge that is relevant to the course topics
  • Solve the coding challenge and review your solution
Create a prototype of your action bar
Solidify your understanding by creating a prototype of your own action bar design, allowing you to visualize and test its functionality.
Browse courses on Prototyping
Show steps
  • Sketch out your action bar design
  • Use Unity UI Toolkit to create a prototype of your design
  • Test the functionality of your prototype and make adjustments as needed
Participate in a game development competition
Challenge yourself and apply your skills by participating in a game development competition to create a game that incorporates an action bar.
Browse courses on Game Development
Show steps
  • Find a suitable game development competition
  • Form a team or work individually on your game
  • Design and develop your game, ensuring it includes an action bar
  • Submit your game to the competition
Build a custom action bar for a game project
Apply your newfound knowledge by creating a custom action bar for a game project, giving you hands-on experience in implementing and customizing an action bar.
Browse courses on Game Development
Show steps
  • Plan the design and functionality of your action bar
  • Create the action bar using Unity UI Toolkit
  • Integrate the action bar into your game
  • Test and refine the functionality of your action bar

Career center

Learners who complete Make an Action Bar in Unity Part 1 - Modular Action System will develop knowledge and skills that may be useful to these careers:
Game Developer
Game Developers are the creative minds behind the video games we all enjoy. They work with artists, designers, and programmers to create the game's story, characters, and gameplay. This course will teach you the basics of creating a video game's user interface, which is an essential part of any successful game.
UI/UX Designer
UI/UX Designers are responsible for the look and feel of a website or app. They work to create interfaces that are both visually appealing and easy to use. This course will teach you the basics of UI design, which is essential for any UI/UX Designer.
Front-End Web Developer
Front-End Web Developers are responsible for the design and implementation of a website's user interface. They work with designers and back-end developers to create websites that are both visually appealing and functional. This course will teach you the basics of UI development, which is essential for any Front-End Web Developer.
Game Designer
Game Designers are responsible for the design of a video game's gameplay. They work with artists, programmers, and other team members to create a game that is both fun and engaging. This course will teach you the basics of game design, which is essential for any Game Designer.
Software Engineer
Software Engineers are responsible for the design, development, and maintenance of software applications. They work with users, designers, and other team members to create software that meets the needs of the business. This course will teach you the basics of software engineering, which is essential for any Software Engineer.
Web Designer
Web Designers are responsible for the design of a website's layout and visual appearance. They work with content writers and developers to create websites that are both visually appealing and easy to navigate. This course will teach you the basics of web design, which is essential for any Web Designer.
Product Manager
Product Managers are responsible for the planning, development, and launch of new products. They work with engineers, designers, and marketers to create products that meet the needs of the market. This course may be useful for Product Managers who want to learn more about UI design.
Project Manager
Project Managers are responsible for the planning, execution, and completion of projects. They work with stakeholders, team members, and other stakeholders to ensure that projects are completed on time, within budget, and to the required quality. This course may be useful for Project Managers who want to learn more about UI design.
UX Researcher
UX Researchers are responsible for conducting research to understand the needs of users. They work with designers, engineers, and other team members to create products that are both useful and enjoyable to use. This course may be useful for UX Researchers who want to learn more about UI design.
Technical Writer
Technical Writers are responsible for creating documentation for software and other technical products. They work with engineers, designers, and other team members to create documentation that is clear, concise, and easy to understand. This course may be useful for Technical Writers who want to learn more about UI design.
Marketing Manager
Marketing Managers are responsible for the planning, execution, and evaluation of marketing campaigns. They work with sales, product development, and other team members to create marketing campaigns that reach the target audience and achieve the desired results. This course may be useful for Marketing Managers who want to learn more about UI design.
Sales Manager
Sales Managers are responsible for the planning, execution, and evaluation of sales campaigns. They work with sales representatives, product development, and other team members to create sales campaigns that reach the target audience and achieve the desired results. This course may be useful for Sales Managers who want to learn more about UI design.
Business Analyst
Business Analysts are responsible for gathering and analyzing data to identify business needs. They work with stakeholders, team members, and other stakeholders to define business requirements and create solutions that address those needs. This course may be useful for Business Analysts who want to learn more about UI design.
Data Scientist
Data Scientists are responsible for collecting, analyzing, and interpreting data to identify patterns and trends. They work with stakeholders, team members, and other stakeholders to create data-driven solutions that address business needs. This course may be useful for Data Scientists who want to learn more about UI design.
Financial Analyst
Financial Analysts are responsible for analyzing financial data to make investment recommendations. They work with clients, portfolio managers, and other team members to create investment strategies that meet the client's financial goals. This course may be useful for Financial Analysts who want to learn more about UI design.

Reading list

We've selected six books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Make an Action Bar in Unity Part 1 - Modular Action System.
Provides a comprehensive overview of Unity, covering both the basics and more advanced topics such as scripting and AI. It would be a useful reference for students who want to learn more about Unity's features and capabilities.
Practical guide to using Unity for game development. It covers a wide range of topics, from creating your first game to optimizing your code for performance. It would be a valuable resource for students who want to learn how to create games with Unity.
Guide to scripting for games. It covers a wide range of topics, from basic programming concepts to advanced techniques. It would be a valuable resource for students who want to learn how to write code for Unity games.
Second edition of the popular Unity in Action book. It has been updated to cover the latest version of Unity and includes new content on topics such as 2D game development and mobile development. It would be a valuable resource for students who want to learn how to create games with Unity.
Practical guide to creating user interfaces in Unity. It covers all the essential topics, from UI design to coding, and provides plenty of examples to help you get started.

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