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Edward Falzon

In this one-hour, project-based course, you'll learn how to use Unity's Physics Engine to implement different jumping mechanics such as single- and double-jumps. You'll learn how to apply force to a GameObject, detect collisions and use the collision information to create a wall-jumping mechanic.

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In this one-hour, project-based course, you'll learn how to use Unity's Physics Engine to implement different jumping mechanics such as single- and double-jumps. You'll learn how to apply force to a GameObject, detect collisions and use the collision information to create a wall-jumping mechanic.

The guided project will introduce you with the following Unity concepts:

-Tags

-Trigger Events

-Rigidbody

-Unity's Physics Engine

Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.

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What's inside

Syllabus

Project Overview
In this one-hour, project-based course, you'll learn how to use Unity's Physics Engine to implement different jumping mechanics such as single- and double-jumps. You'll learn how to apply force to a GameObject, detect collisions and use the collision information to create a wall-jumping mechanic.

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Teaches basic mechanisms of physics using a game engine, which is accessible and engaging to learners
May not be suitable for learners without any programming or Unity experience
Focuses on fundamental concepts of physics and their application in game development, which is beneficial for skill-building
Uses Unity's Physics Engine, which is a widely used tool in the game industry, ensuring relevance
Provides a practical approach to learning physics principles through hands-on project-based learning
May not cover advanced topics in physics, making it less suitable for learners seeking in-depth knowledge

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Create Jumping Mechanics with C# in Unity with these activities:
Organize Course Materials
Gain a comprehensive understanding of the course by organizing and reviewing all the materials, such as lecture notes, assignments, and quizzes.
Show steps
  • Gather all relevant course materials
  • Create a system to organize the materials (e.g., folders, digital notes)
  • Regularly review and summarize the materials
Create a Unity Project
Build a solid foundation by starting a Unity project that will allow you to apply the concepts learned in the course.
Browse courses on Unity
Show steps
  • Install Unity Hub
  • Create a new Unity project
  • Set up the project settings (e.g., project name, target platform)
Read 'Game Physics Engine Development' by Ian Millington
Expand your knowledge on the underlying physics of games by reading a book that covers concepts related to physics engines in game development.
View AI for Games on Amazon
Show steps
  • Obtain a copy of the book
  • Read and understand the chapters relevant to physics engines
  • Apply the concepts to your Unity projects (optional)
Seven other activities
Expand to see all activities and additional details
Show all ten activities
Follow Unity Tutorials on Jump Mechanics
Reinforce your understanding by following step-by-step tutorials that demonstrate how to implement different jump mechanics in Unity.
Browse courses on Game Development
Show steps
  • Find recommended Unity tutorials on jump mechanics
  • Follow the tutorials and implement the jump mechanics
  • Test the implemented mechanics in your Unity project
Practice using 3D Physics Engine to apply force and detect collisions in Unity
This practice will ensure that you are applying force and detecting collisions correctly in Unity, which is used for jumping and wall-jumping mechanisms.
Show steps
  • Create a new project in Unity
  • Import the Physics Engine asset into your project
  • Configure the Physics Engine to work with your GameObject
  • Add a script to your GameObject to control the force applied to it
  • Add a script to your GameObject to detect collisions
Practice Implementing Jumping Mechanics
Solidify your skills by practicing the implementation of various jumping mechanics, such as single jumps, double jumps, and wall jumps.
Show steps
  • Create different test cases for jump mechanics
  • Implement the jump mechanics for each test case
  • Test and refine the implemented mechanics
Design a Game Level with Jumping Mechanics
Challenge yourself by designing a unique game level that showcases your understanding of jumping mechanics.
Browse courses on Game Design
Show steps
  • Brainstorm level concepts and mechanics
  • Create a level layout that incorporates jumping mechanics
  • Design obstacles and challenges based on jump mechanics
  • Test and refine the level design
Develop a Unity Game with Jumping Mechanics
Apply your knowledge by creating a complete Unity game that incorporates the jumping mechanics you've learned.
Browse courses on Game Development
Show steps
  • Design the game mechanics and level layout
  • Implement the game mechanics, including jump mechanics
  • Create game assets and levels
  • Test and polish the game
Attend a Workshop on Advanced Unity Game Development
Gain practical experience and learn from experts by attending a workshop that covers advanced techniques in Unity game development, including physics.
Browse courses on Unity Game Development
Show steps
  • Research and find suitable workshops
  • Register for and attend the workshop
  • Engage in hands-on exercises and discussions
  • Apply what you learn to your own projects (optional)
Mentor Junior Game Developers
Enhance your understanding of the concepts by explaining and assisting others in implementing jump mechanics in Unity.
Browse courses on Mentoring
Show steps
  • Connect with junior game developers who need guidance
  • Provide guidance on implementing jump mechanics in Unity
  • Review their code and offer suggestions for improvement
  • Answer their questions and help them troubleshoot issues

Career center

Learners who complete Create Jumping Mechanics with C# in Unity will develop knowledge and skills that may be useful to these careers:
Game Programmer
Game Programmers are responsible for implementing the gameplay mechanics and AI in video games. This course may help you build a foundation in game programming by teaching you how to use Unity's Physics Engine to implement jumping mechanics. This knowledge can be applied to creating more engaging and realistic game experiences.
Level Designer
Level Designers are responsible for designing the levels and environments in video games. This course may help you build a foundation in level design by teaching you how to use Unity's Physics Engine to implement jumping mechanics. This knowledge can be applied to creating more challenging and engaging game levels.
Game Animator
Game Animators are responsible for creating the animations used in video games. This course may help you build a foundation in game animation by teaching you how to use Unity's Physics Engine to implement jumping mechanics. This knowledge can be applied to creating more realistic and engaging character animations.
Game Designer
Game Designers are responsible for designing the gameplay mechanics, story, and overall experience of video games. This course may help you build a foundation in game design by teaching you how to use Unity's Physics Engine to implement jumping mechanics. This knowledge can be applied to creating more engaging and realistic game experiences.
Technical Artist
Technical Artists are responsible for creating the 3D models and animations used in video games. This course may help you build a foundation in technical art by teaching you how to use Unity's Physics Engine to implement jumping mechanics. This knowledge can be applied to creating more visually appealing and realistic game experiences.
Game Producer
Game Producers are responsible for overseeing the development and production of video games. This course may help you build a foundation in game production by teaching you how to use Unity's Physics Engine to implement jumping mechanics. This knowledge can be applied to managing the development of more engaging and realistic game experiences.
Game Tester
Game Testers are responsible for testing video games to ensure that they are free of bugs and glitches. This course may help you build a foundation in game testing by teaching you how to use Unity's Physics Engine to implement jumping mechanics. This knowledge can be applied to testing the physics and gameplay mechanics of video games.

Reading list

We've selected nine books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Create Jumping Mechanics with C# in Unity.
This official documentation provides comprehensive information and tutorials on all aspects of Unity, including its physics engine.
Provides a comprehensive introduction to physics concepts and their application in game development, including force, velocity, and collision detection.
Combines practical tutorials with in-depth explanations of Unity's features, including physics-based mechanics.
Provides a broader perspective on physics engines in game development, covering both theoretical concepts and practical applications.
Good starting point for beginners who want to learn the basics of Unity game development, including physics-based mechanics.

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