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GameDev.tv Team and Grant Abbitt

Want to get seriously good at 3D art - and have fun doing it?This course is all about levelling up your Blender skills so you can build awesome models and feel confident creating your own stuff from scratch.

You'll build a stylised car, from scratch. All while gaining the tools and techniques to model anything you can imagine - from sci-fi props to whole game worlds.

Learn how to plan your models properly, use Blender’s modifier stack like a boss and create clean, flexible geometry that’s easy to edit and looks amazing.

Read more

Want to get seriously good at 3D art - and have fun doing it?This course is all about levelling up your Blender skills so you can build awesome models and feel confident creating your own stuff from scratch.

You'll build a stylised car, from scratch. All while gaining the tools and techniques to model anything you can imagine - from sci-fi props to whole game worlds.

Learn how to plan your models properly, use Blender’s modifier stack like a boss and create clean, flexible geometry that’s easy to edit and looks amazing.

We’ll cover pro workflows like edge flow, support loops, and non-destructive modelling - so you're not just following along, you're learning how to think like a 3D artist.

By the end, you’ll have a finished model you’re proud of - and the skills to start building your own vehicles, environments, robots… whatever your creative brain comes up with.

What you’ll learn:

  • Build a stylised car while learning solid modelling workflows

  • Master Blender’s modifier stack for non-destructive modelling

  • Create clean edge flow with bevels, creases, and support loops

  • Learn how to refine and add detail without making a mess

  • Shade, light and render your final model like a pro

  • Gain the confidence to model whatever you imagine next

You don’t need to be an expert. If you’ve played around with Blender and know the basics, you’re ready.Already done the Blender Creator course? Even better - this is your next step.

Ready to level up your modelling skills? Jump in and get started today.

Enroll now

What's inside

Learning objectives

  • Build a stylised car from scratch using blender’s hard surface modelling tools
  • Model clean, game-ready geometry using smart topology and edge flow
  • Use modifiers and non-destructive workflows to speed up your process
  • Add detail with bevels, edge creases, and support loops
  • Personalise your model with accessories, colours, and style
  • Prepare your model for shading, lighting, and final rendering
  • Gain confidence to design your own 3d models independently
  • Develop the skills to tackle vehicles, props, environments, and more

Syllabus

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Bring in our references and line them up to trace around

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Start the modelling process by working on the wheel arch

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We introduce the ways that you can get help, support and contribute to the community.

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Continuing the wheel arch

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Building the outside of the headlamp

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Extending from the headlight across the bonnet

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Extending from the bonnet we start to build the top of the car and talk about edge loops and sedge flow

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Now we continue working on the chassis by going around hte side window

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Welcome

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Understanding supporting loops and the impact on the geometry

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Understanding the difference between supporting loops and edge crease and the impact on the geometry

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Continuing the chassis again this time adding the back wheel arch and the boot

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Completing the outline of the chassis by adding the bumpers

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Intro

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Creating Simple tyres

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Creating complex tyres using arrays, and a curve modifier

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Creating the first part of our alloy wheel using an array modifier with an empty

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Creating the details for our alloy wheels

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Understanding the complexity of sharpening edges with the subdivision surface modifier

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How to add indents for the wheel nuts

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How to effectively mirror the wheel to the other sides

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Adding the different modifiers like the sub division surface modifier and the solidify then separating out the bumper

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Separating the bonnet and understanding edge flow

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Creating the air intake and taking a further look at edge crease and supporting loops

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Working on the front and back windscreens with 2 different techniques showing the possibilities of filling in areas like theses

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Now following similar techniques we work on the side window and door

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Working on the side window frame we talk through techniques for edge flow to sort mesh pinching and stretching

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We create the glass for the side windows and i show easy techniques for building the seals

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Now we work on smartening up the bumpers and cutting out the boot

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Just need to finish of the main shape by tidying up a few areas

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This time i give you a challenge to create the spoiler yourself. Tricky shape but dont worry i go through all you need to know

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A simple dent in the door handle shouldn't cause problems but it may surprise you how tricky this can be. So i show you how to use the shrink wrap for this task

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Working on the small details for the front bumper

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Working on the reflector and strip on the bumper

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Building the front of the headlights

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Building the Bonnet Lights

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Refining the back bumper and back lights

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Building the undercarriage and exhaust

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Building the door handle and number plate

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Setting up the shading workspace and adding the HDRI

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Adding in the main colours of the car

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Changing over to cycles and setting up for rendering

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Unwrapping objects with detailed textures

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Preparing for render

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Playing with some of the fun nodes within the compositor

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Learn how to render out a circular animation

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Placing decals or stickers onto the car

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Course wrap up

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Career center

Learners who complete Blender 3D: Hard Surface Modelling will develop knowledge and skills that may be useful to these careers:

Reading list

We've selected 50 books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Blender 3D: Hard Surface Modelling.
Is the encyclopedia of Edge Flow, providing the most comprehensive coverage of the topic available. It great resource for anyone who wants to learn everything there is to know about Edge Flow.
Is the ultimate guide to Edge Flow, providing comprehensive coverage of everything from the basics to advanced techniques. It great resource for anyone who wants to learn everything there is to know about Edge Flow.
Is the definitive guide to Edge Flow, providing the most comprehensive coverage of the topic available. It great resource for anyone who wants to learn everything there is to know about Edge Flow.
Considered a definitive reference in computer graphics, this book delves into the mathematical theory and practical implementation of physically based rendering, which is essential for realistic digital shading. It's a must-read for graduate students and professionals in computer graphics, offering in-depth knowledge on contemporary rendering techniques. The book is available online for free.
Fundamental resource for understanding how light and color interact in the real world. It's invaluable for both traditional and digital artists seeking to create realistic renderings through shading. It serves as excellent background knowledge for anyone studying shading in a visual context and is widely recommended by professionals.
Based on the first two editions of 'Physically Based Rendering', this book focuses on using the PBRT system to learn about realistic image synthesis. It's a practical companion to the main PBR book for those who want to work with a functional rendering system.
Provides a comprehensive overview of algorithms for realistic image synthesis, focusing on global illumination techniques. It's a valuable resource for graduate students and researchers interested in the theoretical foundations and practical implementation of advanced rendering methods beyond basic local illumination.
Offers a broad introduction to the field of computer graphics, covering fundamental concepts essential for understanding rendering. It serves as an excellent textbook for undergraduate students and provides a solid foundation before diving into more specialized rendering topics. It balances theory with practical examples.
Highly regarded resource for understanding and applying principles of light, shadow, and reflectivity, particularly relevant for industrial design and concept art. It's a valuable reference tool for students and professionals looking to accurately render objects and environments. The exercises are detailed and require dedicated practice.
Considered a foundational text in computer graphics, this book provides a comprehensive overview of the field, covering essential theories and techniques relevant to 3D art. It's an excellent resource for gaining a broad understanding of the underlying principles. While a classic, the third edition has been updated to address modern practices.
A key book for understanding the principles and techniques of digital lighting and rendering in 3D art. It covers essential concepts for creating realistic and compelling visuals. This widely recommended resource for artists focusing on the final look of their 3D scenes.
Is an excellent reference for artists focusing on character and creature modeling. It provides detailed anatomical information specifically tailored for sculpting, with clear illustrations and explanations of muscle and bone structures. It must-have resource for digital sculptors aiming for anatomical accuracy.
A series of books that collect articles on various advanced rendering techniques and algorithms implemented on the GPU. While older editions might be less current, they provide valuable insights into the evolution of real-time rendering and GPU programming. More recent editions focus on contemporary topics.
Comprehensive guide to GLSL, the shading language used with OpenGL. It is highly relevant for students and professionals working with real-time graphics and game development, providing the technical details needed to implement custom shading effects. It valuable reference for understanding how shaders work programmatically.
This comprehensive guide provides a step-by-step introduction to Blender, a widely used open-source 3D creation suite. It covers modeling, animation, rendering, and more, making it suitable for beginners to gain a broad understanding of the 3D pipeline within a specific software. It practical, project-based book that can serve as a textbook for introductory courses on Blender.
This cookbook provides practical recipes for implementing various shading techniques using GLSL with OpenGL. It's an excellent resource for programmers and technical artists who want to apply shading concepts in real-time graphics applications. It covers a wide range of modern shading techniques and valuable reference for practitioners.
Focuses on creating game environments using Substance Designer, a key tool in modern 3D art pipelines for material creation. It covers contemporary workflows and principles for creating realistic and immersive game worlds.
Focused on digital sculpting using ZBrush, an industry-standard software, this book is ideal for those interested in character creation and high-detail modeling. It provides practical guidance and insights from a renowned artist, making it a valuable resource for deepening sculpting skills.
This recent book focuses on using procedural content generation (PCG) tools in Unreal Engine 5, a contemporary topic in 3D environment creation for games and virtual production. It's highly relevant for those interested in generating large and detailed environments efficiently.
Focuses on Physically Based Rendering (PBR) texturing using Substance Painter, a key tool in modern 3D workflows for creating realistic materials. It covers essential concepts and techniques for creating high-quality textures. This book is valuable for anyone looking to deepen their understanding of texturing, a crucial aspect of creating convincing 3D models.
Comprehensive guide to hard surface modeling techniques for film and video games. It covers everything from the basics of creating 3D shapes to advanced techniques for creating realistic details and textures.
Explores the fundamental principles of light and its application in art and design, directly relevant to 3D lighting. It helps artists develop an intuitive understanding of how light behaves and how to use it effectively to enhance their 3D work.
Known as the 'Red Book,' this comprehensive guide to programming with OpenGL, a widely used graphics API. It's essential for anyone implementing rendering algorithms and working directly with the graphics pipeline. It serves as both a tutorial and a reference.
Focused specifically on creating textures for 3D games, this book covers essential techniques and workflows for game artists. It's a practical guide for understanding how to create realistic and optimized textures for real-time environments. The 4th edition is updated to reflect current technologies.
Practical guide to hard-surface modeling, texturing, and rendering in Blender, a popular free and open-source 3D software. It's suitable for those focusing on creating non-organic models and provides step-by-step projects.
Dives into creating realistic materials and textures within Blender's Cycles render engine. It's a practical guide for artists wanting to enhance the visual quality of their 3D models through advanced texturing and shading techniques. It covers procedural texturing and leveraging look development concepts.
A crucial resource for understanding the mathematical foundations behind 3D graphics and rendering. It covers linear algebra, calculus, and other mathematical concepts essential for implementing rendering algorithms. It's a valuable reference for students and professionals.
Provides a solid theoretical foundation for understanding graphics shaders and their role in rendering. It bridges the gap between the artistic concepts of shading and the technical implementation using shader languages. It useful resource for both artists and programmers working with real-time graphics.
Introduces the powerful procedural workflow of Houdini, a software heavily used in visual effects and animation. It covers procedural modeling, simulations, and rendering. This book is valuable for those interested in contemporary 3D topics like procedural content generation and complex visual effects. It is suitable for beginner to intermediate users of Houdini.
While not exclusively about 3D art, this book fundamental resource for anyone interested in animation, including 3D animation. It covers core animation principles that are directly applicable to bringing 3D characters and objects to life. This classic and a must-read for aspiring animators.
Focuses on the artistic and technical aspects of lighting and rendering for creating compelling 3D images. It's highly practical and software-agnostic, making it relevant for users of various rendering programs. It's a great resource for improving the visual quality of renders.
Provides an overview of the production pipeline in film and game development, which is crucial for 3D artists working in these industries. Understanding the pipeline helps artists see how their work fits into the larger production process and the technical considerations involved.
Provides a gentle introduction to 3D rendering for programmers with minimal prior graphics knowledge. It focuses on building a raytracer and a rasterizer from scratch, making core concepts accessible. It's suitable for beginners and those who want to understand the underlying mechanics of rendering.
Published by SideFX, the creators of Houdini, this book provides a foundational understanding of Houdini's node-based procedural workflow. It's an excellent starting point for artists new to Houdini and interested in procedural modeling and its applications in games and film. It includes lessons for building simple projects.
Step-by-step guide to hard surface modeling with Modo. It covers everything from the basics of creating 3D shapes to advanced techniques for creating realistic details and textures.
For users of Autodesk Maya, an industry-standard 3D software, this book offers advanced techniques for texturing and lighting. It's a valuable resource for those looking to specialize and deepen their skills within this specific software.
Provides a solid foundation in the physics and mathematics required for physically based modeling and animation, which are often closely related to rendering. It's valuable for understanding the underlying principles that drive realistic simulations and rendering.
While focused on traditional clay sculpting, this book offers timeless principles of form and anatomy that are highly relevant to digital sculpting. It's a great resource for building a strong foundational understanding of sculpting principles, regardless of the medium.
Offers a solid theoretical foundation in 3D computer graphics, covering essential mathematical concepts and algorithms. It provides the necessary background knowledge for understanding how 3D models are represented and manipulated digitally. This good resource for students seeking to solidify their understanding of the core principles before diving into specific software applications.
Bridgman's anatomical drawings are renowned for their understanding of form and how light and shadow fall on the human body. crucial reference for artists focusing on figure drawing and requires a solid understanding of anatomical structure to fully utilize its shading insights.
Focuses on the practical aspects of creating 3D models specifically for 3D printing. It covers design considerations, software tools, and techniques relevant to additive manufacturing. It's a valuable resource for makers, hobbyists, and designers interested in physical output of their 3D models.
This workbook focuses specifically on 3D modeling topology, a critical concept for creating clean and efficient 3D models, particularly for animation and visual effects. It provides exercises and examples to help users develop a strong understanding of polygonal modeling principles. It valuable resource for those looking to refine their modeling skills.
For those interested in the technical aspects of 3D art in games, this book provides a deep dive into the architecture of game engines. While technical, it offers valuable context for how 3D assets are utilized and rendered in a real-time environment.
Focuses on chiaroscuro, the use of strong contrasts between light and dark, which key element of dramatic shading. It helps artists understand how to use light and shade to create mood and form. It is particularly useful for those interested in traditional drawing techniques like hatching.
A comprehensive guide to creating game assets using Substance Painter, a powerful texturing software.
Offers a gentle introduction to ZBrush, focusing on the fundamentals of digital sculpting and the user interface. It includes project-based tutorials to ease beginners into the ZBrush workflow. It's a good starting point for those new to digital sculpting.
Relevant for those interested in creating 3D environments for games, this book explores level design principles from an architectural perspective. It provides valuable insights into spatial design and structure in virtual environments.

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