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Chris Plush and CG Masters

Blender is perfect for anyone interested in learning 3D, because it's incredibly powerful and free. This full creation suite offers a complete range of artistic possibilities, including modeling, animation, rendering, compositing, video editing, and a lot more. So whether you're interested in creating games, producing animations, 3D printing, or anything else related to 3D, Blender has you covered with it's complete production toolkit.Learning such an advanced piece of software can be intimidating though. There are a crazy amount of tools and it can be tricky to figure out where to start. That's what this course is for. This curriculum was designed to give you a clear understanding of the most fundamental concepts and tools, even if you have zero experience.Learn Fast with the Quick Start Sections

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Blender is perfect for anyone interested in learning 3D, because it's incredibly powerful and free. This full creation suite offers a complete range of artistic possibilities, including modeling, animation, rendering, compositing, video editing, and a lot more. So whether you're interested in creating games, producing animations, 3D printing, or anything else related to 3D, Blender has you covered with it's complete production toolkit.Learning such an advanced piece of software can be intimidating though. There are a crazy amount of tools and it can be tricky to figure out where to start. That's what this course is for. This curriculum was designed to give you a clear understanding of the most fundamental concepts and tools, even if you have zero experience.Learn Fast with the Quick Start Sections

The course starts off with a few Quick Start sections which walk you through the basics of the software step-by-step. These sections make it super easy to quickly get up to speed with the most essential tools. They also act as a handy reference guide to refer back to if you forget any of the fundamentals.Create a Full 3D Scene from Start to Finish

Then we'll take things further and apply everything we learned in a step-by-step project where we create a fun Pirate Raft scene. We'll also learn about a lot of new tools in this project, and I'll explain everything clearly along the way so that you're confident in knowing what's happening and what you're doing. You'll learn both how to do things, and why things should be done certain ways.What Topics are Covered?

This course covers a wide range of topics designed to get you up to speed with fundamentals of each step of the creation pipeline so that in the end you're actually capable of creating full 3D scenes yourself from start to finish. Here's a list of some of the main topics that you'll learn about throughout the course:

  • 3D Modeling and the most common tools such as subdividing, extruding, and creating new geometry.

  • Learn about something called Modifiers, which are special modeling effects that you can use for complex modeling tasks.

  • Fundamentals of creating Materials(also referred to as Shaders), including using different kinds of Textures to create more complexity.

  • How to illuminate your scene using multiple kinds of Lights, as well as how to add ambient environment lighting.

  • Learn how to position your Camera in your scene to frame the perfect final shot of your scene.

  • Get introduced to two different Render Engines, Cycles and Eevee, which are used to process your scene into a final image.

Take Your Blender Experience Further

By the end of this course you'll be confident with the fundamentals and ready to take your skills further. But what happens next? In the What Now section at the end of the course, I'll give you some advice on continuing to learn Blender. I'll also give you a tour of Blender's community so you know where you can chat with people, ask questions, join team projects, and keep up with the latest Blender news.This course has everything you need to get a strong start with Blender and 3D, so I hope to see you in there.

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What's inside

Learning objectives

  • The most fundamental concepts of 3d art and blender.
  • All the essential tools for 3d modeling, texturing, and rendering.
  • Quick start sections to quickly get you comfortable with the software.
  • Full step-by-step project on creating a fun pirate raft scene from start to finish.

Syllabus

Find out what you'll learn in this course and how it's structured.

Run-down of all the content included in this course.

Download Blender and get a quick tour of the interface. Also learn the essentials of navigating through 3D Space and changing some important user preferences.
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Haven't downloaded Blender yet? Let me show you where to get it.

If you're brand new to Blender, the interface can seem a little confusing. In this video I'll break down what you're looking at when you open up Blender for the first time.

Becoming comfortable with navigating around Blender's 3D world is incredibly important for having fun and learning with Blender.

We'll customize a few extremely important things in this lecture, and I'll also go over some personal preferences I like to make to help create a smoother workflow.

Let's prime your memory for the rest of the course by testing it with a short quiz on the most important parts of this section.

Learn the fundamentals of using the software by getting to know the basic tools you'll be using all the time.

We'll start off learning about Blender's tool with the most essential tools there are, selection.

Now we'll learn that basics of moving, rotating, and scaling objects.

Learn how to confine transformations in certain directions using Blender's Global Axis.

Every object has its own axis as well, called a Local Axis, and this can be used for transformations just like the Global Axis.

Learn how to transform objects in certain increments for higher precision.

The 3D Cursor is used for a lot of things, like being the position a new object is added in, and as a potential pivot point to rotate objects around. Learn the basics about it in this lecture.

There are different ways Blender can display your objects in the 3D View, learn about the 2 most fundamental shading modes in this lecture.

Some objects should appear smooth, like a sphere, and some objects should appear flat, like a cube. Learn how to make some objects look smooth and some look sharp.

Let's see how much you remember about the most fundamental and important tools in Blender.

In this section we'll dive into actually modeling things, and all the fundamental tools you'll be using for modeling.

We've been working in Object Mode so far, but Edit Mode is how we can actually change the shape of objects and create brand new shapes. In this lecture we'll dive into Edit Mode and begin learning about actual 3D modeling.

Learn the most fundamental and most used tools for 3D modeling.

Let's put what we learned about so far to good use by building a snowman from scratch.

Test your knowledge of the fundamental modeling tools.

Learn how to light your scene, set up a camera, add materials to your objects, and render out your final images.

Find out what rendering is, and get introduced to Blender's main render engine, Cycles.

In this lecture we'll make sure Blender is set up to use Cycles for rendering, and we'll also make sure it's set up to use our graphics card for rendering.

The World in Blender can be used to add a background to your scene, and this background can emit light into your scene as well.

Now we'll go over a couple different types of lights that we can use in Blender, point lights, and sun lights.

Learn about what materials are and get introduced to the Editor we'll be using to create them.

Now let's build our first material by giving the floor a shiny checkered look to it.

Learn about a new shading mode called Material Preview mode which helps us visualize and create our materials way faster.

Texture Coordinates are the technical way a texture is applied to a surface. It can be a complex topic, but in this lecture we'll learn about just the fundamentals to introduce you to what texture coordinates are.

Now let's move on to learning about how to create metal materials using the Principled shader.

In this lecture we'll use the Principled shader to create a tinted glass material.

Now we'll create a wood material using a new texture called Wave.

In this lecture you'll learn about adding a camera in to frame your final shot before rendering.

Now that our scene is finished, let's learn how to render out the final shot and save the image.

Test your knowledge of Blender's raytracer, Cycles.

Learn the fundamentals you'll need to know to use Blender's faster real-time render engine, Eevee.

Now let's learn about Blender's super fast real-time render engine, Eevee.

To make the shadowing in Eevee more detailed, we can enable Ambient Occlusion.

Learn how to enable reflections in Eevee, and how to make them higher quality than what is default.

Now let's learn how to enable refraction for our transparent glass objects.

Now we'll increase the quality of the scene's shadows and the scene overall.

Although Cycles is superior in many ways, Eevee is an incredible render engine and many times faster at rendering than Cycles.

Put your Eevee knowledge to the test.

We'll begin our pirate raft project by building all of our scene's models in this section.

We'll start off the pirate raft project by creating the base of the raft, which consists of 4 logs and ropes around them.

Now we'll make the mast which holds the sail.

Using tools like proportional vertex editing we'll create a sail that looks like wind is blowing it.

Now with the raft finished, let's toss it in some water by creating the ocean.

Now we'll create some shark fins circling around the raft. In this lecture we'll use modifiers like Boolean in order to create cartoony cutouts in the fins.

Now let's move on to creating the island in the background.

In this lecture we'll create 3 curvy palm trees to put on the island.

Now we'll create some big boulders to place around the island.

And to finish off the modeling, let's create some clouds in the sky using a new type of object called Metaballs.

In this section we'll set up the camera, fix up the scene a bit, and set up Cycles for rendering.

With our scene finished, the next step will be to frame the final shot by adding in and positioning a camera.

Now we'll take a few minutes and tweak some things here and there to make sure things look right in camera view.

Let's make sure Cycles is set up for render and that our graphics cards are used for rendering.

Now we'll set up the lamp lighting, the background, and the world lighting for the scene.

Now let's begin prepping the scene for rendering by first adding in a sun light to illuminate the scene.

Now let's create a world shader which will include a sky gradient to make the background more interesting and illuminate the scene with some blue ambient lighting.

In this section we'll create materials for everything in the scene, including a toony ocean material, sand, and more.

We'll begin creating materials by adding multiple materials to the logs. You'll learn how you can assign multiple materials to different parts of the same object in this lecture.

Now let's apply some of the materials we already made to the mast object.

In this lecture we'll create a red and white striped material for the sail.

Now we'll make a blueish and slightly shiny material for the shark fins.

In part 1 of this material we'll create a simplified version of the ocean material. This material can be used on its own without watching the more advanced part 2 of this material, it's up to you.

Now we'll take the ocean material a step further by adding some distortion to the foam pattern as well as some transparency to it.

Now let's created a sand material for the island.

We'll create a simple material for the rocks.

We'll start adding materials to the trees by adding in a simple brown material for the tree trunks.

Now we'll add a material for the tree leaves.

And finally, we'll finish off the materials by creating a simple white material for the clouds.

Now we'll render out our final scene and save the image.

With our scene totally complete, all we need to do now is render out the final shot. In this lecture I also go over another way you can optimize your render times.

Where do you go from here? In this section I'll give you some advice for continuing your education, as well go over different ways that you can join the Blender and art communities.

Some advice for people just starting to learn about 3D Modeling based on my own experiences back when I was learning.

Take a tour of Blender's community and learn the different ways you can keep in touch and keep up to date.

Creating an online portfolio is a lot of fun. In this lecture I'll show you my favorite portfolio website where you can create portfolios for free.

What projects should you tackle next after this course?

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Uses Blender, which is a free and open-source 3D creation suite used by hobbyists and professionals alike, making it accessible to a wide range of users
Includes quick start sections that allow learners to rapidly familiarize themselves with the software's interface and fundamental tools, accelerating the learning process
Covers the creation pipeline from start to finish, including modeling, texturing, lighting, and rendering, providing a comprehensive overview for beginners
Explores two different render engines, Cycles and Eevee, which allows learners to understand the trade-offs between rendering quality and speed
Features a step-by-step project creating a pirate raft scene, which allows learners to apply their knowledge in a practical and engaging way
Advises learners on how to continue learning Blender and provides a tour of Blender's community, which helps learners stay connected and up-to-date

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Blender for Complete and Total Beginners with these activities:
Review Basic 3D Concepts
Reinforce your understanding of fundamental 3D concepts before diving into Blender's specific tools and workflows. This will help you grasp the underlying principles more effectively.
Browse courses on 3D
Show steps
  • Research the basics of 3D space, including axes and coordinate systems.
  • Explore the concepts of vertices, edges, and faces in 3D modeling.
  • Familiarize yourself with common 3D transformations like translation, rotation, and scaling.
Read 'Blender For Dummies'
Supplement your learning with a beginner-friendly guide to Blender. This book can provide alternative explanations and examples to reinforce your understanding of the software.
Show steps
  • Obtain a copy of 'Blender For Dummies'.
  • Read the chapters covering interface navigation, basic modeling, and rendering.
  • Follow along with the examples provided in the book to practice the concepts.
Follow BlenderGuru's Donut Tutorial
Practice modeling, texturing, and lighting by following a popular Blender tutorial. This hands-on experience will solidify your understanding of the tools and techniques covered in the course.
Show steps
  • Find the BlenderGuru Donut Tutorial series on YouTube.
  • Follow each step of the tutorial, pausing and replaying as needed.
  • Experiment with different settings and textures to personalize your donut.
  • Share your finished donut render online and get feedback.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Modeling Basic Shapes
Improve your modeling skills through repetitive practice. This will help you become more comfortable with Blender's tools and workflows.
Show steps
  • Create a new Blender project.
  • Practice modeling basic shapes like cubes, spheres, cylinders, and cones.
  • Experiment with different modeling tools like extrude, bevel, and loop cut.
  • Try combining basic shapes to create more complex objects.
Model a Simple Room
Apply your knowledge by creating a simple 3D room. This project will challenge you to use various modeling, texturing, and lighting techniques.
Show steps
  • Plan the layout of your room and gather reference images.
  • Model the walls, floor, and ceiling of the room.
  • Add furniture and decorations to the room.
  • Apply textures and materials to the objects in the room.
  • Set up lighting and render the final scene.
Create a Short Animation
Expand your skills by creating a short animated scene. This will introduce you to the basics of animation in Blender and help you understand how to bring your models to life.
Show steps
  • Storyboard a simple animation idea.
  • Model the characters and objects needed for the animation.
  • Rig the characters for animation.
  • Animate the characters and objects in the scene.
  • Add lighting and render the final animation.
Read 'Mastering Blender'
Deepen your understanding of Blender with an advanced guide. This book covers more complex topics and techniques, allowing you to expand your skillset.
View Mastering Blender on Amazon
Show steps
  • Obtain a copy of 'Mastering Blender'.
  • Read the chapters covering advanced modeling, animation, and rendering techniques.
  • Experiment with the techniques described in the book to enhance your projects.

Career center

Learners who complete Blender for Complete and Total Beginners will develop knowledge and skills that may be useful to these careers:
3D Modeler
A 3D modeler is responsible for creating three-dimensional models of objects, characters, and environments. This course on Blender provides a strong foundation in the software, which is a crucial tool for a 3D modeler. The course covers the fundamental concepts of 3D art, essential tools for modeling, and step-by-step project experience. A 3D modeler will find the course very helpful as it teaches subdividing, extruding, and creating new geometry, all of which are vital to their work. The course's focus on a complete creation pipeline is valuable for anyone wanting to enter the field of 3D modeling in particular.
Game Artist
A game artist creates the visual elements of video games. This includes 3D models of characters, environments, and props, all of which are skills covered in this course. The game artist will learn the basics of 3D modeling using Blender, making this course particularly beneficial. Learning about lighting, texturing, and the use of render engines, as taught in this course, will also help a game artist create visually appealing assets for games. The hands on project, which creates a complete scene from start to finish, is useful for a game artist.
Animator
An animator creates moving images for various media such as films, television, and video games. While this course does not focus on the animation process itself, the basics of 3D modeling, lighting, and rendering will be helpful to an animator. The course's hands-on experience in creating a 3D scene using Blender helps demonstrate the fundamentals that an animator needs in order to work with 3D assets. An animator seeking to learn the basics of Blender may find the course's focus on fundamental concepts particularly helpful.
Visual Effects Artist
A visual effects artist creates special effects and other imagery for film and television. This role often requires the creation of 3D models and scenes. This course may be useful as it introduces the fundamental concepts of Blender, including modeling, creating materials, and rendering. A visual effects artist may find that the course's focus on the complete creation pipeline helps them understand how their work fits into the overall process. The project based approach to learning in this course may also be particularly helpful.
Product Designer
A product designer creates prototypes and visual representations of physical products. A product designer may find that this course helps them to visualize and model their designs in 3D using Blender. This course's focus on 3D modeling and the essential tools of Blender can be useful to a product designer to create realistic product renderings. The course touches on essential tools, such as moving, rotating, and scaling objects, all of which are useful for a product designer.
Architectural Visualizer
An architectural visualizer creates photorealistic or stylized renderings of buildings and architectural plans. This role often involves the use of 3D modeling software to create those visualizations. This course may be helpful for an architectural visualizer as it covers the fundamentals of 3D modeling, including texturing and rendering in Blender. The course's focus on lighting and camera positioning can also aid in creating realistic architectural renderings. The course's step-by-step project may be particularly helpful.
Motion Graphics Designer
A motion graphics designer creates animated designs for digital media. While this role primarily focuses on 2D animation, understanding 3D concepts can be beneficial for creating more complex motion graphics. This course may be helpful as it provides a fundamental understanding of 3D modeling and rendering using Blender, which can be useful for a motion graphics designer. The course introduces materials and lighting, which are useful for all visual designers. A motion graphics designer looking to familiarize themselves with 3D may find this course helpful.
Digital Sculptor
A digital sculptor crafts detailed 3D sculptures using software. The course on Blender may be useful as it introduces fundamental 3D modeling techniques. While the course may not cover advanced sculpting techniques specifically, the understanding of modeling tools and modifiers, as taught in this course, lays a foundation for digital sculpting workflows. A digital sculptor will find the course helpful in that it provides an introduction to Blender's interface and basic modeling skills. The course walks learners through a step-by-step project.
3D Printing Specialist
A 3D printing specialist is involved in designing and preparing 3D models for printing using various 3D printers. This course may be useful as it provides a fundamental understanding of creating 3D models using Blender. The skills learned in this course, such as extruding and subdividing, are directly applicable to creating models for 3D printing. A 3D printing specialist seeking to create models using Blender may find this course helpful as an introduction to the tools of the software.
Technical Artist
A technical artist works in the game industry to bridge the gap between art and technology. This often includes creating tools and workflows for game development, including the use of 3D modeling software. This course may be useful as it introduces the fundamentals of 3D modeling using Blender. The skills learned about modeling, texturing, and rendering may be useful to a technical artist. Someone looking to expand their knowledge of Blender may find the course useful.
Illustrator
An illustrator creates artwork for various media, which can sometimes include 3D elements. While this course primarily focuses on 3D modeling, an illustrator may find it helpful to expand their skillset to include 3D work and rendering. The course's introduction to Blender's interface and its essential tools will be helpful to a beginner. The focus on a complete creation pipeline may also be useful to an illustrator looking to incorporate 3D elements.
Concept Artist
A concept artist creates visual designs of characters, environments, and objects for various industries, including games and film. This role often makes use of 3D assets to quickly visualize ideas. While the course may not focus directly on concept art techniques, it may be useful as it provides a fundamental understanding of 3D modeling using Blender. The course will help a concept artist understand the basic concepts of how 3D models are created, and this may help them in their process. The course's step-by-step project may be useful to a concept artist.
Web Designer
A web designer creates the visual elements of websites. While this role primarily focuses on 2D design, understanding 3D concepts may provide a designer with a wider range of design possibilities. This course may be useful to a web designer as it provides a fundamental understanding of 3D modeling and rendering, which may be used to create visual assets for a website. A designer seeking to learn the basics of Blender may find the course a useful introduction to the software. The course's focus on a complete creation pipeline may be useful in understanding how such assets are created.
Marketing Specialist
A marketing specialist is involved in creating marketing materials for products or services. This course may be useful to a marketing specialist as it introduces the basics of 3D modeling and rendering. A marketing specialist may be better able to conceptualize and understand 3D visual content after taking this course. The course may give a marketing specialist a better understanding of how 3D assets for marketing campaigns are created. The hands-on project may be useful to this end.
Technical Writer
A technical writer creates documentation for technical products and services. Although it is not directly related to their writing tasks, understanding the fundamentals of 3D modeling and Blender could be helpful in creating documentation for software that uses 3D. This course may be useful in that it helps a technical writer understand the basics of the software they are documenting. The course is introductory, making it useful for a beginner. A technical writer may find that their understanding of Blender is improved by taking this course.

Featured in The Course Notes

This course is mentioned in our blog, The Course Notes. Read one article that features Blender for Complete and Total Beginners:

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Blender for Complete and Total Beginners.
Comprehensive guide to Blender, covering advanced topics such as rigging, animation, and visual effects. It is suitable for users who want to take their Blender skills to the next level. While the course provides a foundation, this book can help you explore more complex techniques and workflows. It valuable resource for intermediate to advanced Blender users.
Provides a comprehensive overview of Blender's interface and tools, making it a great companion to the course. It offers step-by-step instructions and clear explanations, suitable for beginners. While the course covers the essentials, this book can serve as a valuable reference for more in-depth exploration. It is commonly used by beginners to get a solid foundation in Blender.

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