Displaying results 1 - 20 of 10,000 results for "lynda zbrush learn to sculpt cloth"
Sculpting a Stylized Axe in ZBrush
ZBrush: Core SkillsCost $35 · . Course Length: 2 hours estimated
In this tutorial, we will learn how to sculpt a stylized axe in ZBrush. We'll prepare our axe to be sculpted by blocking it out in 3ds Max. We will then do some in depth sculpting on different stylized materials such as cloth, wood, and metal. In conclusion, we...
Offered through Pluralsight | Taught by Alex Jerjomin
Sculpting Modular Structures in ZBrush
Game Environment ModelingCost $35 · . Course Length: 2 hours estimated
Modular structures can be tricky to create, but they don't have to be. In this course, Sculpting Modular Structures in ZBrush, you'll get a good understanding on how to sculpt while still thinking modularly. First, you'll learn how to use array meshes inside of...
Offered through Pluralsight | Taught by Dan John Cox
Designing a Character for Mobile Games in ZBrush
Cost $29 · . Course Length: 2 hours estimated
Throughout these lessons, we'll learn how to create a high poly character for mobile games using 3ds Max, Photoshop, and ZBrush. We will discuss the steps required to sculpt a game character from scratch. We'll start by using 3ds Max to create a base mesh guide,...
Offered through Pluralsight | Taught by Daniel da Costa
Stylized Animal Modeling for Games
Cost $35 · . Course Length: 4 hours estimated
Creating a believable, yet stylized animal is no easy task. In this course, Stylized Animal Modeling for Games, you'll be taken through all of the steps necessary to get you started on creating a stylized animal in Zbrush and a solid foundation for creating any...
Offered through Pluralsight | Taught by Micah Masbaum
Stylized Forest Sculpting in ZBrush
Cost $35 · . Course Length: 3 hours estimated
Being able to quickly create environment assets is an important skill for any digital artist, but especially in games and animation to help complete a stylized, completed project. In this course, Stylized Forest Sculpting in Zbrush, you'll learn how to Sculpt...
Offered through Pluralsight | Taught by Alex Jerjomin
Creating Modular Game Assets in Maya
Cost $29 · . Course Length: 3 hours estimated
At the core of efficiently developing a game is a thorough knowledge of modular asset building. In this course, Creating Modular Game Assets in Maya, you will learn how to model, sculpt, texture, and place your assets into a game engine. You will first learn how...
Offered through Pluralsight | Taught by Ian Southwell
Sculpting the Necroknight with ZBrush
Cost $29 · . Course Length: 5 hours estimated
Have you ever had fantastic images of your next creature concept in your head, but not the knowledge or tools needed to bring them to life? If so, this is the perfect course for you. In this course, Sculpting the Necroknight with ZBrush, you'll learn how to sculpt...
Offered through Pluralsight | Taught by Pierre Rogers
Game Weapon Concept Fundamentals
Cost $29 · . Course Length: 3 hours estimated
To be a concept artist in the gaming industry, you need to be adaptable and agile in your workflow to keep up with the changing landscape of design demands for video game development. In this course, Game Weapon Concept Fundamentals, you'll be brought up to speed...
Offered through Pluralsight | Taught by Dan John Cox
Game Environment Modeling Fundamentals
Game Environment ModelingCost $35 · . Course Length: 4 hours estimated
Environment modeling is an essential part of game level creation. In this course, Game Environment Modeling Fundamentals, you'll start with creating a black out of a dungeon scene. Next, you'll split the scene in to individual assets, and will sculpt high...
Offered through Pluralsight | Taught by Alex Jerjomin
Creating a Tileable Material in Substance Designer
Cost $29 · . Course Length: 1 hours estimated
In this Substance Designer tutorial, we'll learn a variety of methods to create a tileable material. We'll explore fully procedural techniques by using noise nodes and processing nodes to create our basic shapes. We'll also learn how to utilize common methods of...
Offered through Pluralsight | Taught by Arvin Villapando
Texture Painting in ZBrush
ZBrush: Core SkillsCost $35 · . Course Length: 1 hours estimated
In this series of tutorials, we will go through the process of painting textures for our models in ZBrush. ZBrush is a great tool for painting textures for our sculpted models, but it works a little bit differently from other applications. We'll start the tutorial...
Offered through Pluralsight | Taught by Justin Marshall
Game Weapon Modeling Fundamentals
Cost $29 · . Course Length: 2 hours estimated
Weapons can be one of the most enjoyable assets to create in modern game development as they can receive a lot of attention and care, and are highly appreciated by players and developers alike. Traditional hard surface workflows are powerful but can tend to feel...
Offered through Pluralsight | Taught by Dan John Cox
Introduction to ZBrush 4R7
ZBrush: Core SkillsCost $35 · . Course Length: 4 hours estimated
In this ZBrush tutorial, we'll take an introductory look at this powerful sculpting, painting, and illustration application. We'll begin by exploring the ZBrush interface and covering the process of getting geometry ready to sculpt so you can jump in and begin...
Offered through Pluralsight | Taught by Justin Marshall
Sculpting a Character for Mobile Games
Cost $35 · . Course Length: 2 hours estimated
Characters are an essential part to most games, and their creation process in a fast developing industry, is forever adapting. In this course, Sculpting a Character for Mobile Games, you'll learn how to create a high quality 3D sculpt for a mobile game character....
Offered through Pluralsight | Taught by Jon Mills
Getting Started with Cloth System in Unity 2021
Cost $9 · . Course Length: 1 hours estimated
Cloth-like movement adds a whole, new degree of realism to games and simulations. Though cloth is ordinarily computationally expensive and complicated to set up, the effect fully justifies the effort. Fortunately, Unity has a basic cloth system that is easy to use...
Offered through Coursera | and created by Coursera Project Network | Taught by Edward Falzon
Getting Started in the Dota 2 Workshop
Cost $29 · . Course Length: 4 hours estimated
It can be tricky to plan out all of the many elements required to make a successful Dota 2 armor set. In Getting Started in the Dota 2 Workshop, you'll be taken through all the necessary steps you need to get going. First, you'll examine which kind of character to...
Offered through Pluralsight | Taught by Dan John Cox
An Immortal Design: Character Design Theory and Development
Cost $35 · . Course Length: 3 hours estimated
Character Art is a creative and exhilarating job, but the competition is stiff and it’s not always easy to know how to rise above the competition. In this course, An Immortal Design: Character Design Theory and Development, you will learn the foundation knowledge...
Offered through Pluralsight | Taught by Jonah Lobe
Creating a Paint-bubbling Effect Using Cloth in Cinema 4D
Cost $29 · . Course Length: 1 hours estimated
Throughout this Cinema 4D course, we will demonstrate a unique way to use the cloth engine and cloth NURBS within C4D to create the effect of paint bubbling and ripping apart from heat. Software required
Offered through Pluralsight | Taught by Joshua Smith
Designing Hard Surface Characters with ZBrush and Keyshot
Cost $35 · . Course Length: 2 hours estimated
ZBrush and Keyshot are both very powerful programs that can do a variety of things. Being able to effectively utilize each in a number of ways can help even out your skill set. In this course, Designing Hard Surface Characters with ZBrush and Keyshot, you will...
Offered through Pluralsight | Taught by Rafael Duffie
Establishing a Texturing Pipeline Between MARI and ZBrush
Cost $29 · . Course Length: 2 hours estimated
This course, Establishing a Texturing Pipeline Between MARI and ZBrush, will show you how to take your finished, sculpted, fantastic creation in ZBrush to use a better solution to painting textures for it. MARI is a powerful texturing tool used in feature films...
Offered through Pluralsight | Taught by Eddie Russell, Justin Marshall