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Todd Greenwood

They start with a laser focus on what users need. This course teaches you the tools and techniques needed to help you step into the shoes of customers – allowing you to shape concepts that connect and design products that stick.

Following a 6-step approach you will learn how to:

  • Shape a concept
  • Screen app ideas
  • Conduct primary research (IDIs, surveys)
  • Create customer journeys, personas and empathy maps
  • Use participatory design to refine and prioritize
  • Use Voice of the Customer research post-launch
Read more

They start with a laser focus on what users need. This course teaches you the tools and techniques needed to help you step into the shoes of customers – allowing you to shape concepts that connect and design products that stick.

Following a 6-step approach you will learn how to:

  • Shape a concept
  • Screen app ideas
  • Conduct primary research (IDIs, surveys)
  • Create customer journeys, personas and empathy maps
  • Use participatory design to refine and prioritize
  • Use Voice of the Customer research post-launch

Todd Greenwood, this course is appropriate for anyone who is planning to build a mobile tech solution: app entrepreneurs, UX designers, and programmers.

You’ll know when to DIY and when and where to find companies (many research solutions have recently emerged in the mobile space) that you can call upon to help.

Enroll now

What's inside

Learning objectives

  • Use the tools of ux research to understand customer needs
  • Conduct user-centered design and feedback sessions
  • Analyze and screen app concepts
  • Apply post-launch user feedback tools to ux design
  • Prioritize app features to determine what to build (and what not to build)

Syllabus

Introduction

Introduction to this course, providing an overview of what we will be covering.

An overview of the design model that we will be referring to throughout this course.

Read more

We’ll talk about the team of individuals that give you feedback to develop your concept. How do you use the people around you to best advantage and keep everyone informed about what you need and where things stand.. even as there are pivots and changes?

We'll talk about defining expectations that you or the team have for success. And we'll look at the reasons that apps are removed.

In this lesson we'll discuss the importance of exploring ideas before you commit. Where do you start? Why ask WHY as you begin the process? The Shaping the Concept section is about starting with the kernel of an idea and arriving at an idea that you can commit to.

Central to app concept design is being able to find and see problems in a new way. How do you do that? This PDF provides a list of research-based exercises that will help you think divergently.

In this lecture we talk about approaches for quickly getting insights into the needs of a customer for the purpose of Shaping a Concept.

There is a wealth of research data available online in almost every discipline. In this lecture we will touch on some of the online tools for exploratory research that you can use to inexpensively get data from users.

In this lesson we consider tools to find competing apps in the app stores and ways to compare those apps

The App Definition Statement is a semi-formal way to quickly define your app concept.

Inherent in every new product is re-consideration. There is no straight line between a pure idea and product delivery. We discuss the pivot and the importance of continually looking back at the app definition statement.

How do you screen ideas and determine which are the best to invest in? As large consumer product companies know, only the best ideas deserve to move forward in the idea funnel. We'll talk about how to screen and decide which app concept deserves further investigation.

We need to go deeper than our cursory understanding of the customer and really understand the needs - expressed and unexpressed - of people who will be interacting with our product. We discuss the rationale and tools used to understand the customer, allowing us to have an empathetic understanding of our customers/users and understand where our product fits in.

Interviews with stakeholders will give a baseline of expectations. With multiple stakeholders, a review of the prevailing ideas about the project provide a measure of how cohesive the thought is through the organization. Interviews provide a way to understand the perceived needs and gaps. Initial interviews also form the basis for ongoing interaction and sets the stage for team updates.

In this lesson we talk about ethnography and its variants - ways to understand the needs of users and to get to insights that are either unspoken or hidden.

It may seem obvious, but surveys are a key tool for customer insight. Quality responses come from well-written survey instruments. We cover the basics in this lesson.

In-depth interviews are qualitative tools to get into in the world of customers. We talk about how to do IDIs.

Empathy Mapping is a powerful tool to help teams get into the mind of customers. We will talk about the use of Empathy Mapping and how to create an Empathy Map.

In this lesson we discuss the creation and use of personas.

We look at various Journey Maps and tools to create journey maps. We talk about ways to use journey maps with stakeholders and customers.

You may have begun Benchmarking earlier, but at this point in the process, there is a rationale for critically evaluating features and functional benefits. We talk about ways to do both an internal and external audit of products.

Co-creation with users is a tenet of user-centered design. But how do you effectively bring users to the table to make design choices? In this lesson we talk about how to effectively create a user-centered design experience that can yield usable insights about what the design a product should (and shouldn’t) be.

Prioritization of features is an often-used process in product co-creation. Understanding what is most valued and needed from users allows you to match the product to the needs of the customer. In this lesson we look at the rationale for feature prioritization and techniques such as Card Sort to group and prioritize features. We look at some online tools to help accomplish this.

At various points along the way as you are describing your product to stakeholders and to users, the need arises to describe your product. The storyboard is a lo-fi presentation that may be used at various places in the process to explain and garner support for a product. In this lesson we discuss the use and creation of storyboards and how to test them with users.

In this lesson we talk about how to conduct a test of a paper prototype to evaluate the organization and structure of the product.

Testing content and creative decisions can be done easily. We discuss tools and approaches to quickly get a read on how users will react to content or creative.

As the product is moving into the development phase, we need to consider what the evaluation strategy will be. What do we need to know to ensure that the design decisions were on target and what would we like to know to optimize the design of the product?

What is the roadmap for evaluation of the product, which will be critical in the first release?

Beta testing is typically the domain of QA, focused on testing apps for bugs and crashes. But beta tests can provide useful data to the UX designer as well.

Usability testing is foundational to the UX designer. Mobile UX testing is being made easier with new tools and approaches.

In this lesson we review methods and tools for testing and optimizing using A/B split tests.

The role of the UX designer continues after launch. We talk about the importance of continuing to determine opportunities for design improvement beyond launch and about tools that can be used to gather insights.

How do you dig into patterns of app use behaviors that might indicate opportunities to improve or augment your app? We talk about the tools that are currently available for App Analytics.

In this lesson we cover ways to gather satisfaction data from apps post launch.

A fairly simple quiz covering some of the key lessons in the course. I'm sure you'll do fine.

Traffic lights

Read about what's good
what should give you pause
and possible dealbreakers
Teaches a six-step approach to UX research, which provides a structured framework for developing user-centric apps from concept to launch
Explores methods for conducting primary research, including IDIs and surveys, which are essential for gathering in-depth user insights
Covers the creation of customer journey maps, personas, and empathy maps, which are valuable tools for understanding user behavior and needs
Discusses the importance of stakeholder interviews, which can help align expectations and identify potential gaps in understanding
Examines the use of participatory design to refine and prioritize app features, which ensures that the final product meets user expectations
Includes methods for gathering and analyzing post-launch user feedback, which is crucial for continuous improvement and optimization

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Reviews summary

Practical ux research for app development

According to learners, this course provides a practical and actionable introduction to UX research specifically tailored for app development. Students found the step-by-step approach, moving from concept to post-launch, to be logical and easy to follow. It's widely seen as an excellent starting point for beginners or those new to the field. However, some more experienced students felt the content lacked depth in certain areas and might be too basic for those already familiar with UX research methodologies. Overall, the course is appreciated for its focus on real-world application within the app context.
Focuses specifically on app UX.
"The app-specific examples and context were extremely helpful for my work."
"It was great to see UX research discussed specifically in the context of mobile apps."
"Really appreciated the focus on the unique challenges and opportunities in app UX."
"The course delivered well on its promise to focus on user-centric design for apps."
Logical progression through the process.
"The 6-step approach laid out in the course was incredibly easy to follow and logical."
"Liked how the course content followed the natural lifecycle of app development."
"The structure helped make a complex topic feel manageable and easy to digest."
"Progressing from concept to post-launch insights made perfect sense."
Excellent starting point for beginners.
"This was the perfect course for someone like me, completely new to UX research."
"I felt comfortable with the fundamental concepts even as a beginner in the field."
"A great overview if you're just starting out in app UX or product management."
"It provided a solid foundation without being overwhelming for newcomers."
Learn immediately applicable skills.
"Gave me practical tools and strategies I could use right away in my app project."
"The techniques taught felt highly applicable to real-world app development scenarios."
"I found the methods presented very useful and could see how to implement them."
"The course helped me understand how to apply UX research specifically to a mobile app context."
May be too basic for experienced learners.
"As someone with some prior experience in research, I found certain parts quite basic."
"While broad, the course could definitely go deeper into specific research methods."
"I wish there were more advanced examples or case studies provided."
"Might not challenge learners who already have a strong background in UX research."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in UX Research for Apps: User-centric from Concept to Launch with these activities:
Review User-Centered Design Principles
Reinforce your understanding of user-centered design principles to better grasp the course's core concepts.
Browse courses on User-Centered Design
Show steps
  • Read articles on user-centered design methodologies.
  • Review case studies of successful user-centric app designs.
  • Summarize the key principles in your own words.
Read 'The Design of Everyday Things'
Gain a deeper understanding of usability principles to inform your UX research process.
Show steps
  • Read the book, focusing on the principles of usability and affordances.
  • Take notes on how these principles apply to app design.
  • Reflect on examples of good and bad design in everyday apps.
Analyze a Competing App
Apply the course's concepts by analyzing a competing app's UX and identifying areas for improvement.
Show steps
  • Choose an app in a similar space to your app idea.
  • Use the app and document your user experience.
  • Identify pain points and areas where the app excels.
  • Suggest improvements based on UX research principles.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Create an Empathy Map for Your Target User
Practice empathy mapping to better understand your target user's needs and motivations.
Show steps
  • Define your target user persona.
  • Research your target user's behaviors and attitudes.
  • Create an empathy map based on your research.
  • Reflect on how the empathy map informs your app design.
Conduct Mock User Interviews
Improve your user interview skills through practice and feedback.
Show steps
  • Prepare a user interview script with open-ended questions.
  • Recruit friends or colleagues to participate in mock interviews.
  • Record and review the interviews, focusing on your questioning techniques.
  • Solicit feedback from participants on your interviewing style.
Develop a User Journey Map
Visualize the user's experience with your app to identify opportunities for improvement.
Show steps
  • Define the scope of the user journey you want to map.
  • Identify the key touchpoints in the user's interaction with your app.
  • Map the user's emotions and pain points at each touchpoint.
  • Identify opportunities to improve the user experience.
Read 'Just Enough Research'
Learn practical strategies for conducting UX research with limited resources.
Show steps
  • Read the book, focusing on the research methods and techniques.
  • Identify the research methods that are most relevant to your app project.
  • Develop a research plan based on the book's recommendations.

Career center

Learners who complete UX Research for Apps: User-centric from Concept to Launch will develop knowledge and skills that may be useful to these careers:
UX Designer
A UX Designer aims to create seamless and enjoyable user experiences across digital products. This course helps prepare you to become a UX Designer, teaching you how to identify customer needs and translate them into effective design solutions. You will learn how to conduct user-centered design sessions, analyze app concepts, and prioritize app features based on user feedback. The course emphasizes a user-centric approach, which is foundational for any UX Designer focused on creating successful mobile applications. With the skills gained from this course, you can design products that truly meet user needs.
User Researcher
A User Researcher focuses on understanding user behaviors, needs, and motivations through various research methods. This course helps build a foundation for a career as a User Researcher, teaching you how to screen app ideas, conduct primary research like interviews and surveys, and create customer journey maps. You will also learn how to use participatory design and post-launch Voice of the Customer research to enhance your product. By understanding user-centric design from concept to launch, this course equips aspiring User Researchers with the necessary skills to shape concepts that resonate with users.
Product Designer
A Product Designer ensures that a product is both functional and aesthetically pleasing, with a focus on user-centered design. This course helps build the foundation to become a Product Designer, teaching you how to shape a concept and screen app ideas using user feedback. You will learn how to conduct primary research, create customer journeys, and use participatory design to refine and prioritize features, ensuring that the final product meets user needs. With the skills gained, you can design mobile applications that are not only visually appealing but also highly usable and effective.
Usability Analyst
A Usability Analyst evaluates the ease of use and effectiveness of digital products. This course helps build the foundation to become a Usability Analyst, teaching you how to conduct user-centered design sessions and gather key feedback. You will learn techniques to analyze app concepts and apply post-launch user feedback to improve design. The course's focus on user research and participatory design helps a Usability Analyst understand how to create intuitive and user-friendly mobile applications. With the knowledge and tools gained, you can enhance the overall user experience and identify areas for improvement.
Interaction Designer
An Interaction Designer focuses on how users interact with a digital product, ensuring a smooth and intuitive experience. This course helps build the foundation for a career as an Interaction Designer, teaching you how to conduct user-centered design sessions, screen app ideas, and prioritize features based on user feedback. You learn how to create customer journey maps and empathy maps. All these skills are essential for designing interactions that are both user-friendly and effective. The course also focuses on participatory design which allows Interaction Designers to build applications that users will surely like.
User Interface Designer
A User Interface Designer (UI Designer) focuses on the visual elements and interactive components of a digital product. This career may be advanced by this course, building the foundation for understanding user-centered design. You will learn how to conduct user-centered design sessions, analyze app concepts, and prioritize features based on user feedback. The course's focus on participatory design will inform the creation of intuitive and visually appealing interfaces that enhance the overall user experience. This will allow you to test content and creative decisions easily.
Product Manager
A Product Manager is responsible for the strategy, roadmap, and feature definition of a product. This course may be useful for Product Managers, teaching you methodologies to screen app ideas, conduct primary research, and create customer journeys. The course also shows you will to prioritize features based on participatory design. By understanding how to incorporate user feedback and insights from concept to launch, you can make more informed decisions about product direction and create mobile applications that resonate with your target audience. You will learn about Voice of the Customer research, which is an important concept for any Product Manager.
Design Strategist
A Design Strategist aligns design initiatives with business goals, using user insights to drive strategic decisions. This course may be useful for a Design Strategist, teaching you how to use the tools of UX research to understand customer needs and conduct user-centered design and feedback sessions. You will learn to analyze and screen app concepts and apply post-launch user feedback tools to UX design. The course's emphasis on understanding customer needs and prioritizing app features will inform your strategic decisions.
Accessibility Specialist
An Accessibility Specialist ensures digital products are usable by people of all abilities, adhering to accessibility standards and guidelines. This role may be advanced with the help of this course by learning how to conduct user-centered design and feedback sessions. This course will teach you how to conduct a test of a paper prototype to evaluate the organization and structure of the product. Furthermore, learning about ethnography and its variants will help you understand the needs of users, spoken or hidden. With the knowledge gained, you can enhance the accessibility and inclusiveness of the app.
Information Architect
An Information Architect structures and organizes content within a digital product to ensure users can easily find what they need. This course may be helpful for an Information Architect, teaching skills to apply user-centered design and analyze app concepts. You will also learn how to prioritize app features based on user feedback. The course's emphasis on post-launch user feedback tools and Voice of the Customer research can inform decisions about content organization and navigation, leading to a more intuitive and user-friendly experience. With the skills learned in this course, you can build a website or application that users will surely adore.
Customer Experience Manager
A Customer Experience Manager is responsible for overseeing and improving the overall experience customers have with a company's products and services. This course may be useful for aspiring Customer Experience Managers with its focus on user research methodologies. You will also learn how to conduct user-centered design and feedback sessions. You will also analyze app concepts and apply post-launch user feedback tools to improve the design of your user's experience. You will also know how to prioritize app features to determine what to build and what not to build in order to improve customer experience.
Conversion Rate Optimizer
A Conversion Rate Optimizer focuses on improving the percentage of users who complete a desired action, such as making a purchase or filling out a form. This course may be useful for a Conversion Rate Optimizer, teaching you how to use Voice of the Customer research post-launch. The course will also teach you the importance of continuing to determine opportunities for design improvement beyond launch and about tools that can be used to gather insights. You will also review methods and tools for testing and optimizing using A/B split tests.
Market Research Analyst
A Market Research Analyst studies market conditions to examine potential sales of a product or service. This course may be useful for Market Research Analysts, helping you understand the importance of exploratory research. This will allow you to find insights into the needs of a customer for the purpose of shaping a concept. You will also learn how to screen ideas and determine which are the best to invest in as well as how to consider expectations with an app definition statement. With the skills gained from this course, a Market Research Analyst can better understand the market for an app, and how to appeal to that market.
Business Analyst
A Business Analyst identifies business needs and determines solutions to business problems. This course may be helpful for Business Analysts, helping you understand the importance of stakeholder interviews. With multiple stakeholders, a review of the prevailing ideas about the project provide a measure of how cohesive the thought is throughout the organization. In addition, this course explores defining expectations as well as online tools for exploratory research. You will also learn ways to compare apps with their competition to gain insights.
Mobile Application Developer
A Mobile Application Developer designs, develops, and tests mobile applications. This course may be useful for a Mobile Application Developer, helping you screen app concepts, conduct primary research, and create customer journeys. The course will inform what to build into an app as an App Definition Statement and how to reconsider an app with an App Definition Statement. In addition, this course teaches how to conduct a test of a paper prototype to evaluate the organization and structure of the product.

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in UX Research for Apps: User-centric from Concept to Launch.
Foundational text in user experience design. It provides a deep dive into the principles of usability and how to design intuitive products. Reading this book will give you a strong understanding of the core concepts that underpin UX research. It is highly recommended as a reference text for this course.
Provides a practical guide to conducting effective UX research on a budget. It covers a range of research methods and techniques that can be used to gather insights about users. This book is valuable as additional reading, especially for app entrepreneurs and startups with limited resources. It offers actionable advice on how to prioritize research efforts and get the most out of your research budget.

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