NPC Programming
Unity Expert Gameplay Programmer Certification Preparation,
Welcome to NPC Programming, the third course in Unity's Gameplay Programming Specialization! This course is exam preparation for Unity's Expert Gameplay Programmer Certification Exam. This course will challenge you with a series of realistic programming problems in Unity video-game projects, inspired by one or more of the topics covered in the Expert Gameplay Programmer Exam. Throughout this course, you will work on a 3D “Dual-Stick Survivor” game project. This will help you practice programming NPCs within games, including scripting NPC logic and behavior, navigation and pathfinding, raycasting, and NPC spawning and placement. This is an advanced-level course, intended for industry game developers or very experienced Unity enthusiasts who are looking to “level-up” their gameplay programming and implementation strategies. To succeed in this courses, you should have at least 2-3 years of experience developing games with Unity. You should be familiar with the full-game lifecycle (working from early concept to launch), creating and working with Prefabs, understanding game asset and animation pipelines, and have some experience with Unity Services. You should also have advanced programming skills, particularly in the C# language.
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Rating | 2.6★ based on 3 ratings |
---|---|
Length | 5 weeks |
Effort | 4 weeks, 2-3 hours per week |
Starts | Aug 10 (193 weeks ago) |
Cost | $100 |
From | Unity via Coursera |
Instructors | Unity Technologies, Dustin Carroll |
Download Videos | On all desktop and mobile devices |
Language | English |
Subjects | Programming Art & Design |
Tags | Computer Science Design And Product Software Development |
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What people are saying
criterium were still valid
A lot of the review criterium were still valid and thus the student may have passed!
challenage are actually provided
Very nice teaching, the main thing to improve imho is the final exam where most of the challenage are actually provided in the last piece of code available from the instructor to the student, thus one have actually very few to code to write pass the final exam, i even review a project witch i think was a copy paste of the last available instructor code.
very nice teaching
week 2 information
Week 2 information and test is very inaccurate in spots and has not yet been corrected after a month of notifications about the issue.
else taking it
Some thought should have been put toward the earliest days of the course and how frustrating it will be if there's no one else taking it.
get some feedback
I've been waiting for two weeks now and have already had to switch my enrollment session to wait to see if I can get some feedback on the final project.
looks like
Looks like I'll need to switch again.
some thought
already had
copy paste
corrected after
earliest days
Careers
An overview of related careers and their average salaries in the US. Bars indicate income percentile.
Programming Coordinator 1 $54k
Programming Acquisitions $61k
Programming advisor $72k
NC Programming $79k
Video Editor, Gameplay $107k
Associate Gameplay Engineer $111k
Gameplay Character Animator $114k
Gameplay Programming $120k
Tools and Gameplay Programmer $123k
Programmer: Gameplay and Graphics $127k
Programming Producer $129k
Principal Gameplay Programmer $287k
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Rating | 2.6★ based on 3 ratings |
---|---|
Length | 5 weeks |
Effort | 4 weeks, 2-3 hours per week |
Starts | Aug 10 (193 weeks ago) |
Cost | $100 |
From | Unity via Coursera |
Instructors | Unity Technologies, Dustin Carroll |
Download Videos | On all desktop and mobile devices |
Language | English |
Subjects | Programming Art & Design |
Tags | Computer Science Design And Product Software Development |
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