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Animation and CGI Motion

Artificial Intelligence,

How do you create realistic animations? How do you predict the motion of materials? It’s key to the success of animated films to ensure (was insure) audiences believe in characters.

This course will show you how to create lifelike animations focusing on the technical aspects of CGI animation and also give you a glimpse into how studios approach the art of physically-based animation.

You will learn the fundamental concepts of physical simulation, including:

integration of ordinary differential equations such as those needed to predict the motion of a dress in the wind.

formulation of models for physical phenomena such as crumpling sheet metal and flowing water.

treatment of discontinuities such as fractures and collisions.

simulation of liquids and solids in both Lagrangian and Eulerian coordinates.

artistic control of physically-based animations.

These concepts will be put into practice in the programming assignments spanning:

Discretizing and integrating Newton’s equations of motion

Constrained Lagrangian Mechanics

Collisions, contact, and friction: detection and response

Continuum mechanics

Finite elements

Rigid body simulation

Thin shell and cloth simulation

Elastic rod and hair simulation

Fluid simulation

What you'll learn

  • Discretizing and integrating Newton’s equations of motion
  • Constrained Lagrangian Mechanics
  • Collisions, contact, and friction: detection and response
  • Continuum mechanics
  • Finite elements
  • Rigid body simulation
  • Thin shell and cloth simulation
  • Elastic rod and hair simulation
  • Fluid simulation
  • To code your own physics simulator to master the fundamental algorithms for creating lifelike animations clothing, hair, liquids, rigid bodies and more!
  • Temporal integration of the equations of motion
  • Formulation of mathematical models for mechanical systems
  • Numerical methods for treating contact and impact
  • Lagrangian and Eulerian representations of continua control of physical models

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Rating 3.0 based on 3 ratings
Length 12 weeks
Effort 8 - 10 hours per week
Starts On Demand (Start anytime)
Cost $249
From Columbia University, ColumbiaX via edX
Instructors Professor Eitan Grinspun, Eitan Grinspun
Download Videos On all desktop and mobile devices
Language English
Subjects Programming Science
Tags Computer Science Physics

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What people are saying

at least 15 hour

You must take at least 15 hour per week to finish the lecture and assignment.

combined with full-time work

It is unsuitable as a part-time MOOC that can be combined with full-time work.

experience similar to mine

Only a handful of us completed it, and the others had an experience similar to mine.

technically and intellectually challenging

The course is technically and intellectually challenging, putting it at the right level for a postgraduate course in computer science.

no matter what

No matter what one's skills as a computer scientist, there is too much project work to complete in a reasonable amount of time.

right level for

8-10 hours per

The course took much more time than the 8-10 hours per week advertised.

must take at

basic problem

However, the basic problem is that scope of the work is too broad.

others had

part-time mooc

reasonable amount

Careers

An overview of related careers and their average salaries in the US. Bars indicate income percentile.

Interactive Motion Designer $73k

Animations Editor $74k

Animations Editor $74k

Motion Graphics Controller 1 $80k

Assistant Motion Graphics $83k

Owner Motion Designer $85k

Graphic & Motion Designer $88k

Motion Graphic Designer / Animator $88k

On-Air Motion Graphics $98k

Motion Designer & Animator $102k

Editor / Motion Graphics Designer $146k

Motion Graphics - Editor $160k

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Rating 3.0 based on 3 ratings
Length 12 weeks
Effort 8 - 10 hours per week
Starts On Demand (Start anytime)
Cost $249
From Columbia University, ColumbiaX via edX
Instructors Professor Eitan Grinspun, Eitan Grinspun
Download Videos On all desktop and mobile devices
Language English
Subjects Programming Science
Tags Computer Science Physics

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