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Lucas Ridley, Video School, and Phil Ebiner

You can do your own 3D animations in Autodesk Maya.

Learn everything you need to know to get started - taught by a Hollywood professional.

As the industry standard 3D animation software, learning Autodesk Maya is a great skill to help you land a job in the film, music and gaming industry. In this course, you'll learn how to create your entire animation from scratch.

What will you learn?

Read more

You can do your own 3D animations in Autodesk Maya.

Learn everything you need to know to get started - taught by a Hollywood professional.

As the industry standard 3D animation software, learning Autodesk Maya is a great skill to help you land a job in the film, music and gaming industry. In this course, you'll learn how to create your entire animation from scratch.

What will you learn?

  • Getting started with Maya and understanding the interface

  • Modeling your own objects and scenes

  • Shading your objects

  • Creating proper UVs

  • Texturing your objects

  • Lighting your scene and creating shadows

  • Rendering your project

  • Rigging characters to prepare for animations

  • Animating with keyframes

  • Motion graphics animation (MASH) toolkit

  • Simulating dynamic effects like cloth and smoke

  • Putting together an entire scene

Learn by doing real world projects.

Throughout this entire course, you'll be working on a Dia de Los Muertos inspired scene with a complete animated skeleton. By the end of the course, you'll truly be inspired by your own skills, and confident in using Autodesk Maya.

What do you get when you enroll?

  • 25+ hours of easy-to-follow tutorials

  • Bonus animation demonstrations

  • Downloadable project files for every step of the course

  • Premium support to help you as you take the course

Why learn from us?

Lucas Ridley is a professional 3D animator who has worked on Hollywood films such as Steven Spielberg's Ready Player One. His students love him, and we're sure you're going to enjoy this class.

Lucas breaks down the most complicated steps of animating in Autodesk Maya, so that you can easily start animating on your own.

Phil Ebiner is the founder of Video School Online, and has taught over one million students around the world with our top-rated courses. We only partner with the best instructors, so you'll know that you're getting a great course with this one.

Our 30-day 100% money-back guarantee.

We want you to be happy. If there's any reason you aren't enjoying the course, and getting what you expected, we'll refund your money.

We can't wait to see you in the course.

Cheers,

Phil + Lucas

Enroll now

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What's inside

Learning objectives

  • You will become comfortable using autodesk maya to model, texture, rig, animate, dynamics, light, and render
  • Build and design your own 3d objects
  • Animate your 3d objects with keyframes
  • Modeling, shading, texturing, lighting beautiful designs
  • Rendering your projects for high quality playback
  • Rigging a 3d character for animation
  • Simulating dynamic effects like water, cloth, and smoke
  • You will know how to put together an entire 3d animated scene!

Syllabus

Welcome to this 3D animation in Maya course!

Welcome to this 3D animation course using Autodesk Maya!

We'll be using the 2018 version of Autodesk Maya in this course. To follow along and use the project files, you'll need to use the 2018 version (or newer - if you're watching this course in the future).

You can download a free trial version of Maya for 30-days on Autodesk's website. Google: Autodesk Maya Free Trial (Udemy won't let me create a link in this description unfortunately.)

If you're enrolled at a school then you're eligible for a free 1-year student copy of Maya!

I recommend purchasing the new offer from Autodesk for an Indie License. It's a fraction of the old cost and it's a full version of Maya.

*Note Maya LT is a limited/light version of Maya that does not have all the features of Maya. We use Maya in this course, not Maya LT.

Read more
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Get familiar with the software, navigating, and manipulating objects
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Stepped Snapping | Maya Animation Course
In this section we are going to cover everything you need to know to get started modeling. We'll start with creating a 'hard surface' model, learn about 'topology,' and then create an organic model.
Intro to 3D Modeling | Maya Animation Course
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This video is an update to the course, after answering over a thousand questions and seeing the same mistakes pop up over and over. So review this video and then check your model for these mistakes before continuing and look out for them as you progress.

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Front, Merge Vertices | Maya Animation Course
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Cord | Maya Animation Course
Maya 2022: Cord [Sweep Mesh] | Maya Animation Course
Topology - Lineflow | Maya Animation Course
Topology - Reducing Even Numbers | Maya Animation Course
Topology - Reducing Odd Numbers | Maya Animation Course
"Bones" - Imageplane Setup | Maya Animation Course
"Bones" - Box vs. Edge Modeling | Maya Animation Course
"Bones" - Make Live Tool | Maya Animation Course
"Bones" - Sculpting | Maya Animation Course
"Bones" - Eye Socket Edge Loops | Maya Animation Course
"Bones" - Eye Attach | Maya Animation Course
Update 2022: Quad Draw Tool in Retopology Workflow | Maya Animation Course
"Bones" - Nose | Maya Animation Course
"Bones" - Cleaning Topology | Maya Animation Course
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"Bones" - Mirroring Head | Maya Animation Course
Update: Mirror Tool | Maya Animation Course
"Bones" - Lattice Deformer | Maya Animation Course
"Bones" - Spine Wire Deformer | Maya Animation Course
"Bones" - Ribs Bend Deformer | Maya Animation Course
"Bones" - Sternum | Maya Animation Course
"Bones" - Right Side Body | Maya Animation Course
"Bones" - Mirror | Maya Animation Course
Look Development - UV, Shading, Texturing, Lighting
Look Development Introduction | Maya Animation Course
UVs Intro & Planar Projection | Maya Animation Course
UVs - Merge Borders & Cylindrical Projection | Maya Animation Course
UVs - Straighten and Transfer | Maya Animation Course
UVs - Final Ghostbuster Trap | Maya Animation Course
UVs - "Bones" Head | Maya Animation Course
UVs - "Bones" Body | Maya Animation Course
Intro to Shaders | Maya Animation Course
Lighting Shaders | Maya Animation Course
Photographic Textures | Maya Animation Course
Procedural Textures | Maya Animation Course
Scene Adjustments | Maya Animation Course
Update: Reconnect Lost Texture Files Path | Maya Animation Course
Hypershade Intro and Fractals | Maya Animation Course
Brushed Metal and Bump Maps | Maya Animation Course
OBJ File Format & Fix "Bones" | Maya Animation Course
"Bones" 3D Paint Tool | Maya Animation Course
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GB Trap Finishing Touches | Maya Animation Course
Fog Lighting | Maya Animation Course
"Bones" Displacement Map | Maya Animation Course
"Bones" Glass Material | Maya Animation Course
"Bones" Lights | Maya Animation Course
"Bones" Render Sequence | Maya Animation Course
Rigging
Rigging Intro | Maya Animation Course
Rigging QuickRig | Maya Animation Course
Prop Rigging Parent Costraint | Maya Animation Course
Prop Rigging Pivot Control | Maya Animation Course
IK vs. FK | Maya Animation Course
"Bones" QuickRig Skeleton | Maya Animation Course
"Bones" Hands | Maya Animation Course
"Bones" Joint Orientation | Maya Animation Course
"Bones" Rotate Order | Maya Animation Course
"Bones" Recreate Limbs | Maya Animation Course
"Bones" Pole Vectors | Maya Animation Course
"Bones" Hand Controls | Maya Animation Course
"Bones" Reverse Foot Rig | Maya Animation Course
"Bones" Foot Roll SDK | Maya Animation Course
"Bones" Independent Toe | Maya Animation Course
"Bones" Organize and Scale | Maya Animation Course
"Bones" COG and Hips | Maya Animation Course
"Bones" Spine Controls | Maya Animation Course
"Bones" Shoulder and Fingers | Maya Animation Course
"Bones" Hands To Shoulders | Maya Animation Course
"Bones" Hand Spaces | Maya Animation Course
"Bones" Head Spaces | Maya Animation Course
"Bones" Skinning The Feet | Maya Animation Course
"Bones" Moving Joints Fix | Maya Animation Course
"Bones" Skinning Spine Weights | Maya Animation Course
Pose Space Deformation | Maya Animation Course
"Bones" Skin Body | Maya Animation Course
Fix Forearm Twist | Maya Animation Course
"Bones" Head Blendshapes | Maya Animation Course
"Bones" Clean Up | Maya Animation Course
Animation

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Taught by instructors who are recognized for their work in professional filmmaking and online tutorials
Examines skills highly relevant to the film, music, and gaming industries
Emphasizes real-world applications with a project-based approach
Offers comprehensive coverage of Autodesk Maya's essential tools and features from modeling and animation to lighting and rendering
Includes downloadable project files for hands-on practice at each step
Provides premium support for assistance throughout the learning process

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Reviews summary

Engaging animation course for beginners

Learners say this is a great beginner's course that teaches the basics of 3D animation in Maya. The course includes lectures, assignments, and quizzes that are engaging and help students learn the software.
Course is beginner friendly.
"I have learned so much from this course I would recommend it to anyone who is studying animation and wants to pursue a carrier in it"
Content and assignments are engaging.
"I have learned so much from this course I would recommend it to anyone who is studying animation and wants to pursue a carrier in it"

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Maya for Beginners: Complete Guide to 3D Animation in Maya with these activities:
Review the course materials
Take some time to review the course materials before you start. This will help you get a better understanding of what the course is about and what you will be learning.
Browse courses on Review
Show steps
  • Read the course syllabus
  • Watch the course videos
  • Review the course slides
Watch a tutorial on the basics of Maya
Get started with the basics of Maya with a guided tutorial. This will provide a foundation for the more advanced topics covered in the course.
Browse courses on Introduction
Show steps
  • Find a tutorial that covers the basics of Maya
  • Watch the tutorial and follow along with the instructor
Create a simple 3D object in Maya
Practice your Maya skills by creating a simple 3D object. This will help you get comfortable with the software and its tools.
Browse courses on Modeling
Show steps
  • Open Maya and create a new project
  • Use the Maya tools to create a simple 3D object
  • Save your project
Six other activities
Expand to see all activities and additional details
Show all nine activities
Watch a tutorial on character rigging
Learn how to rig a 3D character so that you can animate it. This is an essential skill for any animator who wants to create realistic and believable characters.
Browse courses on Character Rigging
Show steps
  • Find a tutorial on character rigging
  • Watch the tutorial and follow along with the instructor
  • Practice rigging a few different characters
Help other students in the course
Not only will helping others reinforce your understanding of the material, but it will also give you the opportunity to develop your communication and teaching skills.
Browse courses on Communication
Show steps
  • Join the course discussion forum
  • Answer questions and provide support to other students
  • Create tutorials or other resources to help other students learn
Read 'The Animator's Survival Kit' by Richard Williams
Learn from one of the masters of animation. This book provides insights and techniques that will help you improve your animation skills.
Show steps
  • Get a copy of 'The Animator's Survival Kit'
  • Read the book and take notes
  • Apply the techniques you learn to your own animation projects
Enter a 3D animation competition
Participating in a 3D animation competition is a great way to test your skills and get feedback from experts in the field.
Browse courses on Competition
Show steps
  • Find a 3D animation competition that you are interested in
  • Create an animation that meets the competition requirements
  • Submit your animation to the competition
Build a portfolio of your work
Create a portfolio of work that showcases your skills in 3D animation. This will be a valuable asset when you start looking for a job in the industry.
Browse courses on Portfolio
Show steps
  • Create a website or online portfolio
  • Upload your best work to your portfolio
  • Promote your portfolio on social media
Create a short animated film
Put your skills to the test by creating a short animated film. This will give you a chance to apply everything you've learned in the course and create something truly unique.
Browse courses on Animation
Show steps
  • Come up with a story idea
  • Create a storyboard
  • Animate your characters
  • Add sound effects and music
  • Edit your film

Career center

Learners who complete Maya for Beginners: Complete Guide to 3D Animation in Maya will develop knowledge and skills that may be useful to these careers:
3D Modeler
3D Modelers create 3D models for use in a variety of industries, including film, television, gaming, and architecture. This course can prepare a learner to become a 3D modeler by providing instruction on essential skills and techniques such as modeling, texturing, lighting, and rendering. The course emphasizes real-world applications and includes projects that involve creating 3D models for a Dia de Los Muertos-inspired scene and animating a skeleton. Learners who complete this course will have the skills and experience necessary to begin a career in 3D modeling.
3D Generalist
3D Generalists are skilled in all aspects of 3D production, including modeling, texturing, lighting, rendering, and animation. They are able to work independently on a wide range of projects. This course can prepare a learner to become a 3D generalist by providing instruction on all of the essential skills and techniques. By completing this course, learners will gain the knowledge and experience necessary to work as a 3D generalist in a variety of industries, such as film, television, gaming, and architecture.
Animator
Animators produce animations for the film, television, and gaming industries. They create computer-generated models and design the movements of 3D characters. The skills learners gain with Autodesk Maya, such as lighting, simulating dynamic effects, and working with keyframes, can all help prepare them for a career in animation. This course will help a learner build a strong foundation for modeling, texturing, animating, and rendering content for a wide variety of entertainment purposes.
Multimedia Artist
Multimedia Artists create visual content for various media, including websites, mobile apps, and games. The skills learned in this course can prepare a learner to become a multimedia artist. For example, this course provides instruction on modeling, animation, shading, lighting, and rendering. All of these skills are valuable for creating engaging and immersive multimedia content.
Rendering Specialist
Rendering Specialists prepare and manage the process of rendering 3D models into images or videos. They ensure that the final output is of high quality and meets the project's requirements. This course can prepare a learner to become a rendering specialist by providing instruction on the basics of rendering in Autodesk Maya, including techniques for setting up render settings, managing render layers, and optimizing render performance. By completing this course, learners will gain the skills and knowledge necessary to produce high-quality renders for use in a variety of applications, such as film, television, and gaming.
Motion Graphics Designer
Motion Graphics Designers create animated graphics for a variety of purposes, such as film, television, and advertising. This course includes instruction on the basics of motion graphics design in Autodesk Maya, including techniques for creating keyframes, creating motion paths, and using dynamics. By completing this course, learners will gain the skills and knowledge necessary to create high-quality motion graphics for use in a variety of applications, such as film, television, and gaming.
Character Animator
Character Animators bring 3D characters to life through animation. They use their knowledge of motion, physics, and timing to create realistic and believable animations. This course can prepare a learner to become a character animator by providing instruction on the basics of character animation in Autodesk Maya, including techniques for setting up keyframes, creating motion paths, and using inverse kinematics systems. By completing this course, learners will gain the skills and knowledge necessary to create high-quality animations for use in a variety of applications, such as film, television, and gaming.
Rigger
Riggers create skeletons and control systems for 3D characters. They use their knowledge of anatomy and animation to create rigs that allow animators to easily pose and animate characters. This course can prepare a learner to become a rigger by providing instruction on the basics of rigging in Autodesk Maya, including techniques for creating bones, joints, and constraints, and setting up inverse kinematics systems. By completing this course, learners will gain the skills and knowledge necessary to create high-quality rigs for use in a variety of applications, such as film, television, and gaming.
Texture Artist
Texture Artists create textures for 3D models in order to make them more realistic and visually appealing. This course can prepare a learner to become a texture artist by providing instruction on the basics of texture creation in Autodesk Maya, including techniques for creating photographic, procedural, and painted textures. By completing this course, learners will gain the skills and knowledge necessary to create high-quality textures for use in a variety of applications, such as film, television, and gaming.
Lighting Artist
Lighting Artists design and control the lighting in 3D environments. They use their knowledge of light and shadow to create realistic and visually appealing scenes. This course can prepare a learner to become a lighting artist by providing instruction on the basics of lighting in Autodesk Maya, including techniques for creating different types of light sources, controlling their intensity and color, and managing shadows. By completing this course, learners will gain the skills and knowledge necessary to create high-quality lighting for use in a variety of applications, such as film, television, and gaming.
Digital Artist
Digital Artists use computer software to create 2D and 3D art. They work in a variety of industries, including film, television, gaming, and advertising. This course can prepare a learner to become a digital artist by providing instruction on essential software and techniques. For example, the course covers modeling, texturing, lighting, and rendering in Autodesk Maya, all of which are commonly used in digital art production.
Game Designer
Game Designers create the concepts and rules for video games. They work with a team of artists, programmers, and other designers to bring their ideas to life. This course may be useful for learners who are interested in becoming a game designer. It provides instruction on the basics of game design, including topics such as level design, character design, and game mechanics. The course also includes projects that involve creating a game design document and prototyping a game, which can help learners develop their skills in this area.
Technical Animator
Technical Animators use their knowledge of computer science and animation to create complex simulations and effects. They work on a variety of projects, including films, television shows, and video games. This course may be useful for learners who are interested in becoming a technical animator. It provides instruction on the technical skills required for this role, such as modeling, rigging, animation, and dynamics. The course also includes projects that involve creating simulations and effects, which can help learners develop their skills in this area.
Technical Artist
Technical Artists are responsible for creating and maintaining the technical infrastructure for 3D production pipelines. They work with software engineers and artists to ensure that all of the necessary tools and resources are in place. This course may be useful for learners who are interested in becoming a technical artist. It provides instruction on the technical skills required for this role, such as modeling, rigging, animation, and dynamics. The course also includes projects that involve creating and maintaining a 3D production pipeline, which can help learners develop their skills in this area.
Unity Developer
Unity Developers use the Unity game engine to create video games, simulations, and other interactive applications. This course provides instruction on the basics of Unity development, including topics such as scripting, level design, and physics. The course also includes projects that involve creating a Unity game, which can help learners develop their skills in this area.

Reading list

We've selected six books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Maya for Beginners: Complete Guide to 3D Animation in Maya.
Recommended resource for this course. It provides an in-depth exploration of Autodesk Maya's capabilities and features. This book is particularly useful as a reference tool due to its comprehensive coverage of Maya's workflow and tools.
Provides a comprehensive guide to 3D modeling, animation, and effects using Maya. It covers all aspects of the 3D pipeline, from creating and animating models to creating realistic effects and rendering.
Recommended reference for this course. It provides a solid foundation in the principles of 3D computer animation and effects. This book is more valuable as additional reading than it is as a current reference.
Valuable resource for this course. It provides fundamental principles of animation. This book is more valuable as additional reading than it is as a current reference.
Recommended additional resource for this course. It provides a comprehensive guide to digital sculpting techniques using ZBrush. This book is more valuable as additional reading than it is as a current reference.
Recommended additional resource for this course. It provides a broad overview of the different aspects of 3D modeling, animation, and rendering in Maya. This book is more valuable as additional reading than it is as a current reference.

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