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GameDev.tv Team and Grant Abbitt

Want to get seriously good at 3D art - and have fun doing it?This course is all about levelling up your Blender skills so you can build awesome models and feel confident creating your own stuff from scratch.

You'll build a stylised car, from scratch. All while gaining the tools and techniques to model anything you can imagine - from sci-fi props to whole game worlds.

Learn how to plan your models properly, use Blender’s modifier stack like a boss and create clean, flexible geometry that’s easy to edit and looks amazing.

Read more

Want to get seriously good at 3D art - and have fun doing it?This course is all about levelling up your Blender skills so you can build awesome models and feel confident creating your own stuff from scratch.

You'll build a stylised car, from scratch. All while gaining the tools and techniques to model anything you can imagine - from sci-fi props to whole game worlds.

Learn how to plan your models properly, use Blender’s modifier stack like a boss and create clean, flexible geometry that’s easy to edit and looks amazing.

We’ll cover pro workflows like edge flow, support loops, and non-destructive modelling - so you're not just following along, you're learning how to think like a 3D artist.

By the end, you’ll have a finished model you’re proud of - and the skills to start building your own vehicles, environments, robots… whatever your creative brain comes up with.

What you’ll learn:

  • Build a stylised car while learning solid modelling workflows

  • Master Blender’s modifier stack for non-destructive modelling

  • Create clean edge flow with bevels, creases, and support loops

  • Learn how to refine and add detail without making a mess

  • Shade, light and render your final model like a pro

  • Gain the confidence to model whatever you imagine next

You don’t need to be an expert. If you’ve played around with Blender and know the basics, you’re ready.Already done the Blender Creator course? Even better - this is your next step.

Ready to level up your modelling skills? Jump in and get started today.

Enroll now

What's inside

Learning objectives

  • Build a stylised car from scratch using blender’s hard surface modelling tools
  • Model clean, game-ready geometry using smart topology and edge flow
  • Use modifiers and non-destructive workflows to speed up your process
  • Add detail with bevels, edge creases, and support loops
  • Personalise your model with accessories, colours, and style
  • Prepare your model for shading, lighting, and final rendering
  • Gain confidence to design your own 3d models independently
  • Develop the skills to tackle vehicles, props, environments, and more

Syllabus

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Bring in our references and line them up to trace around

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Start the modelling process by working on the wheel arch

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We introduce the ways that you can get help, support and contribute to the community.

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Continuing the wheel arch

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Building the outside of the headlamp

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Extending from the headlight across the bonnet

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Extending from the bonnet we start to build the top of the car and talk about edge loops and sedge flow

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Now we continue working on the chassis by going around hte side window

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Welcome

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Understanding supporting loops and the impact on the geometry

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Understanding the difference between supporting loops and edge crease and the impact on the geometry

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Continuing the chassis again this time adding the back wheel arch and the boot

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Completing the outline of the chassis by adding the bumpers

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Intro

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Creating Simple tyres

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Creating complex tyres using arrays, and a curve modifier

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Creating the first part of our alloy wheel using an array modifier with an empty

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Creating the details for our alloy wheels

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Understanding the complexity of sharpening edges with the subdivision surface modifier

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How to add indents for the wheel nuts

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How to effectively mirror the wheel to the other sides

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Adding the different modifiers like the sub division surface modifier and the solidify then separating out the bumper

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Separating the bonnet and understanding edge flow

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Creating the air intake and taking a further look at edge crease and supporting loops

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Working on the front and back windscreens with 2 different techniques showing the possibilities of filling in areas like theses

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Now following similar techniques we work on the side window and door

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Working on the side window frame we talk through techniques for edge flow to sort mesh pinching and stretching

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We create the glass for the side windows and i show easy techniques for building the seals

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Now we work on smartening up the bumpers and cutting out the boot

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Just need to finish of the main shape by tidying up a few areas

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This time i give you a challenge to create the spoiler yourself. Tricky shape but dont worry i go through all you need to know

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A simple dent in the door handle shouldn't cause problems but it may surprise you how tricky this can be. So i show you how to use the shrink wrap for this task

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Working on the small details for the front bumper

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Working on the reflector and strip on the bumper

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Building the front of the headlights

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Building the Bonnet Lights

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Refining the back bumper and back lights

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Building the undercarriage and exhaust

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Building the door handle and number plate

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Setting up the shading workspace and adding the HDRI

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Adding in the main colours of the car

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Changing over to cycles and setting up for rendering

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Unwrapping objects with detailed textures

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Preparing for render

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Playing with some of the fun nodes within the compositor

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Learn how to render out a circular animation

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Placing decals or stickers onto the car

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Course wrap up

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Activities

Coming soon We're preparing activities for Blender 3D: Hard Surface Modelling. These are activities you can do either before, during, or after a course.

Career center

Learners who complete Blender 3D: Hard Surface Modelling will develop knowledge and skills that may be useful to these careers:

Reading list

We haven't picked any books for this reading list yet.
Covers the basics of 3D modeling, including creating and manipulating objects, applying materials, and lighting a scene. It's a great resource for beginners who want to get started with 3D modeling.
Teaches the techniques of digital sculpting using ZBrush, a popular software for creating 3D models. It's a valuable resource for artists who want to create realistic and detailed 3D models.
Covers the basics of 3D printing, including choosing the right printer, designing 3D models, and printing objects. It's a valuable resource for anyone who wants to get started with 3D printing.
Beginner-friendly guide to 3D modeling. It covers the basics of creating and manipulating objects, applying materials, and lighting a scene. It's a great resource for anyone who wants to get started with 3D modeling.
Is considered a foundational text in the field of computer graphics, providing a comprehensive overview of the principles behind 3D modeling, rendering, and animation. While it theoretical book, the concepts covered are essential for a deep understanding of how 3D graphics software works. It is often used as a textbook in undergraduate and graduate computer graphics programs. This book is more valuable as a foundational reference than a hands-on software guide.
Highly regarded technical reference focusing on the algorithms and techniques used in real-time rendering, a crucial aspect of interactive 3D applications like games and simulations. It delves into the contemporary topics of rendering pipelines and optimizations. While challenging, it provides in-depth knowledge for those looking to understand the technical underpinnings of real-time 3D graphics. It valuable reference for advanced students and professionals.
Offers a solid theoretical foundation in 3D computer graphics, covering essential mathematical concepts and algorithms. It provides the necessary background knowledge for understanding how 3D models are represented and manipulated digitally. This good resource for students seeking to solidify their understanding of the core principles before diving into specific software applications.
This comprehensive guide provides a step-by-step introduction to Blender, a widely used open-source 3D creation suite. It covers modeling, animation, rendering, and more, making it suitable for beginners to gain a broad understanding of the 3D pipeline within a specific software. It practical, project-based book that can serve as a textbook for introductory courses on Blender.
Offers a beginner-friendly introduction to Blender, breaking down complex concepts into easily digestible parts. It's an excellent starting point for absolute beginners looking to gain a broad understanding of 3D modeling and animation using a popular free software. It focuses on the basics and helps users navigate the interface and fundamental tools.
A classic in digital sculpting, this book focuses specifically on the complex topic of human anatomy for artists using ZBrush. It provides detailed guidance and insights into sculpting realistic human figures. is essential for those looking to deepen their understanding of anatomical forms in 3D and is highly recommended for character artists.
Introduces the powerful procedural workflow of Houdini, a software heavily used in visual effects and animation. It covers procedural modeling, simulations, and rendering. This book is valuable for those interested in contemporary 3D topics like procedural content generation and complex visual effects. It is suitable for beginner to intermediate users of Houdini.
Published by SideFX, the creators of Houdini, this book provides a foundational understanding of Houdini's node-based procedural workflow. It's an excellent starting point for artists new to Houdini and interested in procedural modeling and its applications in games and film. It includes lessons for building simple projects.
Focuses on Physically Based Rendering (PBR) texturing using Substance Painter, a key tool in modern 3D workflows for creating realistic materials. It covers essential concepts and techniques for creating high-quality textures. This book is valuable for anyone looking to deepen their understanding of texturing, a crucial aspect of creating convincing 3D models.
Dives into creating realistic materials and textures within Blender's Cycles render engine. It's a practical guide for artists wanting to enhance the visual quality of their 3D models through advanced texturing and shading techniques. It covers procedural texturing and leveraging look development concepts.
While not strictly a 3D modeling book, this resource is invaluable for 3D artists as it focuses on the fundamental principles of light and shadow. Understanding how light interacts with objects is crucial for creating realistic renders and visually appealing 3D scenes. provides foundational knowledge that complements technical 3D skills.
Widely recommended guide for understanding and applying lighting and rendering techniques in 3D. It covers essential concepts for creating visually compelling images from 3D scenes. It valuable resource for artists looking to improve the presentation of their 3D models.
Considered a classic in the animation field, this book covers fundamental animation principles that are highly relevant to 3D animation, which often follows 3D modeling. While not directly about modeling, understanding animation principles can inform modeling choices, especially for character rigging and movement. It's a foundational text for anyone interested in bringing their 3D models to life.
Is an excellent reference for artists focusing on character and creature modeling. It provides detailed anatomical information specifically tailored for sculpting, with clear illustrations and explanations of muscle and bone structures. It must-have resource for digital sculptors aiming for anatomical accuracy.
This comprehensive guide covers the fundamentals of 3D modeling and animation, from creating basic shapes to rigging and animating characters. It's a great resource for beginners and intermediate users alike.

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