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Edward Falzon

In this one-hour, project-based course, you will be introduced to Unity's Animator tool for connecting multiple animations and transitioning between them. This project covers creating animations, transitions and parameters that can be used to trigger behavior.

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In this one-hour, project-based course, you will be introduced to Unity's Animator tool for connecting multiple animations and transitioning between them. This project covers creating animations, transitions and parameters that can be used to trigger behavior.

The guided project will introduce you to the following Unity concepts:

- Animator

- Animator Parameters

- Animation Transitions

- Animation Events

This is Part 2 of a two-part series introducing Unity's Animation and Animator. Part 1 covers making the basic (but cool!) animation for your pickup GameObject.

This guided project and series also serves as an optional but recommended foundation for the "FPS Weapon" series.

This project makes use of the project created in Make Your Pick-Ups Look Cool in Unity (Intro to Animation 1). This compliments this guided project and, although not a prerequisite, is recommended for a more well-rounded understanding of the concepts presented herein.

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What's inside

Syllabus

Project Overview
In this one-hour, project-based course, you will be introduced to Unity's Animator tool for connecting multiple animations and transitioning between them. This project covers creating animations, transitions and parameters that can be used to trigger behavior.

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Introduces Unity's Animator tool for connecting animations and transitioning between them, which is fundamental in game development
Explores advanced concepts like animation parameters, animation transitions, and animation events, which are essential for creating interactive and responsive characters or objects in games
Provides a practical, project-based approach that enables learners to apply the concepts covered in the course and build a working project
Serves as an optional but recommended foundation for the 'FPS Weapon' series, offering a comprehensive introduction to animation in Unity
Part of a two-part series introducing Unity's Animation and Animator, providing a comprehensive understanding of Unity's animation system

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Reviews summary

Nice course

Learners say this course is nice. Transitioning between animations is an important skill in game development. This course will also help you transition from 3D to 2D animations.
Learners enjoyed the course.
"nice"

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Create Animation Transitions in Unity (Intro to Animation 2) with these activities:
Review the documentation for Animator
Refreshing your knowledge of Animator's documentation will provide a solid foundation for understanding its capabilities and using it effectively.
Show steps
  • Visit the Unity website and access the Animator documentation.
  • Read through the documentation, paying attention to the key concepts and features.
  • Take notes or highlight important sections for future reference.
Create simple Animator setup
Creating a simple Animator setup will help you solidify your understanding of Animator's interface and basic functionality.
Show steps
  • Create a new Unity project.
  • Import the Animator package.
  • Create a new Animator controller.
  • Assign the Animator controller to a GameObject.
  • Create a simple animation clip.
Follow Unity tutorial on Animator transitions
Following a guided tutorial will provide you with a structured approach to learning about Animator transitions, ensuring a comprehensive understanding.
Show steps
  • Find a reputable tutorial on Animator transitions.
  • Follow the tutorial step-by-step.
  • Experiment with the concepts covered in the tutorial.
  • Ask questions in the tutorial's discussion forum if needed.
Five other activities
Expand to see all activities and additional details
Show all eight activities
Create a short video tutorial on Animator parameters
Creating a video tutorial will not only reinforce your understanding of Animator parameters but also contribute to the community's knowledge base.
Show steps
  • Plan the content of your video tutorial.
  • Record yourself explaining the concepts.
  • Edit the video to make it clear and concise.
  • Upload the video to a video sharing platform.
Attend a Unity workshop on advanced Animator techniques
Attending a workshop will provide you with the opportunity to learn from experienced professionals and gain hands-on experience with advanced Animator techniques.
Show steps
  • Find a Unity workshop on advanced Animator techniques.
  • Register for the workshop.
  • Attend the workshop and actively participate in the activities.
  • Follow up with the workshop organizers or instructors if you have any questions.
Participate in a game jam or hackathon that requires Unity animation skills
Participating in a game jam or hackathon will challenge you to apply your Animator skills in a practical and time-bound setting, fostering creativity and innovation.
Show steps
  • Find a game jam or hackathon that aligns with your interests.
  • Form a team or work independently.
  • Brainstorm and develop a game concept.
  • Create the game using Unity and Animator.
  • Submit your game before the deadline.
Volunteer as a mentor for aspiring Unity developers
Mentoring others will not only solidify your understanding of Animator but also contribute to the community's growth by empowering the next generation of developers.
Show steps
  • Find a mentorship program or platform.
  • Sign up as a mentor.
  • Connect with your mentees and provide guidance on Unity and Animator.
  • Share your knowledge and expertise to support their learning journey.
Develop a prototype for a game or animation that utilizes advanced Animator techniques
Creating a prototype will allow you to showcase your mastery of Animator and demonstrate your ability to apply the techniques in a practical project.
Show steps
  • Define the scope and goals of your prototype.
  • Plan the gameplay or animation mechanics.
  • Create the prototype using Unity and Animator.
  • Test and iterate on your prototype.
  • Present or share your prototype with others.

Career center

Learners who complete Create Animation Transitions in Unity (Intro to Animation 2) will develop knowledge and skills that may be useful to these careers:
Animator
Animators bring characters and objects to life through the creation of animations. This course, Create Animation Transitions in Unity (Intro to Animation 2), provides a foundation in using Unity's Animator tool, which is essential for creating smooth and realistic animations. By learning how to connect multiple animations and transition between them, learners can create more engaging and interactive experiences for their games and other projects.
Game Designer
Game Designers are responsible for the overall design and gameplay of video games. This course can help aspiring Game Designers build a foundation in Unity's animation system, which is crucial for creating visually appealing and engaging games. By understanding how to create and transition between animations, learners can develop games that are both fun and immersive.
Technical Artist
Technical Artists bridge the gap between art and technology, creating assets and tools for video games and other interactive media. This course provides a foundation in Unity's animation system, which is essential for creating high-quality animations that meet the technical requirements of game development. By learning how to optimize animations and create efficient transitions, learners can develop assets that enhance the overall experience of their projects.
3D Animator
3D Animators create realistic and engaging animations for various industries, including film, television, and gaming. This course provides a foundation in Unity's animation system, which is widely used in the creation of 3D animations. By learning how to create and transition between animations, learners can develop skills that are in high demand in the entertainment industry.
Character Animator
Character Animators specialize in creating animations for characters in video games, films, and other interactive media. This course provides a foundation in Unity's animation system, which is specifically designed for creating character animations. By learning how to create and transition between animations, learners can develop skills that are essential for bringing characters to life.
Motion Capture Artist
Motion Capture Artists use specialized equipment to capture human movements and translate them into digital animations. This course provides a foundation in Unity's animation system, which is often used in conjunction with motion capture data. By learning how to create and transition between animations, learners can develop skills that are in demand in the film and gaming industries.
Rigger
Riggers create the underlying structure that allows 3D models to be animated. This course provides a foundation in Unity's animation system, which includes tools for creating and manipulating rigs. By learning how to create and transition between animations, learners can develop skills that are essential for creating believable and realistic animations.
Visual Effects Artist
Visual Effects Artists create visual effects for film, television, and video games. This course provides a foundation in Unity's animation system, which is often used in the creation of visual effects. By learning how to create and transition between animations, learners can develop skills that are in demand in the entertainment industry.
Simulation Animator
Simulation Animators create realistic animations for simulations, such as those used in engineering and medicine. This course provides a foundation in Unity's animation system, which is often used in the creation of simulations. By learning how to create and transition between animations, learners can develop skills that are in demand in a variety of industries.
Software Developer
Software Developers create and maintain software applications. This course may be useful for Software Developers who want to specialize in game development or other interactive media. By learning how to create and transition between animations, learners can develop skills that are in demand in the software industry.
Web Developer
Web Developers create and maintain websites. This course may be useful for Web Developers who want to create interactive websites or animations. By learning how to create and transition between animations, learners can develop skills that are in demand in the web development industry.
UX Designer
UX Designers create user interfaces for websites and applications. This course may be useful for UX Designers who want to create engaging and interactive user experiences. By learning how to create and transition between animations, learners can develop skills that are in demand in the UX design industry.
Graphic designer
Graphic Designers create visual concepts and designs for a variety of media, including print, web, and video. This course may be useful for Graphic Designers who want to create animated graphics or videos. By learning how to create and transition between animations, learners can develop skills that are in demand in the graphic design industry.
Marketing Manager
Marketing Managers plan and execute marketing campaigns. This course may be useful for Marketing Managers who want to create animated marketing materials or videos. By learning how to create and transition between animations, learners can develop skills that are in demand in the marketing industry.
Sales Manager
Sales Managers lead and motivate sales teams. This course may be useful for Sales Managers who want to create animated sales presentations or videos. By learning how to create and transition between animations, learners can develop skills that are in demand in the sales industry.

Reading list

We've selected seven books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Create Animation Transitions in Unity (Intro to Animation 2).
Classic work on design patterns. It provides a catalog of reusable design patterns that can be used to solve common programming problems.
Classic in the field of animation and provides a comprehensive overview of the principles of animation. It valuable resource for anyone who wants to learn more about the art of animation.
Beginner-friendly guide to using Unity's animation system. It covers everything from the basics of creating animations to more advanced topics like animation blending and state machines.
Practical guide to using Unity to create interactive experiences. It covers a wide range of topics, from creating basic 2D games to more advanced topics like augmented reality and virtual reality.
Comprehensive guide to the C# programming language. It covers everything from the basics of the language to more advanced topics like generics and lambdas.
Provides a comprehensive overview of object-oriented programming in C#. It covers topics such as classes, objects, inheritance, and polymorphism.

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