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Unity Game Dev: Art

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Game development contains a broad range of disciplines. Now that you are familiar with the Unity Game Engine, you’re going to need art assets to deliver the vision of your next brilliant game. Unity Game Art will take you through the asset creation pipeline and get you comfortable in designing your character concepts, modeling from those concepts, creating your game-ready mesh and finally texturing the character. This path will also take you through similar pipelines in regards to creating props and environment assets. Once you have the character and props, you will learn the basics of bringing these characters to life through rigging and animation. At the end of this path, you will feel comfortable with the game development art pipeline, the various tools involved, and be ready to take your game development to the next level.

What You'll Learn

  • Concept Art Workflows
  • 3d Modeling Workflows
  • UV Mapping
  • Character Modeling
  • Sculpting in ZBrush
  • Retopology
  • Texturing in Substance Suite
  • Environment Art
  • Environment Concepting
  • Character Concepting
  • Read More

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    From Pluralsight
    Hours 40
    Instructors David Kegg, Alex Stead, Dan John Cox, Justin Marshall, Eddie Russell, Winston Powell, Mark Butler
    Language English
    Subjects Art & Design

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    Careers

    An overview of related careers and their average salaries in the US. Bars indicate income percentile (33rd - 99th).

    Game Advisor 2 $46k

    Computer Science / Computer Game Development Tutor $57k

    Game Management $59k

    Game Coordinator $61k

    Simulation and Game Development Instructor $67k

    Associate QA Game Development $86k

    Game Developer 1 $92k

    Game Development Artist $93k

    QA Game Development $110k

    Game Development and Testing Consultant $114k

    Business Operations, Corporate Development , and Game Production $208k

    Business Operations, Corporate Development , and Game Production Lead $216k

    Courses in this Paths

    Listed in the order in which they should be taken

    Starts Course Information

    On Demand

    Game Character Concept Design Fundamentals

    Game Character Concept Design Fundamentals is a beginner's guide for creating characters for a video game development pipeline. In this course, Game Character Concept Design...

    Pluralsight

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    On Demand

    Game Environment Concept Design

    Have you ever had a killer game idea, but didn't have the proper concept art to show off the scenes you envision? If so, Game Environment Concept Design is the course for you....

    Pluralsight

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    On Demand

    Creating Game Environments in Unity and Maya

    Game environment art requires skill from many disciplines and a careful balance of small-scale detail with big picture impact. This course, Creating Game Environments in Unity and...

    Pluralsight

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    On Demand

    Creating Game Environment Textures with Substance Suite

    The game environment texturing pipeline is drastically changing since the introduction of the Substance Designer and Painter Suite, and it can be daunting to adapt to. This...

    Pluralsight

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    On Demand

    Game Prop Modeling Fundamentals

    Props are the various object players will inevitably interact with in games, from small cans and papers, to show stopping "hero props" like dynamic machines and traps or devices....

    Pluralsight

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    On Demand

    Game Character Sculpting in ZBrush

    Once a character design has been settled on, the first step in getting that character into your Unity game is often sculpting the model. Probably the best tool around for creating...

    Pluralsight

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    On Demand

    Retopologizing Game Characters in Maya

    Once you've designed your highly detailed, sculpted game character, there's still one more step that needs to be done - retopology. In this course, Retopologizing Game Characters...

    Pluralsight

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    On Demand

    UV Mapping Game Characters in Maya

    Nobody wants to see a flat gray character running around in a game unless it's by design. More than likely the character you're creating will need some sort of texture applied to...

    Pluralsight

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    On Demand

    Texturing Game Characters in Substance Painter

    Texturing is a mandatory step in the creation of most types of game assets. The artist responsible for texturing an asset gives it a coat of paint that defines each of its...

    Pluralsight

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    On Demand

    Game Character Rigging Fundamentals

    For many, rigging is the last area of game development they want to learn and it's easy to understand why. You don't play a game to be wowed by the controllers used to animate...

    Pluralsight

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    On Demand

    Game Character Animation in Unity and Maya

    Creating character animation for games is easier than ever, thanks to Maya’s tight integration with Unity. In this course, Game Character Animation in Unity and Maya, you will...

    Pluralsight

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    Pluralsight

    From Pluralsight
    Hours 40
    Instructors David Kegg, Alex Stead, Dan John Cox, Justin Marshall, Eddie Russell, Winston Powell, Mark Butler
    Language English
    Subjects Art & Design

    Careers

    An overview of related careers and their average salaries in the US. Bars indicate income percentile (33rd - 99th).

    Game Advisor 2 $46k

    Computer Science / Computer Game Development Tutor $57k

    Game Management $59k

    Game Coordinator $61k

    Simulation and Game Development Instructor $67k

    Associate QA Game Development $86k

    Game Developer 1 $92k

    Game Development Artist $93k

    QA Game Development $110k

    Game Development and Testing Consultant $114k

    Business Operations, Corporate Development , and Game Production $208k

    Business Operations, Corporate Development , and Game Production Lead $216k

    Similar Courses

    Sorted by relevance