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Unity Technologies and Dustin Carroll
Welcome to Performance Optimization in Unity, the fourth course in Unity's Gameplay Programming Specialization! This course is exam preparation for Unity's Expert Gameplay Programmer Certification Exam. This course will challenge you with a series of realistic programming problems in Unity video-game projects, inspired by one or more of the topics covered in the Expert Gameplay Programmer Exam. Throughout this course, you will learn various optimization techniques, including: optimizing for different platforms, understanding how platform differences can impact gameplay, using Asset Bundle configuration tools, gameplay debugging,...
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Welcome to Performance Optimization in Unity, the fourth course in Unity's Gameplay Programming Specialization! This course is exam preparation for Unity's Expert Gameplay Programmer Certification Exam. This course will challenge you with a series of realistic programming problems in Unity video-game projects, inspired by one or more of the topics covered in the Expert Gameplay Programmer Exam. Throughout this course, you will learn various optimization techniques, including: optimizing for different platforms, understanding how platform differences can impact gameplay, using Asset Bundle configuration tools, gameplay debugging, and rendering optimization. By the end of this course, you will optimize a 3D "Dual-Stick Survivor" game project for WebGL. This is an advanced-level course, intended for industry game developers or very experienced Unity enthusiasts who are looking to “level-up” their gameplay programming and implementation strategies. To succeed in this courses, you should have at least 2-3 years of experience developing games with Unity. You should be familiar with the full-game lifecycle (working from early concept to launch), creating and working with Prefabs, understanding game asset and animation pipelines, and have some experience with Unity Services. You should also have advanced programming skills, particularly in the C# language.
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Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Challenges learners with programming problems inspired by real-world industry settings
Examines a variety of optimization techniques used in game development
Prepares learners for the Unity Expert Gameplay Programmer Certification Exam
Taught by Unity Technologies, a leading provider of game development tools and software
Requires a strong understanding of game development concepts and Unity

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Reviews summary

Expert level certification course

Performance Optimization in Unity is an advanced, certification exam preparation course for game developers and Unity enthusiasts with experience using Unity to create full lifecycle games. It is designed to teach developers how to optimize performance for different platforms and debugging gameplay.

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Performance Optimization in Unity with these activities:
Review C# Language Fundamentals
Review core C# concepts to strengthen the foundation for optimization techniques and algorithms.
Browse courses on C#
Show steps
  • Access online tutorials or documentation
  • Work through practice problems
  • Create a small C# project
Review Computer Graphics
Review a comprehensive book on computer graphics to build core foundations of topics pertaining to the use of C# in game development.
Show steps
  • Read chapters 1-3
  • Work through practice problems at the end of each chapter
  • Create a visual representation of the graphics pipeline
  • Summarize the key concepts of each chapter
Follow Unity's Performance Profiling Tutorials
Work through official Unity tutorials to develop strong profiling skills and techniques for identifying performance bottlenecks..
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Show steps
  • Access Unity's profiling documentation
  • Follow the step-by-step instructions
  • Apply the techniques to your Unity projects
Four other activities
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Show all seven activities
Performance Optimization Group Discussions
Engage in discussions and share knowledge with peers to enhance understanding and reinforce optimization strategies.
Browse courses on Performance Optimization
Show steps
  • Join or create a study group
  • Participate in regular discussions
  • Share experiences and solutions
Performance Optimization Exercises
Complete a series of timed coding exercises to reinforce optimization concepts and techniques.
Browse courses on Performance Optimization
Show steps
  • Access online coding platforms
  • Solve coding challenges related to performance optimization
  • Review solutions and compare approaches
Practice Implementing Gameplay Features
Develop a portfolio of projects that showcase core gameplay programming and engine integration skills in a project setting.
Show steps
  • Identify a game mechanic or feature
  • Create a design document
  • Implement the feature in Unity using C#
  • Test and iterate on the feature
  • Package the feature into a reusable asset
Design an Optimized Game Loop
Develop a detailed design document outlining an optimized game loop architecture that addresses specific performance considerations.
Show steps
  • Research best practices for game loop design
  • Identify potential performance bottlenecks
  • Propose solutions to mitigate bottlenecks
  • Create a detailed design document

Career center

Learners who complete Performance Optimization in Unity will develop knowledge and skills that may be useful to these careers:
Gameplay Programmer
Gameplay Programmers specialize in the programming of gameplay systems in video games. These systems govern player interactions with the game world, such as movement, combat, and more. This course is highly relevant to those wishing to become Gameplay Programmers, as it covers topics such as optimizing for different platforms and gameplay debugging.
Product Manager
Product Managers are responsible for managing the development and marketing of games. This course may be useful for those wishing to enter the field, as it covers topics such as optimizing for different platforms and understanding how platform differences can impact gameplay.
Game Designer
Game Designers are responsible for designing the overall game experience, including the story, characters, levels, and more. This course may be useful for those wishing to enter the field, as it covers advanced topics such as optimizing for different platforms and gameplay debugging.
Game Developer
Game Developers are responsible for various aspects of game design, including the development of game mechanics, coding, testing, and more. This course may be useful for those wishing to enter the field, as it covers advanced topics such as optimizing for different platforms and gameplay debugging.
Game Producer
Game Producers are responsible for managing the production of games. This course may be useful for those wishing to enter the field, as it covers topics such as optimizing for different platforms and understanding how platform differences can impact gameplay.
Game Tester
Game Testers are responsible for testing games to find bugs and ensure they are working properly. This course may be useful for those wishing to enter the field, as it covers topics such as optimizing for different platforms and gameplay debugging.
Technical Artist
Technical Artists are responsible for integrating art assets into game engines and ensuring they work properly. This course may be useful for those wishing to enter the field, as it covers topics such as optimizing for different platforms and rendering optimization.
Software Engineer
Software Engineers are responsible for the design, development, and maintenance of software systems. This course may be useful for those wishing to enter the field, as it covers advanced topics such as optimizing for different platforms and gameplay debugging.
Animator
Animators are responsible for creating the animations used in games. This course may be useful for those wishing to enter the field, as it covers topics such as optimizing for different platforms and rendering optimization.
3D Artist
3D Artists are responsible for creating the 3D models and textures used in games. This course may be useful for those wishing to enter the field, as it covers topics such as optimizing for different platforms and rendering optimization.
Game Writer
Game Writers are responsible for writing the story and dialogue for games. This course may be useful for those wishing to enter the field, as it covers topics such as optimizing for different platforms and understanding how platform differences can impact gameplay.
Level Designer
Level Designers are responsible for creating the environments in which games take place. This course may be useful for those wishing to enter the field, as it covers topics such as optimizing for different platforms and rendering optimization.
Game Localization Manager
Game Localization Managers are responsible for translating games into different languages. This course may be useful for those wishing to enter the field, as it covers topics such as optimizing for different platforms and understanding how platform differences can impact gameplay.
Game Audio Designer
Game Audio Designers are responsible for creating the sound effects and music for games. This course may be useful for those wishing to enter the field, as it covers topics such as optimizing for different platforms and understanding how platform differences can impact gameplay.
Technical Director
Technical Directors are responsible for overseeing the technical aspects of game development. This course may be useful for those wishing to enter the field, as it covers topics such as optimizing for different platforms and understanding how platform differences can impact gameplay.

Reading list

We've selected 17 books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Performance Optimization in Unity.
Focuses specifically on optimization techniques for Unity, providing practical guidance on how to improve the performance of Unity games.
Provides a comprehensive guide to performance optimization for game development, aligning with the course's focus on optimizing for different platforms and gameplay debugging.
The authoritative reference for the C++ programming language, providing in-depth knowledge to complement the course's focus on advanced C++ programming skills.
Provides a comprehensive overview of real-time rendering techniques, covering topics such as lighting, shadows, and materials, which can help students understand the performance implications of different rendering approaches.
Provides a comprehensive overview of design patterns commonly used in game programming, which can help students understand how to structure their code for optimal performance.
Provides a detailed introduction to graphics shaders, which are essential for optimizing the visual performance of games, and can help students understand the underlying principles of shader optimization.
Provides hands-on guidance and practical examples for Unity development, complementing the course's emphasis on advanced programming techniques.
A comprehensive reference for real-time rendering techniques, expanding on the course's topics related to rendering optimization.
Provides a problem-solving approach to game programming algorithms, enhancing the course's focus on advanced programming skills.
Provides a comprehensive reference for modern C++ programming techniques, complementing the course's focus on advanced programming skills.
Provides a deep dive into the architecture of game engines, including discussions on rendering, physics, and memory management, which can help students understand the underlying principles of performance optimization.
A collection of practical techniques and insights from industry experts, complementing the course's focus on optimization and performance considerations.
Covers foundational concepts that complement early topics in the course, such as understanding the game development lifecycle, working with Prefabs, and utilizing the Unity Services. Useful as a supplement or background reading.
Offers insights and best practices for designing and implementing game architectures,complementing the course's focus on gameplay programming strategies.

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