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Virtual Dreamz

In this Maya based course, we will cover various tools and methods to create our very own theme park ride, the roller coaster. We will focus on creating the ride itself, including the track, the car models, and , however within the bonus section we will also be creating some of the elements associated with theme park rides - walkways, trashcans, grass, gates, flags, and turnstiles.

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In this Maya based course, we will cover various tools and methods to create our very own theme park ride, the roller coaster. We will focus on creating the ride itself, including the track, the car models, and , however within the bonus section we will also be creating some of the elements associated with theme park rides - walkways, trashcans, grass, gates, flags, and turnstiles.

All other methods, tools, techniques and workflows, will be explained to the extent that an understanding of the "why" certain methods were used, will be gained. This will serve to deepen the knowledge of the tools/techniques and allow them to be used in the future on your own projects.

What this means, is that not only will you learn how to use a particular tool or technique, but you will also put them to use by building various elements geared towards this project.

Here is the link for more details: http://www.autodesk.com/education/free-software/maya

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  • Bonus Models (Maya Format and OBJ / FBX)
  • Bonus Simple Modeling Light Setup Script
  • COURSE LENGTH:

    • Over 12 Hours for Main Course Material
    • Over 3 Hours Bonus Material
    Enroll now

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    What's inside

    Learning objectives

    • Learn how to create a cool roller coaster track and car
    • Learn how to create a fancy 3d sign / logo
    • Learn various modeling tools and methods
    • Learn why some methods were chosen over others
    • Learn how to use various deformers

    Syllabus

    Intro
    General Info - Material Downloads

    Brief introduction and scene display. Maya in general has a lot to offer to its users, in this course we will be focused on modeling tools and techniques ONLY.

    To download Autodesk Maya 2013 Educational Version with a FREE 3 year license - use the following link:

    http://www.autodesk.com/education/free-software/maya

    Read more

    Setting up your project folder is extremely important in Maya, and within production in general.  In this way all of your files will remain grouped together in some way - within each folder, based upon project.  This is a very good habit to get into with all of your projects.

    To download the Course Materials use the links provided in the General Info - Material Downloads Section - Labeled as Lecture 1 of this course.  Or you may download the Main Scene files from the attached Resources Zip.

    In this video the discussion turns towards workflow, and how to setup Maya to possibly increase productivity, by using Hotkeys, setting preferences, and installing simple scripts.

    Included within the downloadable materials are 2 light scripts - both of them are very similar - the one used throughout this training series is "lights.mel". You may also find this script within the "Scripts" folder within your project directory.

    Overview of using polygonal objects, and their different components.  If you are not a beginning user of 3d or maya, then you may skip ahead to Section 2 - Creating the Roller Coaster Track.

    Modeling overview / workflow using nurbs surfaces - covering the basics, to ease terminology and use later in the course.

    Creating the Roller Coaster Track

    Most good design comes from lots of research, ideas, and concepts. Within this section we delve into creating the roller coaster track, but before diving in head first - we take a look at a handful of actual roller coasters and various elements that make them up.

    In this video we take a look at the process used for creating a track in a simple way. A little bit of practice on this simplified track goes a long way in understanding the technique prior to diving in to the real deal.

    Using the techniques previously discussed, we begin the creation of the roller coaster track we will be using for the rest of this course.

    In this addendum - we cover saving our scene file and the format being used.

    Here we add some height to our track - with some simple vertical adjustments

    The look and feel of the objects you design is important in creating something that appears to be semi-believable or tangible. For any subject matter, it is best to gather some research of similar objects and try to borrow ideas from the different references and create your very own style. This goes a long way into developing your own personal style. In this video we tackle this aspect by checking out some references and then creating the look and feel of our track.

    Now that we have the look and feel down - we can finally see what this track will look like fleshed out. In this video, we go over the process used to generate the geometry, from the initial design completed in the last video.

    In reality, having a banked turn allows a vehicle to stay on its path without leaving the path boundary at a given speed. Normally this is done via an incline towards the inside of the turn. When it comes to roller coasters, banking allows the track cars to pivot around turns at high speeds with minimal force applied to each passenger (downward force). This downwards force keeps each person from being thrown from the car/track, and/or jerked violently resulting in a whiplash injury, as the car would have kept its course on the defined path (horizontal force).

    In this video, we cover manually adding banking to our track curves using a function of the motion path we used to generate the track geometry.

    There are many different types and styles of track supports - each with its own form and function. After looking at a few examples, we begin to tackle the creation of the track support geometry.

    Now that we have the track geometry completed - we need to add it to our track. In this video we place our geometry and use a series of techniques to manipulate it in such a way for it to follow the track without too much manual placement. Special attention is then given to the areas where the track overlaps, as the support bars would normally intersect with the path - in these cases we use our secondary geometry that we had created in the last lesson and place them only in those areas that need it.

    Once all of the support bar geometry is in place - our track is technically complete. In the next section we tackle the creation of the roller coaster car.

    Creating the Car

    In this lesson we go over the design ideas and reference for our car. We also take a look at the finished product, and some of the components that make it up.

    After checking out some examples we begin modeling our car geometry base. A slew of techniques are discussed and used to create the main body component of the car. We will also touch on optimizing some of the model areas after the initial creation stage, so that we are not left with an overly heavy model.

    Now that we have the base car geometry completed, we start the process of adding in the details. This includes adding bevels, headlights, front plate, bars, bumpers, rivets, etc.

    We continue to detail our car model - adding in the Piping, and the Front Bumper.

    Detailing any model can be daunting, and sometimes it is hard to judge how much is enough. In this final detail lesson, we wrap our process and add in the final details, rivets, and mirroring.

    No roller coaster is complete without a seat. In this lesson we create the seat base for our car.

    Now that we have the base structure of the seat completed, we may proceed with adding the details. This includes the rest of the support bars, and the locking mechanism object behind the seat itself. We will also adjust any other pieces as necessary to get a better look and feel for our seat and car.

    No ride seat is complete without a restraint system. In this lesson we go about creating a restraint harness for each seat.

    Without some wheels on our car - it will not function very well. In this lesson we get started creating our wheel assembly, as well as some design aspects.

    With our wheel assembly finished, now we are tasked with attaching it to the car. In this lesson we will cover adding, duplicating, and mirroring the assembly to position and place them onto the car geometry. We will also need to create some kind of mechanism to make it appear like it is a part of the car.

    Here we finally get to put it all together - the mine car and the track. We also tackle the process of making it look like there are a bunch of cars on the track as opposed to just the one.

    Creating the Fancy Entrance Sign / Ride Logo

    What is a ride without a cool sign and name!!! In this lesson we go over some references and ideas for what we will be creating. Remember it all starts with a simple idea.

    Create Base Sign Backdrop
    Adding Text + Details
    BONUS: Creating theme park elements

    Bonus Content - Theme Park Elements help to bring your theme park to life, and allow for limitless customization and personalization of your ride. In each of these short videos, we will cover modeling each of some of the most common elements found in theme parks.

    The Purpose of these bonus videos is to introduce modeling methods that we may not have covered throughout the rest of the course. Typically shorter, each video will cover a method of creating an object that can be used repeatedly. While there are many methods and techniques that can be used and/or interchanged with the ones shown, we will cover a decent range of different techniques to help you in the future on your own projects.

    In this video we create our first Bonus object - the trash can. While not overly complicated, this object can be used in many different types of scenes, not just the themepark.

    In this short bonus video, we will create a modular gate / piperail. This is also one of those objects that is very useful for many different types of scenes. The boolean command is used to merge 2 separate objects together - this same command can also be used to subtract one object from the other - or to leave just the intersection of the 2 objects - thus creating a sort of compound object. The main downside to using Boolean Intersection and/or Boolean Difference is that the resulting mesh will rarely be properly formed, and thus may require more tweaking if they need to be reworked in any way. The same applies to Boolean Union, which is what we use in this lesson - careful planning can help the resulting mesh and require less work post boolean.

    Here we look at a method to create a type of flag that has some nice wind shape to it. Deformers are used to help "deform" our flag object to get it to the desired look.

    In this lesson we will take a look at a method to create a turnstile. Turnstiles are used at a wide variety of areas, including parks ,stadiums, rides, museums,office lobbies, exhibits, etc... Also turnstiles can be used to give an accurate count of attendance, and help keep individuals in single-file through a particular route. As with most individual objects or items, this can be put into a model library, and re-used as seen fit.

    Keep in mind the methods used to create any of these objects, is but one method of many, and is solely meant to increase ones thought process and understanding of the modeling process.

    Here, we go over a few different methods to create walkways in your scenes. Walkways simply help bring your scenes together and add that final touch. Creating modular walkway sections can be a great way to quickly populate an area or level.

    Foliage can be one of those daunting tasks that many artists fear. Luckily in this lesson we discover one of Maya's helpful tools - Paint Fx. We will only be using this tool to help generate our foliage, but it has many other uses as well.

    Keep in mind when creating trees, grass, etc.. with this tool, it is in your best interest to create a few different versions - then convert to polygons, and save them each individually. In this way we can add them to our library of usable objects and have them on hand in the future.

    Creating a landscape for your scenes, even if it is a simple one, can add a lot depth and take them to the next level. Pair them with a few stray objects or foliage and it can help the scene look more realistic and natural.

    In this lesson, we go over creating a simple rolling landscape for our roller coaster, using some of Maya's sculpting tools. These tools should not be limited to creating landscapes from a plane, but can also be used to perform a wide variety of tasks within your modeling repertoire.

    BONUS: Putting it all together
    Put it all together - Overview

    In this BONUS - section we will place all elements into the scene to create our finalized composition.

    If you would like to use the BONUS files created for this course use the links below:

    RAR -  http://bit.ly/2aPKL7f

    ZIP -  http://bit.ly/2avakhJ

    Good to know

    Know what's good
    , what to watch for
    , and possible dealbreakers
    Teaches various tools and techniques for creating theme park rides, specifically roller coasters
    Covers most aspects of roller coaster creation, including the track, cars, and associated elements
    Provides detailed explanations of the methods and techniques used, fostering a deeper understanding
    Suitable for beginners who want to learn the basics of roller coaster modeling
    Offers bonus models and scripts to enhance the learning experience
    Instructed by Virtual Dreamz, who have experience in creating virtual theme park rides

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    Reviews summary

    Excellent learning experience

    Learners say this course is an excellent learning experience. The instructor is helpful and responds quickly to questions.

    Activities

    Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Modeling a Theme Park Ride in 3d with Maya (Beginner) with these activities:
    Review the Maya User Guide
    Supplement your understanding of Maya's capabilities and features by reviewing the comprehensive Maya User Guide.
    Show steps
    • Familiarize yourself with the Maya interface and workflow
    • Explore the different tools and techniques covered in the guide
    • Refer to the guide when encountering challenges or seeking additional information
    Join a study group or online forum for Maya users
    Connect with other Maya users to exchange knowledge, ask questions, and get feedback on your work, fostering collaborative learning.
    Browse courses on Maya
    Show steps
    • Identify online forums or platforms where Maya users gather
    • Join a study group or create your own
    • Actively participate in discussions and share your experiences
    Attend a workshop on 3D modeling techniques
    Gain hands-on experience with 3D modeling techniques taught by experienced professionals, solidifying your understanding and skills.
    Browse courses on Modeling
    Show steps
    • Research and identify workshops relevant to 3D modeling
    • Register and attend the chosen workshop
    • Actively participate in the workshop sessions
    • Take detailed notes and ask questions to enhance your learning
    Four other activities
    Expand to see all activities and additional details
    Show all seven activities
    Practice creating various 3D models
    Reinforce your understanding of modeling tools and techniques by practicing the creation of various 3D models.
    Browse courses on Modeling
    Show steps
    • Choose a variety of objects or scenes to model
    • Create the models using the techniques learned in the course
    • Review your models and identify areas for improvement
    Follow tutorials on advanced modeling techniques
    Expand your knowledge and skills by following tutorials that demonstrate advanced 3D modeling techniques.
    Show steps
    • Identify specific advanced techniques you want to learn
    • Search for and select reputable tutorials on those techniques
    • Follow the tutorials step-by-step, practicing and implementing the techniques
    Create a portfolio of 3D models
    Demonstrate your proficiency in 3D modeling by creating a portfolio that showcases your best work and highlights your skills.
    Browse courses on Portfolio
    Show steps
    • Select your best 3D models that effectively represent your abilities
    • Create a platform or website to display your portfolio
    • Optimize your portfolio for visibility and impact
    Develop a 3D model for a specific project or scenario
    Apply your modeling skills to a practical project, creating a 3D model that meets specific requirements and showcases your abilities.
    Show steps
    • Define the project or scenario and its requirements
    • Plan and design the 3D model
    • Create the model using appropriate techniques and software
    • Optimize and finalize the model to meet project specifications

    Career center

    Learners who complete Modeling a Theme Park Ride in 3d with Maya (Beginner) will develop knowledge and skills that may be useful to these careers:
    3D Modeler
    A 3D modeler uses specialized software to create three-dimensional models of objects, environments, and characters. These models can be used for a variety of purposes, including video games, movies, and architecture. This course can help you develop the skills you need to create realistic and detailed 3D models. You will learn how to use a variety of modeling techniques, including polygonal modeling, NURBS modeling, and sculpting. You will also learn how to texture and light your models to create realistic and visually appealing results.
    Animator
    An animator brings characters and objects to life by creating movement and expressions. Animators work in a variety of industries, including film, television, video games, and advertising. This course can help you develop the skills you need to become an animator. You will learn how to create realistic and believable character animations, as well as how to create special effects and visual effects.
    Game Designer
    A game designer creates the overall concept and design for video games. Game designers work with a team of artists, programmers, and other professionals to bring their games to life. This course can help you develop the skills you need to become a game designer. You will learn about the different aspects of game design, including level design, character design, and gameplay mechanics.
    Technical Artist
    A technical artist combines artistic skills with technical knowledge to create assets for video games, movies, and other digital media. Technical artists work with a variety of software and tools to create models, textures, and other assets. This course can help you develop the skills you need to become a technical artist. You will learn how to use a variety of software and tools to create high-quality assets.
    Concept Artist
    A concept artist creates visual concepts for video games, movies, and other digital media. Concept artists work with a variety of software and tools to create concept art, which is used to communicate the look and feel of a project to other members of the team. This course can help you develop the skills you need to become a concept artist. You will learn how to use a variety of software and tools to create concept art.
    Visualization Artist
    A visualization artist creates visual representations of data and information. Visualization artists work with a variety of software and tools to create charts, graphs, and other visuals that can be used to communicate complex information in a clear and concise way. This course can help you develop the skills you need to become a visualization artist. You will learn how to use a variety of software and tools to create effective visual representations of data and information.
    Architectural Designer
    An architectural designer creates plans and designs for buildings. Architectural designers work with a variety of software and tools to create architectural drawings, which are used to communicate the design of a building to other members of the team. This course can help you develop the skills you need to become an architectural designer. You will learn how to use a variety of software and tools to create architectural drawings.
    Industrial Designer
    An industrial designer creates the design for products that are used in everyday life. Industrial designers work with a variety of software and tools to create product designs, which are used to communicate the look and feel of a product to other members of the team. This course can help you develop the skills you need to become an industrial designer. You will learn how to use a variety of software and tools to create product designs.
    Landscape Architect
    A landscape architect designs outdoor spaces, such as parks, gardens, and campuses. Landscape architects work with a variety of software and tools to create landscape designs, which are used to communicate the design of an outdoor space to other members of the team. This course can help you develop the skills you need to become a landscape architect. You will learn how to use a variety of software and tools to create landscape designs.
    Interior designer
    An interior designer creates the design for the interior of buildings. Interior designers work with a variety of software and tools to create interior designs, which are used to communicate the look and feel of an interior space to other members of the team. This course can help you develop the skills you need to become an interior designer. You will learn how to use a variety of software and tools to create interior designs.
    Exhibition Designer
    An exhibition designer creates the design for exhibitions and displays. Exhibition designers work with a variety of software and tools to create exhibition designs, which are used to communicate the look and feel of an exhibition or display to other members of the team. This course can help you develop the skills you need to become an exhibition designer. You will learn how to use a variety of software and tools to create exhibition designs.
    Graphic designer
    A graphic designer creates visual concepts, using computer software or by hand, to communicate ideas that inspire, inform, and captivate consumers. Graphic designers develop the overall layout and production design for various applications such as brochures, magazines, websites, and more.
    Web Designer
    A web designer creates the look and layout of websites. Web designers work with a variety of software and tools to create website designs, which are used to communicate the look and feel of a website to other members of the team. This course can help you develop the skills you need to become a web designer. You will learn how to use a variety of software and tools.
    Fashion Designer
    A fashion designer creates clothing and accessories. Fashion designers work with a variety of software and tools to create fashion designs, which are used to communicate the look and feel of a clothing or accessory to other members of the team. This course can help you develop the skills you need to become a fashion designer. You will learn how to use a variety of software and tools to create fashion designs.
    Jewellery Designer
    A jewellery designer creates jewellery. Jewellery designers work with a variety of software and tools to create jewellery designs, which are used to communicate the look and feel of a piece of jewellery to other members of the team. This course can help you develop the skills you need to become a jewellery designer. You will learn how to use a variety of software and tools to create jewellery designs.

    Reading list

    We've selected seven books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Modeling a Theme Park Ride in 3d with Maya (Beginner).
    Provides a comprehensive guide to creating a theme park ride in Maya, covering all the steps from concept to completion. It is particularly useful for beginners who want to learn the basics of 3D modeling and animation.
    Provides a comprehensive overview of computer graphics, covering the principles and techniques used in 3D modeling, animation, and rendering. It useful reference for both beginners and experienced users who want to learn more about the subject.
    Provides a collection of tips and techniques from professional Maya users. It useful resource for experienced users who want to improve their skills.
    Provides a step-by-step guide to character animation in Maya. It useful resource for experienced users who want to learn more about the subject.
    Provides a step-by-step guide to rigging in Maya. It useful resource for experienced users who want to learn more about the subject.
    Provides a step-by-step guide to compositing in Maya. It useful resource for experienced users who want to learn more about the subject.

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