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Steve Oney
This Teach-Out examines the present and possible futures of Augmented Reality (AR), Mixed Reality (MR), and Virtual Reality (VR) through conversations with leading experts and practitioners in this ever-evolving world of digital interfaces. In this Teach-Out,...
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This Teach-Out examines the present and possible futures of Augmented Reality (AR), Mixed Reality (MR), and Virtual Reality (VR) through conversations with leading experts and practitioners in this ever-evolving world of digital interfaces. In this Teach-Out, we explore opportunities of these emerging technologies in domains ranging from medicine and nursing, to landscaping and architectural design, to multimedia and entertainment, to education and research. We also discuss dark patterns and new challenges associated with these new interfaces, such as authenticity, accessibility, and privacy. . We invite you to join this conversation about these emerging technologies that blur the line between reality and computer-generated sensory experiences. This​​ Teach-Out will examine broader questions, such as: W​hat are these new technological breakthroughs? What are practical applications of AR, MR, and VR to users’ everyday lives? What are possible directions for future AR, MR, and VR interfaces, and what are the important issues to consider? This Teach-Out investigates the differences between AR, MR, and VR, and discusses a broad range of implications for our daily lives. It also explores future applications of these technologies across a range of domains. A Teach-Out is: -an event – it takes place over a fixed, short period of time -an opportunity – it is open for free participation to everyone around the world -a community – it will be joined by a large number of diverse individuals -a conversation – an opportunity to give and take ideas and information from people The University of Michigan Teach-Out Series provides just-in-time community learning events for participants around the world to come together in conversation with the U-M campus community, including faculty experts. The U-M Teach-Out Series is part of our deep commitment to engage the public in exploring and understanding the problems, events, and phenomena most important to society. Teach-Outs are short learning experiences, each focused on a specific current issue. Attendees will come together over a few days not only to learn about a subject or event but also to gain skills. Teach-Outs are open to the world and are designed to bring together individuals with wide-ranging perspectives in respectful and deep conversation. These events are an opportunity for diverse learners and a multitude of experts to come together to ask questions of one another and explore new solutions to the pressing concerns of our global community. Come, join the conversation! Find new opportunities at Teach-Out.org.
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Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Explores future applications of these technologies across a range of domains
Examines broader questions, such as: What are these new technological breakthroughs? What are practical applications of AR, MR, and VR to users’ everyday lives? What are possible directions for future AR, MR, and VR interfaces, and what are the important issues to consider?
Discusses a broad range of implications for our daily lives
Teaches students to think critically about the ethical implications of these technologies
Develops students' understanding of the potential benefits and drawbacks of these technologies
Prepares students for careers in a variety of fields that will be impacted by these technologies

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Reviews summary

Introductory overview of ar, vr, mr

This course provides a broad overview of the emerging fields of Augmented Reality, Mixed Reality, and Virtual Reality. Students will learn about the potential applications of these technologies across a variety of domains, as well as the challenges and ethical implications associated with their use. While the course does not provide technical training in AR/VR development, it serves as a valuable introduction for those interested in learning more about these technologies.
Introductory course for learners new to AR/VR.
"Good introductory course for starters looking for AR/VR courses."
Covers a wide range of topics related to AR/VR/MR.
"This course gives a glimpse of VR/AR at high level and the achievements it made so far."
Does not provide hands-on training in AR/VR development.
"As it was a teachout , no technical training will be given to develop AR apps, if you are looking so."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Augmented Reality, Virtual Reality, and Mixed Reality: Opportunities and Issues Teach-Out with these activities:
Learn about AR/MR/VR technologies
Build a strong foundation in AR, MR, and VR by watching tutorials that explore the fundamentals of these technologies.
Show steps
  • Identify a tutorial platform that provides AR/MR/VR tutorials.
  • Watch a series of tutorials on AR/MR/VR technologies.
  • Complete the tutorials.
Create a collection of notes
Organize and review your notes, assignments, quizzes, and exams to reinforce your understanding.
Show steps
  • Organize your notes into a central location.
  • Review your notes on a regular basis.
Read Neuromancer
Reading this book will help you understand the evolution and trajectory of AR, MR, and VR by reading a work of science fiction that eerily predicted the evolution of technology currently used.
Show steps
  • Purchase the book from your preferred retailer.
  • Begin reading the book.
  • Complete the book. Consider taking notes while you read.
Two other activities
Expand to see all activities and additional details
Show all five activities
Design a user interface
Design a user interface using the principles learned in the course to build practical knowledge.
Browse courses on User Interface
Show steps
  • Identify a problem that can be solved by an AR/VR UI
  • Design a user interface for the problem identified.
  • Complete your design. Consider creating mockups.
Practice AR/MR/VR development
Build a strong foundation of programming and development while solidifying your understanding of the AR, MR, and VR development lifecycle.
Browse courses on AR Development
Show steps
  • Identify a small project to build.
  • Develop the project. Consider using Unity or Unreal Engine.
  • Complete your project. Consider sharing it online.

Career center

Learners who complete Augmented Reality, Virtual Reality, and Mixed Reality: Opportunities and Issues Teach-Out will develop knowledge and skills that may be useful to these careers:
Interaction Designer
Interaction Designers create the user experience for digital products, including those that use augmented reality, virtual reality, and mixed reality. This course would help an aspiring Interaction Designer understand the affordances and constraints of these technologies, and how to design experiences that are both engaging and effective.
Software Engineer
Software Engineers are responsible for designing, developing, and maintaining software applications. This course would help an aspiring Software Engineer understand the technical challenges involved in developing AR, VR, and MR applications, and how to overcome them.
Data Scientist
Data Scientists use data to solve problems and make predictions. This course would help an aspiring Data Scientist understand how to use data to improve the user experience of AR, VR, and MR applications.
Product Manager
Product Managers are responsible for managing the development and launch of new products. This course would help an aspiring Product Manager understand the market for AR, VR, and MR products, and how to develop and launch successful products in this market.
Marketer
Marketers are responsible for promoting and selling products and services. This course would help an aspiring Marketer understand how to market AR, VR, and MR products and services effectively.
Technical Writer
Technical Writers create documentation for software and hardware products. This course would help an aspiring Technical Writer understand the unique challenges of documenting AR, VR, and MR products.
UX Designer
UX Designers create the user experience for websites, mobile apps, and other digital products. This course would help an aspiring UX Designer understand the unique challenges of designing for AR, VR, and MR.
Game Designer
Game Designers create video games. This course would help an aspiring Game Designer understand how to use AR, VR, and MR to create immersive and engaging gaming experiences.
Educational Technologist
Educational Technologists use technology to improve teaching and learning. This course would help an aspiring Educational Technologist understand how to use AR, VR, and MR to create engaging and effective learning experiences.
Architect
Architects design buildings and other structures. This course would help an aspiring Architect understand how to use AR, VR, and MR to design and visualize buildings.
Industrial Designer
Industrial Designers design products for mass production. This course would help an aspiring Industrial Designer understand how to use AR, VR, and MR to design and prototype products.
Fashion Designer
Fashion Designers create clothing and accessories. This course may help an aspiring Fashion Designer understand how to use AR, VR, and MR to design and showcase clothing and accessories.
Interior designer
Interior Designers design the interiors of buildings. This course may help an aspiring Interior Designer understand how to use AR, VR, and MR to design and visualize interior spaces.
Landscape Architect
Landscape Architects design outdoor spaces. This course may help an aspiring Landscape Architect understand how to use AR, VR, and MR to design and visualize outdoor spaces.
Event Planner
Event Planners plan and coordinate events. This course may help an aspiring Event Planner understand how to use AR, VR, and MR to create immersive and engaging events.

Reading list

We've selected six books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Augmented Reality, Virtual Reality, and Mixed Reality: Opportunities and Issues Teach-Out .
Examines the principles and practices of Augmented Reality (AR) technology. It covers the foundations of AR, its applications in various domains, and the challenges and opportunities associated with AR.
Explores the concept of the metaverse, a virtual world where users can interact with each other and with digital objects. It discusses the potential impact of the metaverse on various aspects of our lives, including social interactions, work, and entertainment.
Provides a comprehensive overview of the science and application of VR. It covers the history of VR, its current state-of-the-art, and its potential future applications in various fields.
Explores the concept of the attention economy, in which the most valuable resource is human attention. It discusses the impact of the attention economy on various aspects of our lives, including marketing, media, and politics.
Discusses the Fourth Industrial Revolution, which is characterized by the fusion of digital, physical, and biological technologies. It explores the potential impact of the Fourth Industrial Revolution on various aspects of our lives, including the economy, society, and the environment.
Explores the future of the Internet and its potential impact on various aspects of our lives, including social interaction, work, and entertainment. It discusses the challenges and opportunities that lie ahead for the Internet.

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