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Membuat Wireframe dan Purwarupa High-Fidelity adalah materi kelima dalam program sertifikat ini yang akan membekali Anda dengan keterampilan yang perlu Anda terapkan pada pekerjaan desain pengalaman pengguna (UX) tingkat pemula. Dalam materi ini, Anda akan mengikuti tutorial langkah demi langkah untuk mempelajari cara membuat desain high-fidelity, yang disebut maket atau mockup, di Figma, sebuah alat desain yang populer. Kemudian, Anda akan mengubah desain tersebut menjadi purwarupa interaktif yang berfungsi seperti layaknya sebuah produk jadi. Anda akan melakukan penelitian untuk mengumpulkan masukan tentang desain Anda dan melakukan perbaikan. Terakhir, Anda akan belajar cara membagikan desain Anda kepada tim pengembangan dan menampilkan pekerjaan Anda dalam portofolio UX profesional Anda.

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Membuat Wireframe dan Purwarupa High-Fidelity adalah materi kelima dalam program sertifikat ini yang akan membekali Anda dengan keterampilan yang perlu Anda terapkan pada pekerjaan desain pengalaman pengguna (UX) tingkat pemula. Dalam materi ini, Anda akan mengikuti tutorial langkah demi langkah untuk mempelajari cara membuat desain high-fidelity, yang disebut maket atau mockup, di Figma, sebuah alat desain yang populer. Kemudian, Anda akan mengubah desain tersebut menjadi purwarupa interaktif yang berfungsi seperti layaknya sebuah produk jadi. Anda akan melakukan penelitian untuk mengumpulkan masukan tentang desain Anda dan melakukan perbaikan. Terakhir, Anda akan belajar cara membagikan desain Anda kepada tim pengembangan dan menampilkan pekerjaan Anda dalam portofolio UX profesional Anda.

Desainer dan peneliti UX dari Google akan menjadi instruktur Anda, dan Anda akan terlibat langsung dalam menyelesaikan berbagai aktivitas yang mengambil skenario desain UX dari dunia nyata. Peserta didik yang berhasil menyelesaikan ketujuh materi program sertifikasi ini telah memiliki keterampilan untuk melamar pekerjaan sebagai desainer UX pemula.

Pada akhir materi ini, Anda akan mampu:

- Membuat mockup (maket) dan purwarupa high-fidelity di Figma.

- Mendefinisikan dan menerapkan elemen dan prinsip desain visual yang umum.

- Mendemonstrasikan bagaimana sistem desain dapat digunakan untuk mengorganisir, standarisasi, dan memperbaiki desain.

- Memahami peran sesi kritik desain dan masukan saat iterasi/mengulangi desain.

- Menyerahkan proyek desain yang sudah jadi kepada tim teknik.

- Menyelesaikan desain aplikasi seluler untuk disertakan dalam portofolio UX profesional.

Materi ini sesuai untuk desainer UX tingkat pemula yang telah menyelesaikan empat materi sebelumnya dari Google UX Design Certificate (Sertifikat Desain UX Google). Sebagai alternatif, pembelajar yang belum menyelesaikan materi sebelumnya harus memiliki pemahaman yang kuat tentang proses desain, cara membuat desain low-fidelity di atas kertas dan di Figma, dan bagaimana melakukan studi kegunaan.

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What's inside

Syllabus

Mulai membuat mockup (maket)
Alihkan fokus Anda ke desain visual, yang merupakan bagaimana produk atau teknologi tampil di hadapan pengguna. Di bagian materi ini, Anda akan mulai membuat mockup atau maket, sebagai desain high-fidelity yang mewakili sebuah produk akhir. Untuk membuat mockup, Anda akan menggunakan elemen desain visual, seperti tipografi, warna, dan ikonografi. Elemen-elemen tersebut diatur ke dalam tata letak menggunakan berbagai metode seperti grid, containment, dan ruang negatif. Anda akan menerapkan semua pembelajaran desain visual untuk mengembangkan desain aplikasi seluler yang telah Anda kerjakan selama program sertifikat ini.
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Menerapkan prinsip-prinsip desain visual pada maket (mockup)
Dalam materi ini, Anda akan menggunakan prinsip-prinsip desain visual untuk menyempurnakan maket. Pertama, menggunakan penekanan untuk memandu pengguna ke bagian laman yang paling penting. Selanjutnya, menerapkan hierarki, skala, dan proporsi untuk mengorganisir elemen-elemen di setiap laman aplikasi. Kemudian, mempertimbangkan kesatuan dan keragaman untuk membuat seluruh elemen aplikasi berfungsi atau tampak menonjol. Terakhir, meninjau kembali Prinsip Gestalt, seperti kemiripan (similarity), kedekatan (proximity), dan area bersama (common region), untuk membantu pengguna menafsirkan desain dengan mudah.
Menjelajahi sistem desain
Mari kita menjelajahi dunia sistem desain! Di bagian materi ini, Anda akan diperkenalkan pada bagian-bagian dari sistem desain, serta manfaat penggunaan sistem desain. Anda akan mempelajari sistem desain milik berbagai perusahaan, dan Anda akan memiliki kesempatan untuk menggunakannya di mockup Anda sendiri. Anda juga akan mempelajari cara menggunakan dan membuat lembar stiker di Figma.
Berpartisipasi dalam sesi kritik desain
Memberi, menerima, dan menerapkan masukan adalah bagian penting dari proses desain UX. Di bagian materi ini, Anda akan mempelajari metode yang efektif untuk memberi dan menerima masukan. Anda juga akan belajar tentang sesi kritik desain, yang akan menjadi bagian penting dari pekerjaan pertama Anda sebagai desainer UX. Terakhir, Anda akan mempelajari cara mengubah masukan menjadi langkah-langkah yang dapat ditindaklanjuti dan diambil untuk merevisi desain.
Membuat purwarupa high-fidelity
Anda siap membuat purwarupa high-fidelity di Figma. Dengan mengikuti enam langkah, Anda akan mengubah mockup (maket) menjadi sebuah purwarupa yang siap diuji coba. Selain itu, Anda akan mempelajari dua konsep baru, yaitu gesture (gestur) dan motion (gerakan), yang akan memperkaya pengalaman pengguna dan meningkatkan kegunaan (usability) purwarupa.
Pengujian dan iterasi desain
Sekarang setelah Anda memiliki purwarupa high-fidelity (fidelitas tinggi), saatnya untuk menguji desain Anda. Untuk memulai, Anda akan melakukan studi kegunaan untuk menguji purwarupa high-fidelity dari sebuah aplikasi seluler. Anda akan menganalisis umpan balik yang Anda terima untuk menghasilkan wawasan yang dapat ditindaklanjuti dan mengulangi desain Anda. Kemudian, Anda akan belajar cara menyerahkan desain kepada tim perekayasa untuk diproduksi. Terakhir, Anda akan mengubah semua yang telah Anda pelajari tentang penelitian pengguna, ideation (pemunculan ide), wireframe, desain, dan purwarupa menjadi sebuah studi kasus untuk portofolio UX profesional Anda.

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Melatih siswa mengembangkan keterampilan untuk mendapatkan pekerjaan tingkat pemula sebagai desainer UX
Mengajarkan pembuatan purwarupa yang interaktif
Membimbing siswa melalui tutorial langkah demi langkah
Menampilkan instruktur yang merupakan desainer dan peneliti UX dari Google
Mengeksplorasi sistem desain untuk mengatur, menstandarisasi, dan meningkatkan desain
Menyiapkan siswa untuk mengimplementasikan elemen dan prinsip desain visual yang umum

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Membuat Desain dan Purwarupa High-Fidelity di Figma with these activities:
Ikuti tutorial Figma untuk membuat mockup
Tutorial ini akan memberikan panduan langkah demi langkah yang jelas untuk membuat mockup high-fidelity di Figma, yang penting untuk kursus ini.
Browse courses on Figma
Show steps
  • Daftar di Figma dan selesaikan tutorial pengantar.
  • Ikuti tutorial khusus untuk membuat mockup.
  • Eksperimen dengan fitur dan alat Figma untuk menyesuaikan mockup Anda.
Show all one activities

Career center

Learners who complete Membuat Desain dan Purwarupa High-Fidelity di Figma will develop knowledge and skills that may be useful to these careers:
Product Designer
A Product Designer is responsible for the entire product development lifecycle, from ideation to launch. This course can help you develop the skills needed to become a Product Designer by teaching you how to create high-fidelity designs and prototypes, conduct user research, and iterate on your designs. The course also covers the principles of product management, business strategy, and marketing, which are essential for creating successful products.
Interaction Designer
An Interaction Designer is responsible for designing the interactions between users and products. This course can help you develop the skills needed to become an Interaction Designer by teaching you how to create high-fidelity designs and prototypes, conduct user research, and iterate on your designs. The course also covers the principles of human-computer interaction, psychology, and cognitive science, which are essential for creating effective interactions.
User Experience Designer
A User Experience (UX) Designer is responsible for the overall user experience of a product, ensuring that it is easy to use, visually appealing, and meets the needs of the users. This course can help you develop the skills needed to become a UX Designer by teaching you how to create high-fidelity designs and prototypes, conduct user research, and iterate on your designs. The course also covers the principles of visual design, typography, and color theory, which are essential for creating effective UX designs.
Visual Designer
A Visual Designer is responsible for the visual appearance of a product. This course can help you develop the skills needed to become a Visual Designer by teaching you the principles of visual design, typography, and color theory. The course also covers how to create high-fidelity designs and prototypes, which are essential for communicating your designs to others.
UI Designer
A UI Designer is responsible for designing the user interface of a product. This course can help you develop the skills needed to become a UI Designer by teaching you how to create high-fidelity designs and prototypes, conduct user research, and iterate on your designs. The course also covers the principles of user interface design, accessibility, and usability, which are essential for creating effective UIs.
UX Researcher
A UX Researcher is responsible for conducting user research to understand the needs of users. This course can help you develop the skills needed to become a UX Researcher by teaching you how to conduct user interviews, surveys, and usability tests. The course also covers the principles of research methods, data analysis, and report writing, which are essential for conducting effective user research.
Web Designer
A Web Designer is responsible for designing the visual appearance of a website. This course can help you develop the skills needed to become a Web Designer by teaching you the principles of visual design, typography, and color theory. The course also covers how to create high-fidelity designs and prototypes, and how to code in HTML and CSS. The course also covers the principles of web development, responsive design, and accessibility, which are essential for creating effective websites.
Front-End Developer
A Front-End Developer is responsible for developing the front-end of a product, which is the part of the product that users interact with. This course can help you develop the skills needed to become a Front-End Developer by teaching you how to create high-fidelity designs and prototypes, and how to code in HTML, CSS, and JavaScript. The course also covers the principles of web development, responsive design, and accessibility, which are essential for creating effective front-ends.
Motion Graphics Designer
A Motion Graphics Designer is responsible for creating animated graphics, such as videos, GIFs, and presentations. This course can help you develop the skills needed to become a Motion Graphics Designer by teaching you the principles of animation, motion design, and visual effects. The course also covers how to create high-fidelity designs and prototypes, and how to use design software such as Adobe After Effects and Premiere Pro.
Graphic designer
A Graphic Designer is responsible for creating visual content, such as logos, brochures, and websites. This course can help you develop the skills needed to become a Graphic Designer by teaching you the principles of visual design, typography, and color theory. The course also covers how to create high-fidelity designs and prototypes, and how to use design software such as Adobe Photoshop and Illustrator.
Information Architect
An Information Architect is responsible for organizing and structuring the content of a website or application. This course can help you develop the skills needed to become an Information Architect by teaching you the principles of information architecture, such as content strategy, navigation design, and metadata management. The course also covers how to create high-fidelity designs and prototypes, and how to use information architecture software such as Axure RP and Balsamiq.
Content Strategist
A Content Strategist is responsible for planning and managing the content of a website or application. This course can help you develop the skills needed to become a Content Strategist by teaching you the principles of content strategy, such as content planning, content creation, and content marketing. The course also covers how to create high-fidelity designs and prototypes, and how to use content strategy software such as Google Analytics and Optimizely.
Technical Writer
A Technical Writer is responsible for writing technical documentation, such as user manuals, white papers, and training materials. This course can help you develop the skills needed to become a Technical Writer by teaching you how to write clearly and effectively, and how to use documentation software such as Microsoft Word and Adobe FrameMaker. The course also covers the principles of technical writing, such as information design, audience analysis, and usability testing.
Instructional Designer
An Instructional Designer is responsible for designing and developing learning programs, such as online courses, workshops, and simulations. This course can help you develop the skills needed to become an Instructional Designer by teaching you how to create high-fidelity designs and prototypes, and how to use instructional design software such as Articulate Storyline and Adobe Captivate. The course also covers the principles of instructional design, such as learning theory, assessment, and evaluation.
Business Analyst
A Business Analyst is responsible for analyzing business processes and recommending solutions to improve efficiency and productivity. This course may be useful for Business Analysts by teaching them the principles of design thinking and user experience. The course also covers how to create high-fidelity designs and prototypes, which can be useful for communicating complex business ideas to stakeholders.

Reading list

We've selected 11 books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Membuat Desain dan Purwarupa High-Fidelity di Figma.
Provides a practical guide to atomic design, which design system for creating consistent and reusable UI components. It valuable resource for both beginners and experienced UX designers.
This classic book on design provides a wealth of insights into how people interact with products and services. It must-read for anyone interested in creating user-friendly experiences.
Provides a comprehensive overview of UX metrics, including how to collect, analyze, and present them. It valuable resource for both beginners and experienced UX designers.
Provides a practical guide to design thinking, which human-centered approach to problem-solving. It valuable resource for both beginners and experienced UX designers.
Provides a practical guide to value proposition design, which is the process of creating products and services that customers want. It valuable resource for both beginners and experienced UX designers.
Provides a practical guide to the lean startup methodology, which process for creating and validating new businesses. It valuable read for anyone interested in entrepreneurship.
Provides a comprehensive overview of JavaScript performance, including how to write code that is fast and efficient. It valuable resource for both beginners and experienced JavaScript developers.

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