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Peter Boychuk and Andrew Gray

The primary difference between video games and other art forms is interactivity. Players embody the characters in a game; instead of watching the protagonist make choices, they actively make choices for the player character.

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The primary difference between video games and other art forms is interactivity. Players embody the characters in a game; instead of watching the protagonist make choices, they actively make choices for the player character.

For writers, choice takes on a different meaning in games that allow players to control the outcome of the plot. How do you ensure that game choices are meaningful, have consequences, and also don’t require an impossible amount of work for the game design team?

In this course we will explore how choice works in games, how branching plots work, and how to manage them with tools such as pinch points, bottlenecking and story silos. We’ll look at characters and dialogue, then get you authoring your own interactive narrative with commonly available online tools.

Verified learners will access additional game industry interviews, assignments and discussion topics, connecting with a community of other writers and game enthusiasts.

What you'll learn

  • How choice in games differs from choice in other stories
  • How branching narrative affects gameplay
  • The use of stakes and consequences to make choices compelling
  • How to think about and tame branching plots
  • Explore different conversation systems and narrative generation tools
  • Experiment with branching narrative using common online tools.

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What's inside

Syllabus

Module 1: Choice in Games
Choice-based experiences
Types of branching narrative
Elements of choice
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Module 2: Structuring Choice
Main branches
Trimming the tree
Making choices matter
Types of choices
Module 3: Characters & Dialogue in Branching Narrative
Characters
Branching dialogue
Non-linear storytelling
Tools
Module 4: Using the Tools
Features of Twine, Klint and others
Analyzing existing work
Planning for interactivity
Using the tools effectively
Module 5: Your Interactive Project
Managing interactivity
Dealing with excessive choices
Editing and revision

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Guides learners through the process of preparing written material that emphasizes multiple choices and paths for interactivity in game environments
Appropriate for students with existing writing skills and experience with narrative development in non-linear formats
Emphasizes the importance of strategic planning and efficient workflow to manage complex branching plots and extensive dialogue
Incorporates practical application of different tools such as Twine, Klint, and more, providing hands-on experience with industry-standard software
Introduces key concepts such as pinch points, bottlenecking, and story silos, equipping learners with techniques to achieve compelling and manageable interactive narratives
Suitable for individuals aspiring to develop interactive narratives, expand their writing portfolio, or gain insights into the design of non-linear storytelling in games

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Interactive Narrative with these activities:
Read 'The Art of Game Design' by Jesse Schell
Gain a comprehensive understanding of game design principles and how they apply to interactive narratives.
Show steps
  • Read the book and take notes on key concepts and techniques.
  • Discuss the book's ideas with peers or mentors.
  • Apply the concepts to your own interactive narrative projects.
Attend Game Developer Meetups
Connect with other game developers and interactive narrative enthusiasts to learn about industry trends.
Browse courses on Networking
Show steps
  • Identify local game developer meetups.
  • Attend meetups and introduce yourself to others.
  • Engage in discussions and ask questions about interactive narrative best practices.
Write an Interactive Narrative Demo
Create a simple interactive narrative demo to implement the branching plot techniques discussed in the course.
Show steps
  • Design the plot and branching structure.
  • Write the dialogue and narrative text.
  • Code the interactive elements using a tool like Twine or Klint.
  • Test and iterate on the demo.
Two other activities
Expand to see all activities and additional details
Show all five activities
Interactive Narrative Case Studies
Analyze and learn from existing interactive narratives to understand effective techniques and approaches.
Show steps
  • Identify and select a range of interactive narratives to explore.
  • Play through the narratives and observe their branching structures, dialogue systems, and pacing.
  • Discuss and share insights and observations with peers or mentors.
Interactive Dialogue System
Design and implement an interactive dialogue system that allows players to make choices that influence the flow of the conversation.
Show steps
  • Design the conversation structure and dialogue tree.
  • Write the dialogue text and code the conversation logic.
  • Test and refine the dialogue system.
  • Integrate the system into a larger interactive narrative project.

Career center

Learners who complete Interactive Narrative will develop knowledge and skills that may be useful to these careers:
Learning Experience Designer
Learning Experience Designers craft interactive learning experiences. This course introduces the tools and concepts of interactive narrative, which they can use to create branching storylines and branching dialogue that make learning more engaging and memorable. This can lead to more effective learning outcomes and help learners retain more information.
Instructional Designer
Instructional Designers craft interactive learning experiences. This course introduces the tools and concepts of interactive narrative, which they can use to create branching storylines and branching dialogue that make learning more engaging and memorable. This can lead to more effective learning outcomes and help learners retain more information.
Educational Technology Specialist
Educational Technology Specialists help integrate technology into learning environments. This course introduces the tools and concepts of interactive narrative, which they can use to create interactive learning experiences that are more engaging and effective than traditional methods.
Game Designer
Game Designers create the storylines, characters, and gameplay for video games. This course introduces the tools and concepts of interactive narrative, which they can use to create branching storylines and branching dialogue that make their games more engaging and memorable.
Narrative Designer
Narrative Designers create the storylines, characters, and dialogue for video games and other interactive media. This course introduces the tools and concepts of interactive narrative, which they can use to create branching storylines and branching dialogue that make their games and other media more engaging and memorable.
Screenwriter
Screenwriters write the scripts for movies, television shows, and other forms of media. This course introduces the tools and concepts of interactive narrative, which they can use to create branching storylines and branching dialogue that make their scripts more engaging and memorable.
Novelist
Novelists write novels, which are long works of fiction. This course introduces the tools and concepts of interactive narrative, which they can use to create branching storylines and branching dialogue that make their novels more engaging and memorable.
Technical Writer
Technical Writers create instruction manuals, user guides, and other technical documents. This course introduces the tools and concepts of interactive narrative, which they can use to create branching storylines and branching dialogue that make their documents more engaging and memorable.
Copywriter
Copywriters write persuasive and informative text for marketing and advertising purposes. This course introduces the tools and concepts of interactive narrative, which they can use to create branching storylines and branching dialogue that make their copy more engaging and memorable.
Interaction Designer
Interaction Designers create the interactions between users and digital products. This course introduces the tools and concepts of interactive narrative, which they can use to create branching storylines and branching dialogue that make their products more engaging and memorable.
User Experience Designer
User Experience Designers create the user interfaces and user experiences for websites, apps, and other digital products. This course introduces the tools and concepts of interactive narrative, which they can use to create branching storylines and branching dialogue that make their products more engaging and memorable.
Information Architect
Information Architects design the structure and organization of websites, apps, and other digital products. This course introduces the tools and concepts of interactive narrative, which they can use to create branching storylines and branching dialogue that make their products more engaging and memorable.
Project Manager
Project Managers oversee the implementation of new projects. This course introduces the tools and concepts of interactive narrative, which they can use to create branching storylines and branching dialogue that make their projects more successful.
Product Manager
Product Managers oversee the development and launch of new products. This course introduces the tools and concepts of interactive narrative, which they can use to create branching storylines and branching dialogue that make their products more engaging and memorable.
Quality Assurance Analyst
Quality Assurance Analysts test software and other digital products to ensure that they meet quality standards. This course introduces the tools and concepts of interactive narrative, which they can use to create branching storylines and branching dialogue that make their products more user-friendly and bug-free.

Reading list

We've selected nine books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Interactive Narrative.
This classic book on game design provides a comprehensive overview of the field, including a chapter on narrative design. It valuable resource for anyone interested in learning more about game design.
Provides a comprehensive overview of game design principles and techniques, including a chapter on narrative design. It is written in a clear and engaging style, making it a valuable resource for anyone interested in learning more about game design.
Provides a practical guide to narrative design for video games. It covers topics such as story structure, character development, and dialogue writing.
Provides a practical guide to writing effective stories. It includes sections on story structure, character development, and dialogue writing.
Explores the psychology of choice, providing insights into how people make decisions and how choices can affect their well-being. It can help you understand the psychological effects of choices in games.
Provides a theoretical and practical overview of interactive storytelling. It explores the different ways that technology can be used to create interactive stories, and how these stories can be used to engage readers in new and innovative ways.
Provides a step-by-step guide to writing stories that are both emotionally engaging and structurally sound. It can help students understand the basic principles of storytelling, which can be applied to writing for video games.
Provides a psychological perspective on video games, including the different ways that games can affect players' thoughts, feelings, and behaviors. It can help students understand the motivations and challenges of players, which is essential for writing engaging and meaningful interactive narratives.

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