Moho Pro is a powerful piece of software which allows for character creation and animation, scene building, audio implementation, and much more. It can be tricky to know how to assemble a full sequence given all the options. This course aims to teach how to animate and edit a one minute Moho scene using rigs, sets and props to deliver not only a fun animation, but a solid learning experience you can build upon.
Moho Pro is a powerful piece of software which allows for character creation and animation, scene building, audio implementation, and much more. It can be tricky to know how to assemble a full sequence given all the options. This course aims to teach how to animate and edit a one minute Moho scene using rigs, sets and props to deliver not only a fun animation, but a solid learning experience you can build upon.
This course acts as the final step to all my Moho courses. In the past I taught how to design and animate characters as well as build scenes and create pre-made actions. This course takes all of that to create a final product for work, personal or entertainment purposes.
More specifically this course covers:
Animating 3D ships to create a fun space battle
Lip syncing and body language for multiple characters
Working within full 3D sets to build depth and atmosphere
Correcting timing and other animation anomalies that can pop up
Creating vector particle effects such as lightning, smoke and dust
Creating a teleportation effect using Moho 13's new bitmap tools
Using layer references to correct animations and create eye catching effects
Working with pre-made PNG particle effects to compliment action
Editing multiple Moho scenes together with the Sequencer
Editing multiple Moho video scenes in Premiere
Exporting the final sequence for distribution
A preview of what you will learn with this course.
Here is the entire animation we will animate through the 11 hours of this course.
Here is what you should understand before beginning this course.
In this video we take a look at the exercise files included with this course and how to implement them.
Here we examine the blueprints of our production.
Here we look at the files and explain the process of setting the theme and pace.
This course uses pre-made rigs. This video serves to help you understand the makeup of each of these.
This course will be using 3D props and sets to help build the universe. This video covers those materials.
This course utilizes a lot of PNG sequences to create effects. This video covers those files.
We have to start somewhere, right? Let's begin by laying down the opening exterior shot of the alien ship to help bring our audience into the universe.
With Scene 1 set up, we can begin the process of getting Scene 2 ready. This will involve getting our rigs set up and ready for animation.
In this video we lay down the flow of the scene by importing audio tracks for the two characters who will be exchanging dialogue. This audio was set up ahead of time in Audition, an external audio capturing app.
By using the Switch Selection window, we can easily create dialogue scenes with mouths matching the voices. Here we will focus on the Alien Guard first.
Next we move over, isolate Chad's voice, and lip sync the character just like we did with the Alien Guard.
With the voices and mouths synced up, we can move over and create body language to help sell the exchange of dialogue in the scene. This will involve using the Alien Guard's blaster to act as an intimidation device.
With the Alien Guard actions now keyed up, we can move over and compliment the body language with Chad's reactions.
With the body language base laid down, we can move in and create blinks, eye movements and head turns to help polish and complete the exchange of dialogue.
Like the alien guard, we can enhance Chad's actions through the use of eye movements, blinks and head turns.
With the character actions in place, we can focus on the story going on in the scene, which includes our flying van coming into shot.
Here we use Moho's vector tools to create and animate an electric bolt generating from the Alien Guard's gun.
Using more vectors and layer blending, we can help add even more emphasis to the electricity shooting out of the gun.
In this video we design and animate vector based smoke to help bolster the electricity effect further.
In this part we will add some image sequence-based sparks and vector particle based dust to add more atmosphere to the scene.
In this video we convert the Chad rig to an image and use a frame-by-frame layer, along with the bitmap eraser tool, to create a cool sketchy teleport effect.
With the disappearing effect animating out, we can add a glow to help sell the teleportation effect further.
Here we swap out our gun PNG, create vector lights and animate them to show the gun powering up.
With all the action in place, we can use the Camera Tools to more energy to the scene.
Here we go through and polish up any errors that may have slipped through the cracks in previous videos.
In order to create a "beam in" effect, we can re-purpose the previous frame-by-frame animation by controlling the flow with dials. Here we set that up.
Here we get our main assets and rigs ready for the third scene.
By using similar techniques from the previous scene, we lip sync out the conversation between Chad and his alien ally.
Before we begin the process of adding body language, we will need to setup an addition hand pose so we can setup Chad holding the vial.
In this video we animate Chad's body language for the interior van scene. This setup is similar to the previous scene's dialogue.
With Chad's body language complete, we can move over and tackle Frank's body poses.
Here we add lasers and explosions to help paint the picture of a tense chase.
With all the animation in place, we can create camera movements to help sell the action further.
We begin our process of animating the ships by tackling the first chase sequence.
With the first chase sequence set up, we can move in and add lasers and explosions to sell the action.
Here we animate the last shot in the sequence: our heroes sailing towards the sun.
Scene 1 needs a few modifications to tighten up and complete the sequence. Here we adjust the speed and filter.
Here we go through and tie up any loose ends for the second scene.
Here we go through and touch up scene 3 for our final export.
Here we go through and make sure scenes 4 and 5 are ready for export.
Here we use the Moho Exporter to prepare for the Moho master file.
Using the Moho Sequencer, we go in and add our clips to create a cohesive sequence.
Here we add sound effects and music, as well as alter volume levels, to complete the sequence in Moho.
With everything in place, we export the scene out from Moho for the world to see.
Now we move over to Premiere to show the process of editing with different software.
With the clips exported, we can bring them in and interpret the footage with proper frame rate to start the editing process.
With the voices in place, we can move in and add to the scene by incorporating music and sounds.
Here we take a look at Premiere's color editing tab to help bolster various parts of the animation.
Here we export the edited Premiere sequence as a video for the world to see.
Here I share my final thoughts on this course.
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