Want to get seriously good at 3D art - and have fun doing it?This course is all about levelling up your Blender skills so you can build awesome models and feel confident creating your own stuff from scratch.
You'll build a stylised car, from scratch. All while gaining the tools and techniques to model anything you can imagine - from sci-fi props to whole game worlds.
Learn how to plan your models properly, use Blender’s modifier stack like a boss and create clean, flexible geometry that’s easy to edit and looks amazing.
Want to get seriously good at 3D art - and have fun doing it?This course is all about levelling up your Blender skills so you can build awesome models and feel confident creating your own stuff from scratch.
You'll build a stylised car, from scratch. All while gaining the tools and techniques to model anything you can imagine - from sci-fi props to whole game worlds.
Learn how to plan your models properly, use Blender’s modifier stack like a boss and create clean, flexible geometry that’s easy to edit and looks amazing.
We’ll cover pro workflows like edge flow, support loops, and non-destructive modelling - so you're not just following along, you're learning how to think like a 3D artist.
By the end, you’ll have a finished model you’re proud of - and the skills to start building your own vehicles, environments, robots… whatever your creative brain comes up with.
What you’ll learn:
Build a stylised car while learning solid modelling workflows
Master Blender’s modifier stack for non-destructive modelling
Create clean edge flow with bevels, creases, and support loops
Learn how to refine and add detail without making a mess
Shade, light and render your final model like a pro
Gain the confidence to model whatever you imagine next
You don’t need to be an expert. If you’ve played around with Blender and know the basics, you’re ready.Already done the Blender Creator course? Even better - this is your next step.
Ready to level up your modelling skills? Jump in and get started today.
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Bring in our references and line them up to trace around
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Start the modelling process by working on the wheel arch
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We introduce the ways that you can get help, support and contribute to the community.
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Continuing the wheel arch
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Building the outside of the headlamp
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Extending from the headlight across the bonnet
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Extending from the bonnet we start to build the top of the car and talk about edge loops and sedge flow
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Now we continue working on the chassis by going around hte side window
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Welcome
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Understanding supporting loops and the impact on the geometry
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Understanding the difference between supporting loops and edge crease and the impact on the geometry
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Continuing the chassis again this time adding the back wheel arch and the boot
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Completing the outline of the chassis by adding the bumpers
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Intro
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Creating Simple tyres
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Creating complex tyres using arrays, and a curve modifier
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Creating the first part of our alloy wheel using an array modifier with an empty
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Creating the details for our alloy wheels
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Understanding the complexity of sharpening edges with the subdivision surface modifier
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How to add indents for the wheel nuts
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How to effectively mirror the wheel to the other sides
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Adding the different modifiers like the sub division surface modifier and the solidify then separating out the bumper
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Separating the bonnet and understanding edge flow
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Creating the air intake and taking a further look at edge crease and supporting loops
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Working on the front and back windscreens with 2 different techniques showing the possibilities of filling in areas like theses
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Now following similar techniques we work on the side window and door
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Working on the side window frame we talk through techniques for edge flow to sort mesh pinching and stretching
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We create the glass for the side windows and i show easy techniques for building the seals
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Now we work on smartening up the bumpers and cutting out the boot
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Just need to finish of the main shape by tidying up a few areas
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This time i give you a challenge to create the spoiler yourself. Tricky shape but dont worry i go through all you need to know
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A simple dent in the door handle shouldn't cause problems but it may surprise you how tricky this can be. So i show you how to use the shrink wrap for this task
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Working on the small details for the front bumper
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Working on the reflector and strip on the bumper
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Building the front of the headlights
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Building the Bonnet Lights
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Refining the back bumper and back lights
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Building the undercarriage and exhaust
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Building the door handle and number plate
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Setting up the shading workspace and adding the HDRI
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Adding in the main colours of the car
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Changing over to cycles and setting up for rendering
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Unwrapping objects with detailed textures
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Preparing for render
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Playing with some of the fun nodes within the compositor
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Learn how to render out a circular animation
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Placing decals or stickers onto the car
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Course wrap up
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