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david Jaasma

About this class:

In this class, you will learn how to Create furniture in blender.

Create a photorealistic chair with blenders main 3D modeling tools, we will also use tools like the cloth modifier. With a basic knowledge of blender you can start creating amazing-looking 3D models.

You will learn how to:

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About this class:

In this class, you will learn how to Create furniture in blender.

Create a photorealistic chair with blenders main 3D modeling tools, we will also use tools like the cloth modifier. With a basic knowledge of blender you can start creating amazing-looking 3D models.

You will learn how to:

  • Search for the right reference images.

  • Compile these images together and use them inside blender.

  • Block out the main shapes.

  • Create pillows and cushions using cloth physics.

  • Create more intricate 3D models and shapes.

  • UV Unwrap your 3D models correctly.

  • Create realistic materials.

  • Render and composite your final images.

Is this class for you?

  • Do you want to become better at 3D modeling?

  • Do you want to create an entire 3D model from just a few reference images?

  • Do you want to understand the 3D modeling workflow

  • Do you want to create architectural renders?

  • Do you want to create realistic furniture in blender?

If your answer is yes to any of these questions then I highly suggest you download the files needed for this class and jump right into the first lesson. To start this class you will need:

  • All the files that are downloadable for this course

  • A laptop or computer with blender installed - (In this class I use blender 3.0)

  • A basic understanding of blender. (don't worry, this class is not hard to follow, but some basic knowledge will help you along the way)

Optional:

  • A photo editing software like photoshop or gimp. (this is optional and not needed to complete this class)

Assignment:

Your task is to follow along and create a chair similar to the one shown in the videos. If you are stuck or have questions please ask.

Please send in the final render, so I can see your amazing artwork and can give some valuable feedback.

Enroll now

What's inside

Learning objectives

  • Create furniture in blender
  • Use reference images from google to create your desired furniture
  • Blockout your furniture to ensure the right measurements.
  • Uv unwrapping
  • Rendering
  • Create realistic materials

Syllabus

Reference images
Class Introduction + Reference images
Outlining the Reference images
3D Blockout
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Traffic lights

Read about what's good
what should give you pause
and possible dealbreakers
Uses Blender 3.0, which is a recent version, so learners can immediately apply their skills to current projects and industry standards
Teaches UV unwrapping, which is essential for applying textures and creating realistic surfaces on 3D models
Covers rendering and compositing, which are crucial steps in producing high-quality, visually appealing final images of 3D models
Requires a basic understanding of Blender, so learners without prior experience may need to acquire foundational knowledge first
Recommends photo editing software like Photoshop or GIMP, which may require learners to purchase a subscription or learn a new tool
Explores cloth physics for creating pillows and cushions, which adds a layer of realism and detail to furniture models

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Reviews summary

Creating realistic furniture models in blender

According to learners, this course provides a solid foundation and a practical, step-by-step approach to creating realistic furniture models in Blender. Students particularly praise the coverage of essential 3D modeling tools, using reference images, and creating realistic materials and renders. The course is structured around building a specific chair model, which many find an effective way to learn the workflow. While the course aims for those with a basic understanding of Blender, some reviewers suggest it might move a bit quickly or require slightly more than basic knowledge for complete beginners. The use of Blender 3.0 is noted, which might require minor adjustments in newer versions.
Uses Blender 3.0; newer versions may differ.
"The course uses Blender 3.0, which is fine, but be aware that menus or tools might be slightly different in newer versions."
"Following along in Blender 3.6 required some minor adjustments, but it was manageable."
"As Blender updates frequently, using version 3.0 means some UI elements are not identical."
"Good to know it's based on 3.0; I just needed to keep an eye on changes in my version."
"Minor differences exist if you are using a much newer build than 3.0."
Enables creation of visually impressive, realistic models.
"I was amazed by how realistic my final render turned out after following this course."
"The techniques taught here genuinely help in creating professional-looking furniture."
"Achieving a photorealistic render feels very rewarding."
"The quality of the final image was much better than I expected."
"My models look much more realistic thanks to the material and rendering tips."
Learn key Blender tools for modeling and rendering.
"I really appreciated the sections on using the cloth modifier and getting realistic fabric results."
"The materials and rendering sections were crucial for achieving the photorealistic look."
"Understanding how to properly UV unwrap models was very helpful."
"Learned useful techniques for modeling complex shapes."
"The course demonstrates essential Blender features for object creation."
Hands-on project guides through a full modeling workflow.
"I learned the entire process of taking a reference image and turning it into a realistic 3D model."
"Following along to create the chair was a great way to understand the workflow from start to finish."
"The step-by-step approach to building the furniture piece is very effective."
"This course gave me a practical understanding of how to tackle a modeling project."
"Creating the chair solidified my understanding of modeling, UV mapping, and texturing."
Might be challenging for absolute beginners.
"Although it says basic knowledge is needed, I felt a bit lost at times without more prior experience."
"The instructor moves quickly sometimes, assuming familiarity with Blender hotkeys and interface."
"Beginners might need to pause frequently or look up basic Blender operations."
"It helps to have more than just minimal experience with Blender before starting."
"Some steps felt like they skipped over beginner-level explanations."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Create furniture in blender with these activities:
Review Blender Basics
Reviewing Blender basics will ensure a smoother learning experience and prevent frustration with fundamental operations.
Browse courses on 3D Modeling
Show steps
  • Watch introductory Blender tutorials on YouTube.
  • Practice basic modeling techniques like extrusion and scaling.
  • Familiarize yourself with the Blender interface and navigation.
Read 'Blender For Dummies' by Jason van Gumster
Reading 'Blender For Dummies' will provide a solid foundation in Blender for beginners.
Show steps
  • Obtain a copy of 'Blender For Dummies' by Jason van Gumster.
  • Read the introductory chapters to familiarize yourself with Blender.
  • Follow the examples and exercises in the book to practice basic skills.
Read 'Mastering Blender' by Tony Mullen
Reading 'Mastering Blender' will provide a deeper understanding of Blender's capabilities and advanced techniques.
View Mastering Blender on Amazon
Show steps
  • Obtain a copy of 'Mastering Blender' by Tony Mullen.
  • Read the chapters relevant to modeling and texturing furniture.
  • Experiment with the techniques described in the book.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Follow a Simple Modeling Tutorial
Following a simple modeling tutorial will reinforce basic skills and introduce new techniques relevant to furniture creation.
Show steps
  • Find a tutorial for modeling a simple object like a table or stool.
  • Follow the tutorial step-by-step, paying attention to the techniques used.
  • Experiment with different settings and variations to personalize the model.
UV Unwrapping Practice
Practicing UV unwrapping on different shapes will improve proficiency in creating realistic textures for furniture models.
Show steps
  • Create a variety of simple shapes in Blender.
  • Experiment with different UV unwrapping methods on each shape.
  • Apply simple textures to the unwrapped models to check for distortions.
Model a Simple Object from Real Life
Modeling a real-world object will help solidify skills learned in the course and encourage creative problem-solving.
Show steps
  • Choose a simple object like a mug or a lamp.
  • Find reference images of the object from different angles.
  • Model the object in Blender, paying attention to proportions and details.
  • Apply materials and textures to make the model look realistic.
Create a Furniture Design Portfolio
Creating a portfolio will showcase skills learned in the course and provide a valuable resource for future projects.
Show steps
  • Select your best furniture models from the course and personal projects.
  • Create high-quality renders of each model from different angles.
  • Write a brief description of each model, highlighting its key features and design inspiration.
  • Compile the renders and descriptions into a professional-looking portfolio.

Career center

Learners who complete Create furniture in blender will develop knowledge and skills that may be useful to these careers:
Furniture Designer
A furniture designer conceives and develops designs for furniture. This course directly contributes to the skills needed for this career, teaching key techniques in 3D modeling using Blender. By focusing on creating realistic furniture models, the course provides experience in using reference images, blocking out, creating soft elements like cushions using the cloth modifier, and applying realistic materials. Aspiring furniture designers can use this course to create digital prototypes and presentations for their designs. The course provides the basic workflow of creating furniture digitally.
3D Modeler
A 3D modeler creates three dimensional models for various purposes including animation, games, and product visualization. The course directly helps those seeking this role by teaching how to create furniture using Blender, a popular 3D modeling software. Learning to use reference images, block out shapes, utilize cloth physics to create cushions, and render realistic materials are all skills directly applicable to the work of a 3D modeler. This course provides hands-on experience in the 3D modeling pipeline, which can be invaluable for a portfolio.
Interior designer
An interior designer creates functional and aesthetically pleasing spaces. This role often requires the creation of 3D models of furniture and room layouts. The ability to create realistic 3D models of furniture using Blender, taught in this course, directly translates to creating compelling design proposals and visualizations for clients. Understanding how to use reference images, block out shapes, and create realistic materials is crucial for a successful interior designer. Furthermore, this course helps build a foundation in the digital creation process, important for modern design workflows.
Architectural Visualizer
An architectural visualizer creates renderings and animations of architectural designs. This course, focused on creating furniture in Blender, helps an architectural visualizer to enhance their scenes using detailed 3D models of furniture. The course's focus on using reference images, blocking out shapes, creating realistic materials, and rendering directly helps in creating high quality visualizations. An understanding of UV unwrapping is also useful for this role. The ability to create custom furniture models allows for more personalized and unique architectural renderings.
Product Designer
A product designer designs and develops new products, including furniture. This course helps a product designer to learn the essential skills of creating digital prototypes of furniture and other objects using Blender. The course emphasizes the use of reference images, blocking out shapes, creating realistic materials, and rendering, all of which are valuable for product visualization and presentation. The skills learned translate well to visualizing furniture designs and communicating design ideas effectively.
Digital Artist
A digital artist creates artwork using digital tools, often in 3D. This course provides a useful introduction to the practicalities of 3D modeling with Blender, specifically focusing on furniture creation. The course helps digital artists learn to use reference images, block out shapes, generate cushions with cloth physics, create realistic textures, and render final images. The rendering process, in particular, will enhance the digital artist's skill set. The process of creating furniture is a great way to practice 3D modeling.
Game Asset Artist
A game asset artist creates the 3D models for video games. The process of modeling furniture in Blender, taught by this course, is directly applicable to the creation of detailed game assets. The skills in using reference images, blocking out shapes, creating intricate models, UV unwrapping, and generating realistic materials are all vital for a game asset artist. This course will help an artist improve their modeling workflow and learn the fundamentals of creating high quality models.
Industrial Designer
An industrial designer focuses on the aesthetics and functionality of manufactured products, including furniture. This course is a good introduction to using 3D modeling software like Blender to visualize furniture in a digital space. The course's emphasis on reference images, blocking out, using the cloth modifier for soft elements, UV unwrapping, and rendering are all important skills for an industrial designer to learn. The ability to create digital prototypes of furniture can help streamline the design process.
Animation Artist
An animation artist creates animations for various media. The furniture modeling skills in this course helps an animation artist to populate their virtual worlds with detailed and realistic props. The ability to create realistic furniture using Blender, as taught in this course, can be important to the animation process. Understanding how to use reference images, block out shapes, create cloth elements, and apply realistic materials helps animate compelling scenes. The course provides practical practice modeling for animation.
Virtual Reality Developer
A virtual reality developer builds immersive experiences using virtual reality technology. This course helps the developer to create realistic 3D furniture models using Blender, which then could be included in the virtual environments they are building. This course teaches the skills of using reference images, blocking out models, creating soft elements with cloth physics, UV unwrapping, texturing, and rendering, all of which are crucial for creating detailed 3D environments in virtual reality.
Concept Artist
A concept artist creates visual representations of ideas for various projects, including games and films. The ability to create detailed furniture models in Blender, learned in this course, helps a concept artist develop realistic environments. Skills, such as using reference images, blocking out shapes, creating realistic materials, and rendering, directly translate to the concept art workflow. The course helps a concept artist create digital sketches that can help communicate ideas.
Motion Graphics Artist
A motion graphics artist creates animated graphics for use in video and film. This course may be helpful for creating custom 3D assets such as furniture. The course teaches 3D modeling skills in Blender, useful for generating unique elements as part of a larger project. Techniques learned in this course, such as UV unwrapping and material creation, help with 3D art production. The ability to create custom 3D elements through modeling allows for a greater degree of control over design.
Set Designer
A set designer creates the physical environment for theatre, film, and television productions. While this course uses 3D digital tools, the set design field also greatly benefits from understanding how furniture is constructed and displayed. This course may be helpful by strengthening the user's ability to visualize furniture within a spatial context through 3D modeling. Although the physical and virtual design workflows are not equivalent, this course may help a set designer understand how to model furniture in a virtual space, which can be important during the design phase before physical construction.
Exhibition Designer
An exhibition designer is responsible for creating the layout and visual aspects of exhibitions. While this course uses 3D modeling tools, it may help an exhibition designer better visualize the furniture within a space, which is useful for planning and designing exhibit layouts. This course may help with the spatial awareness and planning that is a natural part of the furniture design workflow. Though the course tools are digital, it may assist those who work in physical spaces.
Exhibit Designer
An exhibit designer plans and develops layouts for museum exhibits, trade shows, and similar events. While this course focuses on virtual modeling, the knowledge of furniture design and construction can be a useful supplement to a designer's toolkit. This course may help by building skills in visualizing furniture in a 3D space, even if the primary tools are software rather than physical modeling. The ability to understand how furniture is constructed and how it is rendered may be useful during the planning phase of physical exhibit design, before actual construction.

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Create furniture in blender.
Provides a comprehensive guide to Blender's features and workflows. It covers a wide range of topics, including modeling, texturing, animation, and rendering. It useful reference for intermediate to advanced users looking to deepen their understanding of Blender. This book is commonly used as a textbook at academic institutions.
Is an excellent resource for beginners who are new to Blender. It provides a clear and concise introduction to the software's interface and basic tools. It is particularly helpful for understanding the fundamentals of 3D modeling and navigation. This book is more valuable as additional reading than it is as a current reference.

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