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Peter Boychuk and Andrew Gray

Increasingly, game designers are realizing that cutscenes, cinematics and character interactions through dialogue are not just breaks from gameplay, or ways of providing exposition. They are integral to the player’s experience of a game. Talking is action. Dialogue is gameplay.

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Increasingly, game designers are realizing that cutscenes, cinematics and character interactions through dialogue are not just breaks from gameplay, or ways of providing exposition. They are integral to the player’s experience of a game. Talking is action. Dialogue is gameplay.

In this course we will explore how to create compelling, vital scenes, and how to use dialogue to support gameplay, deepen character, and advance the game’s story.

Early career game writers will often get their first experience writing dialogue for NPCs, especially the infamous barks and taunts. We’ll show you how to make this dialogue work, when it should sing and when it should be invisible.

Verified learners will access additional game industry interviews, assignments and discussion topics, connecting with a community of other writers and game enthusiasts.

What you'll learn

  • The importance of voice and how to find and develop it
  • How scenes work, and how to build and deepen them
  • How to write unskippable dialogue
  • The fundamental building blocks of cinematic storytelling
  • How to excel at writing ambient conversations, barks and taunts.

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What's inside

Syllabus

Module 1: Voice
Finding voice
Developing voice
Supporting gameplay
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Module 2: Scenes
Scene structure
Building scenes
Deepening scenes
Module 3: Cinematics and Cutscenes
Cutscenes
Cinematic storytelling
Formatting
Module 4: In-Game Dialogue
Supporting level design
Triggers
Module 5: Ambient Conversations, Barks and Taunts
Ambient conversations
Barks and taunts

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Explores how to write dialogue that supports gameplay, deepens character, and advances a game's story, which is standard in industry game design practices
Taught by Peter Boychuk and Andrew Gray, who are recognized for their work in games writing
Develops skills in writing dialogue for NPCs, ambient conversations, barks, and taunts, which are core skills for game writers
Covers scenes, cinematics, cutscenes, and in-game dialogue, which are essential elements of game design
Examines how voice, dialogue, and dialogue systems can enhance the player's experience of a game, which is highly relevant to game design

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Writing Video Game Scenes and Dialogue with these activities:
Practice writing dialogue
Reinforce your dialogue writing skills before the course begins to improve your ability to create compelling character interactions.
Browse courses on Dialogue Writing
Show steps
  • Write a short dialogue between two characters
  • Identify the main goal of the dialogue
  • Use strong verbs and specific details
Read 'The Art of Game Design' by Jesse Schell
Gain insights into the principles and techniques of game design, which can complement the course's focus on dialogue and storytelling.
Show steps
  • Read the book and take notes
  • Identify sections relevant to dialogue and storytelling
  • Apply the concepts to your own game projects
Watch tutorials on cinematic storytelling
Explore different techniques and best practices for crafting effective cinematic experiences in games.
Show steps
  • Find tutorials on YouTube or online courses
  • Take notes on key concepts
  • Apply what you learn in your own projects
Five other activities
Expand to see all activities and additional details
Show all eight activities
Join a study group or online forum for game writers
Connect with other game writers to share ideas, get feedback on your work, and learn from their experiences.
Browse courses on Game Writing
Show steps
  • Find a study group or online forum
  • Participate in discussions and workshops
  • Share your work for feedback
Write barks and taunts for different character archetypes
Develop your ability to create memorable and effective dialogue for different character archetypes, which is essential for creating immersive and engaging game experiences.
Show steps
  • Identify different character archetypes
  • Write barks and taunts that reflect their personalities
  • Experiment with different tones and styles
Design a scene using the techniques learned in the course
Apply the concepts covered in the course to create a compelling and engaging scene in a game.
Show steps
  • Choose a specific game and genre
  • Develop the scene's narrative and gameplay elements
  • Use cutscenes and dialogue to advance the story and characters
Write a pitch for a game featuring compelling dialogue and storytelling
Demonstrate your understanding of the course concepts by creating a pitch that showcases your ability to use dialogue and storytelling to create an engaging game experience.
Show steps
  • Choose a game genre and target audience
  • Develop a compelling narrative and character arc
  • Use dialogue to drive the story and advance the gameplay
Start developing a game prototype that focuses on dialogue and storytelling
Put your knowledge into practice by starting to develop a game prototype that showcases your ability to use dialogue and storytelling as core gameplay elements.
Browse courses on Game Development
Show steps
  • Choose a game engine and development tools
  • Design the game's narrative and gameplay mechanics
  • Implement dialogue and cutscenes into the prototype

Career center

Learners who complete Writing Video Game Scenes and Dialogue will develop knowledge and skills that may be useful to these careers:
Game Writer
Game Writers are responsible for creating the dialogue, narratives, and scripts that drive a video game's storytelling. This course can help build a foundation in the fundamentals of writing for video games, including crafting compelling scenes, writing engaging dialogue, and understanding the unique challenges of writing for an interactive medium.
Dialogue Writer
Dialogue Writers specialize in writing dialogue for video games, ensuring that the characters' words are natural, believable, and engaging. This course can provide a strong foundation in the principles of dialogue writing, including how to create distinctive voices for characters, write effective exposition, and handle branching dialogue.
Narrative Designer
Narrative Designers are responsible for shaping the overall story and narrative experience of a video game. This course can help build a foundation in the principles of storytelling, scene structure, and character development, which are essential skills for Narrative Designers.
Video Game Designer
Video Game Designers are responsible for designing and developing the overall gameplay experience of a video game. While this course may not directly cover the technical aspects of game design, it can provide valuable insights into the narrative elements and storytelling techniques that can enhance a game's overall design.
Screenwriter
Screenwriters are responsible for writing the scripts for movies, television shows, and other forms of media. While this course may not directly prepare you for a career in screenwriting, it can provide a strong foundation in the principles of storytelling and dialogue writing, which are essential skills for any screenwriter.
Copywriter
Copywriters are responsible for writing advertising and marketing materials, including website content, brochures, and social media posts. While this course may not directly prepare you for a career in copywriting, it can provide valuable insights into the principles of writing for a specific audience and crafting persuasive and engaging content.
Technical Writer
Technical Writers are responsible for writing instruction manuals, user guides, and other technical documentation. While this course may not directly prepare you for a career in technical writing, it can provide valuable insights into the principles of clear and concise writing, which are essential skills for any technical writer.
Journalist
Journalists are responsible for writing news articles, feature stories, and other forms of non-fiction writing. While this course may not directly prepare you for a career in journalism, it can provide valuable insights into the principles of research, writing, and editing, which are essential skills for any journalist.
Novelist
Novelists are responsible for writing novels, which are long-form works of fiction. While this course may not directly prepare you for a career as a novelist, it can provide valuable insights into the principles of storytelling, character development, and world-building, which are essential skills for any novelist.
Speechwriter
Speechwriters are responsible for writing speeches and other forms of public address. While this course may not directly prepare you for a career as a speechwriter, it can provide valuable insights into the principles of persuasive writing and public speaking, which are essential skills for any speechwriter.
Poet
Poets are responsible for writing poems, which are a form of literature that uses language in a creative and expressive way. While this course may not directly prepare you for a career as a poet, it can provide valuable insights into the principles of creative writing and language use, which are essential skills for any poet.
Playwright
Playwrights are responsible for writing plays, which are a form of literature that is meant to be performed on stage. While this course may not directly prepare you for a career as a playwright, it can provide valuable insights into the principles of dramatic writing and character development, which are essential skills for any playwright.
Teacher
Teachers are responsible for educating students in a variety of subjects. While this course may not directly prepare you for a career as a teacher, it can provide valuable insights into the principles of effective communication and instruction, which are essential skills for any teacher.
Librarian
Librarians are responsible for managing and organizing libraries and providing assistance to library users. While this course may not directly prepare you for a career as a librarian, it can provide valuable insights into the principles of information management and research, which are essential skills for any librarian.
Archivist
Archivists are responsible for preserving and managing historical documents and artifacts. While this course may not directly prepare you for a career as an archivist, it can provide valuable insights into the principles of historical research and preservation, which are essential skills for any archivist.

Reading list

We've selected eight books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Writing Video Game Scenes and Dialogue.
This classic text explores the theory and practice of interactive storytelling, offering insights into narrative design and player agency.
Features in-depth interviews with renowned game designers, providing insights into their creative processes and philosophies, shedding light on the art of writing for video games.
This foundational book on dialogue, written by a renowned screenwriting instructor, can help students understand the fundamentals of writing natural-sounding and engaging dialogue.
This widely used guide to storytelling structure can help students understand the archetypal patterns and themes that underpin compelling narratives, including those in video games.
Explores the principles of conversational design, offering guidance on creating natural and engaging interactions between users and virtual assistants or other conversational interfaces.
Provides a comprehensive overview of the psychological aspects of video games, including their impact on cognition, emotion, and behavior, offering insights into the emotional impact of in-game dialogue.
This textbook provides a comprehensive introduction to game design fundamentals, including concepts related to story, level design, and player experience.

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