Ready to create cut-scenes that’ll blow your players away?
In this course, you’ll master Unity’s Cinemachine, Timeline, and Animation tools to make cinematic sequences that’ll rival big-budget games. No experience with cut-scenes? No problem.
Learn how to take full control of Unity’s Cinemachine cameras. You’ll set up dynamic shots and seamless transitions, creating the kind of visual polish that makes players forget they’re even in a game. Boss fights? Check. Epic moments? Check.
Ready to create cut-scenes that’ll blow your players away?
In this course, you’ll master Unity’s Cinemachine, Timeline, and Animation tools to make cinematic sequences that’ll rival big-budget games. No experience with cut-scenes? No problem.
Learn how to take full control of Unity’s Cinemachine cameras. You’ll set up dynamic shots and seamless transitions, creating the kind of visual polish that makes players forget they’re even in a game. Boss fights? Check. Epic moments? Check.
You’ve seen those smooth cut-scenes in games where everything clicks, right? We’ll teach you to sync animations and gameplay so that your cut-scenes flow seamlessly. No awkward transitions – just pure, engaging action that players will love.
Want to create trailers that’ll make jaws drop? We’ll show you how to craft a cinematic trailer from start to finish. Master camera angles, add stunning post-processing effects, and make your game trailer look like it belongs on the big screen.
This course is perfect for aspiring game developers. If you’ve got the basics of Unity down and are ready to dive deeper into cinematics, you’ll fit right in. Got a passion for storytelling through games? You’ll love every second of this course.
You’ll learn advanced techniques like setting up animation sequences and adding post-processing effects. These skills will take your cut-scenes from amateur to pro in no time. Every shot you design will have that polished, cinematic feel.
Not sure how to get started? Don’t sweat it. All you need is basic Unity knowledge. If you know how to handle game objects and scenes, you’re ready to jump in. This course will take care of the rest and guide you every step of the way.
Your players deserve more than static camera shots and janky cut-scenes. With our course, you’ll create stunning cinematic experiences that keep players engaged.
Ready to level up your storytelling? Let’s get cinematic.
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Welcome to the Unity Cut-Scenes Course
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We create a new Unity URP core project and install all the packages for the Cinematic Studio. We also import the asset pack and give a quick demo.
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I give an introduction to the Animation Window in Unity and animating Humanoid Characters.
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I give a full introduction on how to work with Mixamo animations incuding downloading animations and importing the files into Unity
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I break down the Post Processing Stack I created and we also build a 3 point character light rig.
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We create a simple animation rig for the wizard to modify the wizard walk animation.
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I give a full introduction on how to animate the wizard in the timeline.
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A full introduction to the use of Cinemachine and Virtual Cameras in Timeline.
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Any time we change our project during a lecture we will commit that change to a public source control repository for students to access. In this video, we show you how to access that content.
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We introduce the ways that you can get help, support and contribute to the community.
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Welcome to the Cinemachine Basics Section.
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We'll learn about all the Virtual Camera settings and how to frame our shots for maximum impact.
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We create a Camera Rig for our Wizard Cams and animate the rig and the cameras for that perfect angle
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We create a Dolly track and cart to help prototype the movement for our character.
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We begin creating an interactive cut scene with a simple NavMesh Agent Controller and a Cinemachine Dolly Camera and Track.
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We dive deep into the Dolly Camera’s settings and fine tune our Dolly System for a more cinematic scene.
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We'll demystify the magic behind Clear Shot, revealing how it intelligently selects the ideal camera to activate.
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We'll add 2 Dolly Tracks for our Clear Shot Cameras to expand the field of view and add a more cinematic experience to our interactive scene.
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We’ll add our 1st Target Group camera and prepare our scene for the boss fight.
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Welcome to the Boss Fight Cut-Scene Section!
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We design and implement the camera system transitions for our Boss Fight.
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We set the destination of our player to start the Timeline.
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We dynamically set the rotation of our NavMesh Agent to capture a great camera angle for the start of the Boss Fight Timeline.
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We dive deeper into Unity’s Animator component and setup our transition animation for the Boss Fight Cut Scene.
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We create our base walk and attack animations for our Scorpion Boss.
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We start the creative process of designing a Boss Fight intro sequence.
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We add a new player camera and add animations and movement to our Ninja.
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We add animations and VFX to the NInja. We also start designing final showdown.
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We design and prototype our Showdown pose for the Ninja and the Boss.
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We implement the necessary functions to transition from interactive gameplay to our Boss Fight Timeline.
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We create an animation event and an animation event helper class to smooth out the transition from interactive gameplay to the boss fight timeline.
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We go over our first fine tuning checklist and make changes to our scene, bringing us one step closer to completion.
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We dive deeper into the Animator component and the transition animation for the Scorpion Boss.
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We fine tune the transition from Interactive Gameplay to our timeline.
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I share some tips on how to create custom SFX in the timeline and we create a SFX track for the scorpion boss.
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We create a new Unity Event for the end of the cutscene. We also create a new camera for the boss fight gameplay.
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We're putting the finishing touches on our player's VFX and animation transition, guiding our player back into the heart of gameplay.
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Get ready to add a touch of VFX magic to the Boss's tail stinger and create a custom light rig to illuminate those accent colors.
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We introduce a sleek low-poly environment, work our VFX magic, and set the stage aglow with scene and accent lighting. Get ready for a thrilling fine-tuning adventure!
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We'll explore a variety of overrides to intensify our scene's visual impact. Get ready for an eye-popping journey!
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Section wrap up and we create our last interactive camera for the Boss Fight
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Welcome to the Character Select Section!
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We breakdown Asset Pack #2 and begin the initial setup of the Wizard character select timeline.
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We bring the Ninja Game Objects into the Character Select scene and get the scene setup for prototyping.
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We setup the logic for the UI so we can start prototyping the camera angle and action of our scene.
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We get the basic scene positions for our characters and Cinemachine cameras.
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We begin prototyping the ninja’s animation sequence using the timeline.
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We prototype the wizard’s animation sequence using the timeline.
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We start building the interactive animator controller for the Ninja and the Wizard.
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We begin prototyping the aerial flight path for our Dragon using a cinemachine dolly track.
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We add Timeline animation tracks to our Dolly Carts so we can begin prototyping the paths for our Beasts.
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We start fine tuning our Dolly Cart Track for Cinematic impact.
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We add VFX & SFX to our sequences to further the cinematic impact on our player.
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We choose the final animation for both characters to exit the animation sequence. We also finish off the UI functions with SFX and Event triggering.
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Welcome to the Cinematic Trailer Section!
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We enter the prototype and concept phase of our Cinematic Trailer. Focusing on narrative design and camera concepts.
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We begin the journey of fine tuning our Cinematic Trailer. Focusing on maximizing the impact of our camera angles and shots.
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We meticulously refine each frame to enhance cinematic impact and storytelling precision. Get ready to see your vision shine in this pivotal stage of our journey.
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We wrap up the course by importing our Trailer Timeline back into the Character Select Scene and connect the dots.
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