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Yohann Taieb

Do you want to create online worlds like MineCraft or Clash of Clans? Do you feel like you cannot do it because multiplayer is hard to program? 

Well, you were right until today. I have looked through dozens of ways to make a multiplayer game, and i came up with the easiest way to make it happen. 

This course contains all you need to easily turn any Unity games into online multiplayer platforms. This course will drive you step by step on taking a shooter robots game and turn it into an online multiplayer Free For All game. 

The process is fun and it feels great to accomplish such a difficult task.

Read more

Do you want to create online worlds like MineCraft or Clash of Clans? Do you feel like you cannot do it because multiplayer is hard to program? 

Well, you were right until today. I have looked through dozens of ways to make a multiplayer game, and i came up with the easiest way to make it happen. 

This course contains all you need to easily turn any Unity games into online multiplayer platforms. This course will drive you step by step on taking a shooter robots game and turn it into an online multiplayer Free For All game. 

The process is fun and it feels great to accomplish such a difficult task.

Join the community now

It’s fast to implement and highly customizable. Unity-provided servers ensure that your players can find and play with each other.

FLEXIBLE

Low level APIs grant you access to the core of the Unity Multiplayer’s framework, so you can optimize your game for a networked environment, however you want to.

Unity Relay Servers brokers network traffic to ensure quality sessions between your players no matter where they are.

It is totally free to create professional multiplayer games

HANDS ON PROJECT

This course drives you step by step on how to turn a 3D shooter game into a multiplayer game where 2 to 16 players can play simultaneously controlling robots shooting fireballs at eachother, in a fun environment like MineCraft style.

MEGA BONUS

By joining this course, you automatically get for FREE all the project files, the source codes, the graphic files, 3d animations, models, and you also get the published iPhone app and Android it. Life is good.

Enroll now

Here's a deal for you

We found an offer that may be relevant to this course.
Save money when you learn. All coupon codes, vouchers, and discounts are applied automatically unless otherwise noted.

What's inside

Learning objectives

  • Turn any unity games into multiplayer games
  • Know how to synchronize players
  • Create a network
  • Host clients
  • Create server clients
  • Launch magic firebolts with different colors
  • Free for all matches

Syllabus

Introduction

Get to know your instructor

Prepare the single game int multiplayer ready

In this lecture, you will learn how to download the project file and test the single player game within Unity

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In this lecture, you will learn how to get the scripts ready to be turned into multiplayer logic.

In this lecture, you will learn how to disable parts of the game while adding the multiplayer.

In this lecture, you will learn how to add firebolts of different colors

In this lecture, you will learn how to program the code to shoot the firebolts

Multiplayer setup

In this lecture, you will learn how to create the new player costumes of different colors

In this lecture, you will learn how to swap player colors

In this lecture, you will learn how to add multiplayer network manager and HUD

In this lecture, you will learn how to create player spawn points

In this lecture, you will learn how to launch 2 games simultaneously on your computer.

Multiple players logic

In this lecture, you will learn how to control only one player per game client

In this lecture, you will learn how to synchronize firebolts from the server to the clients

In this lecture, you will learn how to synchronize the player position and animation

In this lecture, you will learn how to create player unique names

Creating player unique names (part 2 of 2)

In this lecture, you will learn how to create unique names for players (part 2)

In this lecture, you will learn how to display the health points as text

In this lecture, you will learn how to create the health bar

Synchronizing healthbar across clients and testing
Prevent shooting firebolts when dead
Programming the multiplayer respawn
How to easily test multiplayer by running multiple builds
Synchronizing respawn on server and clients
Testing the player life cycle
Respawn player visual countdown timer
Keeping score of player kills count
Enemies Setup
Multiplayer enemy spawn point setup
Programming the enemy respawn script
Tweaking the enemy respawning logic
Adding multiple enemy spawn points
Synchronizing vehicles in multiplayer games
Camera follow local player and lighting effects
Synchronize vehicle collision with server and clients
Online Cloud Server Setup
Overview of hosting a Unity game online
Create an online git repository
Unity online git repository setup
Unity Editor git settings
Unity Cloud multiplayer setup matchmaking
Launching a build in Unity Cloud
Create a custom multiplayer menu and script
Connecting the custom network manager to the play level
Bonus
Bonus - files

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
This course caters to Unity game developers interested in creating multiplayer games
Teaches how to turn Unity games into multiplayer platforms, empowering learners to create interactive online experiences
Includes hands-on projects, allowing learners to apply their knowledge and build their own multiplayer game
Provides access to the fundamentals of Unity’s multiplayer framework, enabling learners to tailor their games to online environments
Utilizes Unity's free services, making it an affordable option for aspiring game developers
Employs a simple and efficient approach to multiplayer game development, reducing the learning curve for beginners

Save this course

Save Unity Multiplayer UNET Build Online Shooter . Code included to your list so you can find it easily later:
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Reviews summary

Online shooter course

According to students, this online course is not well received. One student states that the instructor does not teach from scratch and assumes the students already know the material.
The instructor does not teach from scratch.
"he isn't teaching from the scratch, and must everything are ready to start learn not deleting things while he is teaching!"

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Unity Multiplayer UNET Build Online Shooter . Code included with these activities:
Review principles of game design for multiplayer experiences
Refresh your understanding of game design principles specifically tailored for multiplayer experiences, ensuring your game provides engaging and balanced gameplay.
Browse courses on Game Design
Show steps
  • Analyze successful multiplayer games to identify common design patterns
  • Consider the impact of player collaboration and competition on game mechanics
Participate in a game jam focused on multiplayer game development
Apply your skills in a collaborative setting by participating in a game jam, focusing on creating a functional multiplayer game within a limited time frame.
Browse courses on Game Development
Show steps
  • Find a game jam that aligns with your interests and skill level
  • Form a team or work independently to develop your multiplayer game idea
  • Implement core multiplayer mechanics, such as player synchronization, networking, and matchmaking
Refine your coding skills in C#
Solidify your understanding of C# programming concepts and syntax to enhance your ability to implement multiplayer game mechanics.
Browse courses on Programming
Show steps
  • Review C# fundamentals, such as data types, variables, and control structures
  • Practice writing C# code for basic networking operations, such as sending and receiving messages
Six other activities
Expand to see all activities and additional details
Show all nine activities
Organize your course materials for better understanding
Enhance your learning experience by organizing course materials into a logical structure, making them easily accessible and coherent for effective studying.
Show steps
  • Review and categorize your notes, assignments, quizzes, and exams
  • Create a digital or physical filing system to store your materials
  • Summarize key concepts and ideas from each lecture
Create a level design for your multiplayer game
Learn the best practices for designing levels that are fun and balanced for multiplayer gameplay.
Browse courses on Level Design
Show steps
  • Determine the player count and team configurations for the level
  • Create a map layout that promotes strategic gameplay and minimizes spawn camping
  • Consider the impact of player movement abilities and weapon ranges on level design
Synchronize player positions to create a smooth multiplayer experience
Bolster understanding of how to synchronize player positions and movements between clients and the server to create a seamless and realistic multiplayer experience.
Show steps
  • Implement the server-authoritative player position update mechanism
  • Handle interpolation and extrapolation on client-side to smooth player movement
Create a video tutorial on a specific multiplayer networking technique
Expand your understanding of multiplayer networking techniques by creating a video tutorial explaining a specific aspect, such as client-server communication or player synchronization.
Show steps
  • Choose a specific multiplayer networking technique to focus on
  • Develop a script or outline for your video tutorial
  • Record and edit your video tutorial, clearly explaining the concept and providing code examples
Develop a custom multiplayer menu for your game
Practice creating a user-friendly interface that allows players to easily connect to and configure multiplayer matches.
Browse courses on User Interface
Show steps
  • Design the layout and functionality of the multiplayer menu
  • Implement the menu using Unity's UI system
  • Connect the menu to your multiplayer networking code
  • Test the multiplayer menu with multiple players
Participate in multiplayer game development competitions
Challenge yourself by participating in game development competitions specifically focused on multiplayer games, pushing your skills to the limit.
Browse courses on Game Development
Show steps
  • Identify game development competitions that align with your interests and experience level
  • Form a team or work independently to develop a compelling multiplayer game concept
  • Implement innovative multiplayer mechanics and features to differentiate your game

Career center

Learners who complete Unity Multiplayer UNET Build Online Shooter . Code included will develop knowledge and skills that may be useful to these careers:
Game Programmer
Game Programmers use their coding skills to develop logic, algorithms, scripting, and gameplay mechanics for video games. This course may be useful in this role, as it offers insight into how to create and implement multiplayer functionality. The integration of magic firebolts, different colors, and free-for-all matches are all great things to learn for a Game Programmer to add to their skillset.
Video Game Developer
A Video Game Developer is a fascinating job that leads you into the design, development, and testing of video games. This course may be helpful in this role, as it shows participants the ins and outs of how to create multiplayer video games. Multiplayer video game development can be difficult, so this course helps build a foundation for understanding how to program this feature.
Network Engineer
Network Engineers are responsible for the design, implementation, and maintenance of computer networks. This course may be helpful in this role, as it teaches the basics of networking and how to set up a multiplayer network. It also covers how to troubleshoot and maintain a network, which are essential skills for a Network Engineer to have.
Software Engineer
Software Engineers apply the principles of computer science to design, develop, and maintain software systems. This course is especially useful in this field, as it teaches a hands-on approach to create a multiplayer game. It also covers how to set up multiplayer networks, host clients, and create server clients. These are all essential skills for a Software Engineer to have.
Web Developer
Web Developers design and develop websites. While not perfectly aligned with this course, it may be helpful for those seeking to integrate multiplayer functionality into a web-based game.
Database Administrator
Database Administrators maintain and manage databases. While not directly related to this course, it may be of some use for those interested in storing and managing data from multiplayer games.
Data Scientist
Data Scientists use their knowledge of statistics, mathematics, and programming to extract insights from data. While not directly related to this course, it may be of some use for those interested in analyzing data from multiplayer games.
Information Security Analyst
Information Security Analysts plan and implement security measures to protect an organization's computer networks and systems. While not directly related to this course, it may be of some use for those interested in securing multiplayer games from hackers.
Computer Systems Analyst
Computer Systems Analysts analyze an organization's computer systems and recommend ways to improve their efficiency and effectiveness. While not directly related to this course, it may be of some use for those interested in optimizing the performance of multiplayer games.
Customer Service Manager
Customer Service Managers plan and execute customer service programs to ensure customer satisfaction. While not directly related to this course, it may be of some use for those interested in providing customer service for multiplayer games.
Business Analyst
Business Analysts analyze business needs and recommend solutions to improve business processes. While not directly related to this course, it may be of some use for those interested in analyzing the business needs of multiplayer games.
Project Manager
Project Managers plan, execute, and close projects. While not directly related to this course, it may be of some use for those interested in managing the development of multiplayer games.
Marketing Manager
Marketing Managers plan and execute marketing campaigns to promote products and services. While not directly related to this course, it may be of some use for those interested in marketing multiplayer games.
Technical Writer
Technical Writers create documentation for a variety of technical products, including software, hardware, and websites. While not directly related to this course, it may be of some use for those interested in documenting multiplayer games.
Sales Manager
Sales Managers plan and execute sales campaigns to sell products and services. While not directly related to this course, it may be of some use for those interested in selling multiplayer games.

Reading list

We've selected six books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Unity Multiplayer UNET Build Online Shooter . Code included.
Provides a comprehensive overview of multiplayer game programming with Unity and Photon, covering topics such as networking, synchronization, and matchmaking. It valuable resource for developers who want to create online multiplayer games.
Provides a comprehensive guide to multiplayer game design and implementation, covering topics such as networking, synchronization, and gameplay programming. It valuable resource for developers who want to create robust and scalable multiplayer games.
Focuses on building practical multiplayer games in Unity, covers topics such as player authentication, matchmaking, and gameplay programming, includes several hands-on examples and exercises to reinforce learning.
A more in-depth guide to Unity networking, covers advanced topics such as low-level networking, matchmaking, and server-side development, provides practical examples and exercises to reinforce learning.
Provides a step-by-step guide to developing multiplayer games in Unity, covers topics such as setting up a network, synchronizing game state, and handling player input, includes several practical examples and exercises to reinforce learning.
Provides a detailed overview of multiplayer game programming, covering topics such as network architectures, synchronization techniques, and server-client communication.

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