We may earn an affiliate commission when you visit our partners.
Course image
Google Career Certificates

Membuat Wireframe dan Purwarupa Low-Fidelity adalah materi ketiga dalam program sertifikat ini yang akan membekali Anda dengan keterampilan yang perlu Anda terapkan pada pekerjaan desain pengalaman pengguna (UX) tingkat pemula. Dalam materi ini, Anda akan melanjutkan perancangan aplikasi seluler untuk portofolio UX profesional Anda. Anda akan mulai dengan membuat storyboard dan membiasakan diri dengan dasar-dasar menggambar. Kemudian, Anda akan membuat wireframe kertas dan wireframe digital menggunakan alat desain Figma. Anda juga akan membuat purwarupa kertas dan purwarupa low-fidelity digital di Figma.

Read more

Membuat Wireframe dan Purwarupa Low-Fidelity adalah materi ketiga dalam program sertifikat ini yang akan membekali Anda dengan keterampilan yang perlu Anda terapkan pada pekerjaan desain pengalaman pengguna (UX) tingkat pemula. Dalam materi ini, Anda akan melanjutkan perancangan aplikasi seluler untuk portofolio UX profesional Anda. Anda akan mulai dengan membuat storyboard dan membiasakan diri dengan dasar-dasar menggambar. Kemudian, Anda akan membuat wireframe kertas dan wireframe digital menggunakan alat desain Figma. Anda juga akan membuat purwarupa kertas dan purwarupa low-fidelity digital di Figma.

Desainer dan peneliti UX dari Google akan menjadi instruktur Anda, dan Anda akan terlibat langsung dalam menyelesaikan berbagai aktivitas yang mengambil skenario desain UX dari dunia nyata. Peserta didik yang berhasil menyelesaikan ketujuh materi program sertifikasi ini telah memiliki keterampilan untuk melamar pekerjaan sebagai desainer UX pemula.

Pada akhir materi ini, Anda akan mampu:

- Mengembangkan sebuah pernyataan tujuan.

- Membuat dua jenis papan cerita (storyboard): big picture dan close-up

- Memahami perbedaan antara desain low-fidelity dan high-fidelity.

- Menerapkan dasar-dasar menggambar.

- Menerapkan prinsip-prinsip arsitektur informasi untuk mengorganisir aplikasi seluler.

- Membuat wireframe kertas untuk desain sebuah aplikasi seluler

- Mengembangkan wireframe digital dalam alat desain Figma.

- Membuat purwarupa dari kertas untuk menambahkan kegiatan interaktif ke desain Anda

- Mendesain purwarupa low-fidelity di Figma.

- Mengenali bias implisit dan pola yang memperdaya dalam desain.

- Melanjutkan perancangan sebuah aplikasi seluler untuk disertakan dalam portofolio profesional Anda.

Agar berhasil dalam materi ini, Anda sebaiknya menyelesaikan dua materi sebelumnya dalam program sertifikat ini, atau memiliki kemampuan untuk melakukan penelitian pengguna sebagai informasi dalam pembuatan peta empati, persona, cerita pengguna, peta perjalanan pengguna, pernyataan masalah, dan proposisi nilai. Anda juga membutuhkan kertas dan pena atau pensil.

Enroll now

What's inside

Syllabus

Membuat storyboard dan wireframe
Selamat datang di dunia wireframe! Anda akan mulai dengan mempelajari cara menggunakan hasil penelitian sebagai informasi pembentukan ide dalam proses desain. Kemudian, membuat dua jenis papan cerita (storyboard): big picture dan close up Lalu, menggambar wireframe pertama Anda, dan mengeksplorasi manfaat dari membuat wireframe. Perlu diingat bahwa pada tahapan proses desain ini, Anda sudah harus memiliki banyak ide desain yang memenuhi kebutuhan riil pengguna. Anda ingin menyempurnakan ide-ide itu, dan pembuatan wireframe, dapat membantu Anda melakukan hal itu.
Read more
Membuat wireframe kertas dan digital
Dalam pelajaran ini, Anda akan menggambar wireframe untuk sebuah aplikasi seluler! Pertama, Anda akan menggambar banyak wireframe di atas kertas. Kemudian, Anda akan melakukan transisi ke wireframe digital dengan menggunakan alat desain Figma. Anda bahkan akan belajar langsung dari Figma tentang cara terbaik untuk menggunakan tool yang tersedia. Akhirnya, Anda akan menerapkan Prinsip Gestalt, seperti kemiripan, kedekatan, dan kesamaan area, ke wireframe Anda.
Merancang purwarupa low-fidelity
Anda telah melalui tiga tahap pertama dari proses desain: berempati, mendefinisikan, dan membentuk gagasan. Sekarang, Anda memasuki tahap keempat dari proses desain: membuat purwarupa. Pertama, Anda akan membuat paper prototype atau purwarupa dengan media kertas dari aplikasi seluler Anda. Kemudian, Anda akan beralih ke purwarupa low-fidelity digital di Figma. Selain itu, Anda akan mengeksplorasi cara untuk mengenali potensi bias dalam desain dan belajar bagaimana menghindari pola yang menipu.

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Mengembangkan keterampilan desain pengalaman pengguna (UX) tingkat pemula
Diajarkan oleh desainer dan peneliti UX dari Google
Menggunakan alat desain industri seperti Figma
Membutuhkan perangkat keras atau perangkat lunak khusus (kertas dan pena atau pensil)
Kursus ini menyarankan pengalaman sebelumnya dalam penelitian pengguna dan pembuatan persona

Save this course

Save Membuat Wireframe dan Purwarupa Low-Fidelity to your list so you can find it easily later:
Save

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Membuat Wireframe dan Purwarupa Low-Fidelity with these activities:
Review the basics of sketching
Sketching is essential for ideation and communication in design. This activity will help you brush up on your sketching skills and improve your ability to create low-fidelity wireframes.
Browse courses on Sketching
Show steps
  • Gather your materials. You will need paper, pencils, and erasers.
  • Practice drawing basic shapes and lines.
  • Try sketching some simple objects, such as a chair or a table.
Learn about the principles of information architecture
Information architecture is the art of organizing and structuring content in a way that makes it easy for users to find what they need. In this activity, you will learn about the principles of information architecture.
Browse courses on Information Architecture
Show steps
  • Find online tutorials on information architecture.
  • Follow the tutorials and learn about the different principles.
  • Apply what you have learned to your own design work.
Membuat Storyboard
Membuat storyboard akan membantu Anda memvisualisasikan pengalaman pengguna dan mengidentifikasi area yang perlu perbaikan.
Browse courses on Storyboard
Show steps
  • Buat papan cerita big picture dan close-up.
  • Sertakan deskripsi singkat untuk setiap bingkai.
  • Dapatkan umpan balik dari orang lain untuk meningkatkan storyboard Anda.
Three other activities
Expand to see all activities and additional details
Show all six activities
Create a storyboard for a mobile app
Storyboards are a great way to visualize the user flow of an app. In this activity, you will create a storyboard for a mobile app of your choice.
Browse courses on Storyboarding
Show steps
  • Start by defining the goals of your app.
  • Identify the key user tasks that need to be completed.
  • Create a series of sketches that show the user flow.
Develop a paper prototype for a mobile app
Paper prototypes are a low-fidelity way to test the usability of an app. In this activity, you will create a paper prototype for a mobile app of your choice.
Browse courses on Prototyping
Show steps
  • Start by creating a sketch of your app's interface.
  • Cut out the different elements of your interface and glue them to a piece of cardboard.
  • Test your prototype with users to get feedback.
Participate in a UX design competition
Participating in a UX design competition is an excellent way to test your skills and get feedback from experts. In this activity, you will participate in a UX design competition.
Browse courses on UX Design
Show steps
  • Find a UX design competition that is relevant to your interests.
  • Read the competition brief and understand the requirements.
  • Design and develop your submission.

Career center

Learners who complete Membuat Wireframe dan Purwarupa Low-Fidelity will develop knowledge and skills that may be useful to these careers:
UX Designer
UX Designers improve the user experience of products by conducting user research, designing prototypes, and creating design specifications. This course would be extremely beneficial to someone who wants to become a UX Designer as it provides instruction in how to make wireframes and low-fidelity prototypes.
Interaction Designer
Interaction Designers create the interactive elements of products, such as menus, buttons, and navigation systems. This course would be extremely beneficial to someone who wants to become an Interaction Designer as it provides instruction in how to make wireframes and low-fidelity prototypes.
User Experience Architect
User Experience Architects design and evaluate the user experience of products and services. This course would be extremely beneficial to someone who wants to become a User Experience Architect as it provides instruction in how to make wireframes and low-fidelity prototypes.
Graphic designer
Graphic Designers create visual concepts, using computer software or by hand, to communicate ideas that inspire, inform, and captivate consumers. This course may be useful as it helps build a foundation in creating prototypes with Figma.
Front-End Developer
Front-End Developers design and build the user interface of websites and applications. This course may be useful as it helps build a foundation in creating prototypes with Figma.
Marketing Manager
Marketing Managers plan and execute marketing campaigns to promote products and services. This course may be useful as it helps build a foundation in creating prototypes with Figma.
Information Architect
Information Architects design and organize the structure and content of websites, intranets, and other online systems. This course may be useful as it helps build a foundation in creating prototypes with Figma.
Social Media Manager
Social Media Managers plan and execute social media campaigns to promote products and services. This course may be useful as it helps build a foundation in creating prototypes with Figma.
Content Strategist
Content Strategists plan and create content for websites, social media, and other online channels. This course may be useful as it helps build a foundation in creating prototypes with Figma.
Visual Designer
Visual Designers devise and implement visual ideas using computer software or by hand to communicate ideas that inspire, inform, and captivate consumers. This course may be useful as it helps build a foundation in creating prototypes with Figma.
UX Researcher
UX Researchers study user behavior, preferences, and needs to help design products that are easy to use and enjoyable. This course may be useful as it helps build a foundation in creating prototypes with Figma.
Project Manager
Project Managers ensure that projects are completed on time, within budget, and to the required quality. This course may be useful as it helps build a foundation in creating prototypes with Figma.
Business Analyst
Business Analysts identify and solve business problems by analyzing data, defining requirements, and developing solutions. This course may be useful as it helps build a foundation in creating prototypes with Figma.
Product Manager
Product Managers are responsible for the overall vision and strategy of a product, from its inception to its launch and beyond. This course may be useful as it helps build a foundation in creating prototypes with Figma.
Technical Writer
Technical Writers create and maintain technical documentation, such as user guides, training materials, and white papers. This course may be useful as it helps build a foundation in creating prototypes with Figma.

Reading list

We've selected 14 books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Membuat Wireframe dan Purwarupa Low-Fidelity.
Provides a framework for developing and implementing successful user experiences.
Explores the relationship between humans and computers, and how to design interfaces that are more user-friendly.
Provides a practical guide to using design thinking to solve problems and create innovative products and services.
Beginner's guide to UX design, covering the basics of the UX design process.
Provides a practical guide to using the Lean UX Canvas to design and deliver better UX designs.

Share

Help others find this course page by sharing it with your friends and followers:

Similar courses

Here are nine courses similar to Membuat Wireframe dan Purwarupa Low-Fidelity.
Mendesain Pengalaman Pengguna untuk Kebaikan Sosial &...
Most relevant
Melakukan Riset UX dan Uji coba Konsep Awal
Most relevant
Membuat Desain dan Purwarupa High-Fidelity di Figma
Most relevant
Membuat Antarmuka Pengguna (UI) Dinamis untuk Situs
Most relevant
Dasar-dasar Desain Pengalaman Pengguna (User Experience,...
Most relevant
Mulailah Proses Desain UX: Berempati, Mendefinisikan, dan...
Most relevant
Seluk Beluk Jaringan Komputer
Most relevant
Administrasi Sistem dan Layanan Infrastruktur TI
Most relevant
Analisis Data dengan Pemrograman R
Most relevant
Our mission

OpenCourser helps millions of learners each year. People visit us to learn workspace skills, ace their exams, and nurture their curiosity.

Our extensive catalog contains over 50,000 courses and twice as many books. Browse by search, by topic, or even by career interests. We'll match you to the right resources quickly.

Find this site helpful? Tell a friend about us.

Affiliate disclosure

We're supported by our community of learners. When you purchase or subscribe to courses and programs or purchase books, we may earn a commission from our partners.

Your purchases help us maintain our catalog and keep our servers humming without ads.

Thank you for supporting OpenCourser.

© 2016 - 2024 OpenCourser