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Create smooth and engaging animations with SwiftUI through a fun course that caters to all skill levels, from easy to advanced, exploring various types of animations. With just a working knowledge of Swift, you can utilize Apple’s SwiftUI to create beautiful animations with less code.

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Create smooth and engaging animations with SwiftUI through a fun course that caters to all skill levels, from easy to advanced, exploring various types of animations. With just a working knowledge of Swift, you can utilize Apple’s SwiftUI to create beautiful animations with less code.

The course covers numerous techniques to translate your animation ideas into reality. SwiftUI, Apple's declarative framework, is fast, easy, and enjoyable. You will learn to create projects like a breathing flower with effects such as snow and wind, animate objects around different axes, create a marching ants effect, animate a weather graph with data, and combine animations for unique effects.

Additionally, you'll use the Shape protocol and paths to make custom wave shapes and animate them along control points, as well as animatableData for animating data in interesting ways. You will understand the Parallax effect, use iOS SpriteKit for physics-based animations, and add sound to make projects more engaging.

This course is ideal for intermediate iOS developers looking to expand their expertise with SwiftUI. A basic understanding of Swift programming is recommended. Whether you're a developer aiming to create more engaging user interfaces or a designer wanting to implement your ideas more effectively, this course is designed to elevate your skills.

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What's inside

Syllabus

Introduction
In this module, we will introduce you to SwiftUI and outline the various ways you can harness its power for your iOS applications. You will gain a foundational understanding of what SwiftUI is and how it differs from traditional programming approaches.
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What Is SwiftUI? Declarative Versus Imperative Programming
In this module, we will explore the core differences between declarative and imperative programming. You'll learn why SwiftUI’s declarative approach simplifies UI development and makes code more predictable and easier to read.
Stacks
In this module, we will delve into the concept of stacks in SwiftUI. You'll learn how to use horizontal, vertical, and z-stacks to arrange your UI elements efficiently and create intricate designs with ease.
Text and Modifiers
In this module, we will explore text and layout modifiers in SwiftUI. Across three parts, you’ll learn how to use modifiers to customize text appearance, arrange UI elements, and enhance your app’s interface with advanced text formatting.
TextField State and Modifiers
In this module, we will examine TextField elements in SwiftUI. You’ll learn how to manage their state and use various modifiers to improve user interactions and input handling.
Image and Its Modifiers
In this module, we will focus on images and their modifiers in SwiftUI. Over two parts, you’ll learn how to incorporate images into your UI, style them effectively, and dynamically load images from the web.
Project 1 - Circle of Friends - Animating Circles (Skill Level - Easy)
In this module, we will start our first project, "Circle of Friends." You’ll be introduced to animating circles, learning how to add, grow, shrink, and rotate them to create engaging animations.
Project 2 - Record Player (Skill Level - Easy)
In this module, we will build a record player project. You’ll learn how to create the record player’s interface, animate its arm, and add buttons to control sound playback, enhancing interactivity.
Project 3 - Hue Rotation Example 1 (Skill Level - Easy)
In this module, we will explore hue rotation. You’ll learn how to animate image colors using hue rotation, adding vibrant and dynamic visual effects to your SwiftUI projects.
Project 4 - Breathing Flower (Skill Level - Intermediate)
In this module, we will work on the "Breathing Flower" project. You’ll learn how to animate a flower to give it a breathing effect and add snowfall to create a captivating scene.
Project 5 - Patriotic Bird - Flying Eagle (Skill Level - Easy)
In this module, we will animate a flying eagle. You’ll learn how to create an eagle animation, simulating flight and adding motion effects to bring the scene to life.
Project 6 - Dodgeball Anyone? - SpriteKit Foundation (Skill Level - Easy)
In this module, we will delve into SpriteKit. You’ll learn how to use SpriteKit to create dynamic animations, adding a new dimension to your SwiftUI projects.
Project 7 - Hue Is So Colorful - Hue Rotation Example 2 (Skill Level - Intermediate)
In this module, we will continue exploring hue rotation. You’ll learn how to apply hue rotation to change wallpaper colors, creating dynamic and colorful interfaces.
Project 8 - Grounds for Dismissal - Animate Transition (Skill Level - Advanced)
In this module, we will focus on animating transitions. You’ll learn how to build a settings view, create transition animations, and seamlessly integrate these animations into your UI.
Project 9 - Parallax This! - Parallax Effect (Skill Level - Easy)
In this module, we will explore the parallax effect. You’ll learn how to create parallax animations, making your UI appear more interactive and engaging.
Project 10 - Need a Lift? - Elevator (Skill Level - Intermediate)
In this module, we will build a working elevator. You’ll learn how to design the data model, animate the elevator, and add interactive components to create a realistic elevator simulation.
Project 11 - Get into the Swing of It (Skill Level - Easy)
In this module, we will animate a girl on a swing. You’ll learn how to create realistic swinging motions and add detailed movements to bring the animation to life.
Project 12 - Starry Night - Twinkling Stars (Skill Level - Advanced)
In this module, we will create a twinkling stars animation. You’ll learn how to use the Shape protocol to animate stars, making them change shape and brightness for a captivating night sky effect.
Project 13 - A Fairweather Friend - Weather User Interface (UI) (Skill Level - Intermediate)
In this module, we will create a weather UI. You’ll learn how to design the UI, add data models, and animate the interface to provide real-time weather updates.
Project 14 - Gear Up - X, Y, and Z Axes Rotation (Skill Level - Intermediate)
In this module, we will explore 3D rotations. You’ll learn how to create gears and belts, animate them along different axes, and integrate all components into a functional mechanical model.
Project 15 - Make Some Waves (Skill Level - Advanced)
In this module, we will create an ocean scene. You’ll learn how to animate waves, add a buoy, and integrate sound effects to create a realistic and immersive water animation.
Project 16 - A Stroke of Insight- Animating Strokes (Skill Level - Advanced)
In this module, we will animate heart shapes. You’ll learn how to create heart shapes and animate their strokes, adding dynamic effects to enhance your designs.
Project 17 - Be Fruitful and Multiply - Expand a View (Skill Level - Intermediate)
In this module, we will focus on expanding views. You’ll learn how to dynamically add new views and create expandable components, enhancing the flexibility of your UI.
Project 18 - Lighten Up - Light Switch (Skill Level - Intermediate)
In this module, we will create a light switch. You’ll learn how to design the interface, animate the switching action, and integrate interactive elements to allow user control.
Project 19 - Let's Connect - Wi-Fi Loading Animation (Skill Level - Advanced)
In this module, we will design a Wi-Fi loading animation. You’ll learn how to animate emitters and arcs, and combine them into a cohesive and visually appealing loading animation.
Project 20 - Never Judge a Book By Its Movie - Book Loader (Skill Level - Advanced)
In this module, we will animate a book loader. You’ll learn how to create and animate the spine and pages, and integrate all components to build a functional and engaging loader animation.

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Uses SwiftUI, which is Apple's declarative framework, making it easier for developers to create engaging user interfaces with less code and simplifying UI development
Covers numerous techniques to translate animation ideas into reality, which is useful for developers aiming to create more engaging user interfaces or designers wanting to implement their ideas more effectively
Includes projects that range from easy to advanced, which allows learners to build a strong foundation and then develop professional skills and deep expertise in SwiftUI animations
Requires a working knowledge of Swift, which means that learners without this background may need to acquire it before taking the course
Explores SpriteKit for physics-based animations, which can add a new dimension to SwiftUI projects and enhance user engagement through realistic motion effects

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in SwiftUI Animations iOS 16 - Animate Anything with SwiftUI with these activities:
Review SwiftUI Layout Fundamentals
Reinforce your understanding of SwiftUI layout principles before diving into animations. A solid grasp of stacks and modifiers is crucial for controlling the placement and appearance of animated elements.
Browse courses on SwiftUI
Show steps
  • Review Apple's SwiftUI documentation on layout.
  • Practice building simple layouts using stacks and modifiers.
  • Experiment with different alignment and spacing options.
Read 'SwiftUI by Tutorials'
Supplement the course material with a comprehensive SwiftUI guide. This book will provide a broader understanding of the framework and its capabilities.
Show steps
  • Obtain a copy of 'SwiftUI by Tutorials'.
  • Read the chapters relevant to layout and animation.
  • Work through the example projects in the book.
Recreate Course Examples
Solidify your understanding of animation techniques by recreating examples from the course. This hands-on practice will reinforce your skills and help you internalize the concepts.
Show steps
  • Choose a completed animation project from the course.
  • Start a new Xcode project and try to recreate the animation from scratch.
  • Compare your solution to the course's solution and identify areas for improvement.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Animate a Custom Loading Indicator
Apply your animation skills to create a custom loading indicator for an iOS app. This project will challenge you to combine different animation techniques and create a visually appealing user experience.
Show steps
  • Design the visual appearance of your loading indicator.
  • Implement the animation using SwiftUI.
  • Integrate the loading indicator into a sample iOS app.
Create a SwiftUI Animation Tutorial
Deepen your understanding by creating a tutorial explaining a specific SwiftUI animation technique. Teaching others is a great way to solidify your own knowledge.
Show steps
  • Choose a SwiftUI animation topic from the course.
  • Write a clear and concise tutorial explaining the concept.
  • Include code examples and screenshots to illustrate the steps.
  • Publish your tutorial on a blog or online platform.
Contribute to an Open Source SwiftUI Project
Contribute to an open-source SwiftUI project to gain experience working with real-world code and collaborate with other developers. This will expose you to different animation techniques and coding styles.
Show steps
  • Find an open-source SwiftUI project on GitHub.
  • Identify an issue or feature related to animations that you can contribute to.
  • Submit a pull request with your changes.
Read 'Pro Swift'
Improve your Swift skills to better understand SwiftUI animations. A deeper understanding of Swift will allow you to create more complex and efficient animations.
Show steps
  • Obtain a copy of 'Pro Swift'.
  • Read the chapters on advanced Swift concepts.
  • Apply the concepts to your SwiftUI animation projects.

Career center

Learners who complete SwiftUI Animations iOS 16 - Animate Anything with SwiftUI will develop knowledge and skills that may be useful to these careers:
Mobile UI Animator
A Mobile UI Animator specializes in creating animations for mobile interfaces, and this course is directly aligned with this role. The course focuses on SwiftUI animation techniques, covering a wide range of topics such as animating shapes, using physics engines, and combining animations for complex effects. An animator will find the hands-on practical projects, such as the breathing flower, the flying eagle, or the ocean scene, particularly valuable. The skills learned in this course are essential to create high quality visual and interactive experiences for mobile users. Learning the techniques to animate strokes, views, and create parallax effects is invaluable to a Mobile UI Animator.
Mobile Application Developer
A Mobile Application Developer creates applications for mobile devices, and this course is directly relevant for those working within the Apple ecosystem using SwiftUI. The course provides hands-on experience animating user interface elements in iOS, which is a core skill for an application developer to create engaging and user-friendly apps. Specifically, the course's focus on using SwiftUI for animations, utilizing Apple's declarative framework, helps build a strong foundation for an aspiring application developer. Learning to create complex animations like a breathing flower, rotating gears, or parallax effects will differentiate the developer. The course provides a comprehensive look at using animation techniques that are crucial to mobile development.
User Interface Engineer
A User Interface Engineer focuses on the visual elements of an application, and this course directly provides strong hands-on knowledge to someone seeking this role. The course emphasizes creating visually appealing animations using SwiftUI, Apple's framework for UI development. This course covers many topics including animating data, creating custom shapes and paths, and using SpriteKit for physics-based animations. These skills are used by a User Interface Engineer to build intuitive interfaces. The course's coverage of practical projects, like the weather user interface, or the book loader, directly applies to the day-to-day activities of a User Interface Engineer. The many techniques and projects make this a helpful course for those looking to enter this field.
Interaction Designer
An Interaction Designer focuses on how users interact with a product, and this course provides useful skills in animating user interface elements, a key aspect of making an interface engaging and intuitive. The course explores using SwiftUI to implement animations. By learning to create complex animations, such as a heart shape with an animating stroke, or an expanding view, the Interaction Designer can create unique user experiences. The project based approach of the course, like the book loader or the weather user interface, provides hands on experience which translates directly to the work that an Interaction Designer does. This course will empower the designer to communicate their ideas effectively through animated prototypes.
iOS Developer
An iOS Developer builds applications for Apple devices, and this course helps build core animation skills for that work. Focusing specifically on animating with SwiftUI, the course helps build a foundation for developing user interfaces. Knowledge of declarative programming principles demonstrated in SwiftUI will help the iOS Developer write readable and predictable code. The course provides a wide range of practical examples including the use of SpriteKit, and the use of paths to customize shapes. The course also explores animating data and user interface elements, which any iOS developer might utilize in their work. This course can be particularly helpful for those looking to specialize in creating engaging UI.
UX Designer
A UX Designer focuses on user experience and this course may be useful in learning to implement interactive elements. The course teaches how to build animations using SwiftUI, Apple's declarative UI framework. The practical projects in the course, like the weather user interface, the book loader or the light switch, provide valuable experience in animating user interface elements. A UX designer can use these skills to build more engaging and interactive prototypes, and better communicate design ideas. This course may be helpful in learning animation techniques that can be used in the practical day to day job of UX design. The course covers topics such as animating data, custom shapes, and using physics-based animations.
Creative Technologist
A Creative Technologist combines creativity and technology to build unique interactive experiences, and this course may be useful to that end. This course focuses on implementing animations using SwiftUI, Apple's framework for UI development. The course explores a wide range of techniques, such as creating custom shapes, animating data, and using physics engines. A Creative Technologist could use these skills to build unique and engaging experiences. The many practical projects in this course, such as the book loader or the breathing flower, may be helpful in inspiring the kind of work a Creative Technologist might do. By learning the practical techniques covered in this course, a Creative Technologist can better realize complex animated designs.
Front-End Developer
A Front End Developer builds the user interface and experience of a website or application, and this course may be useful for some Front End Developers. While SwiftUI is specific to Apple platforms, this course provides useful skills in creating engaging animations and user interfaces. The course explores practical techniques, like animating strokes, implementing parallax effects, and building data driven animations. Any Front End Developer can find the principles behind implementing interactive elements useful. The course offers multiple projects to show how to implement animations such as a gear rotating on its axis, or a weather user interface. Such practical experience may help Front End Developers build user interfaces.
Motion Graphics Designer
A Motion Graphics Designer creates animated graphics for various media, and this course may be helpful. While the focus is on mobile interfaces using SwiftUI, the principles of animation and creating engaging visual effects are transferable. The course teaches animation techniques such as animating strokes, creating parallax effects and combining animations to build complex effects. By taking this course, a motion graphics designer may be better suited to work on mobile projects which use SwiftUI. Specifically, the course explores project such as animating a flying eagle or creating a Wi-Fi loading animation, which demonstrates the practical application of motion graphics principles. This course may help Motion Graphics Designers expand their skill set.
Game Developer
A Game Developer builds video games, and this course may be helpful in certain niches of the position. The course uses SpriteKit to build physics based animations. SpriteKit is a framework for building 2D games, and an understanding of this framework will be useful for game developers that work within the Apple Ecosystem. The course explores using SpriteKit within SwiftUI applications, which will translate to building user interfaces within a game. Learning about user interface animation such as changing the color of a wallpaper will assist the Game Developer to make their game more engaging. The course's use of practical examples, such as a dodgeball game or a starry night with twinkling stars, may be useful for a game developer.
Software Engineer
A Software Engineer designs and builds software systems. This course may provide value to an engineer who wishes to work on mobile platforms. This course focuses on animation using SwiftUI, Apple's framework for user interface development. While the course focuses on animations, the underlying principles of declarative programming and data handling are useful for Software Engineers. The course touches on many topics such as using paths to define custom shapes and animating data in interesting ways, which is valuable for any software engineer. The practical experience from building projects like the weather user interface or the light switch, will be a helpful for a software engineer.
Digital Artist
A Digital Artist creates art using digital tools, and this course may be useful to them. The course focuses on animating user interface elements using SwiftUI. The course provides techniques for building animations using SpriteKit, animating strokes, and building complex effects by combining animations. The Digital Artist can apply these animation principles to many projects. By building practical examples, such as a breathing flower or a heart shape which animates its stroke, this course may help a Digital Artist learn to animate their work. The course may help provide a foundation for digital artists who wish to explore animation.
Technical Artist
A Technical Artist bridges the gap between artists and engineers, and this course may be helpful for that role. This course teaches how to animate user interface elements using SwiftUI, Apple's framework for building user interfaces. The course exposes a variety of techniques such as using SpriteKit for physics-based animation, or animating data to create charts. The practical examples, such as a gear rotating on its axis, or animating a wave, may be helpful for a technical artist to learn complex technical topics. This course may assist the technical artist to develop their animation skills, and become more effective at their job.
Product Designer
A Product Designer is responsible for the user experience of a product, and this course may be useful. The course teaches practical techniques for implementing animations using SwiftUI. By creating animations such as a book loader, or animating a light switch, this course may give the Product Designer practical building experience. The course discusses how to animate user interface elements and create transitions, both skills that a Product Designer may find useful. The course may be a means to better envision interactive aspects of their product. The implementation skills taught by this course may be valuable.
Instructional Designer
An Instructional Designer creates learning materials, and this course may be useful if they want to learn to create interactive content. The course provides a broad overview of animation techniques using SwiftUI and Apple's framework. By exploring topics such as creating custom shapes, animating data, and implementing parallax effects, the Instructional Designer may be able to implement these in their own work. The course implements many practical examples of animation such as creating a weather graph and animating a light switch. This course may provide a basis for learning to create interactive instructional material.

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in SwiftUI Animations iOS 16 - Animate Anything with SwiftUI.
Provides a comprehensive guide to SwiftUI, covering everything from basic layout to advanced animations. It's a great resource for solidifying your understanding of SwiftUI concepts and exploring different animation techniques. The book offers hands-on projects and detailed explanations, making it an excellent companion to the course. It is commonly used as a textbook at academic institutions.
Dives deep into advanced Swift concepts, which can be helpful for understanding the underlying mechanisms of SwiftUI animations. While not directly focused on animation, it provides a strong foundation in Swift programming. This book is more valuable as additional reading than it is as a current reference. It is commonly used by industry professionals.

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