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Arte 3D y animación en videojuegos

Enric Martí Gòdia and Pere Nolla Rodríguez

VERSIÓN EN ESPAÑOL

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VERSIÓN EN ESPAÑOL

En este curso abordamos los aspectos artísticos de la creación del videojuego. Para ello, proporcionaremos conocimientos y pautas sobre cómo diseñar la parte artística de un videojuego. Esto incluye diferentes aspectos. Desde la creación de entornos, al diseño de personajes, movimientos e incluso música. Todo el proceso buscará una coherencia que permita transmitir al jugador la experiencia que espera. Para definir y comprender mejor los conceptos se usan, como en el resto de cursos del Programa Especializado, ejemplos y referentes de videojuegos.

IMPORTANTE

En breve el curso dispondrá de subtítulos en inglés.

__________

ENGLISH VERSION

In this course we will talk on the video game's creation artistic aspects. In aim to do so, we will provide knowledge and guidelines on how to design a video game's artistic part. This includes different aspects. From the environments creation, to the characters' design, movement and even music. All this process will look for a cohesion which will allow us to give the desired experience to the player. To properly define and understand the concepts we will use -as in the other courses inside the Specialized Program- examples and video game referents.

IMPORTANT

English subtitles will be soon available.

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What's inside

Syllabus

Introducción al arte en videojuegos
En este primer módulo se dará una introducción al papel del arte en los videojuegos. Hablaremos sobre su importancia, sobre la dirección de arte, y sobre el perfil del artista. También comentaremos aspectos relacionados con la creatividad, además de situar la creación de arte dentro del proceso de desarrollo de un videojuego. Posteriormente entraremos a analizar diferentes tipos específicos de arte (conceptual y arte 2D), para finalmente empezar ya a centrarnos en el arte 3D con una primera toma de contacto con el 3ds Max y el modelado 3D.
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Modelado y texturizado
En este módulo seguiremos de lleno en los elementos del arte 3D. Modelaremos elementos más complejos, e introduciremos los diferentes tipos de materiales. Presentaremos las texturas, explicando qué son, como se generan y como mapearlas de manera adecuada. Finalmente, comentaremos las técnicas de normal map y specular map, para conseguir más detalle sin gastar recursos.
Exportación al motor y animación
En este módulo introduciremos la herramienta de Unity, que nos permitirá ver como se exportan los elementos de arte a un motor de un videojuego, y como deben configurarse para que luzcan adecuadamente. Posteriormente nos ocuparemos de la creación de personajes, incluyendo la creación del sistema de huesos y de sus animaciones. Finalmente, volveremos a Unity para exportar el personaje y las animaciones.
Iluminación, interfaz y efectos
En este módulo trataremos en detalle la iluminación, primero con una introducción básica, y después viendo los diferentes métodos para representarla: Tiempo real y mapas de luz. Veremos también como sacar los mapas de luz, tanto en Unity como en 3ds Max. Posteriormente, hablaremos del uso de las partículas para simular elementos de gran complejidad orgánica como fuego, explosiones o humo. También comentaremos aspectos artísticos de la interfaz de usuario, y veremos los efectos de posprocesado más relevantes. Finalmente, analizaremos el papel artístico de la música y el sonido dentro de la creación de videojuegos.

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Explores a wide range of artistic components, from foundational concepts to advanced techniques, in video game creation
Provides detailed and hands-on guidance through the entire process of video game art design, from initial concepts to final implementation
Practical approach with a focus on modeling and texturing for 3D game development using industry-standard software such as 3ds Max
Covers topics such as lighting, user interface design, and special effects, providing a thorough understanding of the technical and artistic aspects of game development
Led by experienced instructors with expertise in video game art, ensuring real-world knowledge and industry insights
Taught in Spanish, limiting accessibility for non-Spanish speakers

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Reviews summary

Highly recommended intro to 3d art for video games

This course provides a thorough introduction to the artistic aspects of video game creation. Students appreciate the clear explanations from the experienced instructors and comprehensive coverage of the subject. While some technical details are lacking, the course serves as a strong foundation for those interested in pursuing 3D art for video games.
Comprehensive coverage of the subject
"... muy buena la plataforma"
"Curso muy completo..."
Clear explanations from experienced instructors
"El profesor explica muy bien..."
"Lenguaje claro y simple..."
Highly recommended for beginners
"Excelente curso, todo muy bien explicado..."
"excelente curso introductorio..."
Some technical details are lacking
"... un curso bastante completo y explicativo ..."

Activities

Coming soon We're preparing activities for Arte 3D y animación en videojuegos. These are activities you can do either before, during, or after a course.

Career center

Learners who complete Arte 3D y animación en videojuegos will develop knowledge and skills that may be useful to these careers:
3D Artist
3D Artists use their knowledge of three-dimensional modeling and animation to create virtual worlds, characters, and objects for video games. They collaborate with other artists and developers to bring the game's artistic vision to life. This course may be useful as it introduces learners to the basics of 3D modeling, texturing, and animation. This foundation can be applied to the creation of video game assets.
Modeler
Modelers are responsible for creating the 3D models used in video games. They work closely with other artists and developers to bring the game's vision to life. This course may be useful for those interested in a career as a Modeler. It provides a solid foundation in the principles of 3D modeling, as well as practical experience in creating models for video games.
Material Artist
Material Artists are responsible for creating the materials and textures used in video games. They work closely with other artists and developers to bring the game's vision to life. This course may be useful for those interested in a career as a Material Artist. It provides a solid foundation in the principles of materials and textures, as well as practical experience in creating materials for video games.
Animator
Animators are responsible for bringing characters and objects to life in video games. They use their knowledge of movement and anatomy to create realistic and engaging animations. This course may be useful for those interested in a career as an animator. It provides a solid foundation in the principles of animation, as well as practical experience in creating 3D animations.
Game Designer
Game Designers are responsible for designing the overall gameplay and mechanics of video games. They work closely with other artists and developers to bring the game's vision to life. This course may be useful for those interested in a career as a Game Designer. It provides a solid foundation in the principles of game design, as well as practical experience in designing video games.
Visual Effects Artist
Visual Effects Artists are responsible for creating the visual effects used in video games. They work closely with other artists and developers to bring the game's vision to life. This course may be useful for those interested in a career as a Visual Effects Artist. It provides a solid foundation in the principles of visual effects, as well as practical experience in creating visual effects for video games.
Concept Artist
Concept Artists are responsible for creating the initial designs for characters, environments, and objects in video games. They work closely with other artists and developers to bring the game's artistic vision to life. This course may be useful for those interested in a career as a Concept Artist. It provides a solid foundation in the principles of art and design, as well as practical experience in creating concept art for video games.
Texture Artist
Texture Artists are responsible for creating the textures used in video games. They work closely with other artists and developers to bring the game's vision to life. This course may be useful for those interested in a career as a Texture Artist. It provides a solid foundation in the principles of texturing, as well as practical experience in creating textures for video games.
Lighting Artist
Lighting Artists are responsible for creating the lighting and visual effects in video games. They work closely with other artists and developers to bring the game's vision to life. This course may be useful for those interested in a career as a Lighting Artist. It provides a solid foundation in the principles of lighting and visual effects, as well as practical experience in creating lighting for video games.
Rigger
Riggers are responsible for creating the skeletons and rigs used to animate characters in video games. They work closely with other artists and developers to bring the game's vision to life. This course may be useful for those interested in a career as a Rigger. It provides a solid foundation in the principles of rigging, as well as practical experience in creating rigs for video games.
Level Designer
Level Designers are responsible for creating the levels and environments in video games. They work closely with other artists and developers to bring the game's vision to life. This course may be useful for those interested in a career as a Level Designer. It provides a solid foundation in the principles of level design, as well as practical experience in creating levels for video games.
UI Artist
UI Artists are responsible for creating the user interface for video games. They work closely with other artists and developers to ensure that the interface is user-friendly and visually appealing. This course may be useful for those interested in a career as a UI Artist. It provides a solid foundation in the principles of user interface design, as well as practical experience in creating user interfaces for video games.
Technical Artist
Technical Artists are responsible for creating the tools and techniques used to develop video games. They work closely with other artists and developers to ensure that the game is efficient and runs smoothly. This course may be useful for those interested in a career as a Technical Artist. It provides a solid foundation in the principles of computer graphics, as well as practical experience in creating tools and techniques for video game development.
Writer
Writers are responsible for creating the story and dialogue for video games. They work closely with other artists and developers to bring the game's vision to life. This course may be useful for those interested in a career as a Writer. It provides a solid foundation in the principles of storytelling and dialogue writing, as well as practical experience in writing for video games.
Producer
Producers are responsible for overseeing the development of video games. They work closely with other artists and developers to ensure that the game is completed on time and within budget. This course may be useful for those interested in a career as a Producer. It provides a solid foundation in the principles of project management, as well as practical experience in managing the development of video games.

Reading list

We've selected 12 books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Arte 3D y animación en videojuegos.
Must-read for anyone who wants to understand how game engines work. It covers everything from the basics of graphics and physics to the more advanced topics of networking and AI.
Great introduction to the field of game development. It covers the entire game development process, from the initial concept to the final product.
Este libro explora el concepto de "game feel", que se refiere a la experiencia sensorial y emocional que un jugador tiene al interactuar con un videojuego. Es una lectura obligada para cualquiera que busque crear videojuegos más inmersivos y atractivos.
Este libro es una guía completa para el arte de los videojuegos, que abarca temas como el diseño de personajes, la creación de entornos y la iluminación. Es un recurso valioso para cualquier artista de videojuegos.
Este libro es una guía clásica sobre los principios de la animación. Aunque no se centra específicamente en la animación de videojuegos, proporciona información valiosa sobre los fundamentos de la animación que puede ser útil para cualquier animador de videojuegos.
Este libro proporciona una visión general completa de los principios y técnicas de la animación y efectos 3D por computadora. Es una lectura valiosa para cualquier persona interesada en el arte y la tecnología de la animación 3D.
Este libro explora patrones de programación comunes utilizados en el desarrollo de videojuegos. Proporciona información valiosa sobre el diseño de sistemas de juegos, la optimización y la depuración.
Este libro explora los desafíos éticos, sociales y culturales que enfrentan los diseñadores de videojuegos. Ofrece una visión crítica de la industria de los videojuegos y plantea preguntas importantes sobre el impacto de los videojuegos en la sociedad.
Este libro explora el diseño y la estética de los mundos de los videojuegos. Ofrece una visión filosófica y cultural de los videojuegos, examinando cómo los mundos de los juegos reflejan y dan forma a nuestra comprensión del mundo real.

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