About this Paths
Game development contains a broad range of disciplines. Now that you are familiar with the Unity Game Engine, you’re going to need art assets to deliver the vision of your next brilliant game. Unity Game Art will take you through the asset creation pipeline and get you comfortable in designing your character concepts, modeling from those concepts, creating your game-ready mesh and finally texturing the character. This path will also take you through similar pipelines in regards to creating props and environment assets. Once you have the character and props, you will learn the basics of bringing these characters to life through rigging and animation. At the end of this path, you will feel comfortable with the game development art pipeline, the various tools involved, and be ready to take your game development to the next level.
What You'll Learn
From | Pluralsight |
---|---|
Hours | 40 |
Instructors | David Kegg, Alex Stead, Dan John Cox, Justin Marshall, Eddie Russell, Winston Powell, Mark Butler |
Language | English |
Subjects | Art & Design |
Similar Courses
Sorted by relevance
Careers
An overview of related careers and their average salaries in the US. Bars indicate income percentile (33rd - 99th).
Game Advisor 2 $46k
Computer Science / Computer Game Development Tutor $57k
Game Management $59k
Game Coordinator $61k
Simulation and Game Development Instructor $67k
Associate QA Game Development $86k
Game Developer 1 $92k
Game Development Artist $93k
QA Game Development $110k
Game Development and Testing Consultant $114k
Business Operations, Corporate Development , and Game Production $208k
Business Operations, Corporate Development , and Game Production Lead $216k
Courses in this Paths
Listed in the order in which they should be taken
Starts | Course Information | |
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On Demand |
Game Character Concept Design Fundamentals Game Character Concept Design Fundamentals is a beginner's guide for creating characters for a video game development pipeline. In this course, Game Character Concept Design... Pluralsight |
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On Demand |
Game Environment Concept Design Have you ever had a killer game idea, but didn't have the proper concept art to show off the scenes you envision? If so, Game Environment Concept Design is the course for you.... Pluralsight |
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On Demand |
Creating Game Environments in Unity and Maya Game environment art requires skill from many disciplines and a careful balance of small-scale detail with big picture impact. This course, Creating Game Environments in Unity and... Pluralsight |
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On Demand |
Creating Game Environment Textures with Substance Suite The game environment texturing pipeline is drastically changing since the introduction of the Substance Designer and Painter Suite, and it can be daunting to adapt to. This... Pluralsight |
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On Demand |
Game Prop Modeling Fundamentals Props are the various object players will inevitably interact with in games, from small cans and papers, to show stopping "hero props" like dynamic machines and traps or devices.... Pluralsight |
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On Demand |
Game Character Sculpting in ZBrush Once a character design has been settled on, the first step in getting that character into your Unity game is often sculpting the model. Probably the best tool around for creating... Pluralsight |
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On Demand |
Retopologizing Game Characters in Maya Once you've designed your highly detailed, sculpted game character, there's still one more step that needs to be done - retopology. In this course, Retopologizing Game Characters... Pluralsight |
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On Demand |
UV Mapping Game Characters in Maya Nobody wants to see a flat gray character running around in a game unless it's by design. More than likely the character you're creating will need some sort of texture applied to... Pluralsight |
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On Demand |
Texturing Game Characters in Substance Painter Texturing is a mandatory step in the creation of most types of game assets. The artist responsible for texturing an asset gives it a coat of paint that defines each of its... Pluralsight |
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On Demand |
Game Character Rigging Fundamentals For many, rigging is the last area of game development they want to learn and it's easy to understand why. You don't play a game to be wowed by the controllers used to animate... Pluralsight |
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On Demand |
Game Character Animation in Unity and Maya Creating character animation for games is easier than ever, thanks to Maya’s tight integration with Unity. In this course, Game Character Animation in Unity and Maya, you will... Pluralsight |
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From | Pluralsight |
---|---|
Hours | 40 |
Instructors | David Kegg, Alex Stead, Dan John Cox, Justin Marshall, Eddie Russell, Winston Powell, Mark Butler |
Language | English |
Subjects | Art & Design |
Careers
An overview of related careers and their average salaries in the US. Bars indicate income percentile (33rd - 99th).
Game Advisor 2 $46k
Computer Science / Computer Game Development Tutor $57k
Game Management $59k
Game Coordinator $61k
Simulation and Game Development Instructor $67k
Associate QA Game Development $86k
Game Developer 1 $92k
Game Development Artist $93k
QA Game Development $110k
Game Development and Testing Consultant $114k
Business Operations, Corporate Development , and Game Production $208k
Business Operations, Corporate Development , and Game Production Lead $216k
Similar Courses
Sorted by relevance