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Edward Falzon
In this one-hour, project-based course, you'll learn how to create and design landscape settings, using the Unity terrain component. You'll learn how to create and paint texture layers on your terrain. You'll learn how to add premade trees and grasses to add...
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In this one-hour, project-based course, you'll learn how to create and design landscape settings, using the Unity terrain component. You'll learn how to create and paint texture layers on your terrain. You'll learn how to add premade trees and grasses to add more details on your terrain environment. The guided project will introduce you with the following Unity concepts: -Terrain This is Part 1 of a three-part series on creating landscape settings. Part 2 covers on creating manually a tree and setting up a wind effect that will be added on the terrain. Part 3 continues in adding Terrain related objects such as flowers, bushes, and lake. Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.
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Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Introduces learners to essential Unity Terrain concepts
Taught by instructors with expertise in game design
Part of a series of courses, providing a structured learning path
Provides hands-on practice through guided projects
Focuses on practical application, preparing learners for industry
May require additional software or hardware for optimal experience

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Create Landscapes in Unity Part 1 - Terrain with these activities:
Experiment with different terrain settings to create different effects
Experimenting with different terrain settings will give you a deeper understanding of the capabilities of the terrain component and how it can be used to create a variety of terrain types.
Browse courses on Landscape Design
Show steps
  • Open Unity and create a new project.
  • Add a Terrain object to your scene.
  • Experiment with different terrain settings, such as heightmap resolution, texture resolution, and splat map settings.
  • Observe the effects of your changes on the terrain.
Practice creating terrain textures
Practice creating different terrain textures to improve your understanding of the terrain component in Unity.
Browse courses on Terrain
Show steps
  • Open Unity and create a new project.
  • Add a Terrain object to your scene.
  • Create a new texture in your project.
  • Apply the texture to the Terrain object.
  • Experiment with different texture settings to create different effects.
Follow a tutorial on creating a custom tree asset
Creating a custom tree asset will provide you with a deeper understanding of the process of creating 3D assets for Unity and allow you to customize your terrain with unique tree models.
Browse courses on 3D Modeling
Show steps
  • Find a tutorial on creating a custom tree asset in Unity.
  • Follow the steps in the tutorial to create your own custom tree asset.
  • Import your custom tree asset into your Unity project.
  • Add your custom tree asset to your terrain.
Two other activities
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Mentor a new Unity developer on the basics of terrain creation
Mentoring a new developer will provide you with an opportunity to reinforce your understanding of the concepts and improve your communication skills.
Browse courses on Mentoring
Show steps
  • Find a new Unity developer who is interested in learning about terrain creation.
  • Meet with the developer regularly to provide guidance and support.
  • Answer the developer's questions and provide feedback on their progress.
  • Encourage the developer to practice and experiment with different techniques.
Write a blog post on the different ways to create realistic terrain in Unity
Writing a blog post will provide you with an opportunity to synthesize your understanding of creating realistic terrain in Unity and share your knowledge with a wider audience.
Browse courses on Landscape Design
Show steps
  • Research different techniques for creating realistic terrain in Unity.
  • Write a blog post outlining the different techniques.
  • Include examples andscreenshots to illustrate your points.
  • Publish your blog post on a platform like Medium or Dev.to.

Career center

Learners who complete Create Landscapes in Unity Part 1 - Terrain will develop knowledge and skills that may be useful to these careers:
Game Designer
A Game Designer conceives and designs video games. This course is an excellent springboard into this role as it demonstrates how to use a core Unity component to create aesthetic terrain in engaging video games. You'll get excellent training in using various texturing techniques to increase authenticity, enriching your video game settings.
Level Designer
A Level Designer creates game levels for video games. This course provides a great introduction to designing terrain, a key component of game levels. As Unity is an industry-standard game development engine, you'll quickly get hands-on experience with design principles.
Environment Artist
An Environment Artist creates 3D environments for video games. This course provides great foundations in designing terrain, a key part of any environment. The emphasis on Unity also ensures that you'll have valuable practical skills in a key industry tool.
Technical Artist
A Technical Artist bridges the gap between art and programming in video game development. This course fits well into this role as terrain design requires technical understanding. You'll learn Unity's Terrain component in-depth, which enhances your technical skills in designing immersive video game landscapes.
Unity Developer
A Unity Developer specializes in developing games using the Unity game engine. This course provides direct experience using a core Unity component for terrain creation. You'll become more proficient in Unity's feature set and its use in designing visually appealing game environments.
Game Environment Artist
A Game Environment Artist creates 3D environments for video games. This course is relevant as terrain is an important part of game environments. Unity is also widely-used in industry, so you'll gain in-demand skills in designing realistic terrains for engaging video game experiences.
3D Artist
A 3D Artist creates 3D models for video games, movies, and other media. This course may be useful as it teaches techniques for creating realistic terrain using textures and premade assets. These skills are applicable to creating various 3D environments, including game worlds.
Game Developer
A Game Developer creates video games. This course may be useful as it teaches the basics of creating terrain in Unity, an industry-leading game engine. You'll gain foundational skills in designing engaging game environments.
Software Engineer
A Software Engineer designs, develops, and maintains software systems. This course may be useful as it provides an introduction to using Unity, a game development engine written in C#. This experience can enhance your understanding of game development principles and software engineering concepts.
Web Developer
A Web Developer creates and maintains websites. This course may be useful as it teaches the basics of using Unity, a game development engine that utilizes C#. Understanding C# can be beneficial for web development, especially for interactive web applications or games.
Data Scientist
A Data Scientist analyzes and interprets data to extract insights. This course may be useful if you're interested in using Unity for data visualization, which is increasingly used in data science to create interactive and immersive data experiences.
Computer Scientist
A Computer Scientist researches and develops new computing technologies. This course may be useful if you're interested in exploring the intersection of computer science and game development. You'll gain hands-on experience using Unity, a popular game engine, to design and create terrain for virtual environments.
Architect
An Architect designs and oversees the construction of buildings. This course may be useful if you're interested in using Unity for architectural visualization. You'll learn techniques for creating realistic terrain that can be used to create virtual models of buildings and environments.
Industrial Designer
An Industrial Designer designs and develops products for mass production. This course may be useful if you're interested in using Unity for product design visualization. You'll gain experience in creating realistic terrain that can be used to create virtual prototypes or demonstrate product functionality.
UX Designer
A UX Designer designs and improves the user experience of products and services. This course may be useful if you're interested in using Unity for creating interactive prototypes or simulations. You'll gain experience in designing terrain that can be used to create immersive and engaging user experiences.

Reading list

We've selected seven books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Create Landscapes in Unity Part 1 - Terrain.
A comprehensive guide to 3D game engine design, including a section on terrain generation. Offers a deep understanding of the underlying principles and algorithms used in terrain creation, providing a valuable complement to the course's practical exercises.
Serves as a comprehensive guide to Unity game development, including a section on terrain generation. Offers a grounding in Unity's core concepts and provides valuable background knowledge for the course's practical exercises.
Provides the theoretical background necessary to understand how to create realistic and immersive game worlds. While it is not specifically about Unity, it covers the fundamentals of 3D graphics that are essential for any game developer.
Provides a hands-on approach to Unity game development. It includes over 50 step-by-step tutorials that will help you create your own games.
Provides background knowledge on game engine architecture, which is helpful to understand terrain creation.

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