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Théotime Vaillant

The Capstone project is a place for you to develop your game idea into a fully-fleshed proposal. A game design document is your game bible, the go-to document that defines the genre of your game, its look and feel, and the evolution of gameplay. This four-part capstone project guides you to distill and improve the foundational aspects of your game so that you may express your ideas in a clear and productive way.

Note: Only learners who have earned a certificate in the four previous courses in the Specialization are eligible to take the Capstone.

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What's inside

Syllabus

Week 1: Ideation
Welcome! In this first week we’ll lay out the structure of the course, and what milestones you will have to meet each week. At the end of this week is your first assignment: presenting your preliminary game idea to your peers.
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Traffic lights

Read about what's good
what should give you pause
and possible dealbreakers
Provides a strong foundation for beginners seeking to develop game proposals
Requires having taken earlier courses in the series, which can be limiting for learners who may want to take this course alone

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Reviews summary

Structured game design document creation

According to learners, this course serves as a culmination of the specialization, providing a structured, step-by-step approach to creating a comprehensive Game Design Document. Students appreciate the weekly milestones that help them stay on track and refine their game concepts into a formal proposal. The course content is seen as practical, with the visualization week noted as a particular highlight. However, a recurring point of feedback is the peer review system; learners report that the quality of peer feedback can vary greatly and the dependency on others for evaluation can be frustrating. Despite this, many found the course effective in formalizing their ideas.
Culminates prior learning into a practical document.
"A perfect culmination of the specialization."
"Overall, a solid capstone."
"Some parts felt a bit repetitive from previous courses, but that's expected in a capstone bringing it all together."
Helps formalize and detail your game idea.
"It pushed me to refine my concept and document it professionally."
"Needed this to finalize my project idea."
"Helped me distill and improve the foundational aspects of my game idea into a formal proposal."
Follows a weekly plan to build your document.
"This course was incredibly helpful in structuring my game idea. The weekly assignments built up perfectly to the final document."
"Good overview of creating a GDD. The structure is clear."
"It guides you step-by-step through creating a comprehensive GDD."
"Solid framework for building a GDD. The workload is manageable, broken down week by week."
Quality of feedback varies greatly in peer reviews.
"Peer reviews were mostly useful, though sometimes feedback was vague."
"The peer review system is hit or miss. Many reviews I received were low effort, just checking boxes."
"The peer review system is the main drawback; dependency on others for grades and feedback can be frustrating."
"Disappointed with the peer review part. It felt like I spent more time reviewing others' low-quality work than getting useful feedback on my own."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Game Design Document: Define the Art & Concepts with these activities:
Review basic programming constructs
Refresh your understanding of fundamental programming constructs to strengthen your foundation for this game design course.
Browse courses on Programming
Show steps
  • Review variables, loops, and functions.
  • Practice writing simple programs.
Review 'The Art of Game Design' by Jesse Schell
Gain insights into industry best practices and fundamental game design principles by reading and analyzing the seminal work by Jesse Schell.
Show steps
  • Read the book thoroughly.
  • Take notes and summarize key concepts.
Participate in peer review sessions
Engage with fellow learners to provide feedback, critique, and collaborate on game design ideas, enhancing your understanding and perspectives.
Browse courses on Peer Review
Show steps
  • Join or form a peer review group.
  • Present your game design ideas.
  • Provide and receive constructive feedback.
Three other activities
Expand to see all activities and additional details
Show all six activities
Create a prototype of your game idea
Put your game design ideas into practice by creating a playable prototype to test and refine your concepts.
Browse courses on Game Prototyping
Show steps
  • Identify the core gameplay mechanics.
  • Determine the necessary assets and resources.
  • Choose a suitable game engine or development tool.
  • Build the prototype with basic functionality.
Create a visual representation of your game's world
Enhance your game design by creating visual representations of your game's world, bringing the environment and characters to life and solidifying your design choices.
Browse courses on Visual Representation
Show steps
  • Determine the aesthetic and visual style of your game.
  • Create concept art or sketches of your game's environment and characters.
  • Consider using 3D modeling or other tools to visualize your game's world.
Mentor junior game designers
Reinforce your understanding and develop your communication skills by mentoring junior game designers, providing guidance and support to enhance their learning journey.
Browse courses on Mentoring
Show steps
  • Identify opportunities to mentor.
  • Prepare materials and resources.
  • Establish clear communication channels.

Career center

Learners who complete Game Design Document: Define the Art & Concepts will develop knowledge and skills that may be useful to these careers:
Game Designer
A Game Designer creates the overall design of a game, including the gameplay, story, and characters. This course may be useful in providing a foundation in the principles of game design, as well as in developing the skills necessary to create a cohesive and engaging game experience.
Technical Artist
A Technical Artist creates the 3D models, textures, and other visual assets that are used in games. This course may be useful in providing a foundation in the principles of 3D modeling and texturing, as well as in developing the skills necessary to create visually appealing and technically sound assets.
Game Programmer
A Game Programmer creates the code that makes a game work. This course may be useful in providing a foundation in the principles of programming, as well as in developing the skills necessary to create a playable and enjoyable game.
Level Designer
A Level Designer creates the environments and levels in which a game takes place. This course may be useful in providing a foundation in the principles of level design, as well as in developing the skills necessary to create immersive and engaging game environments.
Concept Artist
A Concept Artist creates visual concepts for games, including characters, environments, and props. This course may be useful in providing a foundation in the principles of art and design, as well as in developing the skills necessary to create visually appealing concepts.
Art Director
An Art Director oversees the visual aspects of a project, ensuring that the art style is consistent and visually appealing. This course may be useful in providing a foundation in the principles of art and design, which can be applied to the creation of visual assets for games.
Illustrator
An Illustrator creates visual content for a variety of purposes, including books, magazines, and websites. This course may be useful in providing a foundation in the principles of art and design, as well as in developing the skills necessary to create visually appealing illustrations.
Motion Graphics Artist
A Motion Graphics Artist creates visual content that is animated, such as for videos, commercials, and websites. This course may be useful in providing a foundation in the principles of art and design, as well as in developing the skills necessary to create visually appealing and engaging motion graphics.
Multimedia Artist
A Multimedia Artist creates visual content that combines a variety of media, such as images, videos, and sound. This course may be useful in providing a foundation in the principles of art and design, as well as in developing the skills necessary to create visually appealing and engaging multimedia content.
Graphic Designer
A Graphic Designer creates visual content for a variety of purposes, including marketing, advertising, and branding. This course may be useful in providing a foundation in the principles of art and design, as well as in developing the skills necessary to create visually appealing graphics.
Game Producer
A Game Producer oversees the development and production of a game, ensuring that the project is completed on time and within budget. This course may be useful in providing a foundation in the principles of project management, as well as in developing the skills necessary to manage a team of developers.
UI/UX Designer
A UI/UX Designer creates the user interface and user experience for websites, apps, and other digital products. This course may be useful in providing a foundation in the principles of user interface design, as well as in developing the skills necessary to create user-friendly and visually appealing interfaces.
Web Designer
A Web Designer creates the design and layout of websites. This course may be useful in providing a foundation in the principles of web design, as well as in developing the skills necessary to create visually appealing and user-friendly websites.
Product Designer
A Product Designer creates the physical or digital products that people use, such as cars, furniture, and websites. This course may be useful in providing a foundation in the principles of design, as well as in developing the skills necessary to create user-friendly and visually appealing products.
Visual Effects Artist
A Visual Effects Artist creates visual effects for film, television, and video games. This course may be useful in providing a foundation in the principles of visual effects, as well as in developing the skills necessary to create realistic and visually appealing effects.

Reading list

We've selected 13 books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Game Design Document: Define the Art & Concepts.
Provides a unique perspective on game design, using the metaphor of lenses to explore different aspects of the craft. It covers a wide range of topics, from game mechanics to narrative design, and valuable resource for both new and experienced game designers.
Provides an in-depth look at game mechanics, with a focus on how they can be used to create engaging and fun games. It covers a wide range of topics, from basic game mechanics to more advanced topics such as AI and physics. It valuable resource for both new and experienced game designers.
Collection of essays and articles on game design, from a variety of perspectives. It covers a wide range of topics, from the history of game design to the future of the medium. It valuable resource for anyone interested in learning more about game design.
Practical guide to game design, with a focus on user experience. It covers the basics of UX design, as well as more advanced topics such as accessibility and player motivation. It valuable resource for both aspiring and experienced game designers.
Comprehensive guide to game design, covering everything from the basics of game development to the latest trends in the industry. It valuable resource for both aspiring and experienced game designers.
Classic work on animation, with a focus on the principles of Disney animation. It valuable resource for both aspiring and experienced animators.
Comprehensive guide to color and light in nature. It covers a wide range of topics, from the basics of color theory to the effects of light on different surfaces. It valuable resource for both artists and photographers.
Practical guide to painting imaginative realism, a genre of painting that combines realistic techniques with imaginative subject matter. It covers a wide range of topics, from the basics of painting to the creation of complex compositions.
Comprehensive guide to storyboarding, with a focus on the techniques used in film and television. It covers a wide range of topics, from the basics of storyboarding to the creation of complex sequences.

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