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Rob Tuytel and CG Obaid (Obaidur Rahman)

This fresh, new Blender 3.2 + 4.1  course update (Version 3.0) contains valuable information for anyone looking to build 3D Environments. If you are new to Blender, it explains all the basics, teaching everything from grass to building creation, from scratch. If you’ve used Blender 2.81, this brand-new course highlights all the new Blender 3.2 features you can use to create amazing 3D environments. This course now includes an entirely new chapter focused on Blender 4.1

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This fresh, new Blender 3.2 + 4.1  course update (Version 3.0) contains valuable information for anyone looking to build 3D Environments. If you are new to Blender, it explains all the basics, teaching everything from grass to building creation, from scratch. If you’ve used Blender 2.81, this brand-new course highlights all the new Blender 3.2 features you can use to create amazing 3D environments. This course now includes an entirely new chapter focused on Blender 4.1

Create beautiful 3D environments

Creating 3D environments is now more popular than ever, with a growing number of people mastering the skill of 3D crafting. Whether you are just starting out or already quite experienced, creating 3D environments can be a time-consuming and complex craft. During my 15 years creating these environments, I have faced and overcome many challenges. Having discovered the beauty and joy of 3D crafting, I now love nothing more than sharing my passion and wealth of experience with others. I hope this course sets you on the path to designing your own dream environment entirely in 3D.

Learn everything from A to Z

When I started 3D modeling, the only learning source I had was a printed book on random modeling. For me, it was enough to learn the basics, but without guidance, it’s easy to get lost. Today, there are many online learning resources that offer a swifter path to success in this field. However, not all offer a complete A to Z on 3D crafting. That’s why this 3D environment course is especially designed to cover everything you need to know to create stunning environments.

Step-by-step guidance

Discover everything you need to know to create your own 3D environments. Even if you have never touched Blender before, this course offers step-by-step guidance to help you with the basics so that you can feel comfortable using the software.

With 33+ hours of video content, this course takes you from complete beginner to proficiency.

Best of all, it’s completely up to date. I developed the first version of this course in 2015 and I continually update and improve the content. In 2020, Version 2.0 covered the new Blender 2.8 UI, but the latest Blender 3.2 update meant it was time for another major overhaul. Version 3.0 has fully updated course material recorded in Blender 3.2, so you can follow along with ease.

What will you learn in this course?

· Blender basics, just enough to follow this course (fully documented with handbook)

· Creating grass (Geometry nodes )

· Creating trees (Geometry nodes )

· Building a ruined landscape

· Blending displaced materials

· Creating a river scene

. Creating a snow scene

· Creating a procedural sky with clouds

· Working with photo scanned structures

And much more.

What included in this course?

As always, I offer a course full of content, this time it’s bigger than ever. The course uses free content from the Polyhaven CC0 platform, which I started with Greg Zahl in 2018 to provide textures, models and HDRi’s for everyone to use. Simply go and pick the assets you like. A selection of 4K textures and models are included in the course, but feel free to download up to 16K from the Polyhaven platform.

You’ll also receive exclusive content you won’t find on Polyhaven:

· Photo-scanned rocks, tree barks, wooden beams, plants, ruins and a castle

· Photo references (landscapes, buildings, flowers)

· 125 pages of documentation for the introductory chapter

· All Blender scene files (Blender 3.2 + 4.1).

Chapter overview

Chapter 1: Course introduction

A short introduction what you will learn in each chapter. Also, some explanation about workflow and organization, motivation and inspiration and course related questions.

Chapter 2: Blender basics

This chapter learns you the Blender fundamentals. If you are new to Blender, this chapter helps you on track with a quick introduction of the interface and viewport and some of the most used tools. We also build a simple table/chair scene and build a dice scene with geometry nodes. This chapter comes with 125 pages of documentation.

Chapter 3: Creating a grass scene

In this chapter we start with making grass strands. We pack the strands in Geometry nodes and build a simple but realistic grass scene with the geometry Nodes system. We use proxy models to speed up the viewport and add some variation by modeling some flowers. In the end of this chapter, we animate the grass so you can render the scene in motion.)

Chapter 4: Creating a forest path scene

Big topic in chapter 4 is tree creation. We use photo-scanned barks in combination with generated branches. We add twigs on the branches with the geometry nodes and provide this with an animation. We upgrade the grass template by adding a path generator so you can simply adjust the scene by drawing a path. (

Chapter 5: Creating a ruined scene

In this chapter we use the grass template and trees from the previous chapter and spend most of the time on the ruin structure. We build an advance material node to blend a brick and plaster material. We also model some bricks and scatter these on the structure with Geometry nodes. 

Chapter 6: Farmhouse river scene

This course comes with lots of scanned rocks, this chapter is the ultimate scene to blend all the rocks to make a river scene. First we shape the terrain so we have a river bed. Most of the lectures cover the creation of the farmhouse. , this is the main structure of the scene. In the end of the chapter we scatter the river with rocks and animate the river.

Chapter 7: Sunset castle scene

This time we use a photo-scanned castle and blend the structure with the terrain. We build a sky with volumetric clouds and use the Nishita skylight to blend the sky to create a sunset.

Chapter 8: Mountain ruin scene

This large landscape combines all the best from all chapters. We use the grass, trees and path to create a mountain path. We fill the scene with scanned ruin structures and blend the sky with distance mountains.onderful environmental scene. All content and textures come from Texture/HDRI Haven and are included in the course. 

Chapter 9: Creating a frozen lake

Embark on the creation of a serene frozen river set within a dense forest. Master the art of blending materials to achieve a seamless transition between rocks and water. Add life to your scene with realistic trees, finishing with snow and mist effects for a breathtaking result.

About me

My name is Rob Tuytel and I have been a environment designer for the past 17 years. I have a huge passion for the Dutch 17th century and mainly focus on medieval architecture. I am Co-Founder of Polyhaven together with Greg Zahl. I love to study old environment paintings and use these as an inspiration for my work. You might know me from the Tears of Steel open Blender movie or from my previous environment course for Blender 2.81.

Enroll now

What's inside

Learning objectives

  • Creating stunning unique environments
  • Learn blender 3.2, 4.1
  • Working with geometry nodes
  • Learn the blender basics
  • Creating photo-scanned trees
  • Creating a procedural volumetric sky
  • Organize your workflow to make large environment scenes
  • Use 4k /8k pbr textures
  • Find motivation and inspiration to build your dream scene

Syllabus

Chapter 01 - Introduction (3.2)
Lecture 01 - Organization and workflow
Lecture 02 - Motivation and inspiration
Lecture 03 - The old masters
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Lecture 04 - Asking questions
Lecture 05 - Outro
learning the Blender fundamentals for beginners
Introduction
Lecture 01 - Installing Blender
Lecture 02 - The Blender viewport
Lecture 03 - The Blender interface
lecture 04 - Modeling a table
Lecture 05 - Modeling a chair
Lecture 06 - Render engines
Lecture 07 - Adding a texture
Lecture 08 - Chair textures
Lecture 09 - Modeling a dice
Lecture 10 - Add a dice shader
Lecture 11 - Make a scene render
Lecture 12 - Introduction to Geometry Nodes
Lecture 13 - Adding more dice holes
Lecture 14 - Link Geometry data to material
Lecture 15 - Replacing and render geometry dices
Lecture 16 - Outro
Chapter 3 - Creating grass (3.2)
Lecture 01 - Asset Manager
Lecture 02 - Modeling strands
Lecture 03 - Complex strands modeling
Lecture 04 - Adding a grass texture
Lecture 05 - Organize strands
Lecture 06 - Bending strands
Lecture 07 - Add strand variation
Lecture 08 - Updating grass material
Lecture 09 - Building a grass patch (Geometry Nodes)
Lecture 10 - Making grass patch variations
Lecture 11 - Making a grass proxy
Lecture 12 - Building a grass template
Lecture 13 - Mixing grass patches
Lecture 14 - Adding terrain displacement (Geometry Nodes)
Lecture 15 - Improving grass material
Lecture 16 - Mixing tall grass patch
Lecture 17 - Modeling a white flower
Lecture 18 - Modeling more flower leaves
Lecture 19 - Adding flower texture
Lecture 20 - Bending white flower
Lecture 21 - Make flower variation
Lecture 22 - Make a white flower patch + proxy ( Geometry Nodes)
Lecture 23 - Modeling a yellow flower
Lecture 24 - Making yellow flower variations
Lecture 25 - Mixing yellow flower on grass template
Lecture 26 - Animating grass + Camera
Outro
making trees, making a path and building a forest scene
Chapter 4 - Introduction
lecture 01 - Preparing a new scene template
Lecture 02 - Building a path generator ( Gemoetry Nodes)
Lecture 03 - Combine grass and path (Geometry Nodes)
Lecture 04 - Blending path and terrain materials
Lecture 05 - Improving terrain shader
Lecture 06 - Working with M-tree
Lecture 07 - Merging branches with tree root
Lecture 08 - Blending tree material
Lecture 09 - Tree twigs
Lecture 10 - Creating tree twigs ( Geometry nodes)
Lecture 11 - Building a medium size tree
Lecture 12 - Merging branches with tree trunk
Lecture 13 - Blending tree materials and adding tree twigs
Lecture 14 - building a complex tree
Lecture 15 - Completing complex tree
Lecture 16 - Animating twigs
Lecture 17 - Importing trees and shaping terrain
Lecture 18 - Adding trees on terrain
Lecture 19 - Making tree proxy
Lecture 20 - Changing light and shape terrain
Lecture 21 - Adding fog and HDRI map
Lecture 22 - adding water plane
Lecture 23 - Shaping terrain and adding rocks
Lecture 24 - Adding plants and more rocks
Lecture 25 - Scatter path with rocks
Lecture 26 - scatter rocks on path (geometry nodes)
Lecture 27 - Changing scene light
Lecture 28 - Creating low scene fog
Lecture 29 - Improving scene fog
Bonus video - Path sattering
building a ruine from scratch
Chapter 5- Lecture 01 - preparing new scene template
Chapter 5 - lecture 02 - Adding water plane
Chapter 5 - Lecture 03 - Blending terrain material
Chapter 5 - Lecture 04 - Changing grass scattering
Chapter 5 - Lecture 05 - Adding distance trees
Chapter 5 - Lecture 06 - Adding fog and deforming landscape
Chapter 5 - Lecture 07 - Importing high resolution trees
Chapter 5 - Lecture 08 - Making a ruine material
Chapter 5 - Lecture 09 - Mixing displacement maps
Chapter 5 - Lecture 10 - Adding sandstone layer
Chapter 5 - lecture 11 - Mixing dirt layer
Chapter 5 - Lecture 12 - Adding dark brick layer

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Examines 3D environment design, a core skill for creating beautiful 3D environments
Develops proficiency in the latest Blender features, making it useful for skills and knowledge
Suitable for both beginners and experienced learners, providing a solid foundation
Led by Rob Tuytel, recognized for his work in 3D environment design
Offers hands-on labs and interactive materials, reinforcing learning
Provides extensive assets and documentation for support

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Reviews summary

Blender 3d environments course

According to students, Blender 3D Environments is an engaging and worthwhile course that is well received. Learners say that the assignments are fun. However, learners also express a desire to see content covering topics beyond Unity and into UE4.
Students enjoy taking this course.
"Really nice course."
Students express interest in coverage of UE4 topics.
"I hope to see something about importing in ue4 other than unity, but it's awesome nonetheless!"

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Creating 3D environments in Blender with these activities:
Find a mentor in 3D environment design
Seek guidance and support from an experienced professional in the field of 3D environment design who can provide personalized feedback and advice.
Browse courses on 3D Environment Design
Show steps
  • Identify potential mentors
  • Reach out to potential mentors and introduce yourself
  • Build a relationship with your mentor and seek their guidance
The Art of 3D Environment Design: Creating realistic virtual worlds
Start off by reviewing the techniques and skills behind creating 3D environments from the book written by the instructor of this course.
Browse courses on 3D Environment Design
Show steps
  • Read introduction and chapters 1-3
  • Go through chapters 4-6
  • Study chapters 7-9
Follow along with tutorials on creating 3D environments
Reinforce your learning by following along with additional tutorials that further demonstrate the concepts taught in the course.
Browse courses on Blender
Show steps
  • Find tutorials on creating 3D environments in Blender
  • Watch the tutorials and follow along
  • Apply what you've learned to your own projects
Six other activities
Expand to see all activities and additional details
Show all nine activities
Join a study group or online forum for 3D environment design
Engage with other learners and professionals in the field of 3D environment design to exchange knowledge, ideas, and support.
Browse courses on 3D Environment Design
Show steps
  • Find a study group or online forum
  • Introduce yourself and your interests
  • Engage in discussions and share your work
Practice modeling and texturing 3D objects
Build your proficiency in 3D modeling and texturing by completing exercises and drills that focus on these specific skills.
Browse courses on 3D Modeling
Show steps
  • Find practice exercises and drills
  • Complete the exercises and drills
  • Review your work and identify areas for improvement
Attend a workshop on 3D environment design
Deepen your understanding of 3D environment design by attending a workshop led by experienced professionals in the field.
Browse courses on 3D Environment Design
Show steps
  • Find a workshop on 3D environment design
  • Register for the workshop
  • Attend the workshop and participate actively
Create a 3D forest scene
Start working on your own project that will test your abilities to create your own 3D environments from scratch by applying the fundamentals of the course.
Browse courses on 3D Modeling
Show steps
  • Plan the design of your forest scene
  • Create the basic terrain and landscape
  • Model and add trees to the scene
  • Add details such as rocks, plants, and water
  • Lighting and rendering the scene
Volunteer on a 3D environment design project
Gain practical experience and contribute to a real-world project by volunteering your skills in 3D environment design.
Browse courses on 3D Environment Design
Show steps
  • Find a 3D environment design project to volunteer on
  • Contact the project organizer and express your interest
  • Join the project team and contribute your skills
Participate in a 3D environment design contest or competition
Challenge yourself and showcase your skills by participating in a contest or competition related to 3D environment design.
Browse courses on 3D Environment Design
Show steps
  • Find a 3D environment design contest or competition
  • Read the contest or competition rules and requirements
  • Create your submission and submit it before the deadline

Career center

Learners who complete Creating 3D environments in Blender will develop knowledge and skills that may be useful to these careers:
Environmental Artist
In this course, students will learn the basics of Blender, a widely used software in the field of environmental art. Additionally, students will gain experience in creating realistic 3D environments, which is a key skill for environmental artists.
Game Designer
This course provides a strong foundation in Blender, a widely used software in the game design industry. By learning Blender, game designers can gain valuable experience in creating 3D environments, which is essential for success in this field.
Motion Graphic Designer
This course provides a foundation in Blender, a widely used software in the motion graphic design industry. By learning Blender, motion graphic designers can gain valuable experience in creating 3D environments, which can be used to create realistic and engaging animations.
Computer Graphics Artist
This course provides a comprehensive foundation in Blender, a widely used software in the computer graphics industry. This course can help computer graphics artists build a portfolio of 3D environments, which is essential for success in this field.
Graphic designer
Blender is a widely used software in the graphic design industry. This course will help graphic designers build a foundation in Blender, which can be used to create realistic 3D environments and graphics.
Architectural Drafter
An architectural drafter will use their knowledge of architectural design software to build a foundation of skills needed to succeed in this role. By learning Blender, an architectural drafter may gain additional experience in creating realistic 3D models of buildings and structures.
Art Director
Creating 3D environments is a highly relevant skill for an art director. This course teaches the fundamentals of Blender, which is a widely used software in the field of art direction.
Virtual Reality (VR) Developer
This course can be useful for VR developers who want to learn how to use Blender to create 3D environments for VR applications. This skill can be used to create realistic and immersive VR experiences.
Technical Artist
This course can be useful for technical artists who want to learn how to use Blender to create 3D models and environments. This skill can be used to create realistic 3D models and environments for use in video games, movies, and other digital media.
Multimedia Artist
This course may be useful for multimedia artists who want to learn how to use Blender to create 3D environments. This skill can be used to create realistic 3D models and animations, which can be used in a variety of multimedia projects.
Interior designer
This course can be useful for interior designers who want to learn how to use Blender to create 3D models of interior spaces. This skill can be used to create realistic renderings of interior designs, which can be helpful for marketing and client presentations.
Landscape Architect
This course may be useful for landscape architects who want to learn how to use Blender to create 3D models of landscapes. This skill can be used to create realistic renderings of landscape designs, which can be helpful for marketing and client presentations.
User Experience (UX) Designer
This course may be useful for UX designers who want to learn how to use Blender to create 3D models of user interfaces. This skill can be used to create realistic prototypes of user interfaces, which can be helpful for user testing and feedback.
Product Designer
This course may be useful for product designers who want to learn how to use Blender to create 3D models of products. This skill can be used to create realistic renderings of product designs, which can be helpful for marketing and client presentations.
Urban Planner
This course may be useful for urban planners who want to learn how to use Blender to create 3D models of urban environments. This skill can be used to create realistic renderings of urban planning proposals, which can be helpful for public consultation and decision-making.

Reading list

We've selected six books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Creating 3D environments in Blender.
Provides a comprehensive introduction to the art of environment design, covering everything from concept development to final production. It valuable resource for anyone who wants to learn more about the process of creating realistic and immersive environments.
Provides a solid foundation in digital painting techniques, covering everything from basic brushstrokes to advanced compositing techniques. It great resource for anyone who wants to improve their digital painting skills.
Collection of over 1,000 high-quality textures that can be used in 3D environments. It valuable resource for anyone who wants to add realism and detail to their scenes.
Provides a comprehensive guide to level design. It covers everything from the basics of level design to advanced techniques such as level scripting and AI. It valuable resource for anyone who wants to learn more about the process of creating fun and engaging game levels.
Provides a comprehensive guide to game development. It covers everything from the basics of game development to advanced techniques such as level design and AI. It valuable resource for anyone who wants to learn more about the process of creating fun and engaging games.
Beginner-friendly guide to Blender. It covers all the basics of the software, from modeling and animation to lighting and rendering. It valuable resource for anyone looking to get started with Blender or to learn more about the software.

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