We may earn an affiliate commission when you visit our partners.
Course image
Course image
Coursera logo

Create Landscapes in Unity Part 1 - Terrain

Edward Falzon
In this one-hour, project-based course, you'll learn how to create and design landscape settings, using the Unity terrain component. You'll learn how to create and paint texture layers on your terrain. You'll learn how to add premade trees and grasses to add...
Read more
In this one-hour, project-based course, you'll learn how to create and design landscape settings, using the Unity terrain component. You'll learn how to create and paint texture layers on your terrain. You'll learn how to add premade trees and grasses to add more details on your terrain environment. The guided project will introduce you with the following Unity concepts: -Terrain This is Part 1 of a three-part series on creating landscape settings. Part 2 covers on creating manually a tree and setting up a wind effect that will be added on the terrain. Part 3 continues in adding Terrain related objects such as flowers, bushes, and lake. Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.
Enroll now

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Introduces learners to essential Unity Terrain concepts
Taught by instructors with expertise in game design
Part of a series of courses, providing a structured learning path
Provides hands-on practice through guided projects
Focuses on practical application, preparing learners for industry
May require additional software or hardware for optimal experience

Save this course

Save Create Landscapes in Unity Part 1 - Terrain to your list so you can find it easily later:
Save

Activities

Coming soon We're preparing activities for Create Landscapes in Unity Part 1 - Terrain. These are activities you can do either before, during, or after a course.

Career center

Learners who complete Create Landscapes in Unity Part 1 - Terrain will develop knowledge and skills that may be useful to these careers:
Game Designer
A Game Designer conceives and designs video games. This course is an excellent springboard into this role as it demonstrates how to use a core Unity component to create aesthetic terrain in engaging video games. You'll get excellent training in using various texturing techniques to increase authenticity, enriching your video game settings.
Level Designer
A Level Designer creates game levels for video games. This course provides a great introduction to designing terrain, a key component of game levels. As Unity is an industry-standard game development engine, you'll quickly get hands-on experience with design principles.
Environment Artist
An Environment Artist creates 3D environments for video games. This course provides great foundations in designing terrain, a key part of any environment. The emphasis on Unity also ensures that you'll have valuable practical skills in a key industry tool.
Technical Artist
A Technical Artist bridges the gap between art and programming in video game development. This course fits well into this role as terrain design requires technical understanding. You'll learn Unity's Terrain component in-depth, which enhances your technical skills in designing immersive video game landscapes.
Unity Developer
A Unity Developer specializes in developing games using the Unity game engine. This course provides direct experience using a core Unity component for terrain creation. You'll become more proficient in Unity's feature set and its use in designing visually appealing game environments.
Game Environment Artist
A Game Environment Artist creates 3D environments for video games. This course is relevant as terrain is an important part of game environments. Unity is also widely-used in industry, so you'll gain in-demand skills in designing realistic terrains for engaging video game experiences.
3D Artist
A 3D Artist creates 3D models for video games, movies, and other media. This course may be useful as it teaches techniques for creating realistic terrain using textures and premade assets. These skills are applicable to creating various 3D environments, including game worlds.
Game Developer
A Game Developer creates video games. This course may be useful as it teaches the basics of creating terrain in Unity, an industry-leading game engine. You'll gain foundational skills in designing engaging game environments.
Software Engineer
A Software Engineer designs, develops, and maintains software systems. This course may be useful as it provides an introduction to using Unity, a game development engine written in C#. This experience can enhance your understanding of game development principles and software engineering concepts.
Web Developer
A Web Developer creates and maintains websites. This course may be useful as it teaches the basics of using Unity, a game development engine that utilizes C#. Understanding C# can be beneficial for web development, especially for interactive web applications or games.
Data Scientist
A Data Scientist analyzes and interprets data to extract insights. This course may be useful if you're interested in using Unity for data visualization, which is increasingly used in data science to create interactive and immersive data experiences.
Computer Scientist
A Computer Scientist researches and develops new computing technologies. This course may be useful if you're interested in exploring the intersection of computer science and game development. You'll gain hands-on experience using Unity, a popular game engine, to design and create terrain for virtual environments.
Architect
An Architect designs and oversees the construction of buildings. This course may be useful if you're interested in using Unity for architectural visualization. You'll learn techniques for creating realistic terrain that can be used to create virtual models of buildings and environments.
Industrial Designer
An Industrial Designer designs and develops products for mass production. This course may be useful if you're interested in using Unity for product design visualization. You'll gain experience in creating realistic terrain that can be used to create virtual prototypes or demonstrate product functionality.
UX Designer
A UX Designer designs and improves the user experience of products and services. This course may be useful if you're interested in using Unity for creating interactive prototypes or simulations. You'll gain experience in designing terrain that can be used to create immersive and engaging user experiences.

Reading list

We've selected seven books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Create Landscapes in Unity Part 1 - Terrain.
A comprehensive guide to 3D game engine design, including a section on terrain generation. Offers a deep understanding of the underlying principles and algorithms used in terrain creation, providing a valuable complement to the course's practical exercises.
Serves as a comprehensive guide to Unity game development, including a section on terrain generation. Offers a grounding in Unity's core concepts and provides valuable background knowledge for the course's practical exercises.
Provides the theoretical background necessary to understand how to create realistic and immersive game worlds. While it is not specifically about Unity, it covers the fundamentals of 3D graphics that are essential for any game developer.
Provides a hands-on approach to Unity game development. It includes over 50 step-by-step tutorials that will help you create your own games.
Provides background knowledge on game engine architecture, which is helpful to understand terrain creation.

Share

Help others find this course page by sharing it with your friends and followers:

Similar courses

Here are nine courses similar to Create Landscapes in Unity Part 1 - Terrain.
Create Landscapes in Unity Part 2 - Trees and Wind
Most relevant
Create Landscapes in Unity Part 3 - Foliage, Rocks, and...
Most relevant
Make an Action Bar with C# in Unity Part 2 - Visual...
Most relevant
Save Game Settings with PlayerPrefs in Unity
Create an FPS Weapon in Unity (Part 2 - Firing Effects)
VR with Unity: Build your first Meta Quest VR Project
Create an FPS Weapon in Unity (Part 4 - Ammunition)
Create UI in Unity Part 4 - Make UI Fit Any Aspect Ratio
Baking Lights for Better Performance in Unity
Our mission

OpenCourser helps millions of learners each year. People visit us to learn workspace skills, ace their exams, and nurture their curiosity.

Our extensive catalog contains over 50,000 courses and twice as many books. Browse by search, by topic, or even by career interests. We'll match you to the right resources quickly.

Find this site helpful? Tell a friend about us.

Affiliate disclosure

We're supported by our community of learners. When you purchase or subscribe to courses and programs or purchase books, we may earn a commission from our partners.

Your purchases help us maintain our catalog and keep our servers humming without ads.

Thank you for supporting OpenCourser.

© 2016 - 2024 OpenCourser