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Youssef Abusamra
In this 1-hour long project-based course, by the end of this project, you will be able to draw a triangle along with a shader system for it with modern OpenGL and C++, which is the fundamental unit of 3D rendering.Moreover, you will be able to setup the environment and create a window with openGL, draw a triangle using modern openGL and create vertex and fragment shaders for your triangle. Finally, You’ll be able to extend upon this basis into a full fledged modern 3D renderer. Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other...
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In this 1-hour long project-based course, by the end of this project, you will be able to draw a triangle along with a shader system for it with modern OpenGL and C++, which is the fundamental unit of 3D rendering.Moreover, you will be able to setup the environment and create a window with openGL, draw a triangle using modern openGL and create vertex and fragment shaders for your triangle. Finally, You’ll be able to extend upon this basis into a full fledged modern 3D renderer. Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.
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Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Develops core 3D rendering skills, which are in high demand in the gaming, movie, and automobile industries
Taught by industry experts with experience in 3D rendering and game development
Hands-on project-based learning approach that allows learners to apply their skills immediately
Only available to learners in North America, which may be a limitation for those outside the region

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Reviews summary

Intro to shader programming

This course provides a brief overview of creating graphics shaders using OpenGL. Reviewers generally felt that the course was too brief and could use better explanations, especially for those new to the topic. The technical setup of the course was negatively reviewed because of server latency and time limitations.
The course lacks theoretical background information.
"More theoretical background regarding OpenGL, shader in course would be helpful."
The course is too short.
"A​ll good, but too short in my opinion."
The course moves fast, more suited for those already familiar with OpenGL.
"And the instructor is too fast either in coding or in teachering. Hard to follow if you want to learn someting."
The cloud environment has latency issues.
"T​he cloud server is badly designed, with much latency and limited time allocated to student."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Introduction to Shader Graphics with OpenGL with these activities:
Review modern OpenGL Fundamentals
Reinforce your understanding of modern OpenGL fundamentals, including concepts like buffers, shaders, and rendering pipelines, to better prepare for this course.
Show steps
  • Review basic concepts of OpenGL, such as vertices, buffers, and shaders.
  • Refresh your knowledge of modern OpenGL rendering techniques, such as VAOs and VBOs.
  • Experiment with simple OpenGL code examples to practice creating and rendering basic shapes.
Follow Online Tutorials on OpenGL Shaders
Enhance your understanding of OpenGL shaders by following guided tutorials that cover vertex and fragment shader creation and usage, providing practical examples.
Show steps
  • Identify reputable online tutorials that provide step-by-step guidance on OpenGL shader programming.
  • Work through the tutorials, creating and modifying shader code to observe the effects on rendered graphics.
  • Experiment with different shader techniques, such as lighting, texturing, and post-processing.
Build a Simple 3D Scene with OpenGL
Apply your knowledge by creating a basic 3D scene using OpenGL, implementing vertex and fragment shaders to enhance the visual effects.
Browse courses on 3D Scene Creation
Show steps
  • Set up an OpenGL project and create a basic 3D scene with objects and a camera.
  • Write vertex and fragment shaders to define the appearance and behavior of the objects in the scene.
  • Implement lighting and texturing to enhance the realism of the scene.
  • Handle user input to control the camera and interact with the scene.
Show all three activities

Career center

Learners who complete Introduction to Shader Graphics with OpenGL will develop knowledge and skills that may be useful to these careers:
Graphics Programmer
Graphics Programmers are responsible for developing the algorithms and software that power 3D graphics applications. A course in shader graphics can be very beneficial to those working in this field.
Game Developer
Game Developers design and create video games. Shaders are an important part of game development, as they can be used to create realistic and visually appealing graphics. A course in shader graphics can be very helpful for aspiring game developers.
Technical Artist
Technical Artists are responsible for creating and managing the technical assets used in video games and movies. A course in shader graphics can teach one the basics of shaders and their use in this field.
Visual Effects Artist
Visual Effects Artists create visual effects for movies and television shows. A course in shader graphics can teach one the basics of shaders and their use in this field.
Robotics Engineer
Robotics Engineers design and build robots. A course in shader graphics can teach one the basics of shaders and their use in this field.
Computer Vision Engineer
Computer Vision Engineers develop algorithms and software that enable computers to see and understand the world around them. A course in shader graphics may be useful for those working in this field, as shaders can be used to accelerate the processing of visual data.
Video Game Designer
Video Game Designers design and create video games. A course in shader graphics can teach one the basics of shaders and their use in this field.
3D Artist
A 3D Artist creates three-dimensional models and animations that are used in movies, video games, and other forms of media. This course may be very useful for artists who want to use shaders in their work.
Computer Graphics Researcher
Computer Graphics Researchers develop new methods and algorithms for computer graphics. This course may be useful to those working in this field.
Software Architect
Software Architects design and develop the overall architecture of software systems. A course in shader graphics may be useful for those working with graphics-intensive software applications.
Simulation Engineer
Simulation Engineers design and build simulations. A course in shader graphics may be useful for those working in this field, as shaders can be used to accelerate the rendering of simulations.
Front-End Developer
Front-End Developers design and develop the user interface of websites and applications. A course in shader graphics may be useful for those working with graphics-intensive applications.
Web Developer
Web Developers design and develop websites. A course in shader graphics may be useful for those working with graphics-intensive web applications.
Data Scientist
Data Scientists use data to solve problems and make predictions. A course in shader graphics may be useful for those working in this field, as shaders can be used to accelerate the processing of large datasets.
Software Engineer
Software Engineers design and build software systems. One important aspect of this work is 3D rendering and graphics. This course may be useful to those working with advanced graphics.

Reading list

We've selected eight books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Introduction to Shader Graphics with OpenGL.
An essential reference for OpenGL developers, covering advanced topics such as lighting, textures, and shaders.
Provides a comprehensive overview of computer graphics fundamentals and techniques, covering topics such as 3D modeling, rendering, animation, and image processing.
Provides a comprehensive foundation in computer graphics, covering topics such as geometry, lighting, and shading.
Introduces the theory and practice of physically based rendering, which aims to create realistic images by simulating the interaction of light and matter.
Covers the basics of parallel programming with OpenCL, which can be used to accelerate graphics and compute-intensive tasks.
Provides an introduction to the Rust programming language, which is known for its memory safety and high performance.
Discusses the design and architecture of game engines, including topics such as rendering, physics, and networking.

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