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Rahmat M

Unlock the full potential of Unreal Engine 5 by mastering advanced vehicle systems. This course takes you step-by-step through building drivable, destructible, and customizable vehicles in Unreal Engine 5, with a focus on realism, physics, and interactivity.

What you'll learn:

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Unlock the full potential of Unreal Engine 5 by mastering advanced vehicle systems. This course takes you step-by-step through building drivable, destructible, and customizable vehicles in Unreal Engine 5, with a focus on realism, physics, and interactivity.

What you'll learn:

  • Complete Drivable Vehicles: Learn to create fully functional drivable vehicles, including car physics, controls, and animations.

  • Complete Destructible Vehicles: Build vehicles that can break apart with realistic physics-driven destruction.

  • Customizable Vehicles: Import your own 3D vehicle models and follow along as you customize and implement them in Unreal Engine.

  • Deformable Vehicles: Design vehicles that deform upon collision, creating a more immersive experience.

  • Realistic Collisions & Damage System: Implement a sophisticated collision and damage system with breaking glass, windshield effects, and damage textures.

  • Vehicle Interaction: Add dynamic vehicle interaction such as opening doors, entering/exiting vehicles, runtime possession, and more.

  • Shooting Mechanics: Create interactions with shooting systems, including bullet decals, damage control, and vehicle destruction.

  • UI & Anim Graph: Build vehicle-specific UI showing speed and interaction widgets that adapt based on possession, as well as character UIs for entering/exiting vehicles.

  • Sound Systems: Develop realistic sound systems including engine sounds, door effects, glass breaking, and collision audio.

  • Reusing Code for New Vehicles: Apply everything you've learned to new vehicles built in Blender, making the system reusable across multiple vehicle types.

Why this course?

  • All resources provided for free: Everything used in the course is freely available, and all assets can be downloaded directly from Udemy resources.

  • Comprehensive vehicle systems: From collisions to sound effects, this course covers every aspect of vehicle mechanics, making it the most in-depth course on advanced vehicle systems in Unreal Engine 5.

  • Hands-on learning: You’ll follow along with practical projects that showcase how to apply these mechanics to any vehicle you want to create in Unreal Engine.

Whether you're a game developer looking to add realistic vehicles to your project or someone interested in learning the ins and outs of vehicle mechanics in Unreal Engine 5, this course will give you the skills you need to bring your vision to life.

Enroll now

What's inside

Learning objectives

  • Build fully drivable vehicles with custom physics in unreal engine 5.
  • Implement deformable vehicle bodies that react to collisions.
  • Develop interactive vehicle mechanics like door opening and runtime possession.
  • Set up advanced vehicle collision and damage systems.
  • Add breakable glass and realistic windshield effects.
  • Apply realistic shooting mechanics with bullet decals and damage control.
  • Create dynamic uis that adapt to vehicle and character possession.
  • Create destructible vehicles with realistic breakable parts.
  • Customize 3d vehicles by importing your own models.
  • Add vehicle entry and exit animations with door interactions.
  • Design a complete sound system with engine, collision, and glass-breaking effects.
  • Implement drifting, braking, and engine start sounds.
  • Build vehicle damage textures for a realistic experience.
  • Reuse the code and effects for new vehicles created in blender.
  • Master anim graphs to handle vehicle animations and interactions.
  • Show more
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Syllabus

Introduction
Project
Tools
Final Project
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Drivable Vehicles
Setup the Project
Setup Vehicle Class
Setup Wheels
Setup Input
Attach Wheels
Destruction System
Setup Proxy
Deformable Skeletal Mesh Visibility
Fix CR_Frame_Destructable
Storing Skeletal Mesh Values
Decals and Plastic Constraints
Setup Control Rig
Enable physics on parts of car
Plastic Deformation
Deform Vehicle
Deform Vehicle Physics
Vehicle Deformation
ABP Proxy
On Vehicle Mesh Hit
Setting up the Vehicle
Glass Breaking Effect
Broken Glass Plugin
Spawn Glass Effect
Spawn Glass Effect Local
Glass Effect Events
Fix Bugs
Damage System
Runtime
Anim Node Class
Anim Node Runtime
ABP_Proxy
Possess and Unpossess
Initialize Vehicle Textures
Hit Event
Damage Control
Setup Character
Setup Bullet
Setup Weapon Effects
Bullet Rotation
Weapon UI
Spawn Decals
Bullet Color
Fix Bullet Impact
Enter Exit Vehicle
Retarget Animations
Character Settings
Interactable Component
On Player Interaction Started
On Player Overlap
Enter Vehicle
Play Animation Montages
Set Character Mode
Set Driver Location
Possess Vehicle
Do Once
Exit Vehicle
View Target Transition
User Interface
Speedometer Material
Font Color Material
Create Driving UI
Update Speed
Update Speed Text
Character And Vehicle UIs
Interaction UI
Sound System
Plugins and Sounds
Driving State Structure
Fix Audio Component Errors
On Hit Sound Effects
Audio Controller
Event Dispatchers
Update Drifting State
Setup Driving Status
Fire Airborne
Fix Audio Controller
Update Movement Input
Engine and Drifting Sounds
Custom Vehicle
Setup Vehicle
Vehicle Weight Paint
Doors and Side Mirrors
Custom Vehicle Blueprint
Setup Glasses
Setup Materials
Destructible Visibility Fix
Fix Glass Effects

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Provides a comprehensive approach to vehicle mechanics, covering collisions, sound effects, and customization, making it suitable for game development projects
Offers hands-on learning through practical projects, allowing learners to apply vehicle mechanics to any vehicle they want to create in Unreal Engine
Teaches how to create destructible vehicles with realistic breakable parts, adding a layer of depth and realism to game environments
Explores the use of Anim Graphs to handle vehicle animations and interactions, which is a standard practice in game development
Requires learners to use Blender for creating custom vehicles, which may require additional time and effort to learn if they are not already familiar with it
Relies on a specific 'Broken Glass Plugin,' which may become outdated or unsupported in the future, potentially affecting the long-term usability of the learned techniques

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Advanced Vehicle Systems in Unreal Engine 5 with these activities:
Review Basic Vehicle Physics in Unreal Engine
Reinforce your understanding of basic vehicle physics concepts in Unreal Engine to better grasp the advanced systems covered in the course.
Show steps
  • Watch introductory tutorials on Unreal Engine's vehicle physics system.
  • Experiment with the vehicle movement component in a sample project.
  • Adjust parameters like gravity, friction, and damping to observe their effects.
Read 'Unreal Engine 5 Character Creation, Animation, and Cinematics'
Gain a deeper understanding of character animation and UI design in Unreal Engine 5, which are essential for creating interactive vehicle systems.
Show steps
  • Read the chapters on animation retargeting and AnimGraphs.
  • Study the sections on UI design and implementation.
  • Experiment with creating simple animations and UIs in a test project.
Import a Simple Vehicle Model into Unreal Engine
Familiarize yourself with importing and setting up a basic vehicle model in Unreal Engine to prepare for customizing vehicles in the course.
Show steps
  • Download a free vehicle model from a resource like Sketchfab.
  • Import the model into a new Unreal Engine project.
  • Create a basic vehicle blueprint and attach the model.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Document Your Vehicle Customization Process
Solidify your understanding of vehicle customization by documenting each step of the process, from importing models to setting up materials and physics.
Show steps
  • Choose a vehicle model to customize.
  • Record each step of the customization process, including screenshots and explanations.
  • Compile your documentation into a blog post or video tutorial.
Practice AnimGraph Setups for Vehicle Interactions
Improve your proficiency with AnimGraphs by practicing common vehicle interactions like door opening, entering/exiting, and steering animations.
Browse courses on Animation
Show steps
  • Create a simple vehicle model with interactive doors.
  • Set up an AnimGraph to control the door opening animation based on player input.
  • Implement enter/exit animations using animation montages and state machines.
Study 'Real-Time Physics Simulation'
Gain a deeper understanding of the physics principles behind vehicle simulation to optimize performance and realism.
Show steps
  • Review the chapters on rigid body dynamics and collision detection.
  • Study the sections on constraint solvers and deformable bodies.
  • Experiment with implementing simple physics simulations in Unreal Engine.
Contribute to an Open-Source Unreal Engine Vehicle Project
Apply your knowledge and skills by contributing to an open-source Unreal Engine project focused on vehicle systems.
Show steps
  • Find an open-source Unreal Engine vehicle project on GitHub or GitLab.
  • Identify a bug or feature to work on.
  • Contribute code, documentation, or bug reports to the project.

Career center

Learners who complete Advanced Vehicle Systems in Unreal Engine 5 will develop knowledge and skills that may be useful to these careers:
Game Developer
A game developer uses tools like Unreal Engine to create video games, and this course can help you build complex, interactive vehicle mechanics, which is a key component of many games. This course shows you how to create drivable, destructible, and customizable vehicles with realistic physics, collisions, and damage systems. These systems, combined with sound design and user interface integration, are essential for creating a complete gaming experience. You'll learn to handle vehicle animations, physics, and shooting mechanics. This is valuable for a game developer looking to create compelling vehicle interactions in a dynamic game world.
Simulation Developer
A simulation developer creates software for training, research, or testing, often involving highly realistic virtual environments, and this course will show you how to create advanced interactive vehicle systems. This course teaches how to implement sophisticated collision and damage systems, create deformable vehicle bodies, and set up realistic physics-based vehicle behavior. A simulation developer will find the lessons on vehicle interaction, such as door opening and runtime possession, as well as the advanced sound systems, particularly helpful. The ability to customize vehicle models and reuse code for different vehicles makes this course ideal for creating various simulation scenarios.
Virtual Reality Developer
A virtual reality developer designs and builds immersive VR experiences, and this course provides deep knowledge of vehicle systems for virtual environments. This course's focus on realistic vehicle physics, interactive components, and user interface elements directly translates to creating immersive and engaging VR experiences. The course covers building deformable vehicles, implementing collision effects, and setting up interactive features like entering and exiting vehicles. Adding realistic sound systems, including engine and collision audio, as well as the experience of designing and implementing customizable vehicle assets, makes this course highly relevant for a virtual reality developer.
Automotive Visualization Specialist
An automotive visualization specialist creates digital renderings and animations of vehicles, and this course's focus on vehicle systems in Unreal Engine will help you bring those vehicles to life. This course helps one become an automotive visualization specialist through its in-depth study of vehicle physics, destruction, and customization. Through this course, a student learns to create highly realistic digital vehicles with functioning systems like doors and damage. The course's emphasis on vehicle interaction, user interface design and sound system development will help an automotive visualization specialist to create more immersive and convincing presentations.
Technical Artist
A technical artist bridges the gap between art and technology in game development, and this course provides the skills needed to create and implement complex vehicle systems. This course teaches the technical aspects of creating drivable, destructible, and customizable vehicles in Unreal Engine 5, including handling physics, collisions, and animations. A technical artist will benefit from understanding how to set up realistic visual effects like breaking glass, use animation graphs, and implement dynamic user interfaces. Those who wish to enter technical artistry should take this course because it provides a comprehensive understanding of vehicle systems from a technical standpoint.
Unreal Engine Developer
An Unreal Engine developer uses the engine to create various interactive experiences, and this course provides specialized knowledge of vehicle systems. Through this course, you'll learn how to build complex vehicle systems, from setup and animation, to physics, customization, and interaction. The course's coverage of advanced topics like deformable vehicles, realistic collision and damage systems, and dynamic user interfaces will give an Unreal Engine developer a deep understanding of vehicle mechanics. The ability to reuse code and assets for new vehicles is also highly valuable.
Interactive Designer
An interactive designer creates engaging and functional user experiences, and understanding vehicle interactions can enhance many interactive projects, making this course useful. This course will help you understand how to create responsive and interactive systems, whether in developing user interfaces for vehicles, or in understanding user interactions with on-screen objects, which are essential skills for interactive design. Learning how to create dynamic UIs, setup interactive components, and design realistic sound systems can translate to a wide range of interactive applications. Therefore, this course may be beneficial for an interactive designer wanting to broaden their skill set.
Level Designer
A level designer creates the environments and gameplay spaces in video games, and this course provides the skills to create engaging driving or vehicle-based experiences. Level designers can benefit by using what this course teaches you about setting up drivable vehicles, implementing damage systems, and understanding vehicle interactions with level geometry. You will learn to create more dynamic and interactive game environments by learning the essentials of vehicle systems and the logic behind them. Using what you learn in this course can help a level designer deliver more engaging experiences for the player.
Motion Graphics Artist
A motion graphics artist creates animated visual content, and this course may help expand their skillset, particularly in the area of realistic simulations. While the course focuses on interactive vehicle systems, the techniques learned of animation, physics-based effects, and dynamic user interfaces, can be used in other areas of motion graphics. A motion graphics artist can apply the course's training in visual effects, audio integration, and realistic rendering to create more dynamic and impactful animations. Therefore, those interested in motion graphics may find some value in this course.
Software Engineer
A software engineer develops software applications, and this course can provide experience with real-time systems, including physics, collision detection, and user interface development. While this course does focus on vehicle systems in Unreal Engine, the underlying concepts of software development, such as code reuse, debugging, and system design, are universally applicable in software engineering. A software engineer will benefit from understanding how to implement complex systems, manage real-time interactions, and create reusable components. This course may be helpful in understanding general software engineering concepts from a different perspective.
3D Modeler
A 3D modeler creates three-dimensional assets, and this course may be helpful in understanding how to get the most out of their models. This course goes over how to import and integrate 3D models, how to set up their physics and interaction systems, and how to customize their appearance, including with custom textures and materials. A 3D modeler can get a deeper understanding of how their assets are used in real-time simulations, and can take that knowledge back into their modeling process to ensure compatibility and quality. Therefore, a 3D modeler may find this course beneficial.
Animator
An animator creates movement and visual effects, and this course may help develop skills in creating animations for vehicles and interactive systems. Through this course, you'll learn to setup animations for vehicle components like doors, integrate animations with vehicle interactions, and apply animation graphs for complex vehicle behaviors. A course like this may teach you to manage animation assets and use animation to their greatest potential. As such, an animator may find this course helpful in expanding their understanding of animation within dynamic systems.
Sound Designer
A sound designer creates audio for various forms of media, and this course may be useful in learning to design audio for vehicle systems in interactive environments. This course teaches you to develop realistic sound systems for vehicles, including engine sounds, collision effects, and glass breaking, which helps a sound designer learn how to use audio to augment the feeling of realism. This course may provide experience in designing audio for interaction and feedback, especially dynamic audio that responds to the state of the vehicle. Therefore, a sound designer may find this course useful in broadening their experience.
User Interface Designer
A user interface designer works on the visual layout and functionality of user interfaces, and this course can help them understand how to create responsive UIs for vehicles. In this course, you'll learn how to build vehicle specific user interfaces, including speedometers and interaction widgets, which adapt based on the state of possession, as well as create character user interfaces for entering or exiting a vehicle. A user interface designer may find this course useful in learning how to create functional and engaging interfaces for interactive systems. Therefore, this course may be beneficial.
Physics Programmer
A physics programmer specializes in implementing physics simulations, and this course may be helpful in providing specialized knowledge of vehicle physics. Though this course is focused on Unreal Engine, a physics programmer may find it useful to learn how to create vehicle physics, deformable bodies, and realistic collision systems, which are core concepts for real-time physics. A physics programmer may find this course helpful in providing experience with applying their skills in a real world environment. For that reason, a physics programmer may find the course beneficial.

Featured in The Course Notes

This course is mentioned in our blog, The Course Notes. Read one article that features Advanced Vehicle Systems in Unreal Engine 5:

Reading list

We've selected one books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Advanced Vehicle Systems in Unreal Engine 5.
Provides a comprehensive guide to character creation, animation, and cinematics within Unreal Engine 5. While not directly focused on vehicles, it offers valuable insights into animation retargeting, which is crucial for implementing character entry/exit animations. It also covers UI design and AnimGraphs, which are essential for creating interactive vehicle systems. This book is best used as additional reading to supplement the course material.

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