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Dariush Derakhshani

In this course, you will examine how storytelling acts as a vital mechanism for driving video gameplay forward. Looking at several historical and contemporary games, you will be asked to evaluate and interpret different story styles with the goal of identifying themes and procedures for your own game ideas. We'll examine traditional narrative story processes, such as three-act structure, and how they fit into game story flows and the strategic elements of gameplay. Ultimately, you will learn how to define character, setting, and structure to create a compelling game concept.

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What's inside

Syllabus

Week 1: An Introduction to Story
For the first week of the class, we will be analyzing the components of three-act structure using a classic fairytale as an example. We'll examine the characters in the story by figuring out their goals and the main conflict that creates a rising arc of action to keep the audience interested.
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Week 2: Game Story Structure
In this week, we will draw a parallel between last week’s discussion on rising action and how that relates to gameplay. Looking at a pair of contemporary games, we'll learn how to identify story structure and themes of rising action, just like we would with traditional stories and movies. Lastly, we’ll evaluate the role that primary and secondary characters come to play in the unveiling of a game’s story and discuss the importance of understanding how these games present their stories in the actual gameplay.
Week 3: Story Workshop
This week, we explore ideation techniques and learn how to consolidate our ideas into more formalized stories specifically for pushing them towards a game design. We will take a look at the importance of, and ways to refine, characters and settings as we develop an initial concept in story form first, and then next week, into a game.
Week 4: From Story to Game
For this last week of class, we will begin by seeing what a game design document is, and evaluate a few different templates you can use. Then, we will take the story we built in last week’s course, The Shooter, and define it as a playable game outlined in a game design document.

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Explores methods that are commonly used in video game storytelling
Examines multiple recent and historical games to illustrate story concepts
Develops three-act structure, character development, and narrative storytelling in game design
Taught by Dariush Derakhshani, a professional in the field of video game design
Can be used either to build a foundation in video game storytelling or enhance an existing one

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Reviews summary

Well-received narrative design course

Learners say that this well-received course on narrative design is engaging and can expand writing skills. Dariush does a fantastic job of contextualizing narrativity for game design and interactive storytelling. If you are comfortable with narrative concepts, a lot of the material will be familiar to you, but Dariush offers a compelling argument and demonstration of how it is such a powerful design tool in this context.

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Story and Narrative Development for Video Games with these activities:
Read Aristotle's Poetics
Aristotle's Poetics is a foundational work on literary theory and storytelling. This course is all about how to write game stories, so getting familiar with the classics will give you a deep understanding of good storytelling techniques.
View Melania on Amazon
Show steps
  • Read the book
  • Take notes
  • Write a summary
  • Draw a diagram
  • Write an essay
Review Three-Act Structure
Three-act structure is a fundamental storytelling technique that you'll be using for this course. Reviewing this before the course starts will help you with the coursework.
Show steps
  • Read an overview online
  • Read a book about it
  • Take notes
  • Draw a diagram of the structure
  • Write a summary
Watch Video Tutorials on Storytelling
Watching video tutorials will provide you with additional instruction and examples.
Show steps
  • Find video tutorials
  • Watch the tutorials
  • Take notes
  • Practice
Ten other activities
Expand to see all activities and additional details
Show all 13 activities
Do Practice Problems
Practicing story structure and character development will help you apply the techniques you learn in class.
Show steps
  • Find practice problems
  • Solve the problems
  • Check your answers
  • Repeat
Story Development Primer
Read this book to lay a strong foundation in the fundamentals of story development, which are essential for crafting compelling narratives in video games.
Show steps
  • Read the introduction and first three chapters to familiarize yourself with the basics of story structure.
  • Identify the archetypal characters and plot points that are common in storytelling.
  • Analyze a variety of stories to see how they apply these principles.
Create a One-Page Summary of the Course
Creating a one-page summary of this course will reinforce your understanding of the main concepts and help you remember the material better.
Show steps
  • Read through the course syllabus
  • Identify the main concepts
  • Summarize each concept
  • Organize your summary
  • Write your summary
Discuss Course Topics with Peers
Discussing course topics with peers will help you understand the material better and different perspectives.
Show steps
  • Find a peer group
  • Meet regularly
  • Discuss the material
  • Share ideas
Character Dialogue Writing Practice
Regularly practice writing dialogue for different characters to improve your ability to create realistic and engaging conversations in your game.
Browse courses on Dialogue Writing
Show steps
  • Choose two characters from your game and write a conversation between them based on a specific situation.
  • Focus on making the dialogue natural, believable, and revealing of the characters' personalities.
  • Repeat this exercise with different characters and situations.
Character and Setting Design Document
Develop a clear understanding of your game's characters and setting by creating a design document that outlines their motivations, backstories, and the environment in which they exist.
Browse courses on Character Development
Show steps
  • Brainstorm and generate ideas for your game's characters and setting.
  • Write a detailed description of each character, including their appearance, personality, and background.
  • Create a map or diagram of the game's setting, and describe its key features and locations.
Game Story Design Project
Apply your knowledge of storytelling and game design to create a detailed outline for a video game story, including the plot, characters, setting, and gameplay elements.
Browse courses on Game Design
Show steps
  • Choose a genre and setting for your game.
  • Develop a central theme or conflict that will drive the story.
  • Create character profiles and backstories.
  • Map out the major events and plot points of the story.
  • Consider how the gameplay mechanics will support and enhance the story.
Create a Game Concept Pitch
This course will teach you how to design a game story. This activity will give you a chance to practice and polish your skills.
Show steps
  • Brainstorm game ideas
  • Choose an idea
  • Develop your concept
  • Create a pitch document
  • Rehearse your pitch
Story Pitch
Condense your game's story into a concise and compelling pitch that highlights its unique selling points and appeals to potential players.
Browse courses on Storytelling
Show steps
  • Write a one-page summary of your game's story.
  • Identify the key elements of your story that make it stand out.
  • Practice pitching your story to others.
Enter a Game Design Competition
Participating in a game design competition will give you a chance to showcase your skills and get feedback.
Show steps
  • Find a competition
  • Submit your game
  • Get feedback
  • Revise and resubmit

Career center

Learners who complete Story and Narrative Development for Video Games will develop knowledge and skills that may be useful to these careers:
Writer
A Writer can use the knowledge gained from this course to great effect. The course teaches the writer how to build a story from scratch, and also how to think about a story in terms of gameplay. This is important as video games are a unique medium that require telling stories in a non-linear way, and the storyteller needs to understand how to do this in a way that does not detract from the player’s experience.
Game Designer
A Game Designer's job is to design the overall gameplay experience for a video game, which includes creating the story, characters, and levels. This course would be very helpful for someone in this role because it teaches the fundamentals of storytelling and how to apply them to video games. The course also covers how to create compelling characters and settings, which are essential for creating a memorable and engaging game.
Narrative Designer
A Narrative Designer is responsible for writing the story and dialogue for a video game. This course would be very helpful for someone in this role because it teaches the fundamentals of storytelling and how to apply them to video games in addition to going over the basics of game story structure. The instruction on narrative story processes like three-act structure would also be of great use to them as a reference point.
Creative Director
A Creative Director oversees the creative vision of a video game, which includes the story, characters, and setting. This course would be very helpful for someone in this role because it teaches the fundamentals of storytelling and how to apply them to video games.
Project Manager
A Project Manager is responsible for planning, executing, and closing a video game project. This course would be helpful for someone in this role, as it provides a general overview of the game development process.
Producer
A Producer is responsible for the overall production of a video game, which includes managing the budget, timeline, and team. This course would be helpful for someone in this role, as it provides a general overview of the game development process.
Level Designer
A Level Designer is responsible for creating the levels for a video game. This course may be helpful for someone in this role, as it provides a general overview of the game development process including the discussion on game story structure and the role of the primary and secondary characters in the story.
Community Manager
A Community Manager is responsible for managing the online community for a video game. This course may be helpful for someone in this role, as it provides a general overview of the game development process.
Marketing Manager
A Marketing Manager is responsible for marketing a video game to the public. This course may be helpful for someone in this role, as it provides a general overview of the game development process.
Environmental Artist
An Environmental Artist is responsible for creating the environments for a video game. This course may be helpful for someone in this role, as it provides a general overview of the game development process.
Sales Manager
A Sales Manager is responsible for selling a video game to retailers and other businesses. This course may be helpful for someone in this role, as it provides a general overview of the game development process.
Game Tester
A Game Tester is responsible for testing a video game to find bugs and other errors. This course may be helpful for someone in this role, as it provides a general overview of the game development process.
Technical Artist
A Technical Artist is responsible for creating the 3D models, textures, and animations for a video game. This course may be helpful for someone in this role, as it provides a general overview of the game development process.
Animator
An Animator is responsible for creating the animations for a video game. This course may be helpful for someone in this role, as it provides a general overview of the game development process.
Customer Service Representative
A Customer Service Representative is responsible for providing customer support for a video game. This course may be helpful for someone in this role, as it provides a general overview of the game development process.

Reading list

We've selected ten books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Story and Narrative Development for Video Games.
Explores the universal themes and patterns found in myths and stories. It would be a valuable resource for students who want to learn more about the foundations of storytelling.
Provides a comprehensive overview of the art of fiction writing. It would be a valuable resource for students who want to learn more about the craft of writing.
Provides a comprehensive guide to writing novels. It would be a helpful resource for students who want to learn more about the craft of writing.
Explores the theory and practice of interactive storytelling. It would be a valuable resource for students who want to learn more about the history and future of storytelling in video games.
Provides a framework for developing compelling stories. It would be a helpful resource for students who want to develop their storytelling skills for video games.
Provides a guide to writing science fiction and fantasy stories. It would be a helpful resource for students who want to learn more about the craft of writing.
Provides practical advice and encouragement for writers. It would be a helpful resource for students who want to overcome writer's block and develop their writing skills.
Provides a guide to clear and concise writing. It would be a helpful resource for students who want to improve their writing skills for video games.

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