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Create Jumping Mechanics with C# in Unity

Edward Falzon

In this one-hour, project-based course, you'll learn how to use Unity's Physics Engine to implement different jumping mechanics such as single- and double-jumps. You'll learn how to apply force to a GameObject, detect collisions and use the collision information to create a wall-jumping mechanic.

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In this one-hour, project-based course, you'll learn how to use Unity's Physics Engine to implement different jumping mechanics such as single- and double-jumps. You'll learn how to apply force to a GameObject, detect collisions and use the collision information to create a wall-jumping mechanic.

The guided project will introduce you with the following Unity concepts:

-Tags

-Trigger Events

-Rigidbody

-Unity's Physics Engine

Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.

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What's inside

Syllabus

Project Overview
In this one-hour, project-based course, you'll learn how to use Unity's Physics Engine to implement different jumping mechanics such as single- and double-jumps. You'll learn how to apply force to a GameObject, detect collisions and use the collision information to create a wall-jumping mechanic.

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Teaches basic mechanisms of physics using a game engine, which is accessible and engaging to learners
May not be suitable for learners without any programming or Unity experience
Focuses on fundamental concepts of physics and their application in game development, which is beneficial for skill-building
Uses Unity's Physics Engine, which is a widely used tool in the game industry, ensuring relevance
Provides a practical approach to learning physics principles through hands-on project-based learning
May not cover advanced topics in physics, making it less suitable for learners seeking in-depth knowledge

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Activities

Coming soon We're preparing activities for Create Jumping Mechanics with C# in Unity. These are activities you can do either before, during, or after a course.

Career center

Learners who complete Create Jumping Mechanics with C# in Unity will develop knowledge and skills that may be useful to these careers:
Game Programmer
Game Programmers are responsible for implementing the gameplay mechanics and AI in video games. This course may help you build a foundation in game programming by teaching you how to use Unity's Physics Engine to implement jumping mechanics. This knowledge can be applied to creating more engaging and realistic game experiences.
Level Designer
Level Designers are responsible for designing the levels and environments in video games. This course may help you build a foundation in level design by teaching you how to use Unity's Physics Engine to implement jumping mechanics. This knowledge can be applied to creating more challenging and engaging game levels.
Game Animator
Game Animators are responsible for creating the animations used in video games. This course may help you build a foundation in game animation by teaching you how to use Unity's Physics Engine to implement jumping mechanics. This knowledge can be applied to creating more realistic and engaging character animations.
Game Designer
Game Designers are responsible for designing the gameplay mechanics, story, and overall experience of video games. This course may help you build a foundation in game design by teaching you how to use Unity's Physics Engine to implement jumping mechanics. This knowledge can be applied to creating more engaging and realistic game experiences.
Technical Artist
Technical Artists are responsible for creating the 3D models and animations used in video games. This course may help you build a foundation in technical art by teaching you how to use Unity's Physics Engine to implement jumping mechanics. This knowledge can be applied to creating more visually appealing and realistic game experiences.
Game Producer
Game Producers are responsible for overseeing the development and production of video games. This course may help you build a foundation in game production by teaching you how to use Unity's Physics Engine to implement jumping mechanics. This knowledge can be applied to managing the development of more engaging and realistic game experiences.
Game Tester
Game Testers are responsible for testing video games to ensure that they are free of bugs and glitches. This course may help you build a foundation in game testing by teaching you how to use Unity's Physics Engine to implement jumping mechanics. This knowledge can be applied to testing the physics and gameplay mechanics of video games.

Reading list

We've selected nine books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Create Jumping Mechanics with C# in Unity.
This official documentation provides comprehensive information and tutorials on all aspects of Unity, including its physics engine.
Provides a comprehensive introduction to physics concepts and their application in game development, including force, velocity, and collision detection.
Combines practical tutorials with in-depth explanations of Unity's features, including physics-based mechanics.
Provides a broader perspective on physics engines in game development, covering both theoretical concepts and practical applications.
Good starting point for beginners who want to learn the basics of Unity game development, including physics-based mechanics.

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