As a designer, no matter whether you’re working on UX or UI, you should always aim to design for the highest possible usability. It is something that all of your clients or team members will expect from every interface you design. A usable interface is easy to use, intuitive and does not require the users to think too much when using them. Knowledge of basic ergonomics and cognitive psychology is something that every designer should master and this course will help you start that journey, through learning:
As a designer, no matter whether you’re working on UX or UI, you should always aim to design for the highest possible usability. It is something that all of your clients or team members will expect from every interface you design. A usable interface is easy to use, intuitive and does not require the users to think too much when using them. Knowledge of basic ergonomics and cognitive psychology is something that every designer should master and this course will help you start that journey, through learning:
What usability means in digital interfaces
The basics of cognitive psychology
Why understanding your users is crucial for your interface’s success
Why it’s important to avoid errors and overloading your users
The basic aspects of usable navigation, search, form or animation
How to check if what you designed is usable
Principles of usability
Learn what are the core components and principles of usability, through reviewing numerous real-life examples I prepared for you. Understanding these rules of thumb devised by the pioneers of the industry will help you analyse interfaces and look for aspects that could be refined to achieve a better usability. It will be a great starting point for learning about all aspects of usability.
The building blocks of interfaces
There are certain ground rules of usability in digital interface design and it’s important to understand what makes in interface simple and focused, as well as how to make basic decisions to avoid distressing your users. We will cover best practice in usability for common elements such as navigation, search, microcopy, forms or errors.
Validating the usability of your solutions
Creating an interface that seems usable to yourself is relatively easy. Problems often appear when other people try to understand it or when you “let it soak” for a couple of days and review it from the perspective of usability. Over a couple of lessons we will also explore how to validate interfaces for usability with the use of expert reviews, usability testing and analytics.
Introduction into what you will find over the next 18 lessons of this course and how this knowledge will broaden your design skillset.
P.S. The audio quality is much better in the rest of the lessons!
What does it mean for an interface to be usable and why is it such a crucial aspect of modern product design?
Exploring the first 5 out of the 10 amendments for designers created by Jakob Nielsen.
Exploring the second 5 out of the 10 amendments for designers created by Jakob Nielsen.
How do people tend to perceive objects in general?
Making interaction visible and understandable.
The simplest principle of all design is: 'don't make the user think'!
Who will use the interface you design? If something is usable for me, will it be usable for you too?
Wayfinding in the web is not as straightforward as it seems.
Searching and displaying results is a key element of many user experiences.
Tiny elements that make all the difference.
How not to annoy your users with too many uncomfortable situations.
Making forms less of a hassle for the users.
Animation can impact usability, both in positive and negative way.
Providing a good experience for all users, including those with disabilities.
Is it possible to design perfect interfaces?
Heuristic evaluation and cognitive walkthrough as a quick way to evaluate your product dessign.
Get an external perspective on your product.
Utilising the power of quantitative data to detect usability problems.
Now go and design something amazing!
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