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John Bura and Mammoth Interactive

"I am using this class to teach myself new tricks to teach my own class of high schools students in my game development class. Thanks for all of the new ideas. "

This course was funded through a massively successful Kickstarter campaign.

Learn to build 60 games in Construct 2 without coding. Master game development by building 60 practical projects. Learn to make art and design games in Photoshop. Learn to build games completly from scratch.

One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.

Read more

"I am using this class to teach myself new tricks to teach my own class of high schools students in my game development class. Thanks for all of the new ideas. "

This course was funded through a massively successful Kickstarter campaign.

Learn to build 60 games in Construct 2 without coding. Master game development by building 60 practical projects. Learn to make art and design games in Photoshop. Learn to build games completly from scratch.

One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.

This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.

"Short and precise instructions. I love Mammoth Interactive, one of the best provider of tech courses on Udemy for sure. "

You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.

Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.

You will get full lifetime access to this course for a single one off fee. John Bura has created many games, apps and training courses so he is extremely qualified to teach you how to master technology. This is an instructor that does not only teach, he produces apps. This means you get the most relevant information on how to code. Most courses do not show you practical skills and real world examples.

What makes you a good teacher?

  • I have released over 40 games and apps that have done very well in the app store.

  • I run a company called Mammoth Interactive so I am actively in the field building apps and making money

  • I have been teaching since 2002

  • I personally love learning online and my life is much better because I have learned online rather than a classroom

  • I am one of the top 10 highest grossing Udemy teachers

  • I have been a Udemy instructor since 2011.

  • I make sure people learn how to make money from their creations.

  • I have over 150k students worldwide

Who is this class for?

  • People who want to improve their technical skills

  • Complete beginners

  • People who want to make money. I show people the tools on how to make money through various methods of passive income

  • People who want to get ahead of the pack by learning online.

How you will make money by learning new skills

  • Learn practical skills

  • Learn about how leverage your new skills to greater wealth

  • Learn through practical examples

Why should you learn online?

There is an online education revolution taking place. You may have heard about it in the news or heard it from a friend. Either-way, education is going to be changed forever. In this short course I talk about how Online Education has

  • Motivated me

  • Helped my career

  • Helped me as a teacher

  • Impacted several lives around the planet

I promise that this course will be better and more effective than reading books. I show how to master technology through the use of video. This course will give you everything you need to thrive in our technological society.

Enroll now to join the Mammoth community.

"ok so i made a few games with this, i waited a while to leave a rating, it deserves my 5 stars, through and through. id give it 6 even. 7 even."

Enroll now

What's inside

Learning objectives

  • Make games from scratch
  • Know how to build game mechanics
  • How to release your own game
  • How to make basic art in photoshop
  • Use construct 2

Syllabus

Introduction
02. Course requirements and how to use this course
03. Construct 2 crash course part 1
04. Construct 2 crash course part 2
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Traffic lights

Read about what's good
what should give you pause
and possible dealbreakers
Teaches game development using Construct 2, which allows beginners to create games without extensive coding knowledge
Focuses on building 60 practical projects, which provides learners with a portfolio of real-world apps to showcase their skills
Includes instruction on making basic art in Photoshop, which is a valuable skill for independent game developers
Uses a project-based approach, which helps learners acquire practical and employable skills immediately
Uses Construct 2, which may require learners to purchase a license to export and publish their games
Uses Construct 2, which may not be as widely used in the industry as other game engines like Unity or Unreal Engine

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Reviews summary

Beginner construct 2 project course

According to students, this course offers a positive entry point into game development, particularly for absolute beginners. Learners say they appreciate the sheer volume of 60 practical projects, which provide ample hands-on experience and help solidify understanding of core concepts using Construct 2. Many found the instructor's teaching style to be clear and easy to follow. Some reviews indicate that while the course builds a solid foundation and can be used to create a basic portfolio, the projects can become warning repetitive, and the course may lack depth for those seeking intermediate skills or more advanced techniques. The use of neutral Construct 2, an older engine version, is also noted by learners.
Teaches using the older Construct 2 engine.
"Just be aware it uses C2, not the newer Construct 3."
"While the principles apply, C2 is getting a bit old now."
"Good for learning the logic, but the software version is dated."
Helps create initial portfolio games.
"Finished the course with a bunch of small games for my portfolio."
"Useful for showing you can complete projects from start to finish."
"Ended up with several game examples to demonstrate basic skills."
Instructor is easy to understand.
"The instructor explains everything clearly and at a good pace."
"Really liked the instructor's style, made it easy to grasp."
"His step-by-step guidance is very helpful for beginners."
Ideal starting point for new developers.
"Couldn't ask for a better intro to game dev using Construct 2."
"Started with zero experience, and I was able to follow along."
"Perfectly suited for absolute beginners, breaks everything down."
"Great first step if you're new to game creation and don't want coding."
Offers many projects for practice.
"Building 60 games sounded like a lot, but it's great for practice."
"I really liked having so many different game examples to build."
"The sheer number of small projects really helped reinforce the concepts for me."
"This project-based approach, making many games, is perfect for learning by doing."
Focuses on basics, less on advanced topics.
"Great foundation, but doesn't go deep into complex game design."
"Good for the basics, but if you want advanced techniques, look elsewhere."
"Covers a lot of ground but doesn't specialize in any one area deeply."
Some projects feel quite similar.
"After a while, some of the game types felt a bit repetitive."
"Wish there was more variety between some of the later projects."
"Good quantity, but some repetition in mechanics across games."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Epic Construct 2 Course: Complete 60 Beginner Games! with these activities:
Review Construct 2 Basics
Reviewing the fundamentals of Construct 2 will ensure a smoother learning experience throughout the course.
Show steps
  • Review the Construct 2 interface and key features.
  • Practice creating basic objects and behaviors.
  • Experiment with different event types and actions.
Design a Simple Game Concept
Designing a game concept will help solidify understanding of game mechanics and design principles.
Show steps
  • Brainstorm ideas for a simple game.
  • Outline the game's core mechanics and objectives.
  • Create a basic design document outlining the game's features and gameplay.
Read 'Game Design Workshop'
Reading 'Game Design Workshop' will provide a broader understanding of game design principles, complementing the practical skills learned in the course.
Show steps
  • Read the book and take notes on key concepts.
  • Reflect on how these concepts apply to the games being built in the course.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Document Your Game Development Journey
Creating a blog or video series documenting the game development process will reinforce learning and provide a portfolio piece.
Show steps
  • Create a blog or video channel.
  • Document each game development step, including challenges and solutions.
  • Share your content online and engage with other game developers.
Recreate Existing Games
Recreating existing games in Construct 2 will provide valuable practice in implementing game mechanics and design principles.
Show steps
  • Choose a simple game to recreate.
  • Analyze the game's mechanics and design.
  • Implement the game in Construct 2.
  • Compare your version to the original and identify areas for improvement.
Read 'The Art of Game Design'
Reading 'The Art of Game Design' will provide a theoretical framework for understanding game design principles, complementing the practical skills learned in the course.
Show steps
  • Read the book and take notes on key concepts.
  • Reflect on how these concepts apply to the games being built in the course.
Portfolio of 60 Games
Creating a portfolio of 60 games will showcase your skills and provide a valuable asset for job applications or freelance work.
Show steps
  • Complete all 60 games in the course.
  • Refine and polish each game to a professional standard.
  • Create a portfolio website or document showcasing your games.

Career center

Learners who complete Epic Construct 2 Course: Complete 60 Beginner Games! will develop knowledge and skills that may be useful to these careers:
Game Developer
A Game Developer brings ideas to life, creating engaging experiences for players. This role involves designing game mechanics, implementing gameplay features, and ensuring a polished final product. This course helps those aspiring to become a Game Developer by providing a practical, project-based approach to game creation. The course emphasizes building games from scratch using Construct 2, a no-code game engine, and also teaches basic art creation in Photoshop. By the end of the course, learners will have a portfolio of 60 games, which serve as tangible examples of their skills. The course's focus on building a diverse range of game mechanics and releasing games is especially beneficial to a Game Developer.
Indie Game Developer
An Indie Game Developer works independently or in a small team to create and publish their own games. This often involves wearing many hats, including design, programming, art, and marketing. This course helps those seeking opportunities as an Indie Game Developer by offering a comprehensive introduction to game development using no-code tools. The emphasis on building 60 games and learning art in Photoshop will be directly applicable to the Indie Game Developer’s workflow. Furthermore, having a portfolio of complete games is highly valuable when showcasing skills to potential collaborators or publishers. This course will be especially useful in learning practical, employable skills immediately, helping you get from A to B.
Game Designer
A Game Designer is responsible for the overall design and vision of a game. This includes creating game rules, mechanics, and storylines, and ensuring that the game is fun and engaging. This course may be useful for aspiring Game Designers by providing a broad overview of game development and design principles. The course's focus on building game mechanics and creating basic art in Photoshop can help Game Designers better understand the technical aspects of game development. Seeing the process through from start to finish 60 times will allow Game Designer's to better empathize with developers to ensure they are speaking the same language during projects.
Instructional Designer
An Instructional Designer creates engaging and effective learning experiences, often using technology. This role involves designing courses, developing learning materials, and evaluating the effectiveness of instruction. This course may be useful for aspiring Instructional Designers who are focused on creating courses related to software, game design, or technology. The course's project-based approach and focus on practical skills can inspire Instructional Designers to create similar experiences for their own learners. This course is especially useful for those looking to transfer skills from video games to education.
Curriculum Developer
A Curriculum Developer designs and develops educational curricula for various subjects and age groups. This role requires a strong understanding of pedagogy, learning objectives, and assessment methods. This course may be useful for Curriculum Developers who want to incorporate game design and development into their curriculum. The course's project-based approach and focus on practical skills can provide Curriculum Developers with inspiration and ideas for creating engaging learning experiences. Seeing real-world applications is especially useful in developing curricula for educational purposes.
Software Trainer
A Software Trainer teaches individuals or groups how to use specific software applications. This role requires strong communication skills, patience, and a deep understanding of the software being taught. This course may be useful for aspiring Software Trainers who want to teach Construct 2 or other game development tools. The course's crash course, project-based approach, and clear explanations can serve as a model for effective software training. Moreover, this course may be useful for those using this video game design software in a classroom setting.
Educational Game Developer
An Educational Game Developer creates games that are designed to teach specific concepts or skills. This role combines game design principles with educational content, such as reading, research, and writing. This course may be useful for Educational Game Developers by providing a foundation in game development using Construct 2 and Photoshop. The emphasis on building 60 games and learning basic art skills will aid in translating educational content into engaging game mechanics. This course is particularly helpful to those teaching game development, as it provides a guide and new tricks to help teach your own class of high school students.
Digital Artist
A Digital Artist uses digital tools and software to create artwork for various purposes, such as advertising, animation, and games. This role requires creativity, technical skills, and a strong understanding of visual design principles. This course may be useful for aspiring Digital Artist through its introduction to basic art creation in Photoshop. While the course focuses primarily on game development, the art skills learned can be applied to other digital art projects. This course may be useful for those looking for insight into the importance of housekeeping when it comes to digital art.
Mobile App Developer
A Mobile App Developer creates applications for mobile devices, such as smartphones and tablets. This role involves programming, designing user interfaces, and testing applications. This course may be useful for aspiring Mobile App Developers who want to learn how to create simple mobile games. The course's focus on building games from scratch and using no-code tools can provide a foundation for mobile app development. Seeing real-world examples is especially useful in wrapping your head around a mobile app.
Web Developer
A Web Developer is responsible for building and maintaining websites. This involves coding, designing user interfaces, and ensuring that websites are functional and user-friendly. This course may be useful for aspiring Web Developers who want to learn basic game development principles. The course's focus on building games from scratch and using Construct 2 can provide a foundation for web development. The course is especially useful for those who want to make and release their own games.
Technical Writer
A Technical Writer creates clear and concise documentation for technical products and services. This role involves understanding complex technical concepts and explaining them in a way that is easy for others to understand. This course may be useful for aspiring Technical Writers who want to develop their understanding of game development and no-code tools. Documenting the processes and techniques learned in the course can hone technical writing skills. Seeing real-world examples is especially useful in teaching technical writing skills.
Project Manager
A Project Manager is responsible for planning, executing, and closing projects. This role involves managing resources, coordinating teams, and ensuring that projects are completed on time and within budget. This course may be useful for aspiring Project Managers who want to gain a better understanding of the game development process. Managing the creation of 60 games can provide valuable experience in project management principles. This course may be useful for people who want to master technology for their career.
Quality Assurance Tester
A Quality Assurance Tester ensures that software products meet quality standards by identifying and reporting defects. This role requires attention to detail, analytical skills, and a thorough understanding of testing methodologies. This course may be useful for aspiring Quality Assurance Testers who want to gain experience with game testing. Testing the 60 games built in the course can provide practical experience in identifying and reporting bugs, such as fixing the spawning problem. This course is especially useful for people who want to improve their technical skills to get ahead of the pack.
User Interface Designer
A User Interface Designer focuses on the layout and presentation of digital products such as websites, applications, and games. A User Interface Designer ensures that interfaces are intuitive and visually appealing. This course may be useful for aspiring User Interface Designers through its approach to developing art in Photoshop. Applying these skills to create menus and other design elements in games can provide valuable experience. This course's focus on making the art is especially useful for this role.
Animator
An Animator creates moving images for various media, such as films, television shows, and video games. This role requires a strong understanding of animation principles, storytelling, and character design. This course may be useful for aspiring Animators by providing exposure to the game development pipeline and the creation of simple game assets. Animators may find it useful for importing created art to the software. This course may be useful for people who want to learn how to master technology for their career.

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Epic Construct 2 Course: Complete 60 Beginner Games!.
Provides a comprehensive overview of game design principles. It covers topics such as prototyping, playtesting, and iteration. While the course focuses on Construct 2, this book offers valuable insights into the broader game development process. It is useful as additional reading to provide more depth to the existing course.
Presents a collection of 'lenses' through which to view game design problems. It encourages critical thinking and problem-solving in game development. While the course provides hands-on experience with Construct 2, this book offers a theoretical framework for understanding game design principles. It is useful as additional reading to provide more depth to the existing course.

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